void ComputationManager::optimize(Computation &c) { updateStats(c); if (optUnsatCheckInterval.getValue() > 0) { optUnsatCheckCounter++; optUnsatCheckCounter %= optUnsatCheckInterval.getValue(); if (optUnsatCheckCounter == 0) { RESULT result = decide(c); if (result == RESULT::UNSAT) { throw AbortException("Intermediate unsat check successful", RESULT::UNSAT); } } } if (optOptimizeInterval.getValue() > 0) { optIntervalCounter++; optIntervalCounter %= optOptimizeInterval.getValue(); if (optIntervalCounter == 0) { while ((maxGlobalNSFSizeEstimation < optMaxGlobalNSFSize.getValue()) || (optMaxGlobalNSFSize.getValue() <= -1)) { unsigned int oldLeavesCount = c.leavesCount(); // divideGlobalNSFSizeEstimation(c.leavesCount()); if (!(c.optimize(left))) { break; } left = !left; divideGlobalNSFSizeEstimation(oldLeavesCount); multiplyGlobalNSFSizeEstimation(c.leavesCount()); } } } updateStats(c); }
void State_selectPart::KeyDown(const int &key, const int &unicode) { if (key == SDLK_ESCAPE) { resultRef = -1; popMe = true; } else if (key == SDLK_DOWN) { int size = getInventorySize(); if (selector < size - 1) { selector++; redraw(); updateStats(); } } else if (key == SDLK_UP) { int size = getInventorySize(); if (selector > 0) { selector--; redraw(); updateStats(); } } else if (key == SDLK_RETURN) { resultRef = selector; popMe = true; } }
// ~Game() // Description: game ends, calculate & dump results to log Game::~Game(){ m_objCount--; if(m_objCount == 0 && m_objInit){ m_endTime = cpuTime(); updateStats(); dumpLog("open_src_version.log"); } else updateStats(); }
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) { setupUi(this); setupActions(); mStatLabel = new QLabel; statusBar()->addPermanentWidget(mStatLabel); connect(textEdit, SIGNAL(textChanged()), this, SLOT(updateStats())); updateStats(); }
void Testsuite::execute() { // Main Loop for a testsuite uint count = 0; Common::Point pt = getDisplayRegionCoordinates(); pt.y += getLineSeparation(); int numEnabledTests = getNumTestsEnabled(); for (Common::Array<Test *>::iterator i = _testsToExecute.begin(); i != _testsToExecute.end(); ++i) { if (!(*i)->enabled) { logPrintf("Info! Skipping Test: %s, Skipped by configuration.\n", ((*i)->featureName).c_str()); _numTestsSkipped++; continue; } if((*i)->isInteractive && !ConfParams.isSessionInteractive()) { logPrintf("Info! Skipping Test: %s, non-interactive environment is selected\n", ((*i)->featureName).c_str()); _numTestsSkipped++; continue; } logPrintf("Info! Executing Test: %s\n", ((*i)->featureName).c_str()); updateStats("Test", ((*i)->featureName).c_str(), count++, numEnabledTests, pt); // Run the test and capture exit status. TestExitStatus eStatus = (*i)->driver(); if (kTestPassed == eStatus) { logPrintf("Result: Passed\n"); _numTestsExecuted++; _numTestsPassed++; } else if (kTestSkipped == eStatus){ logPrintf("Result: Skipped\n"); _numTestsSkipped++; } else { _numTestsExecuted++; logPrintf("Result: Failed\n"); } updateStats("Test", ((*i)->featureName).c_str(), count, numEnabledTests, pt); // TODO: Display a screen here to user with details of upcoming test, he can skip it or Quit or RTL // Check if user wants to quit/RTL/Skip next test by parsing events. // Quit directly if explicitly requested if (Engine::shouldQuit()) { _toQuit = kEngineQuit; genReport(); return; } _toQuit = parseEvents(); } genReport(); }
void FPSGraph::update(float dt) { time += dt; ++frames; if (time > GUIFPS_MIN_TIME) { tpfLast = time / frames; fpsLast = frames / time; time = 0.0f; frames = 0; currentSample = (currentSample + 1) % GUIFPS_NUM_SAMPLES; times[currentSample] = tpfLast; updateStats(); if (print) printf("%.2ffps %.2fms\n", fpsLast, 1000.0*tpfLast); gotNewSample = true; } else gotNewSample = false; if (tpfMaximum > 0) { float step = dt * 10000.0; float targetHeight = 0.6666 / tpfMaximum; float to = targetHeight - heightScale; if (fabs(to) > step) heightScale += step * to / fabs(to); else heightScale = targetHeight; } }
