/*! Event filter. End key is filtered from the main window and either the view takes case or the app is exited by default. */ bool NmApplication::eventFilter(QObject *obj, QEvent *event) { bool consumed(false); if (obj && obj == mMainWindow && event && event->type() == QEvent::KeyPress) { QKeyEvent *keyEvent = static_cast<QKeyEvent *>(event); if (keyEvent->key() == Qt::Key_No) { // End key, the "red" key. // Exit application if no pending operations are on-going. } } else if (event && event->type() == QEvent::ApplicationActivate) { NM_COMMENT("NmApplication::eventFilter ApplicationActivate"); mApplicationHidden = false; // Update task switcher name & screenshot, we could have activated into some other mailbox updateActivity(); } else if (event && event->type() == QEvent::ApplicationDeactivate) { NM_COMMENT("NmApplication::eventFilter ApplicationDeactivate"); // Update the screenshot in the taskswitcher to represent current state if (!mApplicationHidden) { updateActivity(); } // hide the sync indicator when app goes to background mUiEngine->enableSyncIndicator(false); } if (!consumed) { consumed = QObject::eventFilter(obj, event); } return consumed; }
void Client::on(Connected) throw() { updateActivity(); ip = sock->getIp(); localIp = sock->getLocalIp(); fire(ClientListener::Connected(), this); state = STATE_PROTOCOL; }
void Client::on(Connected) noexcept { updateActivity(); { #ifdef FLYLINKDC_USE_CS_CLIENT_SOCKET FastLock lock(csSock); // [+] brain-ripper #endif boost::system::error_code ec; m_ip = boost::asio::ip::address_v4::from_string(m_client_sock->getIp(), ec); dcassert(!ec); } if (m_client_sock->isSecure() && m_keyprint.compare(0, 7, "SHA256/", 7) == 0) { const auto kp = m_client_sock->getKeyprint(); if (!kp.empty()) { vector<uint8_t> kp2v(kp.size()); Encoder::fromBase32(m_keyprint.c_str() + 7, &kp2v[0], kp2v.size()); if (!std::equal(kp.begin(), kp.end(), kp2v.begin())) { state = STATE_DISCONNECTED; m_client_sock->removeListener(this); fire(ClientListener::Failed(), this, "Keyprint mismatch"); return; } } } #ifdef IRAINMAN_ENABLE_CON_STATUS_ON_FAV_HUBS FavoriteManager::getInstance()->changeConnectionStatus(getHubUrl(), ConnectionStatus::SUCCES); #endif fire(ClientListener::Connected(), this); state = STATE_PROTOCOL; }
void Client::connect() { if (sock) { BufferedSocket::putSocket(sock); sock = 0; } redirectUrl = Util::emptyString; setAutoReconnect(true); setReconnDelay(120 + Util::rand(0, 60)); reloadSettings(true); setRegistered(false); setMyIdentity(Identity(ClientManager::getInstance()->getMe(), 0)); setHubIdentity(Identity()); setConnectState(STATE_CONNECTING); try { sock = BufferedSocket::getSocket(separator, v4only()); sock->addListener(this); sock->connect(Socket::AddressInfo(address, Socket::AddressInfo::TYPE_URL), port, secure, SETTING(ALLOW_UNTRUSTED_HUBS), true, keyprint /**/); } catch (const Exception& e) { setConnectState(STATE_DISCONNECTED); fire(ClientListener::Failed(), hubUrl, e.getError()); } updateActivity(); }
void Client::connect() { if(socket) BufferedSocket::putSocket(socket); setAutoReconnect(true); setReconnDelay(120 + Util::rand(0, 60)); reloadSettings(true); setRegistered(false); setMyIdentity(Identity(ClientManager::getInstance()->getMe(), 0)); setHubIdentity(Identity()); try { socket = BufferedSocket::getSocket(separator); socket->addListener(this); socket->connect(address, port, secure, BOOLSETTING(ALLOW_UNTRUSTED_HUBS), true); } catch(const Exception& e) { if(socket) { BufferedSocket::putSocket(socket); socket = 0; } fire(ClientListener::Failed(), this, e.getError()); } updateActivity(); state = STATE_CONNECTING; }
void Activity::updateCooperativeActivity(float dt) { // cooperative work engine::DeviceState deviceState = Gameplay::iEngine->handleCooperativeLevel(); switch( deviceState ) { case engine::dsLost: case engine::dsNotReset: Sleep( 50 ); return; case engine::dsDriverInternalError: getCore()->logMessage( "Driver internal error occured during cooperative work!" ); PostQuitMessage( 0 ); return; } if( !Gameplay::iEngine->canRestoreDevice() ) { getCore()->logMessage( "Error during full screen cooperative work!" ); Gameplay::iGameplay->setUnsafeCleanup( true ); PostQuitMessage( 0 ); } // abstract activity updateActivity( dt ); }
