Пример #1
0
void LLEnvManagerNew::updateSkyFromPrefs()
{
	bool success = true;

	// Sync sky with user prefs.
	if (getUseRegionSettings()) // apply region-wide settings
	{
		success = useRegionSky();
	}
	else // apply user-specified settings
	{
		if (getUseDayCycle())
		{
			success = useDayCycle(getDayCycleName(), LLEnvKey::SCOPE_LOCAL);
		}
		else
		{
			success = useSkyPreset(getSkyPresetName());
		}
	}

	// If something went wrong, fall back to defaults.
	if (!success)
	{
		// *TODO: fix user prefs
		useDefaultSky();
	}
}
Пример #2
0
bool LLEnvManagerNew::useDefaults()
{
	bool rslt;

	rslt  = useDefaultWater();
	rslt &= useDefaultSky();

	return rslt;
}
Пример #3
0
bool LLEnvManagerNew::useRegionSky()
{
	const LLEnvironmentSettings& region_settings = getRegionSettings();

	// If region is set to defaults,
	if (region_settings.getSkyMap().size() == 0)
	{
		// well... apply the default sky settings.
		useDefaultSky();
		return true;
	}

	// *TODO: Support fixed sky from region.

	// Otherwise apply region day cycle.
	LL_DEBUGS("Windlight") << "Applying region sky" << LL_ENDL;
	return useDayCycleParams(
		region_settings.getWLDayCycle(),
		LLEnvKey::SCOPE_REGION,
		region_settings.getDayTime());
}
Пример #4
0
bool LLEnvManagerNew::useRegionSky()
{
	const LLEnvironmentSettings& region_settings = getRegionSettings();

	// If region is set to defaults,
	if (region_settings.getSkyMap().size() == 0)
	{
		// well... apply the default sky settings.
		useDefaultSky();
		return true;
	}

	// *TODO: Support fixed sky from region.

	// <FS:Ansariel> Quickprefs integration
	FloaterQuickPrefs::updateParam(QP_PARAM_SKY, LLSD(PRESET_NAME_REGION_DEFAULT));

	// Otherwise apply region day cycle.
	LL_DEBUGS("Windlight") << "Applying region sky" << LL_ENDL;
	return useDayCycleParams(
		region_settings.getWLDayCycle(),
		LLEnvKey::SCOPE_REGION,
		region_settings.getDayTime());
}