Пример #1
0
static INLINE void
xrender_tex(struct ureg_program *ureg,
	    struct ureg_dst dst,
	    struct ureg_src coords,
	    struct ureg_src sampler,
	    struct ureg_src imm0,
	    boolean repeat_none, boolean swizzle, boolean set_alpha)
{
    if (repeat_none) {
	struct ureg_dst tmp0 = ureg_DECL_temporary(ureg);
	struct ureg_dst tmp1 = ureg_DECL_temporary(ureg);

	ureg_SGT(ureg, tmp1, ureg_swizzle(coords,
					  TGSI_SWIZZLE_X,
					  TGSI_SWIZZLE_Y,
					  TGSI_SWIZZLE_X,
					  TGSI_SWIZZLE_Y), ureg_scalar(imm0,
								       TGSI_SWIZZLE_X));
	ureg_SLT(ureg, tmp0,
		 ureg_swizzle(coords, TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y,
			      TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y), ureg_scalar(imm0,
									   TGSI_SWIZZLE_W));
	ureg_MIN(ureg, tmp0, ureg_src(tmp0), ureg_src(tmp1));
	ureg_MIN(ureg, tmp0, ureg_scalar(ureg_src(tmp0), TGSI_SWIZZLE_X),
		 ureg_scalar(ureg_src(tmp0), TGSI_SWIZZLE_Y));
	ureg_TEX(ureg, tmp1, TGSI_TEXTURE_2D, coords, sampler);
	if (swizzle)
	    ureg_MOV(ureg, tmp1, ureg_swizzle(ureg_src(tmp1),
					      TGSI_SWIZZLE_Z,
					      TGSI_SWIZZLE_Y, TGSI_SWIZZLE_X,
					      TGSI_SWIZZLE_W));
	if (set_alpha)
	    ureg_MOV(ureg,
		     ureg_writemask(tmp1, TGSI_WRITEMASK_W),
		     ureg_scalar(imm0, TGSI_SWIZZLE_W));
	ureg_MUL(ureg, dst, ureg_src(tmp1), ureg_src(tmp0));
	ureg_release_temporary(ureg, tmp0);
	ureg_release_temporary(ureg, tmp1);
    } else {
	if (swizzle) {
	    struct ureg_dst tmp = ureg_DECL_temporary(ureg);

	    ureg_TEX(ureg, tmp, TGSI_TEXTURE_2D, coords, sampler);
	    ureg_MOV(ureg, dst, ureg_swizzle(ureg_src(tmp),
					     TGSI_SWIZZLE_Z,
					     TGSI_SWIZZLE_Y, TGSI_SWIZZLE_X,
					     TGSI_SWIZZLE_W));
	    ureg_release_temporary(ureg, tmp);
	} else {
	    ureg_TEX(ureg, dst, TGSI_TEXTURE_2D, coords, sampler);
	}
	if (set_alpha)
	    ureg_MOV(ureg,
		     ureg_writemask(dst, TGSI_WRITEMASK_W),
		     ureg_scalar(imm0, TGSI_SWIZZLE_W));
    }
}
Пример #2
0
/**
 * Create a TGSI ureg_src register from a Mesa src register.
 */
static struct ureg_src
translate_src( struct st_translate *t,
               const struct prog_src_register *SrcReg )
{
   struct ureg_src src = src_register( t, SrcReg->File, SrcReg->Index );

   src = ureg_swizzle( src,
                       GET_SWZ( SrcReg->Swizzle, 0 ) & 0x3,
                       GET_SWZ( SrcReg->Swizzle, 1 ) & 0x3,
                       GET_SWZ( SrcReg->Swizzle, 2 ) & 0x3,
                       GET_SWZ( SrcReg->Swizzle, 3 ) & 0x3);

   if (SrcReg->Negate == NEGATE_XYZW)
      src = ureg_negate(src);

