Пример #1
0
   INT32 _pmdDataProcessor::_onUpdateReqMsg( MsgHeader * msg, SDB_DPSCB *dpsCB )
   {
      INT32 rc    = SDB_OK ;
      INT32 flags = 0 ;
      CHAR *pCollectionName = NULL ;
      CHAR *pSelectorBuffer = NULL ;
      CHAR *pUpdatorBuffer  = NULL ;
      CHAR *pHintBuffer     = NULL ;

      rc = msgExtractUpdate( (CHAR*)msg, &flags, &pCollectionName,
                             &pSelectorBuffer, &pUpdatorBuffer,
                             &pHintBuffer );
      PD_RC_CHECK( rc, PDERROR, "Session[%s] extract update message failed, "
                   "rc: %d", getSession()->sessionName(), rc ) ;

      try
      {
         BSONObj selector( pSelectorBuffer );
         BSONObj updator( pUpdatorBuffer );
         BSONObj hint( pHintBuffer );
         MON_SAVE_OP_DETAIL( eduCB()->getMonAppCB(), msg->opCode,
                             "CL:%s, Match:%s, Updator:%s, Hint:%s",
                             pCollectionName,
                             selector.toString().c_str(),
                             updator.toString().c_str(),
                             hint.toString().c_str() ) ;

         PD_LOG ( PDDEBUG, "Session[%s] Update: selctor: %s\nupdator: %s\n"
                  "hint: %s", getSession()->sessionName(), 
                  selector.toString().c_str(),
                  updator.toString().c_str(), hint.toString().c_str() ) ;

         rc = rtnUpdate( pCollectionName, selector, updator, hint,
                         flags, eduCB(), _pDMSCB, dpsCB ) ;
      }
      catch ( std::exception &e )
      {
         PD_LOG ( PDERROR, "Session[%s] Failed to create selector and updator "
                  "for update: %s", getSession()->sessionName(), e.what () ) ;
         rc = SDB_INVALIDARG ;
         goto error ;
      }

   done:
      return rc ;
   error:
      goto done ;
   }
Пример #2
0
void PUParticleSystem3D::forceUpdate( float delta )
{
    if (!_emitters.empty()){
        calulateRotationOffset();
        prepared();
        emitParticles(delta);
        preUpdator(delta);
        updator(delta);
        postUpdator(delta);
    }

    Vec3 currentPos = getDerivedPosition();
    _latestPositionDiff = currentPos - _latestPosition;
    _latestPosition = currentPos;
    _latestOrientation = getDerivedOrientation();
    _timeElapsedSinceStart += delta;
}