//------------------------------------------------------------------------------ // updateData() -- update Non-time critical stuff here //------------------------------------------------------------------------------ void Navigation::updateData(const LCreal dt) { // --- // Update our position, attitude and velocities // --- if (getOwnship() != 0) { velValid = updateSysVelocity(); posValid = updateSysPosition(); attValid = updateSysAttitude(); magVarValid = updateMagVar(); } else { posValid = false; attValid = false; velValid = false; magVarValid = false; } // --- // Update the BaseClass and our primary route // --- BaseClass::updateData(dt); if (priRoute != 0) priRoute->updateData(dt); // Update our bullseye if (bull != 0) bull->compute(this); // --- // Update our navigational steering data // --- updateNavSteering(); }
//------------------------------------------------------------------------------ // Process phase //------------------------------------------------------------------------------ void Navigation::process(const LCreal dt) { BaseClass::process(dt); // --- // Update our position, attitude and velocities // --- if (getOwnship() != 0) { velValid = updateSysVelocity(); posValid = updateSysPosition(); attValid = updateSysAttitude(); magVarValid = updateMagVar(); } else { posValid = false; attValid = false; velValid = false; magVarValid = false; } // Update UTC double v = utc + dt; if (v >= Basic::Time::D2S) v = (v - Basic::Time::D2S); setUTC(v); // --- // Update our primary route // --- if (priRoute != 0) priRoute->tcFrame(dt); // Update our bullseye if (bull != 0) bull->compute(this); // --- // Update our navigational steering data // --- updateNavSteering(); }