Пример #1
0
void checkmusic(void)
  {
  int count,count2;
  int queued;
  float vec[3];

  if (!soundenabled)
    return;
  if (!config.sound)
    return;
  if (!option.sound)
    return;

  if (!option.music)
    game.songnum=-1;

  if (game.songnum>8)
    game.songnum=0;

#ifdef DEMO
  if (game.songnum>0 && game.songnum<8)
    game.songnum=0;
#endif

  if (game.songnum!=game.currentsongnum)
    {
    if (game.currentsongnum!=-1)
      {
      alSourceStop(oggsource);

      alGetSourcei(oggsource,AL_BUFFERS_QUEUED,&queued);

      while (queued>0)
        {
        alSourceUnqueueBuffers(oggsource,1,(ALuint*)&count);

        queued--;
        }

      ov_clear(&oggstream[0]);
      }

    if (game.songnum!=-1)
      {
      vorbiscallbacks.read_func=vorbisread;
      vorbiscallbacks.seek_func=vorbisseek;
      vorbiscallbacks.close_func=vorbisclose;
      vorbiscallbacks.tell_func=vorbistell;

      oggmemoryfile[game.songnum].dataread=0;
      if (ov_open_callbacks(&oggmemoryfile[game.songnum],&oggstream[0],NULL,0,vorbiscallbacks)>=0)
        {
        vorbisinfo=ov_info(&oggstream[0],-1);

        if (vorbisinfo->channels==1)
          oggformat=AL_FORMAT_MONO16;
        else
          oggformat=AL_FORMAT_STEREO16;

        streamogg(oggbuffer[0]);
        streamogg(oggbuffer[1]);

        alSourceQueueBuffers(oggsource,2,oggbuffer);

        vec[0]=0.0f;
        vec[1]=0.0f;
        vec[2]=0.0f;

        alSource3f(oggsource,AL_POSITION,vec[0],vec[1],vec[2]);
        alSource3f(oggsource,AL_VELOCITY,0.0f,0.0f,0.0f);
        alSourcef(oggsource,AL_REFERENCE_DISTANCE,10.0f);
        alSourcef(oggsource,AL_GAIN,0.3f*option.musicvolume);
        alSourcei(oggsource,AL_SOURCE_RELATIVE,AL_TRUE);

        alSourcePlay(oggsource);

        updateogg();

        alSourcePlay(oggsource);

        game.currentsongnum=game.songnum;
        }
      else
        game.currentsongnum=-1;
      }
    else
      {
      game.currentsongnum=game.songnum;
      }
    }

  if (game.currentsongnum!=-1)
    {
    alGetSourcei(oggsource,AL_SOURCE_STATE,&count);
    if (count!=AL_PLAYING)
      alSourcePlay(oggsource);
    }
  }
Пример #2
0
void singlelevelmenu(void)
  {
  int count;

  resetmenuitems();

  joymenunum=1;

  while (!menuitem[0].active && !windowinfo.shutdown)
    {
    glClearColor(0.0f,0.0f,0.0f,0.0f);
    glClear(GL_COLOR_BUFFER_BIT);

    numofmenuitems=0;
    createmenuitem(TXT_BACK,0,0,16,1.0f,1.0f,1.0f,1.0f);
    setmenuitem(MO_HOTKEY,SCAN_ESC);

    count=320;
    createmenuitem(TXT_LEVEL" 1-1",64,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;
    createmenuitem(TXT_LEVEL" 1-2",64,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;
    createmenuitem(TXT_LEVEL" 1-3",64,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;
    createmenuitem(TXT_LEVEL" 1-4",64,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;
    createmenuitem(TXT_LEVEL" 1-5",64,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;
    createmenuitem(TXT_LEVEL" 1-6",64,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;
    createmenuitem(TXT_LEVEL" 1-7",64,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;
    createmenuitem(TXT_LEVEL" 2-1",64,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;
    createmenuitem(TXT_LEVEL" 2-2",64,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;

    count=320;
    createmenuitem(TXT_LEVEL" 2-3",192,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;
    createmenuitem(TXT_LEVEL" 2-4",192,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;
    createmenuitem(TXT_LEVEL" 2-5",192,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;
    createmenuitem(TXT_LEVEL" 2-6",192,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;
    createmenuitem(TXT_LEVEL" 2-7",192,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;
    createmenuitem(TXT_LEVEL" 3-1",192,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;
    createmenuitem(TXT_LEVEL" 3-2",192,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;
    createmenuitem(TXT_LEVEL" 3-3",192,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;
    createmenuitem(TXT_LEVEL" 3-4",192,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;

    count=320;
    createmenuitem(TXT_LEVEL" 3-5",320,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;
    createmenuitem(TXT_LEVEL" 3-6",320,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;
    createmenuitem(TXT_LEVEL" 3-7",320,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;
    createmenuitem(TXT_LEVEL" 4-1",320,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;
    createmenuitem(TXT_LEVEL" 4-2",320,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;
    createmenuitem(TXT_LEVEL" 4-3",320,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;
    createmenuitem(TXT_LEVEL" 4-4",320,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;
    createmenuitem(TXT_LEVEL" 4-5",320,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;
    createmenuitem(TXT_LEVEL" 4-6",320,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;

    count=320;
    createmenuitem(TXT_LEVEL" 4-7",448,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;
    createmenuitem(TXT_LEVEL" 5-1",448,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;
    createmenuitem(TXT_LEVEL" 5-2",448,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;
    createmenuitem(TXT_LEVEL" 5-3",448,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;
    createmenuitem(TXT_LEVEL" 5-4",448,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;
    createmenuitem(TXT_LEVEL" 5-5",448,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;
    createmenuitem(TXT_LEVEL" 5-6",448,count,12,1.0f,1.0f,1.0f,1.0f);
    count+=12;

    checksystemmessages();
    checkkeyboard();
    checkmouse();
    checkjoystick();
    checkmenuitems();

    updateogg();
    checkmusic();
    game.songnum=8;
    soundsimulation(view.position,view.orientation);

    setuptextdisplay();

    glColor4f(1.0f,1.0f,1.0f,1.0f);
    displaybackground(620);

    drawtext(TXT_SINGLE_LEVEL,(320|TEXT_CENTER),304,16,1.0f,1.0f,1.0f,1.0f);

    drawmenuitems();

    drawmousecursor(768+font.cursornum,mouse.x,mouse.y,16,1.0f,1.0f,1.0f,1.0f);

    SDL_GL_SwapBuffers();

    for (count=1;count<=34;count++)
    if (menuitem[count].active)
      {
      game.songnum=-1;
      checkmusic();

      game.editing=0;
      game.levelnum=0;

      loadstorylevel(count);

      gameloop();

      savereplay(count+100);

      joymenunum=count;
      }
    }

  resetmenuitems();
  }
Пример #3
0
void custommenu(void)
  {
  int count;

  resetmenuitems();

  joymenunum=1;

  while (!menuitem[0].active && !windowinfo.shutdown)
    {
    glClearColor(0.0f,0.0f,0.0f,0.0f);
    glClear(GL_COLOR_BUFFER_BIT);

    numofmenuitems=0;
    createmenuitem(TXT_EXIT,0,0,16,1.0f,1.0f,1.0f,1.0f);
    setmenuitem(MO_HOTKEY,SCAN_ESC);
    count=352;
    createmenuitem(TXT_PLAY_CAMPAIGN,48,count,16,1.0f,1.0f,1.0f,1.0f);
    setmenuitem(MO_HOTKEY,SCAN_C);
    count+=16;
    createmenuitem(TXT_LOAD_LEVEL,48,count,16,1.0f,1.0f,1.0f,1.0f);
    setmenuitem(MO_HOTKEY,SCAN_L);
    count+=16;
    createmenuitem(TXT_LEVEL_EDITOR,48,count,16,1.0f,1.0f,1.0f,1.0f);
    setmenuitem(MO_HOTKEY,SCAN_E);
    count+=16;
    createmenuitem(TXT_CAMPAIGN_EDITOR,48,count,16,1.0f,1.0f,1.0f,1.0f);
    setmenuitem(MO_HOTKEY,SCAN_A);
    count+=16;

    checksystemmessages();
    checkkeyboard();
    checkmouse();
    checkjoystick();
    checkmenuitems();

    updateogg();
    checkmusic();
    game.songnum=8;
    soundsimulation(view.position,view.orientation);

    setuptextdisplay();

    glColor4f(1.0f,1.0f,1.0f,1.0f);
    displaybackground(620);

    drawtext(TXT_CUSTOM_LEVELS,(320|TEXT_CENTER),304,16,1.0f,1.0f,1.0f,1.0f);

    drawmenuitems();

    drawmousecursor(768+font.cursornum,mouse.x,mouse.y,16,1.0f,1.0f,1.0f,1.0f);

