Пример #1
0
static unsigned
nvfx_miptree_layout(struct nvfx_miptree *mt)
{
	struct pipe_resource* pt = &mt->base.base;
        uint offset = 0;

	if(!nvfx_screen(pt->screen)->is_nv4x)
	{
		assert(pt->target == PIPE_TEXTURE_RECT
			|| (util_is_power_of_two(pt->width0) && util_is_power_of_two(pt->height0)));
	}

	for (unsigned l = 0; l <= pt->last_level; l++)
	{
		unsigned size;
		mt->level_offset[l] = offset;

		if(mt->linear_pitch)
			size = mt->linear_pitch;
		else
			size = util_format_get_stride(pt->format, u_minify(pt->width0, l));
		size = util_format_get_2d_size(pt->format, size, u_minify(pt->height0, l));

		if(pt->target == PIPE_TEXTURE_3D)
			size *= u_minify(pt->depth0, l);

		offset += size;
	}

	offset = align(offset, 128);
	mt->face_size = offset;
	if(mt->base.base.target == PIPE_TEXTURE_CUBE)
		offset += 5 * mt->face_size;
	return offset;
}
Пример #2
0
/**
 * gl_renderbuffer::AllocStorage()
 * This is called to allocate the original drawing surface, and
 * during window resize.
 */
static GLboolean
st_renderbuffer_alloc_storage(struct gl_context * ctx,
                              struct gl_renderbuffer *rb,
                              GLenum internalFormat,
                              GLuint width, GLuint height)
{
   struct st_context *st = st_context(ctx);
   struct pipe_context *pipe = st->pipe;
   struct pipe_screen *screen = st->pipe->screen;
   struct st_renderbuffer *strb = st_renderbuffer(rb);
   enum pipe_format format;
   struct pipe_surface surf_tmpl;

   format = st_choose_renderbuffer_format(screen, internalFormat,
                                          rb->NumSamples);

   if (format == PIPE_FORMAT_NONE) {
      return FALSE;
   }

   /* init renderbuffer fields */
   strb->Base.Width  = width;
   strb->Base.Height = height;
   strb->Base.Format = st_pipe_format_to_mesa_format(format);
   strb->Base._BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
   strb->Base.DataType = st_format_datatype(format);
   strb->format = format;

   strb->defined = GL_FALSE;  /* undefined contents now */

   if (strb->software) {
      size_t size;
      
      free(strb->data);

      assert(strb->format != PIPE_FORMAT_NONE);
      
      strb->stride = util_format_get_stride(strb->format, width);
      size = util_format_get_2d_size(strb->format, strb->stride, height);
      
      strb->data = malloc(size);
      
      return strb->data != NULL;
   }
   else {
      struct pipe_resource template;
    
      /* Free the old surface and texture
       */
      pipe_surface_reference( &strb->surface, NULL );
      pipe_resource_reference( &strb->texture, NULL );
      pipe_sampler_view_reference(&strb->sampler_view, NULL);

      /* Setup new texture template.
       */
      memset(&template, 0, sizeof(template));
Пример #3
0
static uint32_t vtest_get_transfer_size(struct virgl_hw_res *res,
                                        const struct pipe_box *box,
                                        uint32_t stride, uint32_t layer_stride,
                                        uint32_t level, uint32_t *valid_stride_p)
{
   uint32_t valid_stride, valid_layer_stride;

   valid_stride = util_format_get_stride(res->format, box->width);
   if (stride) {
      if (box->height > 1)
         valid_stride = stride;
   }

   valid_layer_stride = util_format_get_2d_size(res->format, valid_stride,
                                                box->height);
   if (layer_stride) {
      if (box->depth > 1)
         valid_layer_stride = layer_stride;
   }

   *valid_stride_p = valid_stride;
   return valid_layer_stride * box->depth;
}
Пример #4
0
static HRESULT
NineVolume9_ctor( struct NineVolume9 *This,
                  struct NineUnknownParams *pParams,
                  struct NineUnknown *pContainer,
                  struct pipe_resource *pResource,
                  unsigned Level,
                  D3DVOLUME_DESC *pDesc )
{
    HRESULT hr;

    assert(pContainer); /* stand-alone volumes can't be created */

    DBG("This=%p pContainer=%p pDevice=%p pResource=%p Level=%u pDesc=%p\n",
        This, pContainer, pParams->device, pResource, Level, pDesc);

