Пример #1
0
void ofxFPSCamera::mouseDragged(ofMouseEventArgs& mouse) {
    if (controlsEnabled) updateCameraRotation(mouse);
}
Пример #2
0
void Camera::updateCamera(double prevTime) {
	updateCameraRotation();
	updateCameraMovement(prevTime);
	updateViewMatrix();
}
Пример #3
0
void Manager::updateCameraPosition(float x, float y)
{
	updateCameraRotation(x, y);
	//camera->setCenter(glm::vec3(camera->getCenter().x + ((x - camera->getLast_mx()) / -camera->getCenter().z), camera->getCenter().y + ((y - camera->getLast_my()) / -camera->getCenter().z), camera->getCenter().z));
}