    SDL_GL_SwapBuffers();

    if (menuitem[1].active)
      {
      game.songnum=-1;
      checkmusic();

      game.editing=0;

      playcampaignmenu();
      }
    if (menuitem[2].active)
      {
      game.songnum=-1;
      checkmusic();

      game.editing=0;

      loadlevelmenu();
      }
    if (menuitem[3].active)
      {
      game.songnum=-1;
      checkmusic();

      game.editing=1;
      game.levelnum=0;
      createlevel();
      gameloop();

      game.editing=0;
      }
    if (menuitem[4].active)
      {
      newmappackmenu();
      }
    }

  resetmenuitems();
  }
Пример #4
0
void playerdifficultymenu(void)
  {
  int count;

  resetmenuitems();

  joymenunum=1;

  while (!menuitem[0].active && !menuitem[1].active && !menuitem[2].active && !menuitem[3].active && !menuitem[4].active && !windowinfo.shutdown)
    {
    glClearColor(0.0f,0.0f,0.0f,0.0f);
    glClear(GL_COLOR_BUFFER_BIT);

    numofmenuitems=0;
    createmenuitem(TXT_CANCEL,0,0,16,1.0f,1.0f,1.0f,1.0f);
    setmenuitem(MO_HOTKEY,SCAN_ESC);
    count=352;
    createmenuitem(TXT_EASY,48,count,16,1.0f,1.0f,1.0f,1.0f);
    setmenuitem(MO_HOTKEY,SCAN_E);
    count+=16;
    createmenuitem(TXT_NORMAL,48,count,16,1.0f,1.0f,1.0f,1.0f);
    setmenuitem(MO_HOTKEY,SCAN_N);
    count+=16;
    createmenuitem(TXT_HARD,48,count,16,1.0f,1.0f,1.0f,1.0f);
    setmenuitem(MO_HOTKEY,SCAN_H);
    count+=16;
    if (player[playernum].unlock[1])
      {
      createmenuitem(TXT_LUDICROUS,48,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_HOTKEY,SCAN_L);
      count+=16;
      if (player[playernum].unlock[2])
        {
        createmenuitem(TXT_MINI_GISH,48,count,16,1.0f,1.0f,1.0f,1.0f);
        setmenuitem(MO_HOTKEY,SCAN_M);
        count+=16;
        }
      }

    checksystemmessages();
    checkkeyboard();
    checkmouse();
    checkjoystick();
    checkmenuitems();

    updateogg();
    checkmusic();
    game.songnum=8;
    soundsimulation(view.position,view.orientation);

    setuptextdisplay();

    glColor4f(1.0f,1.0f,1.0f,1.0f);
    displaybackground(620);

    if (!player[playernum].gamepassed)
      drawtext(player[playernum].name,(320|TEXT_CENTER),304,16,1.0f,1.0f,1.0f,1.0f);
    else
      drawtext(player[playernum].name,(320|TEXT_CENTER),304,16,1.0f,1.0f,0.0f,1.0f);

    drawtext(TXT_SELECT_DIFFICULTY,48,336,16,1.0f,1.0f,1.0f,1.0f);

    drawmenuitems();

    drawmousecursor(768+font.cursornum,mouse.x,mouse.y,16,1.0f,1.0f,1.0f,1.0f);

    SDL_GL_SwapBuffers();

    if (menuitem[0].active)
      game.difficulty=-1;
    if (menuitem[1].active)
      game.difficulty=0;
    if (menuitem[2].active)
      game.difficulty=1;
    if (menuitem[3].active)
      game.difficulty=2;
    if (menuitem[4].active)
      game.difficulty=3;
    if (menuitem[5].active)
      game.difficulty=4;
    }

  resetmenuitems();
  }
Пример #5
0
void collectionmenu(void)
  {
  int count;

  resetmenuitems();

  joymenunum=1;

  while (!menuitem[0].active && !windowinfo.shutdown)
    {
    glClearColor(0.0f,0.0f,0.0f,0.0f);
    glClear(GL_COLOR_BUFFER_BIT);

    numofmenuitems=0;
    createmenuitem(TXT_BACK,0,0,16,1.0f,1.0f,1.0f,1.0f);
    setmenuitem(MO_HOTKEY,SCAN_ESC);

    count=320;
    createmenuitem(TXT_LEVEL" 1",64,count,16,1.0f,1.0f,1.0f,1.0f);
#ifdef DEMO
    setmenuitem(MO_HIGHLIGHT,0);
#endif
    count+=16;
    createmenuitem(TXT_LEVEL" 2",64,count,16,1.0f,1.0f,1.0f,1.0f);
#ifdef DEMO
    setmenuitem(MO_HIGHLIGHT,0);
#endif
    count+=16;
    createmenuitem(TXT_LEVEL" 3",64,count,16,1.0f,1.0f,1.0f,1.0f);
#ifdef DEMO
    setmenuitem(MO_HIGHLIGHT,0);
#endif
    count+=16;
    createmenuitem(TXT_LEVEL" 4",64,count,16,1.0f,1.0f,1.0f,1.0f);
#ifdef DEMO
    setmenuitem(MO_HIGHLIGHT,0);
#endif
    count+=16;
    createmenuitem(TXT_LEVEL" 5",64,count,16,1.0f,1.0f,1.0f,1.0f);
#ifdef DEMO
    setmenuitem(MO_HIGHLIGHT,0);
#endif
    count+=16;
    createmenuitem(TXT_LEVEL" 6",64,count,16,1.0f,1.0f,1.0f,1.0f);
    count+=16;
    createmenuitem(TXT_LEVEL" 7",64,count,16,1.0f,1.0f,1.0f,1.0f);
#ifdef DEMO
    setmenuitem(MO_HIGHLIGHT,0);
#endif
    count+=16;
    createmenuitem(TXT_LEVEL" 8",64,count,16,1.0f,1.0f,1.0f,1.0f);
#ifdef DEMO
    setmenuitem(MO_HIGHLIGHT,0);
#endif
    count+=16;

    count=320;
    createmenuitem(TXT_LEVEL" 9",240,count,16,1.0f,1.0f,1.0f,1.0f);
#ifdef DEMO
    setmenuitem(MO_HIGHLIGHT,0);
#endif
    count+=16;
    createmenuitem(TXT_LEVEL" 10",240,count,16,1.0f,1.0f,1.0f,1.0f);
    count+=16;
    createmenuitem(TXT_LEVEL" 11",240,count,16,1.0f,1.0f,1.0f,1.0f);
#ifdef DEMO
    setmenuitem(MO_HIGHLIGHT,0);
#endif
    count+=16;
    createmenuitem(TXT_LEVEL" 12",240,count,16,1.0f,1.0f,1.0f,1.0f);
#ifdef DEMO
    setmenuitem(MO_HIGHLIGHT,0);
#endif
    count+=16;
    createmenuitem(TXT_LEVEL" 13",240,count,16,1.0f,1.0f,1.0f,1.0f);
#ifdef DEMO
    setmenuitem(MO_HIGHLIGHT,0);
#endif
    count+=16;
    createmenuitem(TXT_LEVEL" 14",240,count,16,1.0f,1.0f,1.0f,1.0f);
#ifdef DEMO
    setmenuitem(MO_HIGHLIGHT,0);
#endif
    count+=16;
    createmenuitem(TXT_LEVEL" 15",240,count,16,1.0f,1.0f,1.0f,1.0f);
#ifdef DEMO
    setmenuitem(MO_HIGHLIGHT,0);
#endif
    count+=16;
    createmenuitem(TXT_LEVEL" 16",240,count,16,1.0f,1.0f,1.0f,1.0f);
#ifdef DEMO
    setmenuitem(MO_HIGHLIGHT,0);
#endif
    count+=16;

    count=320;
    createmenuitem(TXT_LEVEL" 17",416,count,16,1.0f,1.0f,1.0f,1.0f);
#ifdef DEMO
    setmenuitem(MO_HIGHLIGHT,0);
#endif
    count+=16;
    createmenuitem(TXT_LEVEL" 18",416,count,16,1.0f,1.0f,1.0f,1.0f);
#ifdef DEMO
    setmenuitem(MO_HIGHLIGHT,0);
#endif
    count+=16;
    createmenuitem(TXT_LEVEL" 19",416,count,16,1.0f,1.0f,1.0f,1.0f);
#ifdef DEMO
    setmenuitem(MO_HIGHLIGHT,0);
#endif
    count+=16;
    createmenuitem(TXT_LEVEL" 20",416,count,16,1.0f,1.0f,1.0f,1.0f);
#ifdef DEMO
    setmenuitem(MO_HIGHLIGHT,0);
#endif
    count+=16;
    createmenuitem(TXT_LEVEL" 21",416,count,16,1.0f,1.0f,1.0f,1.0f);
#ifdef DEMO
    setmenuitem(MO_HIGHLIGHT,0);
#endif
    count+=16;
    createmenuitem(TXT_LEVEL" 22",416,count,16,1.0f,1.0f,1.0f,1.0f);
#ifdef DEMO
    setmenuitem(MO_HIGHLIGHT,0);
#endif
    count+=16;
    createmenuitem(TXT_LEVEL" 23",416,count,16,1.0f,1.0f,1.0f,1.0f);
#ifdef DEMO
    setmenuitem(MO_HIGHLIGHT,0);
#endif
    count+=16;
    createmenuitem(TXT_HIGH_SCORE,416,count,16,1.0f,1.0f,1.0f,1.0f);
    setmenuitem(MO_HOTKEY,SCAN_H);
    count+=16;

    checksystemmessages();
    checkkeyboard();
    checkmouse();
    checkjoystick();
    checkmenuitems();

    updateogg();
    checkmusic();
    game.songnum=8;
    soundsimulation(view.position,view.orientation);

    setuptextdisplay();

    glColor4f(1.0f,1.0f,1.0f,1.0f);
    displaybackground(620);

    drawtext(TXT_COLLECTION_MODE,(320|TEXT_CENTER),304,16,1.0f,1.0f,1.0f,1.0f);

    drawmenuitems();

    drawmousecursor(768+font.cursornum,mouse.x,mouse.y,16,1.0f,1.0f,1.0f,1.0f);