    /* Mark this as a special surface held by another internal resource. */
    pParams->container = pContainer;

    user_assert(!(pDesc->Usage & D3DUSAGE_DYNAMIC) ||
                (pDesc->Pool != D3DPOOL_MANAGED), D3DERR_INVALIDCALL);

    assert(pResource || pDesc->Pool != D3DPOOL_DEFAULT);

    hr = NineUnknown_ctor(&This->base, pParams);
    if (FAILED(hr))
        return hr;

    This->pdata = util_hash_table_create(ht_guid_hash, ht_guid_compare);
    if (!This->pdata)
        return E_OUTOFMEMORY;

    pipe_resource_reference(&This->resource, pResource);

    This->pipe = pParams->device->pipe;
    This->transfer = NULL;
    This->lock_count = 0;

    This->level = Level;
    This->level_actual = Level;
    This->desc = *pDesc;

    This->info.screen = pParams->device->screen;
    This->info.target = PIPE_TEXTURE_3D;
    This->info.width0 = pDesc->Width;
    This->info.height0 = pDesc->Height;
    This->info.depth0 = pDesc->Depth;
    This->info.last_level = 0;
    This->info.array_size = 1;
    This->info.nr_samples = 0;
    This->info.usage = PIPE_USAGE_DEFAULT;
    This->info.bind = PIPE_BIND_SAMPLER_VIEW;
    This->info.flags = 0;
    This->info.format = d3d9_to_pipe_format_checked(This->info.screen,
                                                    pDesc->Format,
                                                    This->info.target,
                                                    This->info.nr_samples,
                                                    This->info.bind, FALSE);

    if (This->info.format == PIPE_FORMAT_NONE)
        return D3DERR_DRIVERINTERNALERROR;

    This->stride = util_format_get_stride(This->info.format, pDesc->Width);
    This->stride = align(This->stride, 4);
    This->layer_stride = util_format_get_2d_size(This->info.format,
                                                 This->stride, pDesc->Height);

    if (pDesc->Pool == D3DPOOL_SYSTEMMEM)
        This->info.usage = PIPE_USAGE_STAGING;

    if (!This->resource) {
        hr = NineVolume9_AllocateData(This);
        if (FAILED(hr))
            return hr;
    }
    return D3D_OK;
}
Пример #5
0
static void *
fd_resource_transfer_map(struct pipe_context *pctx,
		struct pipe_resource *prsc,
		unsigned level, unsigned usage,
		const struct pipe_box *box,
		struct pipe_transfer **pptrans)
{
	struct fd_context *ctx = fd_context(pctx);
	struct fd_resource *rsc = fd_resource(prsc);
	struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
	struct fd_transfer *trans;
	struct pipe_transfer *ptrans;
	enum pipe_format format = prsc->format;
	uint32_t op = 0;
	uint32_t offset;
	char *buf;
	int ret = 0;

	DBG("prsc=%p, level=%u, usage=%x, box=%dx%d+%d,%d", prsc, level, usage,
		box->width, box->height, box->x, box->y);

	ptrans = util_slab_alloc(&ctx->transfer_pool);
	if (!ptrans)
		return NULL;

	/* util_slab_alloc() doesn't zero: */
	trans = fd_transfer(ptrans);
	memset(trans, 0, sizeof(*trans));

	pipe_resource_reference(&ptrans->resource, prsc);
	ptrans->level = level;
	ptrans->usage = usage;
	ptrans->box = *box;
	ptrans->stride = util_format_get_nblocksx(format, slice->pitch) * rsc->cpp;
	ptrans->layer_stride = rsc->layer_first ? rsc->layer_size : slice->size0;

	if (usage & PIPE_TRANSFER_READ)
		op |= DRM_FREEDRENO_PREP_READ;

	if (usage & PIPE_TRANSFER_WRITE)
		op |= DRM_FREEDRENO_PREP_WRITE;

	if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
		realloc_bo(rsc, fd_bo_size(rsc->bo));
		if (rsc->stencil)
			realloc_bo(rsc->stencil, fd_bo_size(rsc->stencil->bo));
		fd_invalidate_resource(ctx, prsc);
	} else if ((usage & PIPE_TRANSFER_WRITE) &&
			   prsc->target == PIPE_BUFFER &&
			   !util_ranges_intersect(&rsc->valid_buffer_range,
									  box->x, box->x + box->width)) {
		/* We are trying to write to a previously uninitialized range. No need
		 * to wait.
		 */
	} else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
		/* If the GPU is writing to the resource, or if it is reading from the
		 * resource and we're trying to write to it, flush the renders.
		 */
		if (((ptrans->usage & PIPE_TRANSFER_WRITE) &&
					pending(rsc, FD_PENDING_READ | FD_PENDING_WRITE)) ||
				pending(rsc, FD_PENDING_WRITE))
			fd_context_render(pctx);

