// throttle_loop - should be run at 50 hz // --------------------------- void Sub::throttle_loop() { // update throttle_low_comp value (controls priority of throttle vs attitude control) update_throttle_thr_mix(); // check auto_armed status update_auto_armed(); #if GNDEFFECT_COMPENSATION == ENABLED update_ground_effect_detector(); #endif // GNDEFFECT_COMPENSATION == ENABLED }
// throttle_loop - should be run at 50 hz // --------------------------- void Copter::throttle_loop() { // get altitude and climb rate from inertial lib read_inertial_altitude(); // update throttle_low_comp value (controls priority of throttle vs attitude control) update_throttle_thr_mix(); // check auto_armed status update_auto_armed(); #if FRAME_CONFIG == HELI_FRAME // update rotor speed heli_update_rotor_speed_targets(); // update trad heli swash plate movement heli_update_landing_swash(); #endif }
// throttle_loop - should be run at 50 hz // --------------------------- void Copter::throttle_loop() { // update throttle_low_comp value (controls priority of throttle vs attitude control) update_throttle_thr_mix(); // check auto_armed status update_auto_armed(); #if FRAME_CONFIG == HELI_FRAME // update rotor speed heli_update_rotor_speed_targets(); // update trad heli swash plate movement heli_update_landing_swash(); #endif // compensate for ground effect (if enabled) update_ground_effect_detector(); }
// throttle_loop - should be run at 50 hz // --------------------------- void Copter::throttle_loop() { // update throttle_low_comp value (controls priority of throttle vs attitude control) update_throttle_thr_mix(); // check auto_armed status update_auto_armed(); #if FRAME_CONFIG == HELI_FRAME // update rotor speed heli_update_rotor_speed_targets(); // update trad heli swash plate movement heli_update_landing_swash(); #endif #if GNDEFFECT_COMPENSATION == ENABLED update_ground_effect_detector(); #endif // GNDEFFECT_COMPENSATION == ENABLED }
// throttle_loop - should be run at 50 hz // --------------------------- void Sub::throttle_loop() { // check auto_armed status update_auto_armed(); }