   if (SrcReg->RelAddr) {
      src = ureg_src_indirect( src, ureg_src(t->address[0]));
      if (SrcReg->File != PROGRAM_INPUT &&
          SrcReg->File != PROGRAM_OUTPUT) {
         /* If SrcReg->Index was negative, it was set to zero in
          * src_register().  Reassign it now.  But don't do this
          * for input/output regs since they get remapped while
          * const buffers don't.
          */
         src.Index = SrcReg->Index;
      }
   }

   return src;
}
Пример #3
0
static struct ureg_src
apply_swizzle(struct st_translate *t,
              struct ureg_src src, GLuint swizzle)
{
   if (swizzle == GL_SWIZZLE_STR_ATI) {
      return src;
   } else if (swizzle == GL_SWIZZLE_STQ_ATI) {
      return ureg_swizzle(src,
                          TGSI_SWIZZLE_X,
                          TGSI_SWIZZLE_Y,
                          TGSI_SWIZZLE_W,
                          TGSI_SWIZZLE_Z);
   } else {
      struct ureg_dst tmp[2];
      struct ureg_src imm[3];

      tmp[0] = get_temp(t, MAX_NUM_FRAGMENT_REGISTERS_ATI);
      tmp[1] = get_temp(t, MAX_NUM_FRAGMENT_REGISTERS_ATI + 1);
      imm[0] = src;
      imm[1] = ureg_imm4f(t->ureg, 1.0f, 1.0f, 0.0f, 0.0f);
      imm[2] = ureg_imm4f(t->ureg, 0.0f, 0.0f, 1.0f, 1.0f);
      ureg_insn(t->ureg, TGSI_OPCODE_MAD, &tmp[0], 1, imm, 3);

      if (swizzle == GL_SWIZZLE_STR_DR_ATI) {
         imm[0] = ureg_scalar(src, TGSI_SWIZZLE_Z);
      } else {
         imm[0] = ureg_scalar(src, TGSI_SWIZZLE_W);
      }
      ureg_insn(t->ureg, TGSI_OPCODE_RCP, &tmp[1], 1, &imm[0], 1);

      imm[0] = ureg_src(tmp[0]);
      imm[1] = ureg_src(tmp[1]);
      ureg_insn(t->ureg, TGSI_OPCODE_MUL, &tmp[0], 1, imm, 2);

      return ureg_src(tmp[0]);
   }
}
Пример #4
0
static struct ureg_src swizzle_4v( struct ureg_src src,
                                   const unsigned *swz )
{
   return ureg_swizzle( src, swz[0], swz[1], swz[2], swz[3] );
}
Пример #5
0
static void *
create_frag_shader_weave(struct vl_compositor *c)
{
   struct ureg_program *shader;
   struct ureg_src i_tc[2];
   struct ureg_src csc[3];
   struct ureg_src sampler[3];
   struct ureg_dst t_tc[2];
   struct ureg_dst t_texel[2];
   struct ureg_dst o_fragment;
   unsigned i, j;

   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
   if (!shader)
      return false;

   i_tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR);
   i_tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR);

   for (i = 0; i < 3; ++i) {
      csc[i] = ureg_DECL_constant(shader, i);
      sampler[i] = ureg_DECL_sampler(shader, i);
   }

   for (i = 0; i < 2; ++i) {
      t_tc[i] = ureg_DECL_temporary(shader);
      t_texel[i] = ureg_DECL_temporary(shader);
   }
   o_fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);

   /* calculate the texture offsets
    * t_tc.x = i_tc.x
    * t_tc.y = (round(i_tc.y) + 0.5) / height * 2
    */
   for (i = 0; i < 2; ++i) {
      ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_X), i_tc[i]);
      ureg_ROUND(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ), i_tc[i]);
      ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_W),
               ureg_imm1f(shader, i ? 0.75f : 0.25f));
      ureg_ADD(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ),
               ureg_src(t_tc[i]), ureg_imm1f(shader, 0.5f));
      ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Y),
               ureg_src(t_tc[i]), ureg_scalar(i_tc[0], TGSI_SWIZZLE_W));
      ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Z),
               ureg_src(t_tc[i]), ureg_scalar(i_tc[1], TGSI_SWIZZLE_W));
   }