void ChunkManager::prioritise(Uint32 from,Uint32 to,Priority priority) { if (from > to) std::swap(from,to); Uint32 i = from; while (i <= to && i < (Uint32)d->chunks.size()) { Chunk* c = d->chunks[i]; c->setPriority(priority); if (priority == ONLY_SEED_PRIORITY) { only_seed_chunks.set(i,true); d->todo.set(i,false); } else if (priority == EXCLUDED) { only_seed_chunks.set(i,false); d->todo.set(i,false); } else { only_seed_chunks.set(i,false); d->todo.set(i,!bitset.get(i)); } i++; } updateStats(); }
CWidgetSearchTemplate::CWidgetSearchTemplate(QString searchString, QWidget* parent) : QWidget(parent), ui(new Ui::CWidgetSearchTemplate) { ui->setupUi(this); searchMenu = new QMenu(this); searchMenu->addAction(ui->actionDownload); searchMenu->addSeparator(); searchMenu->addAction(ui->actionBanNode); searchMenu->addAction(ui->actionMarkAsJunk); searchMenu->addAction(ui->actionClearResults); searchMenu->addSeparator(); searchMenu->addAction(ui->actionViewReviews); searchMenu->addAction(ui->actionVirusTotalCheck); m_sSearchString = searchString; m_pSearch = 0; m_nFiles = 0; m_nHits = 0; m_nHubs = 0; m_nLeaves = 0; m_searchState = SearchState::Default; m_pSortModel = new QSortFilterProxyModel(this); m_pSearchModel = new SearchTreeModel(); m_pSortModel->setSourceModel(m_pSearchModel); ui->treeViewSearchResults->setModel(m_pSortModel); m_pSortModel->setDynamicSortFilter(false); connect(m_pSearchModel, SIGNAL(sort()), this, SLOT(Sort())); connect(m_pSearchModel, SIGNAL(updateStats()), this, SLOT(OnStatsUpdated())); loadHeaderState(); connect(ui->treeViewSearchResults->header(), SIGNAL(sectionMoved(int,int,int)), this, SLOT(saveHeaderState())); connect(ui->treeViewSearchResults->header(), SIGNAL(sectionResized(int,int,int)), this, SLOT(saveHeaderState())); connect(ui->treeViewSearchResults->header(), SIGNAL(sectionClicked(int)), this, SLOT(saveHeaderState())); setSkin(); }
/*------------------------------------------------------------------------------------------------------------------ -- FUNCTION: SendPacket -- -- DATE: November 25, 2015 -- -- REVISIONS: (Date and Description) -- -- DESIGNER: Alvin Man -- -- PROGRAMMER: Alvin Man -- -- INTERFACE: SendPacket(char* str) -- -char* str : the packet to be sent -- -- RETURNS: VOID -- -- NOTES: -- Sends a packet to the serial port. If we get an ACK back acknowledging the packet we just sent, the packet is -- considered sent successfully, and we return. If we don't get an ACK back, we assume something went wrong with the -- transmission and we resend the same packet, up to the maximum specified tries. ----------------------------------------------------------------------------------------------------------------------*/ VOID SendPacket(char* str) { DWORD numTries_sendPacket = 0; //Try to send the packet until we reach the maximum number of tries while (numTries_sendPacket < SEND_PACKET_MAX_TRIES) { //Send the packet Send(str, strlen(str), hWrite_Lock); //Wait for a response for the Packet we sent char *response = ""; if (!Wait_For_Data(&response, 1, 3000)) { updateStats(stats.packetSent++, IDC_SDATA0); //Time'd out, increment counter and restart the loop to send the packet again OutputDebugString("Packet sending timeout\n"); numTries_sendPacket++; continue; } else if (Evaluate_Response (response[0])) { updateProgressBar (progressSize / Write_Packets.size()); return; } } }
