void sf2Instrument::updateSampleRate() { double tempRate; // Set & get, returns the true sample rate fluid_settings_setnum( m_settings, (char *) "synth.sample-rate", engine::mixer()->processingSampleRate() ); fluid_settings_getnum( m_settings, (char *) "synth.sample-rate", &tempRate ); m_internalSampleRate = static_cast<int>( tempRate ); if( m_font ) { // Now, delete the old one and replace m_synthMutex.lock(); fluid_synth_remove_sfont( m_synth, m_font->fluidFont ); delete_fluid_synth( m_synth ); // New synth m_synth = new_fluid_synth( m_settings ); m_fontId = fluid_synth_add_sfont( m_synth, m_font->fluidFont ); m_synthMutex.unlock(); // synth program change (set bank and patch) updatePatch(); updateGain(); } else { // Recreate synth with no soundfonts m_synthMutex.lock(); delete_fluid_synth( m_synth ); m_synth = new_fluid_synth( m_settings ); m_synthMutex.unlock(); } m_synthMutex.lock(); if( engine::mixer()->currentQualitySettings().interpolation >= Mixer::qualitySettings::Interpolation_SincFastest ) { fluid_synth_set_interp_method( m_synth, -1, FLUID_INTERP_7THORDER ); } else { fluid_synth_set_interp_method( m_synth, -1, FLUID_INTERP_DEFAULT ); } m_synthMutex.unlock(); if( m_internalSampleRate < engine::mixer()->processingSampleRate() ) { m_synthMutex.lock(); if( m_srcState != NULL ) { src_delete( m_srcState ); } int error; m_srcState = src_new( engine::mixer()->currentQualitySettings().libsrcInterpolation(), DEFAULT_CHANNELS, &error ); if( m_srcState == NULL || error ) { qCritical( "error while creating libsamplerate data structure in Sf2Instrument::updateSampleRate()" ); } m_synthMutex.unlock(); } updateReverb(); updateChorus(); }
sf2Instrument::sf2Instrument( InstrumentTrack * _instrument_track ) : Instrument( _instrument_track, &sf2player_plugin_descriptor ), m_srcState( NULL ), m_font( NULL ), m_fontId( 0 ), m_filename( "" ), m_lastMidiPitch( -1 ), m_lastMidiPitchRange( -1 ), m_channel( 1 ), m_bankNum( 0, 0, 999, this, tr("Bank") ), m_patchNum( 0, 0, 127, this, tr("Patch") ), m_gain( 1.0f, 0.0f, 5.0f, 0.01f, this, tr( "Gain" ) ), m_reverbOn( false, this, tr( "Reverb" ) ), m_reverbRoomSize( FLUID_REVERB_DEFAULT_ROOMSIZE, 0, 1.0, 0.01f, this, tr( "Reverb Roomsize" ) ), m_reverbDamping( FLUID_REVERB_DEFAULT_DAMP, 0, 1.0, 0.01, this, tr( "Reverb Damping" ) ), m_reverbWidth( FLUID_REVERB_DEFAULT_WIDTH, 0, 1.0, 0.01f, this, tr( "Reverb Width" ) ), m_reverbLevel( FLUID_REVERB_DEFAULT_LEVEL, 0, 1.0, 0.01f, this, tr( "Reverb Level" ) ), m_chorusOn( false, this, tr( "Chorus" ) ), m_chorusNum( FLUID_CHORUS_DEFAULT_N, 0, 10.0, 1.0, this, tr( "Chorus Lines" ) ), m_chorusLevel( FLUID_CHORUS_DEFAULT_LEVEL, 0, 10.0, 0.01, this, tr( "Chorus Level" ) ), m_chorusSpeed( FLUID_CHORUS_DEFAULT_SPEED, 0.29, 5.0, 0.01, this, tr( "Chorus Speed" ) ), m_chorusDepth( FLUID_CHORUS_DEFAULT_DEPTH, 0, 46.0, 0.05, this, tr( "Chorus Depth" ) ) { for( int i = 0; i < 128; ++i ) { m_notesRunning[i] = 0; } m_settings = new_fluid_settings(); fluid_settings_setint( m_settings, (char *) "audio.period-size", engine::mixer()->framesPerPeriod() ); // This is just our starting instance of synth. It is recreated // everytime we load a new soundfont. m_synth = new_fluid_synth( m_settings ); InstrumentPlayHandle * iph = new InstrumentPlayHandle( this ); engine::mixer()->addPlayHandle( iph ); loadFile( configManager::inst()->defaultSoundfont() ); updateSampleRate(); updateReverbOn(); updateReverb(); updateChorusOn(); updateChorus(); updateGain(); connect( &m_bankNum, SIGNAL( dataChanged() ), this, SLOT( updatePatch() ) ); connect( &m_patchNum, SIGNAL( dataChanged() ), this, SLOT( updatePatch() ) ); connect( engine::mixer(), SIGNAL( sampleRateChanged() ), this, SLOT( updateSampleRate() ) ); // Gain connect( &m_gain, SIGNAL( dataChanged() ), this, SLOT( updateGain() ) ); // Reverb connect( &m_reverbOn, SIGNAL( dataChanged() ), this, SLOT( updateReverbOn() ) ); connect( &m_reverbRoomSize, SIGNAL( dataChanged() ), this, SLOT( updateReverb() ) ); connect( &m_reverbDamping, SIGNAL( dataChanged() ), this, SLOT( updateReverb() ) ); connect( &m_reverbWidth, SIGNAL( dataChanged() ), this, SLOT( updateReverb() ) ); connect( &m_reverbLevel, SIGNAL( dataChanged() ), this, SLOT( updateReverb() ) ); // Chorus connect( &m_chorusOn, SIGNAL( dataChanged() ), this, SLOT( updateChorusOn() ) ); connect( &m_chorusNum, SIGNAL( dataChanged() ), this, SLOT( updateChorus() ) ); connect( &m_chorusLevel, SIGNAL( dataChanged() ), this, SLOT( updateChorus() ) ); connect( &m_chorusSpeed, SIGNAL( dataChanged() ), this, SLOT( updateChorus() ) ); connect( &m_chorusDepth, SIGNAL( dataChanged() ), this, SLOT( updateChorus() ) ); }
sf2Instrument::sf2Instrument( InstrumentTrack * _instrument_track ) : Instrument( _instrument_track, &sf2player_plugin_descriptor ), m_srcState( NULL ), m_font( NULL ), m_fontId( 0 ), m_filename( "" ), m_lastMidiPitch( -1 ), m_lastMidiPitchRange( -1 ), m_channel( 1 ), m_bankNum( 0, 0, 999, this, tr("Bank") ), m_patchNum( 0, 0, 127, this, tr("Patch") ), m_gain( 1.0f, 0.0f, 5.0f, 0.01f, this, tr( "Gain" ) ), m_reverbOn( false, this, tr( "Reverb" ) ), m_reverbRoomSize( FLUID_REVERB_DEFAULT_ROOMSIZE, 0, 1.0, 0.01f, this, tr( "Reverb room size" ) ), m_reverbDamping( FLUID_REVERB_DEFAULT_DAMP, 0, 1.0, 0.01, this, tr( "Reverb damping" ) ), m_reverbWidth( FLUID_REVERB_DEFAULT_WIDTH, 0, 1.0, 0.01f, this, tr( "Reverb width" ) ), m_reverbLevel( FLUID_REVERB_DEFAULT_LEVEL, 0, 1.0, 0.01f, this, tr( "Reverb level" ) ), m_chorusOn( false, this, tr( "Chorus" ) ), m_chorusNum( FLUID_CHORUS_DEFAULT_N, 0, 10.0, 1.0, this, tr( "Chorus voices" ) ), m_chorusLevel( FLUID_CHORUS_DEFAULT_LEVEL, 0, 10.0, 0.01, this, tr( "Chorus level" ) ), m_chorusSpeed( FLUID_CHORUS_DEFAULT_SPEED, 0.29, 5.0, 0.01, this, tr( "Chorus speed" ) ), m_chorusDepth( FLUID_CHORUS_DEFAULT_DEPTH, 0, 46.0, 0.05, this, tr( "Chorus depth" ) ) { for( int i = 0; i < 128; ++i ) { m_notesRunning[i] = 0; } #if