void work(Set* _set, char op, long newTag) { if (op == 'I') return; long i; for (i = 0; i < lineNum; i++) { if (_set->line[i].valid > 0 && _set->line[i].tag == newTag) { addHit(); if (op == 'M') { addHit(); } setValid(_set->line, i); printf("\n"); return; } } addMiss(); if (!updateLast(_set)) { addEvic(); } setValid(_set->line, _set->lastLine); _set->line[_set->lastLine].tag = newTag; if (op == 'M'){ addHit(); } printf("\n"); }
//---------------------------------------------------------------------- // Spawn Spawn::Spawn() : Item(tSpawn, 0) { m_name = "fake"; setNPC(SPAWN_NPC_UNKNOWN); Item::setPos(0, 0, 0); setDeltas(0, 0, 0); setHeading(0, 0); setAnimation(0); setPetOwnerID(0); setLight(0); setGender(0); setDeity(0); setRace(0); setClassVal(0); setHP(0); setMaxHP(0); setGuildID(0xffff); setGuildTag(NULL); setLevel(0); setTypeflag(0); for (int i = 0; i < tNumWearSlots; i++) setEquipment(i, 0); // just clear the considred flag since data would be outdated setConsidered(false); // finally, note when this update occurred. updateLast(); }
void tabTA::updateAll() { if (devices->current()->media.layers.toInt() < 2) { layer0->setChecked(true); layer1->setEnabled(false); } else { layer1->setEnabled(true); } updateLast(); }
void tabTA::selectDevice() { #ifndef QT_NO_DEBUG qDebug("tabTA::selectDevice()"); #endif device *dev = devices->current(); graphPit->update(); graphLand->update(); QObject::connect( dev, SIGNAL(doneMInfo(int)), this, SLOT(updateAll()) ); QObject::connect( dev, SIGNAL(block_TA()), this, SLOT(updateLast()) ); }
void ConnectivityManager::startSocket() { autoDetected = false; disconnect(); if(ClientManager::getInstance()->isActive()) { listen(); // must be done after listen calls; otherwise ports won't be set if(SETTING(INCOMING_CONNECTIONS) == SettingsManager::INCOMING_FIREWALL_UPNP) UPnPManager::getInstance()->open(); } updateLast(); }
Spawn::Spawn(uint16_t id, int16_t x, int16_t y, int16_t z, int16_t deltaX, int16_t deltaY, int16_t deltaZ, int8_t heading, int8_t deltaHeading, uint8_t animation) : Item(tSpawn, id) { // apply the unknown mob values m_name = "unknown"; m_lastName = ""; setNPC(SPAWN_NPC_UNKNOWN); // set what is known setPos(x, y, z); setDeltas(deltaX, deltaY, deltaZ); setHeading(heading, deltaHeading); setAnimation(animation); // initialize what isn't to 0 setPetOwnerID(0); setLight(0); setGender(0); setDeity(0); setRace(0); setClassVal(0); setHP(0); setMaxHP(0); setLevel(0); setGuildID(0xffff); setGuildTag(NULL); for (int i = 0; i < tNumWearSlots; i++) setEquipment(i, SlotEmpty); setTypeflag(0); setGM(0); setConsidered(false); // turn on auto delete for the track list m_spawnTrackList.setAutoDelete(true); // Finally, note when this update ocurred updateLast(); }
ConnectivityManager::ConnectivityManager() : autoDetected(false), running(false) { updateLast(); }