Пример #1
0
void
util_test_constant_buffer(struct pipe_context *ctx,
                          struct pipe_resource *constbuf)
{
   struct cso_context *cso;
   struct pipe_resource *cb;
   void *fs, *vs;
   bool pass = true;
   static const float zero[] = {0, 0, 0, 0};

   cso = cso_create_context(ctx, 0);
   cb = util_create_texture2d(ctx->screen, 256, 256,
                              PIPE_FORMAT_R8G8B8A8_UNORM, 0);
   util_set_common_states_and_clear(cso, ctx, cb);

   pipe_set_constant_buffer(ctx, PIPE_SHADER_FRAGMENT, 0, constbuf);

   /* Fragment shader. */
   {
      static const char *text = /* I don't like ureg... */
            "FRAG\n"
            "DCL CONST[0][0]\n"
            "DCL OUT[0], COLOR\n"

            "MOV OUT[0], CONST[0][0]\n"
            "END\n";
      struct tgsi_token tokens[1000];
      struct pipe_shader_state state;

      if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens))) {
         puts("Can't compile a fragment shader.");
         util_report_result(FAIL);
         return;
      }
      pipe_shader_state_from_tgsi(&state, tokens);
      fs = ctx->create_fs_state(ctx, &state);
      cso_set_fragment_shader_handle(cso, fs);
   }

   /* Vertex shader. */
   vs = util_set_passthrough_vertex_shader(cso, ctx, false);
   util_draw_fullscreen_quad(cso);

   /* Probe pixels. */
   pass = pass && util_probe_rect_rgba(ctx, cb, 0, 0, cb->width0,
                                       cb->height0, zero);

   /* Cleanup. */
   cso_destroy_context(cso);
   ctx->delete_vs_state(ctx, vs);
   ctx->delete_fs_state(ctx, fs);
   pipe_resource_reference(&cb, NULL);

   util_report_result(pass);
}
Пример #2
0
/**
 * Test TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION.
 *
 * The viewport state is set as usual, but it should have no effect.
 * Clipping should also be disabled.
 *
 * POSITION.xyz should already be multiplied by 1/w and POSITION.w should
 * contain 1/w. By setting w=0, we can test that POSITION.xyz isn't
 * multiplied by 1/w (otherwise nothing would be rendered).
 *
 * TODO: Whether the value of POSITION.w is correctly interpreted as 1/w
 *       during perspective interpolation is not tested.
 */
static void
tgsi_vs_window_space_position(struct pipe_context *ctx)
{
   struct cso_context *cso;
   struct pipe_resource *cb;
   void *fs, *vs;
   bool pass = true;
   static const float red[] = {1, 0, 0, 1};

   if (!ctx->screen->get_param(ctx->screen,
                               PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION)) {
      util_report_result(SKIP);
      return;
   }

   cso = cso_create_context(ctx);
   cb = util_create_texture2d(ctx->screen, 256, 256,
                              PIPE_FORMAT_R8G8B8A8_UNORM);
   util_set_common_states_and_clear(cso, ctx, cb);

   /* Fragment shader. */
   fs = util_make_fragment_passthrough_shader(ctx, TGSI_SEMANTIC_GENERIC,
                                       TGSI_INTERPOLATE_LINEAR, TRUE);
   cso_set_fragment_shader_handle(cso, fs);

   /* Vertex shader. */
   vs = util_set_passthrough_vertex_shader(cso, ctx, true);

   /* Draw. */
   {
      static float vertices[] = {
          0,   0, 0, 0,   1,  0, 0, 1,
          0, 256, 0, 0,   1,  0, 0, 1,
        256, 256, 0, 0,   1,  0, 0, 1,
        256,   0, 0, 0,   1,  0, 0, 1,
      };
      util_set_interleaved_vertex_elements(cso, 2);
      util_draw_user_vertex_buffer(cso, vertices, PIPE_PRIM_QUADS, 4, 2);
   }

   /* Probe pixels. */
   pass = pass && util_probe_rect_rgba(ctx, cb, 0, 0,
                                       cb->width0, cb->height0, red);

   /* Cleanup. */
   cso_destroy_context(cso);
   ctx->delete_vs_state(ctx, vs);
   ctx->delete_fs_state(ctx, fs);
   pipe_resource_reference(&cb, NULL);

   util_report_result(pass);
}
Пример #3
0
static void
null_fragment_shader(struct pipe_context *ctx)
{
   struct cso_context *cso;
   struct pipe_resource *cb;
   void *vs;
   struct pipe_rasterizer_state rs = {0};
   struct pipe_query *query;
   union pipe_query_result qresult;

   cso = cso_create_context(ctx);
   cb = util_create_texture2d(ctx->screen, 256, 256,
                              PIPE_FORMAT_R8G8B8A8_UNORM);
   util_set_common_states_and_clear(cso, ctx, cb);

