Пример #1
0
void main_key_loop() {
  for (;;) {
    // swap `kb_is_pressed` and `kb_was_pressed`, then update
    bool (*temp)[KB_ROWS][KB_COLUMNS]	= kb_was_pressed;
    kb_was_pressed                   	= kb_is_pressed;
    kb_is_pressed                    	= temp;

    kb_update_matrix(*kb_is_pressed);

    // - execute key functions when their key changes state
    // - keep track of which layers the keys were on when they were pressed
    //   (so they can be released using the function from that layer)
    for (u8 row=0; row<KB_ROWS; row++) {
      for (u8 col=0; col<KB_COLUMNS; col++) {
        bool is_pressed 	= (*kb_is_pressed)[row][col];
        bool was_pressed	= (*kb_was_pressed)[row][col];

        if (is_pressed) {
          if (!was_pressed)	{ main_key_down_new(row, col); }
          else             	{ main_key_down_repeat(row, col); }
        } else {
          if (!was_pressed)	{ continue; } // no change
          else             	{ main_key_up(row, col); }
        }
      }
    }

    // send the USB report (even if nothing's changed)
    usb_keyboard_send();
    usb_extra_consumer_send();

    // unset sticky keys if necessary
    if (layer_sticky_on && layer_sticky_done) {
      for (layer l=1; l < KB_LAYERS; l++) {
        if (layer_sticky[l]) {
          layer_disable(l);
          layer_sticky[l] = false;
        }
      }
      layer_sticky_on  	= false;
      layer_sticky_done	= false;
    }

    if (mod_sticky && mod_sticky_done) {
      keyboard_modifier_keys &= ~mod_sticky;
      usb_keyboard_send();
      mod_sticky = 0;
      mod_sticky_done = false;
    }

    // debounce in ms; see keyswitch spec for necessary value
    _delay_ms(5);
  }
}
Пример #2
0
/*
 * main()
 */
int main(void) {
	kb_init();  // does controller initialization too

	kb_led_state_power_on();

	usb_init();
	while (!usb_configured());
	kb_led_delay_usb_init();  // give the OS time to load drivers, etc.

	kb_led_state_ready();

	for (;;) {
		// swap `main_kb_is_pressed` and `main_kb_was_pressed`, then update
		bool (*temp)[KB_ROWS][KB_COLUMNS] = main_kb_was_pressed;
		main_kb_was_pressed = main_kb_is_pressed;
		main_kb_is_pressed = temp;

		kb_update_matrix(*main_kb_is_pressed);

		// this loop is responsible to
		// - "execute" keys when they change state
		// - keep track of which layers the keys were on when they were pressed
		//   (so they can be released using the function from that layer)
		//
		// note
		// - everything else is the key function's responsibility
		//   - see the keyboard layout file ("keyboard/ergodox/layout/*.c") for
		//     which key is assigned which function (per layer)
		//   - see "lib/key-functions/public/*.c" for the function definitions
		#define row          main_loop_row
		#define col          main_loop_col
		#define layer        main_arg_layer
		#define is_pressed   main_arg_is_pressed
		#define was_pressed  main_arg_was_pressed
		for (row=0; row<KB_ROWS; row++) {
			for (col=0; col<KB_COLUMNS; col++) {
				is_pressed = (*main_kb_is_pressed)[row][col];
				was_pressed = (*main_kb_was_pressed)[row][col];

				if (is_pressed != was_pressed) {
					if (is_pressed) {
						layer = main_layers_peek(0);
						main_layers_pressed[row][col] = layer;
						main_arg_trans_key_pressed = false;
					} else {
						layer = main_layers_pressed[row][col];
						main_arg_trans_key_pressed = main_kb_was_transparent[row][col];
					}

					// set remaining vars, and "execute" key
					main_arg_row          = row;
					main_arg_col          = col;
					main_arg_layer_offset = 0;
					main_exec_key();
					main_kb_was_transparent[row][col] = main_arg_trans_key_pressed;
				}
			}
		}
		#undef row
		#undef col
		#undef layer
		#undef is_pressed
		#undef was_pressed

		// send the USB report (even if nothing's changed)
		usb_keyboard_send();
		usb_extra_consumer_send();
		_delay_ms(MAKEFILE_DEBOUNCE_TIME);

		// update LEDs
		/*if (keyboard_leds & (1<<0)) { kb_led_num_on(); }*/
		/*else { kb_led_num_off(); }*/
		if (keyboard_leds & (1<<1)) { kb_led_caps_on(); }
		else { kb_led_caps_off(); }
		if (keyboard_leds & (1<<2)) { kb_led_scroll_on(); }
		else { kb_led_scroll_off(); }
		if (keyboard_leds & (1<<3)) { kb_led_compose_on(); }
		else { kb_led_compose_off(); }
		if (keyboard_leds & (1<<4)) { kb_led_kana_on(); }
		else { kb_led_kana_off(); }
		if (layers_head != 0) { kb_led_num_on(); }
		else { kb_led_num_off(); }
	}

	return 0;
}