		/* The GPU keeps track of how the various bo's are being used, and
		 * will wait if necessary for the proper operation to have
		 * completed.
		 */
		ret = fd_bo_cpu_prep(rsc->bo, ctx->screen->pipe, op);
		if (ret)
			goto fail;
	}

	buf = fd_bo_map(rsc->bo);
	if (!buf)
		goto fail;

	offset = slice->offset +
		box->y / util_format_get_blockheight(format) * ptrans->stride +
		box->x / util_format_get_blockwidth(format) * rsc->cpp +
		fd_resource_layer_offset(rsc, slice, box->z);

	if (prsc->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT ||
		prsc->format == PIPE_FORMAT_X32_S8X24_UINT) {
		assert(trans->base.box.depth == 1);

		trans->base.stride = trans->base.box.width * rsc->cpp * 2;
		trans->staging = malloc(trans->base.stride * trans->base.box.height);
		if (!trans->staging)
			goto fail;

		/* if we're not discarding the whole range (or resource), we must copy
		 * the real data in.
		 */
		if (!(usage & (PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE |
					   PIPE_TRANSFER_DISCARD_RANGE))) {
			struct fd_resource_slice *sslice =
				fd_resource_slice(rsc->stencil, level);
			void *sbuf = fd_bo_map(rsc->stencil->bo);
			if (!sbuf)
				goto fail;

			float *depth = (float *)(buf + slice->offset +
				fd_resource_layer_offset(rsc, slice, box->z) +
				box->y * slice->pitch * 4 + box->x * 4);
			uint8_t *stencil = sbuf + sslice->offset +
				fd_resource_layer_offset(rsc->stencil, sslice, box->z) +
				box->y * sslice->pitch + box->x;

			if (format != PIPE_FORMAT_X32_S8X24_UINT)
				util_format_z32_float_s8x24_uint_pack_z_float(
						trans->staging, trans->base.stride,
						depth, slice->pitch * 4,
						box->width, box->height);

			util_format_z32_float_s8x24_uint_pack_s_8uint(
					trans->staging, trans->base.stride,
					stencil, sslice->pitch,
					box->width, box->height);
		}

		buf = trans->staging;
		offset = 0;
	} else if (rsc->internal_format != format &&
			   util_format_description(format)->layout == UTIL_FORMAT_LAYOUT_RGTC) {
		assert(trans->base.box.depth == 1);

		trans->base.stride = util_format_get_stride(
				format, trans->base.box.width);
		trans->staging = malloc(
				util_format_get_2d_size(format, trans->base.stride,
										trans->base.box.height));
		if (!trans->staging)
			goto fail;

		/* if we're not discarding the whole range (or resource), we must copy
		 * the real data in.
		 */
		if (!(usage & (PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE |
					   PIPE_TRANSFER_DISCARD_RANGE))) {
			uint8_t *rgba8 = (uint8_t *)buf + slice->offset +
				fd_resource_layer_offset(rsc, slice, box->z) +
				box->y * slice->pitch * rsc->cpp + box->x * rsc->cpp;

			switch (format) {
			case PIPE_FORMAT_RGTC1_UNORM:
			case PIPE_FORMAT_RGTC1_SNORM:
			case PIPE_FORMAT_LATC1_UNORM:
			case PIPE_FORMAT_LATC1_SNORM:
				util_format_rgtc1_unorm_pack_rgba_8unorm(
					trans->staging, trans->base.stride,
					rgba8, slice->pitch * rsc->cpp,
					box->width, box->height);
				break;
			case PIPE_FORMAT_RGTC2_UNORM:
			case PIPE_FORMAT_RGTC2_SNORM:
			case PIPE_FORMAT_LATC2_UNORM:
			case PIPE_FORMAT_LATC2_SNORM:
				util_format_rgtc2_unorm_pack_rgba_8unorm(
					trans->staging, trans->base.stride,
					rgba8, slice->pitch * rsc->cpp,
					box->width, box->height);
				break;
			default:
				assert(!"Unexpected format");
				break;
			}
		}

		buf = trans->staging;
		offset = 0;
	}

	*pptrans = ptrans;

	return buf + offset;

fail:
	fd_resource_transfer_unmap(pctx, ptrans);
	return NULL;
}