    SDL_GL_SwapBuffers();

    for (count=1;count<24;count++)
    if (menuitem[count].active)
      {
      game.songnum=-1;
      checkmusic();

      game.editing=0;
      game.levelnum=0;

      loadcollectionlevel(count);

      gameloop();

      if (!game.playreplay)
      if (game.exit==4)
        highscoremenu(count);

      joymenunum=count;
      }
    if (menuitem[24].active)
      {
      game.exit=3;
      highscoremenu(1);
      }
    }

  resetmenuitems();
  }
Пример #6
0
void playerstartmenu(void)
  {
  int count,count2,count3;

  if (playernum==-1)
    return;

  resetmenuitems();

  joymenunum=1;

  while (!menuitem[0].active && !windowinfo.shutdown)
    {
    glClearColor(0.0f,0.0f,0.0f,0.0f);
    glClear(GL_COLOR_BUFFER_BIT);

    numofmenuitems=0;
    createmenuitem(TXT_BACK,0,0,16,1.0f,1.0f,1.0f,1.0f);
    setmenuitem(MO_HOTKEY,SCAN_ESC);

    count=352;
    if (player[playernum].levelnum>0)
      {
      createmenuitem(TXT_CONTINUE,48,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_HOTKEY,SCAN_C);
      count+=16;
      createmenuitem(TXT_COLLECTION_GAME,48,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_HOTKEY,SCAN_O);
      count+=16;
      createmenuitem(TXT_NEW_GAME,48,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_HOTKEY,SCAN_N);
      count+=16;
      createmenuitem(TXT_PRACTICE,48,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_HOTKEY,SCAN_P);
      count+=16;
      createmenuitem(TXT_REPLAY,48,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_HOTKEY,SCAN_R);
      count+=16;
#ifndef DEMO
      /*
      if (player[playernum].unlock[0])
        {
        createmenuitem(TXT_SINGLE_LEVEL,48,count,16,1.0f,1.0f,1.0f,1.0f);
        setmenuitem(MO_HOTKEY,SCAN_S);
        count+=16;
        }
      else
      */
        createmenuitemempty();
#endif
#ifndef DEMO
      createmenuitem(TXT_CUSTOM_LEVELS,48,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_HOTKEY,SCAN_U);
      count+=16;
#endif
      }
    else
      {
      createmenuitem(TXT_NEW_GAME,48,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_HOTKEY,SCAN_N);
      count+=16;
      createmenuitem(TXT_COLLECTION_GAME,48,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_HOTKEY,SCAN_O);
      count+=16;
      createmenuitemempty();
      createmenuitem(TXT_PRACTICE,48,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_HOTKEY,SCAN_P);
      count+=16;
      createmenuitem(TXT_REPLAY,48,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_HOTKEY,SCAN_R);
      count+=16;
      /*
      if (player[playernum].unlock[0])
        {
        createmenuitem(TXT_SINGLE_LEVEL,48,count,16,1.0f,1.0f,1.0f,1.0f);
        setmenuitem(MO_HOTKEY,SCAN_S);
        count+=16;
        }
      else
      */
        createmenuitemempty();
#ifndef DEMO
      createmenuitem(TXT_CUSTOM_LEVELS,48,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_HOTKEY,SCAN_U);
      count+=16;
#endif
      }

    checksystemmessages();
    checkkeyboard();
    checkmouse();
    checkjoystick();
    checkmenuitems();

    updateogg();
    checkmusic();
    game.songnum=8;
    soundsimulation(view.position,view.orientation);

    setuptextdisplay();

    glColor4f(1.0f,1.0f,1.0f,1.0f);
    displaybackground(620);

    count2=(player[playernum].levelnum-1)/7+1;
    count3=(player[playernum].levelnum-1)%7+1;
    if (count3==0)
      count3=1;

    if (!player[playernum].gamepassed)
      {
      drawtext(player[playernum].name,(320|TEXT_CENTER),304,16,1.0f,1.0f,1.0f,1.0f);
      if (player[playernum].levelnum>0)
        {
        drawtext(TXT_PLAYER_INFO,(320|TEXT_CENTER),320,12,1.0f,1.0f,1.0f,1.0f,count2,count3,player[playernum].numoflives,player[playernum].totalscore,player[playernum].highscore);
        if (player[playernum].difficulty==0)
          drawtext(TXT_EASY,(320|TEXT_CENTER),332,12,1.0f,1.0f,1.0f,1.0f);
        if (player[playernum].difficulty==1)
          drawtext(TXT_NORMAL,(320|TEXT_CENTER),332,12,1.0f,1.0f,1.0f,1.0f);
        if (player[playernum].difficulty==2)
          drawtext(TXT_HARD,(320|TEXT_CENTER),332,12,1.0f,1.0f,1.0f,1.0f);
        if (player[playernum].difficulty==3)
          drawtext(TXT_LUDICROUS,(320|TEXT_CENTER),332,12,1.0f,1.0f,1.0f,1.0f);
        if (player[playernum].difficulty==4)
          drawtext(TXT_MINI_GISH,(320|TEXT_CENTER),332,12,1.0f,1.0f,1.0f,1.0f);
        }
      }
    else
      {
      drawtext(player[playernum].name,(320|TEXT_CENTER),304,16,1.0f,1.0f,0.0f,1.0f);
      if (player[playernum].levelnum>0)
        {
        drawtext(TXT_PLAYER_INFO,(320|TEXT_CENTER),320,12,1.0f,1.0f,0.0f,1.0f,count2,count3,player[playernum].numoflives,player[playernum].totalscore,player[playernum].highscore);
        if (player[playernum].difficulty==0)
          drawtext(TXT_EASY,(320|TEXT_CENTER),332,12,1.0f,1.0f,0.0f,1.0f);
        if (player[playernum].difficulty==1)
          drawtext(TXT_NORMAL,(320|TEXT_CENTER),332,12,1.0f,1.0f,0.0f,1.0f);
        if (player[playernum].difficulty==2)
          drawtext(TXT_HARD,(320|TEXT_CENTER),332,12,1.0f,1.0f,0.0f,1.0f);
        if (player[playernum].difficulty==3)
          drawtext(TXT_LUDICROUS,(320|TEXT_CENTER),332,12,1.0f,1.0f,0.0f,1.0f);
        if (player[playernum].difficulty==4)
          drawtext(TXT_MINI_GISH,(320|TEXT_CENTER),332,12,1.0f,1.0f,0.0f,1.0f);
        }
      }
    drawmenuitems();

    drawmousecursor(768+font.cursornum,mouse.x,mouse.y,16,1.0f,1.0f,1.0f,1.0f);

    SDL_GL_SwapBuffers();

    if (menuitem[1].active)
      {
      if (player[playernum].levelnum>0)
        {
        game.levelnum=player[playernum].levelnum;
        game.totalscore=player[playernum].totalscore;
        game.difficulty=player[playernum].difficulty;
        game.numoflives=player[playernum].numoflives;
        }
      else
        {
        playerdifficultymenu();
        if (game.difficulty==-1)
          {
          game.difficulty=0;
          goto newgamebypass;
          }

        player[playernum].difficulty=game.difficulty;

        game.levelnum=1;
        game.totalscore=0;
        game.numoflives=5;
        if (player[playernum].difficulty==3)
          {
          game.numoflives=0;
          game.turbomode=1;
          }

        storyscreen();
        }

      game.songnum=-1;
      checkmusic();

      pregamemenu();

      player[playernum].levelnum=game.levelnum;
      player[playernum].totalscore=game.totalscore;
      player[playernum].numoflives=game.numoflives;
      if (player[playernum].highscore<player[playernum].totalscore)
        player[playernum].highscore=player[playernum].totalscore;

#ifdef DEMO
      if (player[playernum].levelnum==6)
        {
        player[playernum].levelnum=0;
        player[playernum].totalscore=0;
        player[playernum].numoflives=5;
        player[playernum].gamepassed=1;
        }
#endif
      if (player[playernum].levelnum==35)
        {
        if (player[playernum].difficulty==1 || player[playernum].difficulty==2)
          player[playernum].unlock[0]=1;
        if (player[playernum].difficulty==2)
          player[playernum].unlock[1]=1;
        if (player[playernum].difficulty==3)
          player[playernum].unlock[2]=1;
        if (player[playernum].difficulty==4)
          player[playernum].unlock[3]=1;
        player[playernum].levelnum=0;
        player[playernum].totalscore=0;
        player[playernum].numoflives=5;
        player[playernum].gamepassed=1;
        }

      //game.difficulty=0;

      //menuitem[0].active=1;

      newgamebypass:;
      }
    if (menuitem[2].active)
      {
      collectionmenu();