void Client::send(const char* aMessage, size_t aLen) { dcassert(sock); if(!sock) return; updateActivity(); sock->write(aMessage, aLen); }
void Client::send(const char* aMessage, size_t aLen) { if(!isReady()) { dcassert(0); return; } updateActivity(); sock->write(aMessage, aLen); COMMAND_DEBUG(aMessage, DebugManager::HUB_OUT, getIpPort()); }
void Client::send(const char* aMessage, size_t aLen) { if (!isConnected() || !sock) { dcassert(0); return; } updateActivity(); sock->write(aMessage, aLen); COMMAND_DEBUG(aMessage, DebugManager::TYPE_HUB, DebugManager::OUTGOING, getIpPort()); }
void UserListItem::setHostAddreess(const QHostAddress& address) { if (d->host_address_ == address) return; d->host_address_ = address; updateActivity(); emitDataChanged(); }
void Client::on(BufferedSocketListener::Connected) noexcept { statusMessage(STRING(CONNECTED), LogMessage::SEV_INFO); updateActivity(); ip = sock->getIp(); localIp = sock->getLocalIp(); fire(ClientListener::Connected(), this); setConnectState(STATE_PROTOCOL); }
void CharacterController::update(float dt) { if( character->getCurrentVehicle() ) { // Nevermind, the player is in a vehicle. auto& d = character->getMovement(); if( character->getCurrentSeat() == 0 ) { character->getCurrentVehicle()->setSteeringAngle(d.y); if( std::abs(d.x) > 0.01f ) { character->getCurrentVehicle()->setHandbraking(false); } character->getCurrentVehicle()->setThrottle(d.x); } if( _currentActivity == nullptr ) { if( glm::length( d ) <= 0.1f ) { vehicleIdle += dt; } else { vehicleIdle = 0.f; } if( vehicleIdle >= 1.f ) { // If character is idle in vehicle, try to close the door. auto v = character->getCurrentVehicle(); auto entryDoor = v->getSeatEntryDoor(character->getCurrentSeat()); if( entryDoor && entryDoor->constraint ) { character->getCurrentVehicle()->setPartTarget(entryDoor, true, entryDoor->closedAngle); } } } } if( updateActivity() ) { character->activityFinished(); if( _currentActivity ) { delete _currentActivity; _currentActivity = nullptr; } if( _nextActivity ) { setActivity( _nextActivity ); _nextActivity = nullptr; } } }
void UserListItem::setOnline(bool is_online) { if (d->is_online_ == is_online) return; d->is_online_ = is_online; updateActivity(); ChatWindow *window = ChatWindow::findWindow(d->uuid_); if (0 != window) window->updateUserState(); }
void UserListItem::setName(const QString& name) { if (name == d->name_) return; d->name_ = name; updateActivity(); ChatWindow *window = ChatWindow::findWindow(d->uuid_); if (0 != window) window->updateUserState(); }
void Client::connect() { reset_socket(); // [!]IRainman moved to two function: // void Client::on(Failed, const string& aLine) // void Client::disconnect(bool graceLess) clearAvailableBytes(); setAutoReconnect(true); setReconnDelay(120 + Util::rand(0, 60)); const FavoriteHubEntry* fhe = reloadSettings(true); // [!]IRainman fix. resetRegistered(); // [!] resetOp(); // [+] // [-] setMyIdentity(Identity(ClientManager::getInstance()->getMe(), 0)); [-] // [-] setHubIdentity(Identity()); [-] // [~] IRainman fix. state = STATE_CONNECTING; try { #ifdef FLYLINKDC_USE_CS_CLIENT_SOCKET FastLock lock(csSock); // [+] brain-ripper #endif m_client_sock = BufferedSocket::getBufferedSocket(m_separator); m_client_sock->addListener(this); m_client_sock->connect(m_address, m_port, m_secure, BOOLSETTING(ALLOW_UNTRUSTED_HUBS), true); dcdebug("Client::connect() %p\n", (void*)this); } catch (const Exception& e) { state = STATE_DISCONNECTED; fire(ClientListener::Failed(), this, e.getError()); } m_isActivMode = ClientManager::isActive(fhe); // [+] IRainman opt. updateActivity(); }
void Client::send(const char* aMessage, size_t aLen) { if (!isReady()) { dcdebug("Send message failed, hub is disconnected!");//[+] IRainman dcassert(isReady()); // ѕод отладкой падаем тут. найти причину. return; } updateActivity(); { #ifdef FLYLINKDC_USE_CS_CLIENT_SOCKET FastLock lock(csSock); // [+] brain-ripper #endif m_client_sock->write(aMessage, aLen); } if (!CompatibilityManager::isWine()) { COMMAND_DEBUG(aMessage, DebugTask::HUB_OUT, getIpPort()); } }