void Application::go() { Ogre::Timer loopTimer; bool continueRunning = true; while ( continueRunning ) { Ogre::WindowEventUtilities::messagePump(); SimpleInputManager::capture(); // Update logic stuff float elapsedSeconds = loopTimer.getMicroseconds() * 1.0 / 1000000; updateLogic( elapsedSeconds ); // Update graphics stuff updateAnimations( elapsedSeconds ); bool windowClosed = m_window->isClosed(); continueRunning &= ! windowClosed; updateStats(); loopTimer.reset(); bool renderFrameSuccess = m_root->renderOneFrame(); continueRunning &= renderFrameSuccess; continueRunning &= ! m_exitRequested; } }
/* instruments a Binary Operation Expression in a Ist_WrTmp statement */ static void instrument_Triop(IRSB* sb, IRStmt* st, Addr64 cia) { Char thisFct[]="instrument_Triop"; IRDirty* di; IRExpr** argv; IRExpr *op = st->Ist.WrTmp.data; IRExpr* oa_event_expr; IROp irop=op->Iex.Triop.details->op; void* f=callbackFromIROp(irop); if (f == NULL) return; OA_InstrumentContext inscon=contextFor(cia, irop); if (not_worth_watching(inscon)) return; // filter events that can't be attached to source-code location updateStats(inscon->op); oa_event_expr = mkIRExpr_HWord( (HWord)inscon ); IRExpr * args1[2]; packToI32orI64(sb, op->Iex.Triop.details->arg2, args1, irop); IRExpr * args2[2]; packToI32orI64(sb, op->Iex.Triop.details->arg3, args2, irop); argv = mkIRExprVec_3(args1[0], args2[0], oa_event_expr); di = unsafeIRDirty_0_N( 3, thisFct, VG_(fnptr_to_fnentry)( f ), argv); addStmtToIRSB( sb, IRStmt_Dirty(di) ); if (args1[1] != NULL) { // we need a second callback for 64bit types argv = mkIRExprVec_3(args1[1], args2[1], oa_event_expr); di = unsafeIRDirty_0_N( 3, thisFct, VG_(fnptr_to_fnentry)( f ), argv); addStmtToIRSB( sb, IRStmt_Dirty(di) ); } }
void ConditionAttributes::addCondition(Creature* creature, const Condition* condition) { if (updateCondition(condition)) { setTicks(condition->getTicks()); const ConditionAttributes& conditionAttrs = static_cast<const ConditionAttributes&>(*condition); //Remove the old condition endCondition(creature); //Apply the new one memcpy(skills, conditionAttrs.skills, sizeof(skills)); memcpy(specialSkills, conditionAttrs.specialSkills, sizeof(specialSkills)); memcpy(skillsPercent, conditionAttrs.skillsPercent, sizeof(skillsPercent)); memcpy(stats, conditionAttrs.stats, sizeof(stats)); memcpy(statsPercent, conditionAttrs.statsPercent, sizeof(statsPercent)); disableDefense = conditionAttrs.disableDefense; if (Player* player = creature->getPlayer()) { updatePercentSkills(player); updateSkills(player); updatePercentStats(player); updateStats(player); } } }
void ServerMonitorWindow::loadServers() { ScrollBarLayout = new QWidget(this); Layout = new QGridLayout(ScrollBarLayout); AvailableServers = 0; UnavailableServers = 0; ServerStatusWidgetList.clear(); (ProtocolsManager::instance()->byName("gadu") && config_file.readBoolEntry("serverMonitor", "useGaduServersList", true))? loadServersListFromGaduManager() : loadServersListFromFile(); int serverCounter = 0; foreach (ServerStatusWidget* serverStatusWidget, ServerStatusWidgetList) { int row = serverCounter; if (serverCounter % 2) --row; Layout->addWidget(serverStatusWidget, row, (serverCounter) % 2); connect (serverStatusWidget, SIGNAL(statusChanged (ServerStatusWidget::ServerState, ServerStatusWidget::ServerState)), this, SLOT(updateStats (ServerStatusWidget::ServerState, ServerStatusWidget::ServerState))); serverCounter++; }
void RenderTarget::update(void) { // notify listeners (pre) firePreUpdate(); mStats.triangleCount = 0; mStats.batchCount = 0; // Go through viewports in Z-order // Tell each to refresh ViewportList::iterator it = mViewportList.begin(); while (it != mViewportList.end()) { fireViewportPreUpdate((*it).second); (*it).second->update(); mStats.triangleCount += (*it).second->_getNumRenderedFaces(); mStats.batchCount += (*it).second->_getNumRenderedBatches(); fireViewportPostUpdate((*it).second); ++it; } // notify listeners (post) firePostUpdate(); // Update statistics (always on top) updateStats(); }
