Пример #1
0
void RCImageButton::ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent)
{
    CCPoint realitivePoint = convertToNodeSpace(pTouch->getLocation());
	if(realitivePoint.x >= 0 && realitivePoint.y >= 0 && m_obContentSize.width> realitivePoint.x && m_obContentSize.height>realitivePoint.y)
	{
		m_isTouched = false;
		updateTextureRect();
		if(m_pListener && m_pfnSelector)
		{
			(m_pListener->*m_pfnSelector)(this);
		}
	}
    else
    {
        struct cc_timeval now;
        CCTime::gettimeofdayCocos2d(&now, NULL);
        long timeNow = now.tv_sec * 1000 + now.tv_usec / 1000;
        if (timeNow - m_touchTimer < m_touchUpOutDelay) {
            if (m_pListener && m_pfnSelector) {
                (m_pListener->*m_pfnSelector)(this);
            }
        }
    }
    if (m_isTouched) {
        m_isTouched = false;
        updateTextureRect();
    }
}
Пример #2
0
void RCImageButton::setImageDisplayFrame(CCSpriteFrame* frame)
{
    if (!frame) {
        return;
    }
    m_pButtonSprite->setDisplayFrame(frame);
    CCSize size = m_pButtonSprite->getContentSize();
	m_pButtonSprite->setAnchorPoint(ccp(0,0));
    setContentSize(size);
	setAnchorPoint(ccp(0.5,0.5));
	updateTextureRect();
}
Пример #3
0
void SfxMutebox::update(bool isButtonRelease, const sf::Vector2f &mousePosition)
{
	resetHover();
	if (this->shape->getGlobalBounds().contains(mousePosition))
	{
		hover();
		if (isButtonRelease)
		{
			this->isChecked = !this->isChecked;
			updateTextureRect();
		}
	}
}
Пример #4
0
void RCImageButton::ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent)
{
    if (!m_isTouched) {
        return;
    }
    
    CCPoint realitivePoint = convertToNodeSpace(pTouch->getLocation());
	if(realitivePoint.x >= 0 && realitivePoint.y >= 0 && m_obContentSize.width> realitivePoint.x && m_obContentSize.height>realitivePoint.y)
	{
		m_isTouched = true;
	}
	else
	{
		m_isTouched = false;
	}
	updateTextureRect();
}
Пример #5
0
bool RCImageButton::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent)
{
    if (!isVisible() || !getParent()->isVisible()) {
        return false;
    }
    CCPoint realitivePoint = convertToNodeSpace(pTouch->getLocation());
	if(realitivePoint.x >= 0 && realitivePoint.y >= 0 && m_obContentSize.width> realitivePoint.x && m_obContentSize.height>realitivePoint.y)
	{
        struct cc_timeval now;
        CCTime::gettimeofdayCocos2d(&now, NULL);
        m_touchTimer = now.tv_sec * 1000 + now.tv_usec / 1000;
        m_isTouched = true;
		updateTextureRect();
		return true;
	}
	return false;
}
void ContentLayerChromium::updateContents()
{
    RenderLayerBacking* backing = static_cast<RenderLayerBacking*>(m_owner->client());
    if (!backing || backing->paintingGoesToWindow())
        return;

    ASSERT(drawsContent());

    ASSERT(layerRenderer());

    void* pixels = 0;
    IntRect dirtyRect;
    IntRect updateRect;
    IntSize requiredTextureSize;
    IntSize bitmapSize;

    // FIXME: Remove this test when tiled layers are implemented.
    if (requiresClippedUpdateRect()) {
        // A layer with 3D transforms could require an arbitrarily large number
        // of texels to be repainted, so ignore these layers until tiling is
        // implemented.
        if (!drawTransform().isIdentityOrTranslation()) {
            m_skipsDraw = true;
            return;
        }

        calculateClippedUpdateRect(dirtyRect, m_largeLayerDrawRect);
        if (!layerRenderer()->checkTextureSize(m_largeLayerDrawRect.size())) {
            m_skipsDraw = true;
            return;
        }