      //menuitem[0].active=1;
      }
    if (menuitem[3].active)
      {
      playerdifficultymenu();
      if (game.difficulty==-1)
        {
        game.difficulty=0;
        goto newgamebypass2;
        }

      player[playernum].difficulty=game.difficulty;

      game.levelnum=1;
      game.totalscore=0;
      game.numoflives=5;
      if (player[playernum].difficulty==3)
        {
        game.numoflives=0;
        game.turbomode=1;
        }

      storyscreen();

      game.songnum=-1;
      checkmusic();

      pregamemenu();

      player[playernum].levelnum=game.levelnum;
      player[playernum].totalscore=game.totalscore;
      player[playernum].numoflives=game.numoflives;
      if (player[playernum].highscore<player[playernum].totalscore)
        player[playernum].highscore=player[playernum].totalscore;

#ifdef DEMO
      if (player[playernum].levelnum==6)
        {
        player[playernum].levelnum=0;
        player[playernum].totalscore=0;
        player[playernum].numoflives=5;
        player[playernum].gamepassed=1;
        }
#endif
      if (player[playernum].levelnum==35)
        {
        if (player[playernum].difficulty==1 || player[playernum].difficulty==2)
          player[playernum].unlock[0]=1;
        if (player[playernum].difficulty==2)
          player[playernum].unlock[1]=1;
        if (player[playernum].difficulty==3)
          player[playernum].unlock[2]=1;
        if (player[playernum].difficulty==4)
          player[playernum].unlock[3]=1;
        player[playernum].levelnum=0;
        player[playernum].totalscore=0;
        player[playernum].numoflives=5;
        player[playernum].gamepassed=1;
        }

      //game.difficulty=0;

      //menuitem[0].active=1;

      newgamebypass2:;
      }
    if (menuitem[4].active)
      {
      game.songnum=-1;
      checkmusic();

      game.editing=0;
      game.levelnum=0;
      loadlevel("playroom.lvl");
      gameloop();
      }
    if (menuitem[5].active)
      {
      game.songnum=-1;
      checkmusic();

      replaymenu();
      }
    if (menuitem[6].active)
      {
      singlelevelmenu();
      }
    if (menuitem[7].active)
      {
      custommenu();
      }
    }

  resetmenuitems();
  }
Пример #7
0
void playermenu(void)
  {
  int count,count2,count3;
  int deleteplayer;

  resetmenuitems();

  joymenunum=1;
  playernum=-1;
  deleteplayer=0;

  while (!menuitem[0].active && !windowinfo.shutdown)
    {
    glClearColor(0.0f,0.0f,0.0f,0.0f);
    glClear(GL_COLOR_BUFFER_BIT);

    numofmenuitems=0;
    createmenuitem(TXT_BACK,0,0,16,1.0f,1.0f,1.0f,1.0f);
    setmenuitem(MO_HOTKEY,SCAN_ESC);

    if (playernum==-1)
      {
      count=128;
      createmenuitem("",64,count,32,0.25f,0.25f,0.25f,1.0f);
      setmenuitem(MO_SET,&playernum,0);
      setmenuitem(MO_HOTKEY,SCAN_1);
      count+=40;
      createmenuitem("",64,count,32,0.25f,0.25f,0.25f,1.0f);
      setmenuitem(MO_SET,&playernum,1);
      setmenuitem(MO_HOTKEY,SCAN_2);
      count+=40;
      createmenuitem("",64,count,32,0.25f,0.25f,0.25f,1.0f);
      setmenuitem(MO_SET,&playernum,2);
      setmenuitem(MO_HOTKEY,SCAN_3);
      count+=40;
      createmenuitem("",64,count,32,0.25f,0.25f,0.25f,1.0f);
      setmenuitem(MO_SET,&playernum,3);
      setmenuitem(MO_HOTKEY,SCAN_4);
      count+=40;
      createmenuitem("",64,count,32,0.25f,0.25f,0.25f,1.0f);
      setmenuitem(MO_SET,&playernum,4);
      setmenuitem(MO_HOTKEY,SCAN_5);
      count+=40;
      createmenuitem("",64,count,32,0.25f,0.25f,0.25f,1.0f);
      setmenuitem(MO_SET,&playernum,5);
      setmenuitem(MO_HOTKEY,SCAN_6);
      count+=40;

      count+=16;
      createmenuitem(TXT_DELETE_PLAYER,64,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_TOGGLE,&deleteplayer);
      }
    else if (!deleteplayer)
      {
      count=128+playernum*40-16;
      createmenuitem("                    ",96,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_STRINGINPUT,player[playernum].name);
      if (player[playernum].name[0]!=0)
        {
        createmenuitem(TXT_CREATE,432,count+16,16,1.0f,1.0f,1.0f,1.0f);
        setmenuitem(MO_HOTKEY,SCAN_C);
        }
      }

    checksystemmessages();
    checkkeyboard();
    checkmouse();
    checkjoystick();
    checkmenuitems();

    updateogg();
    checkmusic();
    game.songnum=8;
    soundsimulation(view.position,view.orientation);

    if (playernum!=-1)
      {
      if (numofmenuitems>3)
        {
        if (player[playernum].name[0]!=0)
          menuitem[2].active=1;
        else
          menuitem[1].active=1;
        }
      }

    setuptextdisplay();

    glColor4f(1.0f,1.0f,1.0f,1.0f);
    displaybackground(580);

    drawmenuitems();

    for (count=0;count<6;count++)
      {
      if (count!=playernum || deleteplayer)
        {
        if (player[count].name[0]!=0)
          {
          count2=(player[count].levelnum-1)/7+1;
          count3=(player[count].levelnum-1)%7+1;
          if (count3==0)
            count3=1;
  
          if (!player[count].gamepassed)
            {
            drawtext("/i-/s",64,128+count*40,16,1.0f,1.0f,1.0f,1.0f,count+1,player[count].name);
            drawtext(TXT_PLAYER_INFO,64,128+count*40+16,12,1.0f,1.0f,1.0f,1.0f,count2,count3,player[count].numoflives,player[count].totalscore,player[count].highscore);
            }
          else
            {
            drawtext("/i-/s",64,128+count*40,16,1.0f,1.0f,0.0f,1.0f,count+1,player[count].name);
            drawtext(TXT_PLAYER_INFO,64,128+count*40+16,12,1.0f,1.0f,0.0f,1.0f,count2,count3,player[count].numoflives,player[count].totalscore,player[count].highscore);
            }
          if (count==playernum && deleteplayer)
            {
            drawtext("/i-/s",64,128+count*40,16,1.0f,0.0f,0.0f,1.0f,count+1,player[count].name);
            drawtext(TXT_PLAYER_INFO,64,128+count*40+16,12,1.0f,0.0f,0.0f,1.0f,count2,count3,player[count].numoflives,player[count].totalscore,player[count].highscore);
            }
          }
        else
          drawtext(TXT_NEW_PLAYER,64,128+count*40,16,1.0f,1.0f,1.0f,1.0f,count+1);
        }
      else
        drawtext("/i-",64,128+count*40,16,1.0f,1.0f,1.0f,1.0f,count+1);
      }

    if (playernum==-1)
      drawtext(TXT_CHOOSE_PLAYER,(320|TEXT_CENTER),64,16,1.0f,1.0f,1.0f,1.0f);
    else
      {
      if (!deleteplayer || player[playernum].name[0]==0)
        drawtext(TXT_ENTER_NAME,(320|TEXT_CENTER),64,16,1.0f,1.0f,1.0f,1.0f);
      else
        drawtext(TXT_DELETE_Y_N,(320|TEXT_CENTER),64,16,1.0f,1.0f,1.0f,1.0f,player[playernum].name);
      }

    drawmousecursor(768+font.cursornum,mouse.x,mouse.y,16,1.0f,1.0f,1.0f,1.0f);

    SDL_GL_SwapBuffers();

    if (deleteplayer)
    if (playernum!=-1)
      {
      if (player[playernum].name[0]==0)
        deleteplayer=0;
      else
        {
#ifdef GERMAN
        if (keyboard[SCAN_J])
#else
        if (keyboard[SCAN_Y])
#endif
          {
          memset(&player[playernum],0,sizeof(player[playernum]));
          playernum=-1;
          deleteplayer=0;
          resetmenuitems();
          }
        if (keyboard[SCAN_N] || keyboard[SCAN_ESC])
          {
          playernum=-1;
          deleteplayer=0;
          resetmenuitems();
          }
        }
      }
    if (playernum!=-1)
    if (player[playernum].name[0]!=0)
    if (menuitem[2].active)
      {
      if (!deleteplayer)
        {
        playerstartmenu();
  
        joymenunum=0;//playernum+1;
  
        playernum=-1;
        }
      /*
      else
        {
        //menuitem[2].active=0;
        //playernum=-1;
        }
      */
      }
    }

  if (playernum!=-1)
    player[playernum].name[0]=0;

  resetmenuitems();
  }
Пример #8
0
void versusmodemenu(int versusnum)
  {
  int count;
  int unlocked;
  char filename[32];

  unlocked=0;
  for (count=0;count<6;count++)
  if (player[count].unlock[1])
    unlocked=1;

  resetmenuitems();

  joymenunum=1;

  while (!menuitem[0].active && !windowinfo.shutdown)
    {
    glClearColor(0.0f,0.0f,0.0f,0.0f);
    glClear(GL_COLOR_BUFFER_BIT);

    numofmenuitems=0;
    createmenuitem(TXT_EXIT,0,0,16,1.0f,1.0f,1.0f,1.0f);
    setmenuitem(MO_HOTKEY,SCAN_ESC);