   /* fetch the texels
    * texel[0..1].x = tex(t_tc[0..1][0])
    * texel[0..1].y = tex(t_tc[0..1][1])
    * texel[0..1].z = tex(t_tc[0..1][2])
    */
   for (i = 0; i < 2; ++i)
      for (j = 0; j < 3; ++j) {
         struct ureg_src src = ureg_swizzle(ureg_src(t_tc[i]),
            TGSI_SWIZZLE_X, j ? TGSI_SWIZZLE_Z : TGSI_SWIZZLE_Y, TGSI_SWIZZLE_W, TGSI_SWIZZLE_W);

         ureg_TEX(shader, ureg_writemask(t_texel[i], TGSI_WRITEMASK_X << j),
                  TGSI_TEXTURE_3D, src, sampler[j]);
      }

   /* calculate linear interpolation factor
    * factor = |round(i_tc.y) - i_tc.y| * 2
    */
   ureg_ROUND(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ), i_tc[0]);
   ureg_ADD(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ),
            ureg_src(t_tc[0]), ureg_negate(i_tc[0]));
   ureg_MUL(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_XY),
            ureg_abs(ureg_src(t_tc[0])), ureg_imm1f(shader, 2.0f));
   ureg_LRP(shader, t_texel[0], ureg_swizzle(ureg_src(t_tc[0]),
            TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z),
            ureg_src(t_texel[1]), ureg_src(t_texel[0]));

   /* and finally do colour space transformation
    * fragment = csc * texel
    */
   ureg_MOV(shader, ureg_writemask(t_texel[0], TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
   for (i = 0; i < 3; ++i)
      ureg_DP4(shader, ureg_writemask(o_fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(t_texel[0]));

   ureg_MOV(shader, ureg_writemask(o_fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));

   for (i = 0; i < 2; ++i) {
      ureg_release_temporary(shader, t_texel[i]);
      ureg_release_temporary(shader, t_tc[i]);
   }

   ureg_END(shader);

   return ureg_create_shader_and_destroy(shader, c->pipe);
}
Пример #6
0
static void *
create_fs(struct st_context *st, bool download, enum pipe_texture_target target)
{
   struct pipe_context *pipe = st->pipe;
   struct pipe_screen *screen = pipe->screen;
   struct ureg_program *ureg;
   bool have_layer;
   struct ureg_dst out;
   struct ureg_src sampler;
   struct ureg_src pos;
   struct ureg_src layer;
   struct ureg_src const0;
   struct ureg_src const1;
   struct ureg_dst temp0;

   have_layer =
      st->pbo.layers &&
      (!download || target == PIPE_TEXTURE_1D_ARRAY
                 || target == PIPE_TEXTURE_2D_ARRAY
                 || target == PIPE_TEXTURE_3D
                 || target == PIPE_TEXTURE_CUBE
                 || target == PIPE_TEXTURE_CUBE_ARRAY);

   ureg = ureg_create(PIPE_SHADER_FRAGMENT);
   if (!ureg)
      return NULL;

   if (!download) {
      out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
   } else {
      struct ureg_src image;

      /* writeonly images do not require an explicitly given format. */
      image = ureg_DECL_image(ureg, 0, TGSI_TEXTURE_BUFFER, PIPE_FORMAT_NONE,
                                    true, false);
      out = ureg_dst(image);
   }

   sampler = ureg_DECL_sampler(ureg, 0);
   if (screen->get_param(screen, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL)) {
      pos = ureg_DECL_system_value(ureg, TGSI_SEMANTIC_POSITION, 0);
   } else {
      pos = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_POSITION, 0,
                               TGSI_INTERPOLATE_LINEAR);
   }
   if (have_layer) {
      layer = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_LAYER, 0,
                                       TGSI_INTERPOLATE_CONSTANT);
   }
   const0  = ureg_DECL_constant(ureg, 0);
   const1  = ureg_DECL_constant(ureg, 1);
   temp0   = ureg_DECL_temporary(ureg);

