Пример #1
0
 BitSet<NumBits>& set(std::size_t pos, bool val = true)
 {
     validatePos(pos);
     if (val)
     {
         data_[getByteNum(pos)] = char(data_[getByteNum(pos)] | (1 << getBitNum(pos)));
     }
     else
     {
         data_[getByteNum(pos)] = char(data_[getByteNum(pos)] & ~(1 << getBitNum(pos)));
     }
     return *this;
 }
Пример #2
0
void MiniMap::validatePlayerPos(int currentLevel, long blockPlayerControls, ARX_INTERFACE_BOOK_MODE bookMode) {
	
	m_currentLevel = currentLevel;
	
	if(!blockPlayerControls) {
		
		float req;
		
		if((m_player->Interface & INTER_MAP) && (!(m_player->Interface & INTER_COMBATMODE)) && (bookMode == BOOKMODE_MINIMAP)) {
			req = 20.f;
		} else {
			req = 80.f;
		}
		
		if(fartherThan(Vec2f(m_playerLastPosX, m_playerLastPosZ), Vec2f(m_player->pos.x, m_player->pos.z), req)) {
			m_playerLastPosX = m_player->pos.x;
			m_playerLastPosZ = m_player->pos.z;
			validatePos();
		}
	}
}
Пример #3
0
 Reference operator[](std::size_t pos)
 {
     validatePos(pos);
     return Reference(this, pos);
 }