    count=250;
    createmenuitem(TXT_LEVEL" 1",(320|TEXT_CENTER),count,20,1.0f,1.0f,1.0f,1.0f);
    setmenuitem(MO_HOTKEY,SCAN_1);
    count+=20;
    createmenuitem(TXT_LEVEL" 2",(320|TEXT_CENTER),count,20,1.0f,1.0f,1.0f,1.0f);
    setmenuitem(MO_HOTKEY,SCAN_2);
#ifdef DEMO
    setmenuitem(MO_HIGHLIGHT,0);
#endif
    count+=20;
    createmenuitem(TXT_LEVEL" 3",(320|TEXT_CENTER),count,20,1.0f,1.0f,1.0f,1.0f);
    setmenuitem(MO_HOTKEY,SCAN_3);
#ifdef DEMO
    setmenuitem(MO_HIGHLIGHT,0);
#endif
    count+=20;
#ifndef DEMO
    if (unlocked)
      {
      createmenuitem(TXT_LEVEL" 4",(320|TEXT_CENTER),count,20,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_HOTKEY,SCAN_4);
      count+=20;
      }
    else
      createmenuitemempty();
#endif
#ifndef DEMO
    count=360;
    if (versusnum==0 || versusnum==1)
      {
      createmenuitem(TXT_LEVEL" 5",(320|TEXT_CENTER),count,20,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_HOTKEY,SCAN_5);
      count+=20;
      createmenuitem(TXT_LEVEL" 6",(320|TEXT_CENTER),count,20,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_HOTKEY,SCAN_6);
      count+=20;
      }
#endif

    checksystemmessages();
    checkkeyboard();
    checkmouse();
    checkjoystick();
    checkmenuitems();

    updateogg();
    checkmusic();
    game.songnum=8;
    soundsimulation(view.position,view.orientation);

    setuptextdisplay();

    glColor4f(1.0f,1.0f,1.0f,1.0f);
    displaybackground(540);

    drawbackground(530+versusnum,(320|TEXT_CENTER),48,192,192,640,480);

    drawtext("2 "TXT_PLAYER,(320|TEXT_CENTER),234,16,1.0f,1.0f,1.0f,1.0f);
    if (versusnum==0 || versusnum==1)
      drawtext("4 "TXT_PLAYER,(320|TEXT_CENTER),344,16,1.0f,1.0f,1.0f,1.0f);

    drawmenuitems();

    drawmousecursor(768+font.cursornum,mouse.x,mouse.y,16,1.0f,1.0f,1.0f,1.0f);

    SDL_GL_SwapBuffers();

    if (versusnum==0)
      strcpy(filename,"bathhouse");
    if (versusnum==1)
      strcpy(filename,"field");
    if (versusnum==2)
      strcpy(filename,"amber");
    if (versusnum==3)
      strcpy(filename,"fight");
    if (versusnum==4)
      strcpy(filename,"dragster");
    if (versusnum==5)
      strcpy(filename,"colvs");
    if (versusnum==6)
      strcpy(filename,"racing");

    if (menuitem[1].active)
      {
      game.songnum=-1;
      checkmusic();

      game.levelnum=0;
      strcat(filename,".lvl");
      loadlevel(filename);
      gameloop();
      }
    if (menuitem[2].active)
      {
      game.songnum=-1;
      checkmusic();

      game.levelnum=0;
      strcat(filename,"2.lvl");
      loadlevel(filename);
      gameloop();
      }
    if (menuitem[3].active)
      {
      game.songnum=-1;
      checkmusic();

      game.levelnum=0;
      strcat(filename,"3.lvl");
      loadlevel(filename);
      gameloop();
      }
    if (menuitem[4].active)
      {
      game.songnum=-1;
      checkmusic();

      game.levelnum=0;
      strcat(filename,"4.lvl");
      loadlevel(filename);
      gameloop();
      }
    if (menuitem[5].active)
      {
      game.songnum=-1;
      checkmusic();

      if (versusnum==0)
        strcpy(filename,"4bath");
      if (versusnum==1)
        strcpy(filename,"4field");

      game.levelnum=0;
      strcat(filename,".lvl");
      loadlevel(filename);
      gameloop();
      }
    if (menuitem[6].active)
      {
      game.songnum=-1;
      checkmusic();

      if (versusnum==0)
        strcpy(filename,"4bath");
      if (versusnum==1)
        strcpy(filename,"4field");

      game.levelnum=0;
      strcat(filename,"2.lvl");
      loadlevel(filename);
      gameloop();
      }
    }

  resetmenuitems();
  }
Пример #9
0
void highscoremenu(int levelnum)
  {
  int count,count2;
  int replaysaved;
  float bright;

  replaysaved=0;

  count2=-1;

  if (game.exit==GAMEEXIT_WON)
    {
    count2=10;

    while (count2>0 && game.time>highscore[levelnum][count2-1].time)
      count2--;

    if (count2!=10)
      {
      for (count=10;count>=count2;count--)
        {
        highscore[levelnum][count+1].time=highscore[levelnum][count].time;
        memcpy(highscore[levelnum][count+1].name,highscore[levelnum][count].name,32);
        }
      highscore[levelnum][count2].time=game.time;
      memcpy(highscore[levelnum][count2].name,player[playernum].name,32);
      }
    }

  resetmenuitems();

  while (!menuitem[0].active && !windowinfo.shutdown)
    {
    glClearColor(0.0f,0.0f,0.0f,0.0f);
    glClear(GL_COLOR_BUFFER_BIT);

    numofmenuitems=0;
    createmenuitem(TXT_BACK,0,0,16,1.0f,1.0f,1.0f,1.0f);
    setmenuitem(MO_HOTKEY,SCAN_ESC);

    if (game.exit==GAMEEXIT_WON)
    if (!replaysaved)
      createmenuitem(TXT_SAVEREPLAY,96,356,16,1.0f,1.0f,1.0f,1.0f);

    if (game.exit!=GAMEEXIT_WON)
      {
      count=320;
      createmenuitem(TXT_LEVEL" 1",64,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_SET,&levelnum,1);
      count+=16;
      createmenuitem(TXT_LEVEL" 2",64,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_SET,&levelnum,2);
      count+=16;
      createmenuitem(TXT_LEVEL" 3",64,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_SET,&levelnum,3);
      count+=16;
      createmenuitem(TXT_LEVEL" 4",64,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_SET,&levelnum,4);
      count+=16;
      createmenuitem(TXT_LEVEL" 5",64,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_SET,&levelnum,5);
      count+=16;
      createmenuitem(TXT_LEVEL" 6",64,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_SET,&levelnum,6);
      count+=16;
      createmenuitem(TXT_LEVEL" 7",64,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_SET,&levelnum,7);
      count+=16;
      createmenuitem(TXT_LEVEL" 8",64,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_SET,&levelnum,8);
      count+=16;

      count=320;
      createmenuitem(TXT_LEVEL" 9",240,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_SET,&levelnum,9);
      count+=16;
      createmenuitem(TXT_LEVEL" 10",240,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_SET,&levelnum,10);
      count+=16;
      createmenuitem(TXT_LEVEL" 11",240,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_SET,&levelnum,11);
      count+=16;
      createmenuitem(TXT_LEVEL" 12",240,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_SET,&levelnum,12);
      count+=16;
      createmenuitem(TXT_LEVEL" 13",240,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_SET,&levelnum,13);
      count+=16;
      createmenuitem(TXT_LEVEL" 14",240,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_SET,&levelnum,14);
      count+=16;
      createmenuitem(TXT_LEVEL" 15",240,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_SET,&levelnum,15);
      count+=16;
      createmenuitem(TXT_LEVEL" 16",240,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_SET,&levelnum,16);
      count+=16;

      count=320;
      createmenuitem(TXT_LEVEL" 17",416,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_SET,&levelnum,17);
      count+=16;
      createmenuitem(TXT_LEVEL" 18",416,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_SET,&levelnum,18);
      count+=16;
      createmenuitem(TXT_LEVEL" 19",416,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_SET,&levelnum,19);
      count+=16;
      createmenuitem(TXT_LEVEL" 20",416,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_SET,&levelnum,20);
      count+=16;
      createmenuitem(TXT_LEVEL" 21",416,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_SET,&levelnum,21);
      count+=16;
      createmenuitem(TXT_LEVEL" 22",416,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_SET,&levelnum,22);
      count+=16;
      createmenuitem(TXT_LEVEL" 23",416,count,16,1.0f,1.0f,1.0f,1.0f);
      setmenuitem(MO_SET,&levelnum,23);
      count+=16;
      }

    checksystemmessages();
    checkkeyboard();
    checkmouse();
    checkjoystick();
    checkmenuitems();

    updateogg();
    checkmusic();
    game.songnum=8;
    soundsimulation(view.position,view.orientation);

    setuptextdisplay();

    glColor4f(1.0f,1.0f,1.0f,1.0f);
    displaybackground(580);

    drawtext(TXT_LEVEL_HIGHSCORE,(320|TEXT_CENTER),48,16,1.0f,1.0f,1.0f,1.0f,levelnum);

    drawtext(TXT_NAME,96+64,80,16,1.0f,1.0f,1.0f,1.0f);
    drawtext(TXT_TIME,96+320,80,16,1.0f,1.0f,1.0f,1.0f);
    for (count=0;count<10;count++)
      {
      if (count==count2 || count2==-1)
        bright=1.0f;
      else
        bright=0.5f;

