Пример #1
0
hx::Val RatioScaleMode_obj::__Field(const ::String &inName,hx::PropertyAccess inCallProp)
{
	switch(inName.length) {
	case 10:
		if (HX_FIELD_EQ(inName,"fillScreen") ) { return hx::Val( fillScreen); }
		break;
	case 14:
		if (HX_FIELD_EQ(inName,"updateGameSize") ) { return hx::Val( updateGameSize_dyn()); }
	}
	return super::__Field(inName,inCallProp);
}
Пример #2
0
hx::Val BaseScaleMode_obj::__Field(const ::String &inName,hx::PropertyAccess inCallProp)
{
    switch(inName.length) {
    case 5:
        if (HX_FIELD_EQ(inName,"scale") ) {
            return hx::Val( scale);
        }
        break;
    case 6:
        if (HX_FIELD_EQ(inName,"offset") ) {
            return hx::Val( offset);
        }
        break;
    case 8:
        if (HX_FIELD_EQ(inName,"gameSize") ) {
            return hx::Val( gameSize);
        }
        break;
    case 9:
        if (HX_FIELD_EQ(inName,"onMeasure") ) {
            return hx::Val( onMeasure_dyn());
        }
        break;
    case 10:
        if (HX_FIELD_EQ(inName,"deviceSize") ) {
            return hx::Val( deviceSize);
        }
        break;
    case 13:
        if (HX_FIELD_EQ(inName,"verticalAlign") ) {
            return hx::Val( verticalAlign);
        }
        if (HX_FIELD_EQ(inName,"updateOffsetX") ) {
            return hx::Val( updateOffsetX_dyn());
        }
        if (HX_FIELD_EQ(inName,"updateOffsetY") ) {
            return hx::Val( updateOffsetY_dyn());
        }
        break;
    case 14:
        if (HX_FIELD_EQ(inName,"updateGameSize") ) {
            return hx::Val( updateGameSize_dyn());
        }
        break;
    case 15:
        if (HX_FIELD_EQ(inName,"horizontalAlign") ) {
            return hx::Val( horizontalAlign);
        }
        break;
    case 16:
        if (HX_FIELD_EQ(inName,"updateDeviceSize") ) {
            return hx::Val( updateDeviceSize_dyn());
        }
        break;
    case 17:
        if (HX_FIELD_EQ(inName,"updateScaleOffset") ) {
            return hx::Val( updateScaleOffset_dyn());
        }
        if (HX_FIELD_EQ(inName,"set_verticalAlign") ) {
            return hx::Val( set_verticalAlign_dyn());
        }
        break;
    case 18:
        if (HX_FIELD_EQ(inName,"updateGamePosition") ) {
            return hx::Val( updateGamePosition_dyn());
        }
        break;
    case 19:
        if (HX_FIELD_EQ(inName,"set_horizontalAlign") ) {
            return hx::Val( set_horizontalAlign_dyn());
        }
    }
    return super::__Field(inName,inCallProp);
}