void ConditionAttributes::addCondition(Creature* creature, const Condition* addCondition) { if(updateCondition(addCondition)) { setTicks(addCondition->getTicks()); const ConditionAttributes& conditionAttrs = static_cast<const ConditionAttributes&>(*addCondition); //Remove the old condition endCondition(creature, CONDITIONEND_ABORT); //Apply the new one memcpy(skills, conditionAttrs.skills, sizeof(skills)); memcpy(skillsPercent, conditionAttrs.skillsPercent, sizeof(skillsPercent)); memcpy(stats, conditionAttrs.stats, sizeof(stats)); memcpy(statsPercent, conditionAttrs.statsPercent, sizeof(statsPercent)); if(Player* player = creature->getPlayer()) { updatePercentSkills(player); updateSkills(player); updatePercentStats(player); updateStats(player); } } }
void InventoryState::onAutoequip(Action *) { // don't act when moving items if (_inv->getSelectedItem() != 0) { return; } BattleUnit *unit = _battleGame->getSelectedUnit(); Tile *groundTile = unit->getTile(); std::vector<BattleItem*> *groundInv = groundTile->getInventory(); Mod *mod = _game->getMod(); RuleInventory *groundRuleInv = mod->getInventory("STR_GROUND", true); int worldShade = _battleGame->getGlobalShade(); std::vector<BattleUnit*> units; units.push_back(unit); BattlescapeGenerator::autoEquip(units, mod, NULL, groundInv, groundRuleInv, worldShade, true, true); // refresh ui _inv->arrangeGround(false); updateStats(); _refreshMouse(); // give audio feedback _game->getMod()->getSoundByDepth(_battleGame->getDepth(), Mod::ITEM_DROP)->play(); }
Computation* ComputationManager::newComputation(const std::vector<NTYPE>& quantifierSequence, const std::vector<BDD>& cubesAtLevels, const BDD& bdd) { bool keepFirstLevel = false; if (quantifierSequence.size() >= 1) { // && quantifierSequence.at(0) == NTYPE::EXISTS) { keepFirstLevel = app.enumerate() || app.modelCount(); } if (keepFirstLevel) { if (optUnsatCheckInterval.getValue() > 0 && quantifierSequence.size() >= 1 && quantifierSequence.at(0) == NTYPE::FORALL) { throw std::runtime_error("Intermediate UNSAT checking must be disabled for enumeration and counting if outermost quantifier is universal"); } if (optDisableCache.isUsed()) { throw std::runtime_error("Removal cache must be enabled for enumeration and counting"); } } if (optDisableCache.isUsed()) { if ((optMaxGlobalNSFSize.isUsed() && optMaxGlobalNSFSize.getValue() != -1) || (optMaxBDDSize.isUsed() && optMaxBDDSize.getValue() != 0) || (optDependencyScheme.isUsed() && optDependencyScheme.getValue() != "naive")) { throw std::runtime_error("Cache can only be disabled if none of NSF size, BDD size, and dependency scheme are set"); } optMaxGlobalNSFSize.setValue("-1"); optMaxBDDSize.setValue("0"); optDependencyScheme.setValue("naive"); } Computation* c = NULL; #ifdef DEPQBF_ENABLED if (optDependencyScheme.getValue() == "standard" || (optDependencyScheme.getValue() == "dynamic" && quantifierSequence.size() > 2)) { if (depqbf == NULL) { initializeDepqbf(); } if (cuddToOriginalIds == NULL) { initializeCuddToOriginalIds(); } // always return a new vector std::vector<std::set < htd::vertex_t>> notYetRemovedAtLevels = initializeNotYetRemovedAtLevels(); c = new StandardDependencyCacheComputation(*this, quantifierSequence, cubesAtLevels, bdd, optMaxBDDSize.getValue(), keepFirstLevel, *depqbf, *cuddToOriginalIds, notYetRemovedAtLevels); } #endif if (optDependencyScheme.getValue() == "simple") { if (variableCountAtLevels == NULL) { initializeVariableCountAtLevels(); } c = new SimpleDependencyCacheComputation(*this, quantifierSequence, cubesAtLevels, bdd, optMaxBDDSize.getValue(), keepFirstLevel, *variableCountAtLevels); } if (c == NULL) { if (!optDisableCache.isUsed()) { c = new CacheComputation(*this, quantifierSequence, cubesAtLevels, bdd, optMaxBDDSize.getValue(), keepFirstLevel); } else { c = new Computation(*this, quantifierSequence, cubesAtLevels, bdd); } } updateStats(*c); return c; }