QT_VERSION_CHECK(FLUIDSYNTH_VERSION_MAJOR, FLUIDSYNTH_VERSION_MINOR, FLUIDSYNTH_VERSION_MICRO) >= QT_VERSION_CHECK(1,1,9) // Deactivate all audio drivers in fluidsynth const char *none[] = { NULL }; fluid_audio_driver_register( none ); #endif m_settings = new_fluid_settings(); //fluid_settings_setint( m_settings, (char *) "audio.period-size", engine::mixer()->framesPerPeriod() ); // This is just our starting instance of synth. It is recreated // everytime we load a new soundfont. m_synth = new_fluid_synth( m_settings ); #if FLUIDSYNTH_VERSION_MAJOR >= 2 // Get the default values from the setting double settingVal; fluid_settings_getnum_default(m_settings, "synth.reverb.room-size", &settingVal); m_reverbRoomSize.setInitValue(settingVal); fluid_settings_getnum_default(m_settings, "synth.reverb.damping", &settingVal); m_reverbDamping.setInitValue(settingVal); fluid_settings_getnum_default(m_settings, "synth.reverb.width", &settingVal); m_reverbWidth.setInitValue(settingVal); fluid_settings_getnum_default(m_settings, "synth.reverb.level", &settingVal); m_reverbLevel.setInitValue(settingVal); fluid_settings_getnum_default(m_settings, "synth.chorus.nr", &settingVal); m_chorusNum.setInitValue(settingVal); fluid_settings_getnum_default(m_settings, "synth.chorus.level", &settingVal); m_chorusLevel.setInitValue(settingVal); fluid_settings_getnum_default(m_settings, "synth.chorus.speed", &settingVal); m_chorusSpeed.setInitValue(settingVal); fluid_settings_getnum_default(m_settings, "synth.chorus.depth", &settingVal); m_chorusDepth.setInitValue(settingVal); #endif loadFile( ConfigManager::inst()->defaultSoundfont() ); updateSampleRate(); updateReverbOn(); updateReverb(); updateChorusOn(); updateChorus(); updateGain(); connect( &m_bankNum, SIGNAL( dataChanged() ), this, SLOT( updatePatch() ) ); connect( &m_patchNum, SIGNAL( dataChanged() ), this, SLOT( updatePatch() ) ); connect( Engine::mixer(), SIGNAL( sampleRateChanged() ), this, SLOT( updateSampleRate() ) ); // Gain connect( &m_gain, SIGNAL( dataChanged() ), this, SLOT( updateGain() ) ); // Reverb connect( &m_reverbOn, SIGNAL( dataChanged() ), this, SLOT( updateReverbOn() ) ); connect( &m_reverbRoomSize, SIGNAL( dataChanged() ), this, SLOT( updateReverb() ) ); connect( &m_reverbDamping, SIGNAL( dataChanged() ), this, SLOT( updateReverb() ) ); connect( &m_reverbWidth, SIGNAL( dataChanged() ), this, SLOT( updateReverb() ) ); connect( &m_reverbLevel, SIGNAL( dataChanged() ), this, SLOT( updateReverb() ) ); // Chorus connect( &m_chorusOn, SIGNAL( dataChanged() ), this, SLOT( updateChorusOn() ) ); connect( &m_chorusNum, SIGNAL( dataChanged() ), this, SLOT( updateChorus() ) ); connect( &m_chorusLevel, SIGNAL( dataChanged() ), this, SLOT( updateChorus() ) ); connect( &m_chorusSpeed, SIGNAL( dataChanged() ), this, SLOT( updateChorus() ) ); connect( &m_chorusDepth, SIGNAL( dataChanged() ), this, SLOT( updateChorus() ) ); InstrumentPlayHandle * iph = new InstrumentPlayHandle( this, _instrument_track ); Engine::mixer()->addPlayHandle( iph ); }