Пример #1
0
void ToucheEngine::op_updateRoom() {
	debugC(9, kDebugOpcodes, "ToucheEngine::op_updateRoom()");
	int16 area = _script.readNextWord();
	updateRoomAreas(area, 0);

	// Workaround for bug #1618700. Beggar sign (area 25) should be displayed even
	// if Henri isn't present in the room.
	//
	//  [00B3] (1D) ST[0] = FLAGS[2]
	//  [00B6] (06) PUSH
	//  [00B7] (13) ST[0] = 0
	//  [00BA] (11) ST[0] = ST[1] == ST[0]
	//  [00BB] (02) JZ 0xF6
	//  [xxxx] ...
	//  [0192] (35) UPDATE_ROOM(16, 0)
	//  [0195] (35) UPDATE_ROOM(19, 0)

	if (_currentEpisodeNum == 91 && area == 19 && _flagsTable[2] != 0) {
		debug(0, "Workaround beggar sign disappearing bug");
		updateRoomAreas(25, 0);
	}
}
Пример #2
0
void ToucheEngine::op_updateRoomAreas() {
	debugC(9, kDebugOpcodes, "ToucheEngine::op_updateRoomAreas()");
	int16 area = _script.readNextWord();
	updateRoomAreas(area, 1);
}
Пример #3
0
void ToucheEngine::loadGameStateData(Common::ReadStream *stream) {
	setKeyCharMoney();
	clearDirtyRects();
	_flagsTable[115] = 0;
	clearRoomArea();
	_currentEpisodeNum = stream->readUint16LE();
	_newMusicNum = stream->readUint16LE();
	_currentRoomNum = stream->readUint16LE();
	res_loadRoom(_currentRoomNum);
	int16 roomOffsX = _flagsTable[614] = stream->readUint16LE();
	int16 roomOffsY = _flagsTable[615] = stream->readUint16LE();
	_disabledInputCounter = stream->readUint16LE();
	res_loadProgram(_currentEpisodeNum);
	setupEpisode(-1);
	saveOrLoadCommonArray(*stream, _programHitBoxTable);
	saveOrLoadCommonArray(*stream, _programBackgroundTable);
	saveOrLoadCommonArray(*stream, _programAreaTable);
	saveOrLoadCommonArray(*stream, _programWalkTable);
	saveOrLoadCommonArray(*stream, _programPointsTable);
	stream->read(_updatedRoomAreasTable, 200);
	for (uint i = 1; i < _updatedRoomAreasTable[0]; ++i) {
		updateRoomAreas(_updatedRoomAreasTable[i], -1);
	}
	saveOrLoadStaticArray(*stream, _sequenceEntryTable, NUM_SEQUENCES);
	saveOrLoadStaticArray(*stream, _flagsTable, 1024);
	saveOrLoadStaticArray(*stream, _inventoryList1, 100);
	saveOrLoadStaticArray(*stream, _inventoryList2, 100);
	saveOrLoadStaticArray(*stream, _inventoryList3, 6);
	saveOrLoadStaticArray(*stream, _keyCharsTable, NUM_KEYCHARS);
	saveOrLoadStaticArray(*stream, _inventoryItemsInfoTable, NUM_INVENTORY_ITEMS);
	saveOrLoadStaticArray(*stream, _talkTable, NUM_TALK_ENTRIES);
	_talkListEnd = stream->readUint16LE();
	_talkListCurrent = stream->readUint16LE();
	if (stream->readUint32LE() != saveLoadEndMarker) {
		warning("Corrupted gamestate data");
		// if that ever happens, exit the game
		quitGame();
	}
	_flagsTable[614] = roomOffsX;
	_flagsTable[615] = roomOffsY;
	for (uint i = 0; i < NUM_SEQUENCES; ++i) {
		if (_sequenceEntryTable[i].seqNum != -1) {
			res_loadSequence(_sequenceEntryTable[i].seqNum, i);
		}
		if (_sequenceEntryTable[i].sprNum != -1) {
			res_loadSprite(_sequenceEntryTable[i].sprNum, i);
		}
	}
	_currentKeyCharNum = _flagsTable[104];
	_inventoryStateTable[0].displayOffset = 0;
	_inventoryStateTable[1].displayOffset = 0;
	_inventoryStateTable[2].displayOffset = 0;
	drawInventory(_currentKeyCharNum, 1);
	Graphics::copyRect(_offscreenBuffer, kScreenWidth, 0, 0,
	  _backdropBuffer, _currentBitmapWidth, _flagsTable[614], _flagsTable[615],
	  kScreenWidth, kRoomHeight);
	updateRoomRegions();
	_fullRedrawCounter = 1;
	_roomNeedRedraw = false;
	if (_flagsTable[617] != 0) {
		res_loadSpeech(_flagsTable[617]);
	}
	debug(0, "Loaded state, current episode %d", _currentEpisodeNum);
}