      drawtext("/i.",96,112+count*16,16,bright,bright,bright,1.0f,count+1);
      drawtext(highscore[levelnum][count].name,96+64,112+count*16,16,bright,bright,bright,1.0f);
      if (((highscore[levelnum][count].time/50)%60)>=10)
        drawtext("/i:/i./i",96+320,112+count*16,16,bright,bright,bright,1.0f,(highscore[levelnum][count].time/3000),((highscore[levelnum][count].time/50)%60),((highscore[levelnum][count].time/5)%10));
      else
        drawtext("/i:0/i./i",96+320,112+count*16,16,bright,bright,bright,1.0f,(highscore[levelnum][count].time/3000),((highscore[levelnum][count].time/50)%60),((highscore[levelnum][count].time/5)%10));
      }
    if (game.exit==GAMEEXIT_WON)
      {
      drawtext(player[playernum].name,96+64,292,16,1.0f,1.0f,1.0f,1.0f);
      if (((game.time/50)%60)>=10)
        drawtext("/i:/i./i",96+320,292,16,1.0f,1.0f,1.0f,1.0f,(game.time/3000),((game.time/50)%60),((game.time/5)%10));
      else
        drawtext("/i:0/i./i",96+320,292,16,1.0f,1.0f,1.0f,1.0f,(game.time/3000),((game.time/50)%60),((game.time/5)%10));
      }
    if (game.exit==GAMEEXIT_WON)
    if (replaysaved)
      createmenuitem(TXT_REPLAYSAVED,96,356,16,1.0f,1.0f,1.0f,1.0f);

    drawmenuitems();

    drawmousecursor(768+font.cursornum,mouse.x,mouse.y,16,1.0f,1.0f,1.0f,1.0f);

    SDL_GL_SwapBuffers();

    if (game.exit==GAMEEXIT_WON)
    if (menuitem[1].active)
      {
      savereplay(levelnum);
      replaysaved=1;
      menuitem[1].active=0;
      }
    }

  resetmenuitems();
  }
Пример #10
0
void objectcycle(void)
  {
  int count,count2,count3,count4;
  int x,y;
  float vec[3],vec2[3];
  float veclength,bondlength;
  float angle,spin;
  float intersectpoint[3];
  float normal[3];
  float scale,scale2;

  for (count=0;count<numofropes;count++)
    {
    updateogg();

    if (rope[count].type>=5 && rope[count].type<9)
      {
      bond[rope[count].bondnum].length=bond[rope[count].bondnum].maxlength+(rope[count].range-cos(rope[count].angle)*rope[count].range);

      if (rope[count].cyclelength==0.0f)
        {
        if (rope[count].link==-1 || object[rope[count].link].idata[0]==1)
          {
          rope[count].angle+=2.0f*pi/(50.0f*rope[count].cycle);
          if (rope[count].angle>2.0f*pi)
            rope[count].angle-=2.0f*pi;
          }
        }
      else
        {
        if (rope[count].link==-1)
          {
          if (rope[count].cyclecount<rope[count].cyclelength*2.0f*pi)
            {
            rope[count].angle+=2.0f*pi/(50.0f*rope[count].cycle);
            if (rope[count].angle>2.0f*pi)
              rope[count].angle-=2.0f*pi;
            rope[count].cyclecount+=2.0f*pi/(50.0f*rope[count].cycle);
            }
          }
        else
          {
          count2=0;
          if (object[rope[count].link].idata[0]==1 && rope[count].cyclecount==0.0f)
            count2=1;
          if (rope[count].cyclecount>0.0f && rope[count].cyclecount<rope[count].cyclelength*2.0f*pi)
            count2=1;
          if (rope[count].cyclecount>rope[count].cyclelength*2.0f*pi+2.0f*pi/(50.0f*rope[count].cycle))
            count2=1;
          if (object[rope[count].link].idata[0]==0 && rope[count].cyclecount>0.0f)
            count2=1;

          if (count2==1)
            {
            rope[count].angle+=2.0f*pi/(50.0f*rope[count].cycle);
            if (rope[count].angle>2.0f*pi)
              rope[count].angle-=2.0f*pi;
            rope[count].cyclecount+=2.0f*pi/(50.0f*rope[count].cycle);
            if (rope[count].cyclecount>=rope[count].cyclelength*4.0f*pi)
              rope[count].cyclecount=0.0f;
            }
          }
        }
      }
    }

  for (count=0;count<numofobjects;count++)
    {
    updateogg();

    if (object[count].damagedelay>0)
      object[count].damagedelay--;

    if (object[count].numofparticles!=0)
      {
      zerovector(object[count].velocity);
      for (count2=0;count2<object[count].numofparticles;count2++)
        addvectors(object[count].velocity,object[count].velocity,particle[object[count].particle[count2]].velocity);
      scalevector(object[count].velocity,object[count].velocity,1.0f/(float)object[count].numofparticles);
  
      zerovector(object[count].position);
      for (count2=0;count2<object[count].numofparticles;count2++)
        addvectors(object[count].position,object[count].position,particle[object[count].particle[count2]].position);
      scalevector(object[count].position,object[count].position,1.0f/(float)object[count].numofparticles);
      }

    objectsound(count);

    if (object[count].link!=-1)
      {
      if (object[count].lighttype==1 || object[count].lighttype==3)
        {
        if (object[object[count].link].idata[0])
          object[count].lighton=0;
        else
          object[count].lighton=1;
        }
      if (object[count].lighttype==2)
        {
        if (object[object[count].link].idata[0])
          object[count].lighton=1;
        else
          object[count].lighton=0;
        }
      }
    if (object[count].lighttype==3)
      {
      object[count].lightintensity+=((rand()&255)/255.0f-0.5f)*0.2f*object[count].lightintensitymax;
      if (object[count].lightintensity<object[count].lightintensitymax*0.5f)
        object[count].lightintensity=object[count].lightintensitymax*0.5f;
      if (object[count].lightintensity>object[count].lightintensitymax*1.5f)
        object[count].lightintensity=object[count].lightintensitymax*1.5f;
      }

    if (object[count].type==9)
    if (object[count].idata[0]==0 || object[count].idata[1]==0)
      {
      vec[1]=particle[object[count].particle[6]].position[1]-particle[object[count].particle[4]].position[1];
      vec[1]*=0.08f;
      vec[1]-=particle[object[count].particle[4]].velocity[1];
      particle[object[count].particle[4]].velocity[1]+=vec[1];

      vec[1]=particle[object[count].particle[6]].position[1]-particle[object[count].particle[5]].position[1];
      vec[1]*=0.08f;
      vec[1]-=particle[object[count].particle[5]].velocity[1];
      particle[object[count].particle[5]].velocity[1]+=vec[1];

      if (particle[object[count].particle[4]].position[1]>particle[object[count].particle[6]].position[1]-0.1f)
      if (particle[object[count].particle[5]].position[1]>particle[object[count].particle[6]].position[1]-0.1f)
        {
        if (object[count].idata[0]==1)
          playsound(14,object[count].position,NULL,0.2f,0,1.0f,-1,0);
        object[count].idata[0]=0;
        }
      if (particle[object[count].particle[4]].position[1]<particle[object[count].particle[6]].position[1]-0.2f)
      if (particle[object[count].particle[5]].position[1]<particle[object[count].particle[6]].position[1]-0.2f)
        {
        if (object[count].idata[0]==0)
          playsound(14,object[count].position,NULL,0.2f,0,1.0f,-1,0);
        object[count].idata[0]=1;
        }

      if (object[count].link!=-1)
        if (object[object[count].link].idata[0]==1)
          object[count].idata[0]=1;
      }
    if (object[count].type==9)
    if (object[count].idata[0]==1 && object[count].idata[1]==1)
      {
      vec[1]=particle[object[count].particle[6]].position[1]-0.375f-particle[object[count].particle[4]].position[1];
      vec[1]*=0.08f;
      vec[1]-=particle[object[count].particle[4]].velocity[1];
      particle[object[count].particle[4]].velocity[1]+=vec[1];

      vec[1]=particle[object[count].particle[6]].position[1]-0.375f-particle[object[count].particle[5]].position[1];
      vec[1]*=0.08f;
      vec[1]-=particle[object[count].particle[5]].velocity[1];
      particle[object[count].particle[5]].velocity[1]+=vec[1];
      }
    if (object[count].type==16)
    if (object[count].idata[0]==0 || object[count].idata[1]==0)
      {
      object[count].idata[0]=0;
      if (fabs(object[0].position[0]-object[count].position[0])<object[count].size[0]*0.5f)
      if (fabs(object[0].position[1]-object[count].position[1])<object[count].size[1]*0.5f)
        {
        object[count].idata[0]=1;
        if (object[count].idata[1]==2)
          {
          if ((rand()&3)==0)
            playsound(8,object[count].position,NULL,1.0f,0,1.0f,-1,0);
          else
            playsound(9,object[count].position,NULL,1.0f,0,1.0f,-1,0);
          game.bonus[8]++;
          }
        }
      if (level.gametype==11)
      if (fabs(object[1].position[0]-object[count].position[0])<object[count].size[0]*0.5f)
      if (fabs(object[1].position[1]-object[count].position[1])<object[count].size[1]*0.5f)
        {
        object[count].idata[0]=1;
        if (object[count].idata[1]==2)
          {
          if ((rand()&3)==0)
            playsound(8,object[count].position,NULL,1.0f,0,1.0f,-1,0);
          else
            playsound(9,object[count].position,NULL,1.0f,0,1.0f,-1,0);
          game.bonus[8]++;
          }
        }
      }
    if (object[count].type==15)
      {
      if (object[count].link==-1 || object[object[count].link].idata[0]==1)
      if ((game.framenum&255)==128)
        {
        createwheel(object[count].position,object[count].size[0],object[count].size[1],object[count].mass,0.8f,0);
        object[numofobjects-1].texturenum=object[count].texturenum;
        object[numofobjects-1].timetolive=512;
        object[numofobjects-1].link=-1;
        for (count2=0;count2<object[numofobjects-1].numofparticles;count2++)
          {
          particle[object[numofobjects-1].particle[count2]].velocity[0]=object[count].lightcolor[0]/PHYSICSCYCLE;
          particle[object[numofobjects-1].particle[count2]].velocity[1]=object[count].lightcolor[1]/PHYSICSCYCLE;
          }
        }
      }