   /* No rasterization. */
   rs.rasterizer_discard = 1;
   cso_set_rasterizer(cso, &rs);

   vs = util_set_passthrough_vertex_shader(cso, ctx, false);

   query = ctx->create_query(ctx, PIPE_QUERY_PRIMITIVES_GENERATED, 0);
   ctx->begin_query(ctx, query);
   util_draw_fullscreen_quad(cso);
   ctx->end_query(ctx, query);
   ctx->get_query_result(ctx, query, true, &qresult);

   /* Cleanup. */
   cso_destroy_context(cso);
   ctx->delete_vs_state(ctx, vs);
   ctx->destroy_query(ctx, query);
   pipe_resource_reference(&cb, NULL);

   /* Check PRIMITIVES_GENERATED. */
   util_report_result(qresult.u64 == 2);
}
Пример #4
0
static void
test_sync_file_fences(struct pipe_context *ctx)
{
   struct pipe_screen *screen = ctx->screen;
   bool pass = true;
   enum pipe_fd_type fd_type = PIPE_FD_TYPE_NATIVE_SYNC;

   if (!screen->get_param(screen, PIPE_CAP_NATIVE_FENCE_FD))
      return;

   struct cso_context *cso = cso_create_context(ctx, 0);
   struct pipe_resource *buf =
      pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 1024 * 1024);
   struct pipe_resource *tex =
      util_create_texture2d(screen, 4096, 1024, PIPE_FORMAT_R8_UNORM, 0);
   struct pipe_fence_handle *buf_fence = NULL, *tex_fence = NULL;

   /* Run 2 clears, get fencess. */
   uint32_t value = 0;
   ctx->clear_buffer(ctx, buf, 0, buf->width0, &value, sizeof(value));
   ctx->flush(ctx, &buf_fence, PIPE_FLUSH_FENCE_FD);

   struct pipe_box box;
   u_box_2d(0, 0, tex->width0, tex->height0, &box);
   ctx->clear_texture(ctx, tex, 0, &box, &value);
   ctx->flush(ctx, &tex_fence, PIPE_FLUSH_FENCE_FD);
   pass = pass && buf_fence && tex_fence;

   /* Export fences. */
   int buf_fd = screen->fence_get_fd(screen, buf_fence);
   int tex_fd = screen->fence_get_fd(screen, tex_fence);
   pass = pass && buf_fd >= 0 && tex_fd >= 0;

   /* Merge fences. */
   int merged_fd = sync_merge("test", buf_fd, tex_fd);
   pass = pass && merged_fd >= 0;

   /* (Re)import all fences. */
   struct pipe_fence_handle *re_buf_fence = NULL, *re_tex_fence = NULL;
   struct pipe_fence_handle *merged_fence = NULL;
   ctx->create_fence_fd(ctx, &re_buf_fence, buf_fd, fd_type);
   ctx->create_fence_fd(ctx, &re_tex_fence, tex_fd, fd_type);
   ctx->create_fence_fd(ctx, &merged_fence, merged_fd, fd_type);
   pass = pass && re_buf_fence && re_tex_fence && merged_fence;

   /* Run another clear after waiting for everything. */
   struct pipe_fence_handle *final_fence = NULL;
   ctx->fence_server_sync(ctx, merged_fence);
   value = 0xff;
   ctx->clear_buffer(ctx, buf, 0, buf->width0, &value, sizeof(value));
   ctx->flush(ctx, &final_fence, PIPE_FLUSH_FENCE_FD);
   pass = pass && final_fence;

   /* Wait for the last fence. */
   int final_fd = screen->fence_get_fd(screen, final_fence);
   pass = pass && final_fd >= 0;
   pass = pass && sync_wait(final_fd, -1) == 0;

   /* Check that all fences are signalled. */
   pass = pass && sync_wait(buf_fd, 0) == 0;
   pass = pass && sync_wait(tex_fd, 0) == 0;
   pass = pass && sync_wait(merged_fd, 0) == 0;

   pass = pass && screen->fence_finish(screen, NULL, buf_fence, 0);
   pass = pass && screen->fence_finish(screen, NULL, tex_fence, 0);
   pass = pass && screen->fence_finish(screen, NULL, re_buf_fence, 0);
   pass = pass && screen->fence_finish(screen, NULL, re_tex_fence, 0);
   pass = pass && screen->fence_finish(screen, NULL, merged_fence, 0);
   pass = pass && screen->fence_finish(screen, NULL, final_fence, 0);

   /* Cleanup. */
#ifndef PIPE_OS_WINDOWS
   if (buf_fd >= 0)
      close(buf_fd);
   if (tex_fd >= 0)
      close(tex_fd);
   if (merged_fd >= 0)
      close(merged_fd);
   if (final_fd >= 0)
      close(final_fd);
#endif

   screen->fence_reference(screen, &buf_fence, NULL);
   screen->fence_reference(screen, &tex_fence, NULL);
   screen->fence_reference(screen, &re_buf_fence, NULL);
   screen->fence_reference(screen, &re_tex_fence, NULL);
   screen->fence_reference(screen, &merged_fence, NULL);
   screen->fence_reference(screen, &final_fence, NULL);

   cso_destroy_context(cso);
   pipe_resource_reference(&buf, NULL);
   pipe_resource_reference(&tex, NULL);

   util_report_result(pass);
}