   /* Note: const0 = [ -xoffset + skip_pixels, -yoffset, stride, image_height ] */

   /* temp0.xy = f2i(temp0.xy) */
   ureg_F2I(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_XY),
                  ureg_swizzle(pos,
                               TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y,
                               TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Y));

   /* temp0.xy = temp0.xy + const0.xy */
   ureg_UADD(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_XY),
                   ureg_swizzle(ureg_src(temp0),
                                TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y,
                                TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Y),
                   ureg_swizzle(const0,
                                TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y,
                                TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Y));

   /* temp0.x = const0.z * temp0.y + temp0.x */
   ureg_UMAD(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_X),
                   ureg_scalar(const0, TGSI_SWIZZLE_Z),
                   ureg_scalar(ureg_src(temp0), TGSI_SWIZZLE_Y),
                   ureg_scalar(ureg_src(temp0), TGSI_SWIZZLE_X));

   if (have_layer) {
      /* temp0.x = const0.w * layer + temp0.x */
      ureg_UMAD(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_X),
                      ureg_scalar(const0, TGSI_SWIZZLE_W),
                      ureg_scalar(layer, TGSI_SWIZZLE_X),
                      ureg_scalar(ureg_src(temp0), TGSI_SWIZZLE_X));
   }

   /* temp0.w = 0 */
   ureg_MOV(ureg, ureg_writemask(temp0, TGSI_WRITEMASK_W), ureg_imm1u(ureg, 0));

   if (download) {
      struct ureg_dst temp1;
      struct ureg_src op[2];

      temp1 = ureg_DECL_temporary(ureg);

      /* temp1.xy = pos.xy */
      ureg_F2I(ureg, ureg_writemask(temp1, TGSI_WRITEMASK_XY), pos);

      /* temp1.zw = 0 */
      ureg_MOV(ureg, ureg_writemask(temp1, TGSI_WRITEMASK_ZW), ureg_imm1u(ureg, 0));

      if (have_layer) {
         struct ureg_dst temp1_layer =
            ureg_writemask(temp1, target == PIPE_TEXTURE_1D_ARRAY ? TGSI_WRITEMASK_Y
                                                                  : TGSI_WRITEMASK_Z);

         /* temp1.y/z = layer */
         ureg_MOV(ureg, temp1_layer, ureg_scalar(layer, TGSI_SWIZZLE_X));

         if (target == PIPE_TEXTURE_3D) {
            /* temp1.z += layer_offset */
            ureg_UADD(ureg, temp1_layer,
                            ureg_scalar(ureg_src(temp1), TGSI_SWIZZLE_Z),
                            ureg_scalar(const1, TGSI_SWIZZLE_X));
         }
      }

      /* temp1 = txf(sampler, temp1) */
      ureg_TXF(ureg, temp1, util_pipe_tex_to_tgsi_tex(target, 1),
                     ureg_src(temp1), sampler);

      /* store(out, temp0, temp1) */
      op[0] = ureg_src(temp0);
      op[1] = ureg_src(temp1);
      ureg_memory_insn(ureg, TGSI_OPCODE_STORE, &out, 1, op, 2, 0,
                             TGSI_TEXTURE_BUFFER, PIPE_FORMAT_NONE);

      ureg_release_temporary(ureg, temp1);
   } else {
      /* out = txf(sampler, temp0.x) */
      ureg_TXF(ureg, out, TGSI_TEXTURE_BUFFER, ureg_src(temp0), sampler);
   }

   ureg_release_temporary(ureg, temp0);

   ureg_END(ureg);

   return ureg_create_shader_and_destroy(ureg, pipe);
}