void Client::on(Connected) throw() { updateActivity(); ip = sock->getIp(); localIp = sock->getLocalIp(); if(sock->isSecure() && keyprint.compare(0, 7, "SHA256/") == 0) { vector<uint8_t> kp = sock->getKeyprint(); if(!kp.empty()) { vector<uint8_t> kp2v(kp.size()); Encoder::fromBase32(keyprint.c_str() + 7, &kp2v[0], kp2v.size()); if(!std::equal(kp.begin(), kp.end(), kp2v.begin())) { state = STATE_DISCONNECTED; sock->removeListener(this); fire(ClientListener::Failed(), this, "Keyprint mismatch"); return; } } } fire(ClientListener::Connected(), this); state = STATE_PROTOCOL; }
void Client::on(Failed, const string& aLine) noexcept { // although failed consider initialized state = STATE_DISCONNECTED;//[!] IRainman fix FavoriteManager* l_fm = FavoriteManager::getInstance(); l_fm->removeUserCommand(getHubUrl()); { #ifdef FLYLINKDC_USE_CS_CLIENT_SOCKET FastLock lock(csSock); // [+] brain-ripper #endif if (m_client_sock) m_client_sock->removeListener(this); } // [-] IRainman. //SetEvent(m_hEventClientInitialized); updateActivity(); #ifdef IRAINMAN_ENABLE_CON_STATUS_ON_FAV_HUBS l_fm->changeConnectionStatus(getHubUrl(), ConnectionStatus::CONNECTION_FAILURE); #endif fire(ClientListener::Failed(), this, aLine); }
void Client::connect() { if(sock) BufferedSocket::putSocket(sock); setAutoReconnect(true); setReconnDelay(SETTING(RECONNECT_DELAY)); reloadSettings(true); setRegistered(false); setMyIdentity(Identity(ClientManager::getInstance()->getMe(), 0)); setHubIdentity(Identity()); state = STATE_CONNECTING; try { sock = BufferedSocket::getSocket(separator); sock->addListener(this); sock->connect(address, port, secure, BOOLSETTING(ALLOW_UNTRUSTED_HUBS), true); } catch(const Exception& e) { shutdown(); /// @todo at this point, this hub instance is completely useless fire(ClientListener::Failed(), this, e.getError()); } updateActivity(); }
void PowerModel::calcStats(uint64_t timeinterval, bool keepPower, FlowID fid) /* calcStats {{{1 */ { // This is called through sampler. So the power/thermal // simulator are called explicitly rather than periodically by // a timer. // //need to sync stats first energyBundle->setFreq(getFreq()); if (!keepPower) { // Calculate new Power updateActivity(timeinterval, fid); // Dump eSESC performance counters to file if (logfile) printStatus(); mcpatWrapper->calcPower(activity, energyBundle, &clockInterval); //Turbo if (enableTurbo) updateTurboState(); //FIXME: else i should copy lkg to scaled lkg //dumpTotalPower("totalp"); if (doPowPred) { updatePowerHist(); loadPredPower(); } } //dumpTotalPower("totalpf"); uint32_t throttleLength = 0; if (doTherm) { if (energyBundle->cntrs.size()>0) { sescThermWrapper->calcTemp(energyBundle, temperatures, timeInterval, throttleLength); } } updatePowerGStats(); dumpTotalPower("totalpTh"); //double tp = getLastTotalPower(); #ifdef ENABLE_CUDA double ed = getCurrentED(); //printf("total Power TH:%f, ED:%f, Vol:%f timeinterval=%lu\n", tp, ed, volNTC, (long unsigned int) timeinterval); #else //printf("total Power TH:%f, Vol:%f timeinterval=%lu\n", tp, volNTC, (long unsigned int) timeinterval); #endif // Thermal Throttling throttle(fid, throttleLength); updatePowerTime(timeInterval); if (dumppwth && logpwrdyn/* && tc > 0*/) { dumpDynamic(); if (logprf) dumpPerf(false); } }
void Client::on(Line, const string& /*aLine*/) throw() { updateActivity(); }
void Client::on(Line, const string& aLine) noexcept { updateActivity(); COMMAND_DEBUG(aLine, DebugManager::TYPE_HUB, DebugManager::INCOMING, getIpPort()); }
void Session::onSocketDisconnected() noexcept { // Set the expiration time from this moment if there is no further activity updateActivity(); fire(SessionListener::SocketDisconnected()); }
void Client::on(Line, const string& aLine) noexcept { updateActivity(); COMMAND_DEBUG(aLine, DebugTask::HUB_IN, getIpPort()); }
void Client::on(Line, const string& aLine) throw() { updateActivity(); COMMAND_DEBUG(aLine, DebugManager::HUB_IN, getIpPort()) }