Пример #1
0
void Plane::update_navigation()
{
    // wp_distance is in ACTUAL meters, not the *100 meters we get from the GPS
    // ------------------------------------------------------------------------

    uint16_t radius = 0;
    uint16_t qrtl_radius = abs(g.rtl_radius);
    if (qrtl_radius == 0) {
        qrtl_radius = abs(aparm.loiter_radius);
    }
    
    switch(control_mode) {
    case AUTO:
        if (ahrs.home_is_set()) {
            mission.update();
        }
        break;
            
    case RTL:
        if (quadplane.available() && quadplane.rtl_mode == 1 &&
            (nav_controller->reached_loiter_target() ||
             location_passed_point(current_loc, prev_WP_loc, next_WP_loc) ||
             auto_state.wp_distance < MAX(qrtl_radius, quadplane.stopping_distance())) &&
            AP_HAL::millis() - last_mode_change_ms > 1000) {
            /*
              for a quadplane in RTL mode we switch to QRTL when we
              are within the maximum of the stopping distance and the
              RTL_RADIUS
             */
            set_mode(QRTL, MODE_REASON_UNKNOWN);
            break;
        } else if (g.rtl_autoland == 1 &&
            !auto_state.checked_for_autoland &&
            reached_loiter_target() && 
            labs(altitude_error_cm) < 1000) {
            // we've reached the RTL point, see if we have a landing sequence
            if (mission.jump_to_landing_sequence()) {
                // switch from RTL -> AUTO
                set_mode(AUTO, MODE_REASON_UNKNOWN);
            }

            // prevent running the expensive jump_to_landing_sequence
            // on every loop
            auto_state.checked_for_autoland = true;
        }
        else if (g.rtl_autoland == 2 &&
            !auto_state.checked_for_autoland) {
            // Go directly to the landing sequence
            if (mission.jump_to_landing_sequence()) {
                // switch from RTL -> AUTO
                set_mode(AUTO, MODE_REASON_UNKNOWN);
            }

            // prevent running the expensive jump_to_landing_sequence
            // on every loop
            auto_state.checked_for_autoland = true;
        }
        radius = abs(g.rtl_radius);
        if (radius > 0) {
            loiter.direction = (g.rtl_radius < 0) ? -1 : 1;
        }
        // fall through to LOITER
        FALLTHROUGH;

    case LOITER:
    case AVOID_ADSB:
    case GUIDED:
        update_loiter(radius);
        break;

    case CRUISE:
        update_cruise();
        break;

    case MANUAL:
    case STABILIZE:
    case TRAINING:
    case INITIALISING:
    case ACRO:
    case FLY_BY_WIRE_A:
    case AUTOTUNE:
    case FLY_BY_WIRE_B:
    case CIRCLE:
    case QSTABILIZE:
    case QHOVER:
    case QLOITER:
    case QLAND:
    case QRTL:
        // nothing to do
        break;
    }
}
Пример #2
0
void Plane::update_navigation()
{
    // wp_distance is in ACTUAL meters, not the *100 meters we get from the GPS
    // ------------------------------------------------------------------------

    uint16_t radius = 0;
    
    switch(control_mode) {
    case AUTO:
        if (home_is_set != HOME_UNSET) {
            mission.update();
        }
        break;
            
    case RTL:
        if (quadplane.available() && quadplane.rtl_mode == 1 &&
            nav_controller->reached_loiter_target()) {
            set_mode(QRTL);
            break;
        } else if (g.rtl_autoland == 1 &&
            !auto_state.checked_for_autoland &&
            reached_loiter_target() && 
            labs(altitude_error_cm) < 1000) {
            // we've reached the RTL point, see if we have a landing sequence
            jump_to_landing_sequence();

            // prevent running the expensive jump_to_landing_sequence
            // on every loop
            auto_state.checked_for_autoland = true;
        }
        else if (g.rtl_autoland == 2 &&
            !auto_state.checked_for_autoland) {
            // Go directly to the landing sequence
            jump_to_landing_sequence();

            // prevent running the expensive jump_to_landing_sequence
            // on every loop
            auto_state.checked_for_autoland = true;
        }
        radius = abs(g.rtl_radius);
        if (radius > 0) {
            loiter.direction = (g.rtl_radius < 0) ? -1 : 1;
        }
        // fall through to LOITER

    case LOITER:
    case GUIDED:
        update_loiter(radius);
        break;

    case CRUISE:
        update_cruise();
        break;

    case MANUAL:
    case STABILIZE:
    case TRAINING:
    case INITIALISING:
    case ACRO:
    case FLY_BY_WIRE_A:
    case AUTOTUNE:
    case FLY_BY_WIRE_B:
    case CIRCLE:
    case QSTABILIZE:
    case QHOVER:
    case QLOITER:
    case QLAND:
    case QRTL:
        // nothing to do
        break;
    }
}
Пример #3
0
void Plane::update_navigation()
{
    // wp_distance is in ACTUAL meters, not the *100 meters we get from the GPS
    // ------------------------------------------------------------------------

    // distance and bearing calcs only
    switch(control_mode) {
    case AUTO:
        update_commands();
        break;
            
    case RTL:
        if (g.rtl_autoland == 1 &&
            !auto_state.checked_for_autoland &&
            nav_controller->reached_loiter_target() && 
            labs(altitude_error_cm) < 1000) {
            // we've reached the RTL point, see if we have a landing sequence
            jump_to_landing_sequence();

            // prevent running the expensive jump_to_landing_sequence
            // on every loop
            auto_state.checked_for_autoland = true;
        }
        else if (g.rtl_autoland == 2 &&
            !auto_state.checked_for_autoland) {
            // Go directly to the landing sequence
            jump_to_landing_sequence();

            // prevent running the expensive jump_to_landing_sequence
            // on every loop
            auto_state.checked_for_autoland = true;
        }
        // fall through to LOITER

    case LOITER:
    case GUIDED:
        // allow loiter direction to be changed in flight
        if (g.loiter_radius < 0) {
            loiter.direction = -1;
        } else {
            loiter.direction = 1;
        }
        update_loiter();
        break;

    case CRUISE:
        update_cruise();
        break;

    case MANUAL:
    case STABILIZE:
    case TRAINING:
    case INITIALISING:
    case ACRO:
    case FLY_BY_WIRE_A:
    case AUTOTUNE:
    case FLY_BY_WIRE_B:
    case CIRCLE:
    case QSTABILIZE:
    case QHOVER:
    case QLOITER:
        // nothing to do
        break;
    }
}