Пример #1
0
character* character_new() {
  character* c = malloc(sizeof(character));
  c->position = v2_zero();
  c->velocity = v2_zero();
  c->flap_timer = 0.0;
  c->facing_left = false;
  return c;
}
Пример #2
0
ui_spinner* ui_spinner_new() {
  ui_spinner* s = malloc(sizeof(ui_spinner));
  s->top_left = v2_zero();
  s->bottom_right = v2(32, 32);
  s->color = v4_black();
  s->texture = asset_load_get("$CORANGE/ui/spinner.dds");
  s->speed = 5;
  s->rotation = 0;
  s->active = true;
  return s;
}
Пример #3
0
        TEST_CHECK(offsetof(vec2, y) == offsetof(vec2, v[1]));

        vec2 v = { { -1.f, -2.f } };
        TEST_CHECK(v.x == -1.f);
        TEST_CHECK(v.y == -2.f);

        v = v2(1.f, 2.f);
        TEST_CHECK(v.x == 1.f);
        TEST_CHECK(v.y == 2.f);

        float arr[] = { 3.f, 4.f };
        v = v2_load(arr);
        TEST_CHECK(v.x == 3.f);
        TEST_CHECK(v.y == 4.f);

        v = v2_zero();
        TEST_CHECK(v.x == 0.f);
        TEST_CHECK(v.y == 0.f);

        v = v2_one();
        TEST_CHECK(v.x == 1.f);
        TEST_CHECK(v.y == 1.f);

        v = v2_unit_x();
        TEST_CHECK(v.x == 1.f);
        TEST_CHECK(v.y == 0.f);

        v = v2_unit_y();
        TEST_CHECK(v.x == 0.f);
        TEST_CHECK(v.y == 1.f);
    }