        // If the portion of the large layer that's visible hasn't changed
        // then we don't need to update it, _unless_ its contents have changed
        // in which case we only update the dirty bits.
        if (m_largeLayerDirtyRect == dirtyRect) {
            if (!m_dirtyRect.intersects(dirtyRect))
                return;
            dirtyRect.intersect(IntRect(m_dirtyRect));
            updateRect = dirtyRect;
            requiredTextureSize = m_largeLayerDirtyRect.size();
        } else {
            m_largeLayerDirtyRect = dirtyRect;
            requiredTextureSize = dirtyRect.size();
            updateRect = IntRect(IntPoint(0, 0), dirtyRect.size());
        }
    } else {
        dirtyRect = IntRect(m_dirtyRect);
        IntRect boundsRect(IntPoint(0, 0), m_bounds);
        requiredTextureSize = m_bounds;
        // If the texture needs to be reallocated then we must redraw the entire
        // contents of the layer.
        if (requiredTextureSize != m_allocatedTextureSize)
            dirtyRect = boundsRect;
        else {
            // Clip the dirtyRect to the size of the layer to avoid drawing
            // outside the bounds of the backing texture.
            dirtyRect.intersect(boundsRect);
        }
        updateRect = dirtyRect;
    }

    if (dirtyRect.isEmpty())
        return;

#if PLATFORM(SKIA)
    const SkBitmap* skiaBitmap = 0;
    OwnPtr<skia::PlatformCanvas> canvas;
    OwnPtr<PlatformContextSkia> skiaContext;
    OwnPtr<GraphicsContext> graphicsContext;

    canvas.set(new skia::PlatformCanvas(dirtyRect.width(), dirtyRect.height(), false));
    skiaContext.set(new PlatformContextSkia(canvas.get()));

    // This is needed to get text to show up correctly.
    // FIXME: Does this take us down a very slow text rendering path?
    skiaContext->setDrawingToImageBuffer(true);

    graphicsContext.set(new GraphicsContext(reinterpret_cast<PlatformGraphicsContext*>(skiaContext.get())));

    // Bring the canvas into the coordinate system of the paint rect.
    canvas->translate(static_cast<SkScalar>(-dirtyRect.x()), static_cast<SkScalar>(-dirtyRect.y()));

    m_owner->paintGraphicsLayerContents(*graphicsContext, dirtyRect);
    const SkBitmap& bitmap = canvas->getDevice()->accessBitmap(false);
    skiaBitmap = &bitmap;
    ASSERT(skiaBitmap);

    SkAutoLockPixels lock(*skiaBitmap);
    SkBitmap::Config skiaConfig = skiaBitmap->config();
    // FIXME: do we need to support more image configurations?
    if (skiaConfig == SkBitmap::kARGB_8888_Config) {
        pixels = skiaBitmap->getPixels();
        bitmapSize = IntSize(skiaBitmap->width(), skiaBitmap->height());
    }
#elif PLATFORM(CG)
    Vector<uint8_t> tempVector;
    int rowBytes = 4 * dirtyRect.width();
    tempVector.resize(rowBytes * dirtyRect.height());
    memset(tempVector.data(), 0, tempVector.size());
    RetainPtr<CGColorSpaceRef> colorSpace(AdoptCF, CGColorSpaceCreateDeviceRGB());
    RetainPtr<CGContextRef> contextCG(AdoptCF, CGBitmapContextCreate(tempVector.data(),
                                                                     dirtyRect.width(), dirtyRect.height(), 8, rowBytes,
                                                                     colorSpace.get(),
                                                                     kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host));
    CGContextTranslateCTM(contextCG.get(), 0, dirtyRect.height());
    CGContextScaleCTM(contextCG.get(), 1, -1);

    GraphicsContext graphicsContext(contextCG.get());

    // Translate the graphics context into the coordinate system of the dirty rect.
    graphicsContext.translate(-dirtyRect.x(), -dirtyRect.y());

    m_owner->paintGraphicsLayerContents(graphicsContext, dirtyRect);

    pixels = tempVector.data();
    bitmapSize = dirtyRect.size();
#else
#error "Need to implement for your platform."
#endif

    unsigned textureId = m_contentsTexture;
    if (!textureId)
        textureId = layerRenderer()->createLayerTexture();

    if (pixels)
        updateTextureRect(pixels, bitmapSize, requiredTextureSize, updateRect, textureId);
}
Пример #7
0
void RCImageButton::ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent)
{
    m_isTouched = false;
	updateTextureRect();
}
Пример #8
0
void RCCheckButton::setSelected(bool var)
{
    m_selected = var;
	updateTextureRect();
}
Пример #9
0
void SfxMutebox::fitStateToVolume()
{
	this->isChecked = (this->soundManager->getEffectsVolume() < 0.1f);
	updateTextureRect();
}
Пример #10
0
void SfxMutebox::setState(bool value)
{
	this->isChecked = value;
	updateTextureRect();
}