SignStats * CoreData::addStats(QDate &sdate, QDate &edate) { SignStats * stats = new SignStats(sdate, edate); updateStats(stats); statsReports.insert(stats->getKey(), stats); return stats; }
void RenderTarget::_endUpdate() { // notify listeners (post) firePostUpdate(); // Update statistics (always on top) updateStats(); }
state_t * ship_fail() { printf("Failed to ship parts...\n"); refund(); updateStats(LOST); return &accepting; }
state_t * ship_success() { printf("Successfully shipped parts...\n"); start_warranty(); updateStats(DONE); exit_from(); return &accepting; }
GUIPlayer::GUIPlayer( Player* p ) { player = p; if(nameLabel == NULL) nameLabel = new QLabel( this ); nameLabel->setTextFormat(Qt::RichText); updateStats(); }
State_selectPart::State_selectPart(Fleet& fleet, const int& shipnum, const char& type, int& resultsave) : refToFleet(fleet), parttype(type), resultRef(resultsave), page(shipnum) { selector = 0; console = new TCODConsole(screenwidth/2, screenheight); partConsole = new TCODConsole(screenwidth / 2, screenheight); redraw(); updateStats(); }
void CoreData::updateReport() { QMapIterator<QString, SignStats*> ist(statsReports); while (ist.hasNext()) { ist.next(); SignStats * stats = ist.value(); updateStats(stats); } }
void ReliabilitySystem::update( float deltaTime ) { acked.clear(); advanceQueueTime( deltaTime ); updateQueues(); updateStats(); #ifdef NET_UNIT_TEST validate(); #endif }
/** * Unloads the selected weapon. * @param action Pointer to an action. */ void InventoryState::btnUnloadClick(Action *) { if (_inv->unload()) { _txtItem->setText(L""); _txtAmmo->setText(L""); _selAmmo->clear(); updateStats(); } }
void KBBGame::abortGame() { if (running) { running = FALSE; ballsPlaced = 0; updateStats(); gr->clearFocus(); emit gameRuns( running ); } }
/** Public driver routine to call * other private update methods */ void Window::update() { updateRink(); updatePlayers(); updatePuck(); updateStats(); // Swap buffers to show the whole thing SDL_Flip(mainSurface); }
// Inicializa los elementos necesarios para la aplicación MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) { setupUi(this); setupActions(); // Configura la barra de herramienta QMenu *toolBarMenu = menuSettings->addMenu(tr("&Toolbars")); toolBar->toggleViewAction()->setShortcut(tr("CTRL+T")); toolBar->toggleViewAction()->setStatusTip(tr("Show/Hide Main Toolbar")); toolBar->toggleViewAction()->setText(tr("&Main Toolbar")); toolBarMenu->addAction(toolBar->toggleViewAction()); actionUndo->setEnabled(false); actionRepeat->setEnabled(false); mStatLabel = new QLabel(); statusBar()->addPermanentWidget(mStatLabel); connect(textEdit, SIGNAL(textChanged()), this, SLOT(updateStats())); updateStats(); QDockWidget *templateDocker = new QDockWidget; templateDocker->setAllowedAreas(Qt::LeftDockWidgetArea| Qt::RightDockWidgetArea); templateDocker->setObjectName("TemplateDocker"); templateDocker->setWindowTitle("Templates"); addDockWidget(Qt::LeftDockWidgetArea,templateDocker); QListView *view = new QListView(); templateDocker->setWidget(view); TemplateHandler *mTemplate = new TemplateHandler(view, textEdit, this); templateDocker->toggleViewAction()->setShortcut(tr("CTRL+M")); templateDocker->toggleViewAction()->setStatusTip(tr("Show/Hide Template Docker")); templateDocker->toggleViewAction()->setText(tr("&Template Docker")); toolBarMenu->addAction(templateDocker->toggleViewAction()); // Recuoera la configuración del editor readsettings(); }
// reset() // Description: prepare variables for new game void Game::reset(){ updateStats(); m_grid.clear(); m_gameOver = FALSE; resetGrabBag(); setNextTile(); for(int i = 0;i < INITIAL_TILE_NUM;i++) genInitTile(); }