EGLBoolean eglGpuPerfHintQCOM(EGLDisplay dpy, EGLContext ctx, EGLint *attrib_list)
{
    const egl_display_ptr dp = validate_display(dpy);
    if (!dp) return EGL_FALSE;

    ContextRef _c(dp.get(), ctx);
    if ((ctx != EGL_NO_CONTEXT) && !_c.get()) {
        // ctx is not valid
        return setError(EGL_BAD_CONTEXT, EGL_FALSE);
    }

    egl_context_t * c = NULL;
    c = get_context(ctx);

    EGLint result = EGL_FALSE;
    egl_connection_t* const cnx = &gEGLImpl;
    if (cnx->dso && cnx->egl.eglGpuPerfHintQCOM) {
        result = cnx->egl.eglGpuPerfHintQCOM(
                dp->disp.dpy,
                c->context,
                attrib_list);
    }
    return result;

}
egl_display_ptr validate_display_connection(EGLDisplay dpy,
        egl_connection_t*& cnx) {
    cnx = NULL;
    egl_display_ptr dp = validate_display(dpy);
    if (!dp)
        return dp;
    cnx = &gEGLImpl;
    if (cnx->dso == 0) {
        return setError(EGL_BAD_CONFIG, egl_display_ptr(NULL));
    }
    return dp;
}
Пример #3
0
egl_connection_t* validate_display_config(EGLDisplay dpy, EGLConfig config,
        egl_display_t const*& dp) {
    dp = validate_display(dpy);
    if (!dp)
        return (egl_connection_t*) NULL;

    if (intptr_t(config) >= dp->numTotalConfigs) {
        return setError(EGL_BAD_CONFIG, (egl_connection_t*)NULL);
    }
    egl_connection_t* const cnx = &gEGLImpl[dp->configs[intptr_t(config)].impl];
    if (cnx->dso == 0) {
        return setError(EGL_BAD_CONFIG, (egl_connection_t*)NULL);
    }
    return cnx;
}