    if (object[count].type==10)
      {
      if (object[count].rotate==0 || object[count].rotate==2)
        count3=1;
      else
        count3=0;
      for (count2=1;count2<=2;count2++)
        {
        vec[count3]=particle[object[count].particle[4]].position[count3]-particle[object[count].particle[count2]].position[count3];

        if (vec[count3]<0.0f)
          vec[count3]+=0.25f;
        else
          vec[count3]-=0.25f;

        if (vec[count3]<0.0f)
          {
          vec[2]=-0.04f;
          if (vec[2]<vec[count3])
            vec[2]=vec[count3];
          }
        else
          {
          vec[2]=0.04f;
          if (vec[2]>vec[count3])
            vec[2]=vec[count3];
          }


        vec[2]-=particle[object[count].particle[count2]].velocity[count3];

        particle[object[count].particle[count2]].velocity[count3]+=vec[2];

        if (particle[object[count].particle[count2]].position[count3]>particle[object[count].particle[4]].position[count3]+0.25f)
          particle[object[count].particle[count2]].position[count3]=particle[object[count].particle[4]].position[count3]+0.25f;
        if (particle[object[count].particle[count2]].position[count3]<particle[object[count].particle[4]].position[count3]-0.25f)
          particle[object[count].particle[count2]].position[count3]=particle[object[count].particle[4]].position[count3]-0.25f;
        }

      vec[0]=particle[object[count].particle[4]].position[count3]-particle[object[count].particle[1]].position[count3];
      if (object[count].rotate==3)
        vec[0]=-vec[0];

      if (vec[0]<-0.2f)
        {
        if (object[count].idata[0]==1)
          playsound(14,object[count].position,NULL,0.2f,0,1.0f,-1,0);
        object[count].idata[0]=0;
        }
      if (vec[0]>0.2f)
        {
        if (object[count].idata[0]==0)
          playsound(14,object[count].position,NULL,0.2f,0,1.0f,-1,0);
        object[count].idata[0]=1;
        }

      if (object[count].link!=-1)
        if (object[object[count].link].idata[0]==1)
          object[count].idata[0]=1;
      }
    if (object[count].type==1)
      {
      if (count!=0)
      if (level.gametype==0 && game.levelnum==34)
        objectai(count);

      for (count2=0;count2<16;count2++)
        {
        x=particle[object[count].particle[count2]].position[0];
        y=particle[object[count].particle[count2]].position[1];

        if (x>0 && x<254)
        if (y>0 && y<254)
          {
          if (block[level.foregrid[y][x]].density!=0.0f)
          if ((rand()&255)==0)
            {
            createparticle(5,object[count].position,object[count].velocity,0.125f*0.25f,-1,100+(rand()&63));
            particle[numofparticles-1].rendersize=0.125+(float)(rand()&127)/1000.0f;
            particle[numofparticles-1].texturenum=366;
            }
          if (block[level.foregrid[y][x]].foredamage!=0)
            object[count].hitpoints-=block[level.foregrid[y][x]].foredamage;
          if ((level.grid[y][x]>=248 && level.grid[y][x]<=255 && level.gridmod[y][x]==0) || (level.grid[y][x]>=240 && level.grid[y][x]<=247 && level.gridmod[y][x]==2))
            {
            vec[0]=(float)x+0.5f;
            vec[1]=(float)y+0.5f;
            vec[2]=0.0f;
            subtractvectors(vec2,vec,particle[object[count].particle[count2]].position);
            if (vectorlength(vec2)<0.45f)
              {
              scale=1.0f;

              if (level.grid[y][x]==251 || (level.grid[y][x]==251-8 && level.gridmod[y][x]==2))
                {
                if (game.numoflives<99 && game.difficulty!=3)
                  {
                  game.numoflives++;
                  createsprite(0,vec);
                  sprintf(sprite[numofsprites-1].text,"1UP");
                  sprite[numofsprites-1].size=14;
                  }
                else
                  {
                  game.score[0]+=1000;
                  createsprite(1000,vec);
                  }
                }
              if (level.grid[y][x]==252 || (level.grid[y][x]==252-8 && level.gridmod[y][x]==2))
                {
                if (object[count].hitpoints<900)
                  object[count].hitpoints+=100;
                else
                  object[count].hitpoints=1000;
                }
              if (level.grid[y][x]==253 || (level.grid[y][x]==253-8 && level.gridmod[y][x]==2))
                {
                if (level.gametype!=15)
                  {
                  game.score[0]+=50;
                  createsprite(50,vec);
                  }
                else
                  game.score[count]++;
                }
              if (level.grid[y][x]==254 || (level.grid[y][x]==254-8 && level.gridmod[y][x]==2))
                {
                game.score[0]+=100;
                createsprite(100,vec);
                if (game.oldschool==0)
                  scale=0.9f;
                }
              if (level.grid[y][x]==255 || (level.grid[y][x]==255-8 && level.gridmod[y][x]==2))
                {
                game.score[0]+=1000;
                createsprite(1000,vec);
                if (game.oldschool==0)
                  scale=0.8f;
                }

              if (level.grid[y][x]==252 || (level.grid[y][x]==252-8 && level.gridmod[y][x]==2))
                playsound(20,vec,NULL,0.7f,0,scale,-1,0);
              else
                playsound(10,vec,NULL,0.4f,0,scale,-1,0);

              level.gridmod[y][x]=1;

              if (level.grid[y][x]>=248 && level.grid[y][x]<=255)
                game.bonus[level.grid[y][x]-248]++;
              if (level.grid[y][x]>=240 && level.grid[y][x]<=247)
                game.bonus[level.grid[y][x]-240]++;
              }
            }
          }
        }

      count4=0;
      for (count2=0;count2<16;count2++)
      for (count3=0;count3<16;count3++)
      if (abs(count2-count3)>6)
        {
        subtractvectors(vec,particle[object[count].particle[count3]].position,particle[object[count].particle[count2]].position);
        veclength=vectorlength(vec);
        if (veclength<0.15f)
          count4++;
        //if (veclength<0.15f)
        //  object[count].hitpoints-=(0.2f-veclength)*500.0f;
        }

      if (count4>=2)
        object[count].hitpoints-=(count4-1)*50;

      if (object[count].numoforientations==0)
        copyvector(object[count].orientation[1],yaxis);
      else
        normalizevector(object[count].orientation[1],object[count].orientation[1]);
      crossproduct(object[count].orientation[0],zaxis,object[count].orientation[1]);
      normalizevector(object[count].orientation[0],object[count].orientation[0]);

      if (dotproduct(object[count].velocity,object[count].orientation[0])<-0.02f)
        object[count].direction=0;
      if (dotproduct(object[count].velocity,object[count].orientation[0])>0.02f)
        object[count].direction=1;

      angle=atan2(object[count].orientation[0][1],object[count].orientation[0][0]);
      spin=cos(angle)*fabs(cos(angle))*object[count].axis[0]+sin(angle)*fabs(sin(angle))*object[count].axis[1];

      if (spin<-1.0f)
        spin=-1.0f;
      if (spin>1.0f)
        spin=1.0f;
      if (angle<object[count].angle-pi)
        angle+=2.0f*pi;
      if (angle>object[count].angle+pi)
        angle-=2.0f*pi;
      /*
      scale=(angle-object[count].angle);
      if (scale<-0.1f)
        scale=-0.1f;
      if (scale>0.1f)
        scale=0.1f;

      object[count].angle+=scale;
      */
      object[count].angle+=(angle-object[count].angle)*0.05f;

      if (object[count].angle<0.0f)
        object[count].angle+=2.0f*pi;
      if (object[count].angle>2.0f*pi)
        object[count].angle-=2.0f*pi;

      for (count2=0;count2<16;count2++)
        {
        subtractvectors(vec,particle[object[count].particle[count2]].position,object[count].position);
        crossproduct(vec2,zaxis,vec);
        normalizevector(vec2,vec2);

        if (object[count].numoforientations!=0)
          {
          scaleaddvectors(particle[object[count].particle[count2]].velocity,particle[object[count].particle[count2]].velocity,vec2,spin*0.004f);
          }

        //if (object[count].numoforientations==0)
          {
          scaleaddvectors(particle[object[count].particle[count2]].velocity,particle[object[count].particle[count2]].velocity,xaxis,object[count].axis[0]*0.001f);
          if (object[count].axis[1]<0.0f)
            scaleaddvectors(particle[object[count].particle[count2]].velocity,particle[object[count].particle[count2]].velocity,yaxis,object[count].axis[1]*0.001f);
          else
            scaleaddvectors(particle[object[count].particle[count2]].velocity,particle[object[count].particle[count2]].velocity,yaxis,object[count].axis[1]*0.0005f);
          }
        }

      if ((object[count].button&4)==4)
        object[count].friction=0.01f;
      else
        object[count].friction=1.2f;
      if ((object[count].button&2)==2 || (object[count].button&8)==8)
        {
        for (count2=0;count2<numofbonds;count2++)
        if (bond[count2].objectnum==count && bond[count2].type==2)
          {
          bond[count2].cycles=0;
          //bond[count2].elasticity=0.02f;
          }
        }
      else
        {
        for (count2=0;count2<numofbonds;count2++)
        if (bond[count2].objectnum==count && bond[count2].type==2)
          {
          bond[count2].cycles=31;
          /*
          if ((object[count].button&4)==4)
            bond[count2].elasticity=0.005f;
          else
            bond[count2].elasticity=0.02f;
          */
          }
        }
      if ((object[count].button&8)==8)
        {
        for (count2=0;count2<object[count].numofparticles;count2++)
          {
          particle[object[count].particle[count2]].gravity=10.0f/(PHYSICSCYCLE*PHYSICSCYCLE);
          particle[object[count].particle[count2]].mass=0.5f;
          }
        }
      else
        {
        for (count2=0;count2<object[count].numofparticles;count2++)
          {
          particle[object[count].particle[count2]].gravity=4.0f/(PHYSICSCYCLE*PHYSICSCYCLE);
          particle[object[count].particle[count2]].mass=0.25f;
          }
        }
      }
    if (object[count].type==20)
      {
      subtractvectors(object[count].orientation[1],particle[object[count].particle[0]].position,particle[object[count].particle[3]].position);
      normalizevector(object[count].orientation[1],object[count].orientation[1]);
      object[count].orientation[0][0]=object[count].orientation[1][1];
      object[count].orientation[0][1]=-object[count].orientation[1][0];
      object[count].orientation[0][2]=0.0f;

      object[count].data[0]+=object[count].axis[0]*0.05f;
      if (object[count].data[0]<0.0f)
        object[count].data[0]+=0.02f;
      if (object[count].data[0]>0.0f)
        object[count].data[0]-=0.02f;
      if (object[count].data[0]<-0.5f)
        object[count].data[0]=-0.5f;
      if (object[count].data[0]>0.5f)
        object[count].data[0]=0.5f;

      object[count].data[1]+=object[count].axis[1]*0.008f;
      if ((object[count].button&2)==2)
        object[count].data[1]=0.0f;
      if (object[count].data[1]<0.0f)
        object[count].data[1]+=0.004f;
      if (object[count].data[1]>0.0f)
        object[count].data[1]-=0.004f;
      if (object[count].data[1]<-0.3f)
        object[count].data[1]=-0.3f;
      if (object[count].data[1]>0.3f)
        object[count].data[1]=0.3f;

      for (count2=0;count2<4;count2++)
        {
        copyvector(vec,particle[object[count].particle[count2]].velocity);
        if (count2==1 || count2==2)
          {
          //normal[0]=object[count].orientation[0][0]*cos(object[count].data[0])+object[count].orientation[0][1]*sin(object[count].data[0]);
          //normal[1]=object[count].orientation[1][1]*cos(object[count].data[0])-object[count].orientation[1][0]*sin(object[count].data[0]);
          scalevector(normal,object[count].orientation[0],cos(object[count].data[0]));
          scaleaddvectors(normal,normal,object[count].orientation[1],-sin(object[count].data[0]));
          calculatefriction(vec,vec2,normal,0.8f);
          subtractvectors(particle[object[count].particle[count2]].velocity,particle[object[count].particle[count2]].velocity,vec2);
          }
        else
          {
          copyvector(normal,object[count].orientation[0]);
          scaleaddvectors(vec,vec,normal,-object[count].data[1]);
          vec[2]=1.0f/PHYSICSCYCLE;
          calculatefriction(vec,vec2,zaxis,0.8f);
          vec2[2]=0.0f;
          subtractvectors(particle[object[count].particle[count2]].velocity,particle[object[count].particle[count2]].velocity,vec2);
          }
        //copyvector(particle[object[count].particle[count2]].velocity,vec);
        }

      for (count2=0;count2<4;count2++)
        {
        subtractvectors(vec,particle[object[count].particle[count2]].position,object[count].position);
        crossproduct(vec2,zaxis,vec);
        normalizevector(vec2,vec2);

        //scaleaddvectors(particle[object[count].particle[count2]].velocity,particle[object[count].particle[count2]].velocity,vec2,object[count].axis[0]*0.002f);
        //scaleaddvectors(particle[object[count].particle[count2]].velocity,particle[object[count].particle[count2]].velocity,object[count].orientation[0],object[count].axis[1]*0.003f);
        }
      }
    if (object[count].type==4)
      {
      for (count2=0;count2<4;count2++)
        {
        x=particle[object[count].particle[count2]].position[0];
        y=particle[object[count].particle[count2]].position[1];

        if (x>0 && x<254)
        if (y>0 && y<254)
          {
          if (block[level.foregrid[y][x]].foredamage!=0)
            object[count].hitpoints-=block[level.foregrid[y][x]].foredamage*4;
          }
        }
      if (object[count].hitpoints<0)
      if (object[count].timetolive>45)
        object[count].timetolive=45;

      subtractvectors(object[count].orientation[1],particle[object[count].particle[0]].position,particle[object[count].particle[3]].position);
      normalizevector(object[count].orientation[1],object[count].orientation[1]);
      object[count].orientation[0][0]=object[count].orientation[1][1];
      object[count].orientation[0][1]=-object[count].orientation[1][0];
      object[count].orientation[0][2]=0.0f;

      objectai(count);

      if (object[0].position[0]<object[count].position[0])
        object[count].direction=0;
      else
        object[count].direction=1;

      if (object[count].velocity[0]<-0.01f)
        object[count].direction=0;
      if (object[count].velocity[0]>0.01f)
        object[count].direction=1;
      if (object[count].link!=-1)
        object[object[count].link].direction=object[count].direction;

      if (dotproduct(object[count].orientation[1],yaxis)>0.7f)
      if (object[count].numoforientations!=0)
        {
        if (object[count].beasttype>=0 && object[count].beasttype<=2)
          scale=2.0f;
        if (object[count].beasttype==8 || object[count].beasttype==11)
          scale=2.0f;
        if (object[count].beasttype==16)
          scale=2.0f;
        if (object[count].beasttype>=3 && object[count].beasttype<=6)
          scale=2.0f;
        if (object[count].beasttype==9 || object[count].beasttype==10)
          scale=2.0f;
        if (object[count].beasttype==7 || object[count].beasttype==13)
          scale=1.5f;
        if (object[count].beasttype==15)
          scale=2.5f;

        if (object[count].axis[0]==-1.0f)
          {
          for (count2=0;count2<4;count2++)
          if (particle[object[count].particle[count2]].velocity[0]>-3.0f/PHYSICSCYCLE)
            particle[object[count].particle[count2]].velocity[0]-=scale/(PHYSICSCYCLE*PHYSICSCYCLE);
          }
        if (object[count].axis[0]==1.0f)
          {
          for (count2=0;count2<4;count2++)
          if (particle[object[count].particle[count2]].velocity[0]<3.0f/PHYSICSCYCLE)
            particle[object[count].particle[count2]].velocity[0]+=scale/(PHYSICSCYCLE*PHYSICSCYCLE);
          }
        }

      if (object[count].beasttype==0 || object[count].beasttype==2 || object[count].beasttype==8 || object[count].beasttype==16)
      if (object[count].numoforientations!=0)
      if ((object[count].button&2)==2)
        for (count2=0;count2<4;count2++)
          {
          if (object[count].beasttype!=8)
            scaleaddvectors(particle[object[count].particle[count2]].velocity,particle[object[count].particle[count2]].velocity,yaxis,0.08f);
          else
            scaleaddvectors(particle[object[count].particle[count2]].velocity,particle[object[count].particle[count2]].velocity,yaxis,0.12f);
          }
      if (object[count].beasttype==15)
      if (object[count].numoforientations!=0)
      if ((object[count].button&2)==2)
        for (count2=0;count2<2;count2++)
          scaleaddvectors(particle[object[count].particle[count2]].velocity,particle[object[count].particle[count2]].velocity,yaxis,0.08f);

      if (object[count].numoforientations!=0)
      if (dotproduct(object[count].orientation[1],yaxis)<0.7f)
        {
        if (object[count].orientation[1][0]<0.0f)
          spin=1.0f;
        else
          spin=-1.0f;
        for (count2=0;count2<4;count2++)
          {
          subtractvectors(vec,particle[object[count].particle[count2]].position,object[count].position);
          crossproduct(vec2,zaxis,vec);
          normalizevector(vec2,vec2);
  
          scaleaddvectors(particle[object[count].particle[count2]].velocity,particle[object[count].particle[count2]].velocity,vec2,spin*0.003f);
          }
        }
      }
    }
  }