static void
vc4_submit_setup_rcl_render_config_surface(struct vc4_context *vc4,
                                           struct drm_vc4_submit_rcl_surface *submit_surf,
                                           struct pipe_surface *psurf)
{
        struct vc4_surface *surf = vc4_surface(psurf);

        if (!surf) {
                submit_surf->hindex = ~0;
                return;
        }

        struct vc4_resource *rsc = vc4_resource(psurf->texture);
        submit_surf->hindex = vc4_gem_hindex(vc4, rsc->bo);
        submit_surf->offset = surf->offset;

        if (psurf->texture->nr_samples == 0) {
                submit_surf->bits =
                        VC4_SET_FIELD(vc4_rt_format_is_565(surf->base.format) ?
                                      VC4_RENDER_CONFIG_FORMAT_BGR565 :
                                      VC4_RENDER_CONFIG_FORMAT_RGBA8888,
                                      VC4_RENDER_CONFIG_FORMAT) |
                        VC4_SET_FIELD(surf->tiling,
                                      VC4_RENDER_CONFIG_MEMORY_FORMAT);
        }

        rsc->writes++;
}
Пример #2
0
/**
 * Flushes the current command lists if they reference the given BO.
 *
 * This helps avoid flushing the command buffers when unnecessary.
 */
bool
vc4_cl_references_bo(struct pipe_context *pctx, struct vc4_bo *bo,
                     bool include_reads)
{
    struct vc4_context *vc4 = vc4_context(pctx);

    if (!vc4->needs_flush)
        return false;

    /* Walk all the referenced BOs in the drawing command list to see if
     * they match.
     */
    if (include_reads) {
        struct vc4_bo **referenced_bos = vc4->bo_pointers.base;
        for (int i = 0; i < cl_offset(&vc4->bo_handles) / 4; i++) {
            if (referenced_bos[i] == bo) {
                return true;
            }
        }
    }

    /* Also check for the Z/color buffers, since the references to those
     * are only added immediately before submit.
     */
    struct vc4_surface *csurf = vc4_surface(vc4->framebuffer.cbufs[0]);
    if (csurf) {
        struct vc4_resource *ctex = vc4_resource(csurf->base.texture);
        if (ctex->bo == bo) {
            return true;
        }
    }

    struct vc4_surface *zsurf = vc4_surface(vc4->framebuffer.zsbuf);
    if (zsurf) {
        struct vc4_resource *ztex =
            vc4_resource(zsurf->base.texture);
        if (ztex->bo == bo) {
            return true;
        }
    }

    return false;
}
static void
vc4_submit_setup_rcl_msaa_surface(struct vc4_context *vc4,
                                  struct drm_vc4_submit_rcl_surface *submit_surf,
                                  struct pipe_surface *psurf)
{
        struct vc4_surface *surf = vc4_surface(psurf);

        if (!surf) {
                submit_surf->hindex = ~0;
                return;
        }

        struct vc4_resource *rsc = vc4_resource(psurf->texture);
        submit_surf->hindex = vc4_gem_hindex(vc4, rsc->bo);
        submit_surf->offset = surf->offset;
        submit_surf->bits = 0;
        rsc->writes++;
}
static void
vc4_submit_setup_rcl_surface(struct vc4_context *vc4,
                             struct drm_vc4_submit_rcl_surface *submit_surf,
                             struct pipe_surface *psurf,
                             bool is_depth, bool is_write)
{
        struct vc4_surface *surf = vc4_surface(psurf);

        if (!surf) {
                submit_surf->hindex = ~0;
                return;
        }

        struct vc4_resource *rsc = vc4_resource(psurf->texture);
        submit_surf->hindex = vc4_gem_hindex(vc4, rsc->bo);
        submit_surf->offset = surf->offset;

        if (psurf->texture->nr_samples == 0) {
                if (is_depth) {
                        submit_surf->bits =
                                VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_ZS,
                                              VC4_LOADSTORE_TILE_BUFFER_BUFFER);

                } else {
                        submit_surf->bits =
                                VC4_SET_FIELD(VC4_LOADSTORE_TILE_BUFFER_COLOR,
                                              VC4_LOADSTORE_TILE_BUFFER_BUFFER) |
                                VC4_SET_FIELD(vc4_rt_format_is_565(psurf->format) ?
                                              VC4_LOADSTORE_TILE_BUFFER_BGR565 :
                                              VC4_LOADSTORE_TILE_BUFFER_RGBA8888,
                                              VC4_LOADSTORE_TILE_BUFFER_FORMAT);
                }
                submit_surf->bits |=
                        VC4_SET_FIELD(surf->tiling,
                                      VC4_LOADSTORE_TILE_BUFFER_TILING);
        } else {
                assert(!is_write);
                submit_surf->flags |= VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES;
        }

        if (is_write)
                rsc->writes++;
}
Пример #5
0
static void
vc4_setup_rcl(struct vc4_context *vc4)
{
        struct vc4_surface *csurf = vc4_surface(vc4->framebuffer.cbufs[0]);
        struct vc4_resource *ctex = csurf ? vc4_resource(csurf->base.texture) : NULL;
        struct vc4_surface *zsurf = vc4_surface(vc4->framebuffer.zsbuf);
        struct vc4_resource *ztex = zsurf ? vc4_resource(zsurf->base.texture) : NULL;

        if (!csurf)
                vc4->resolve &= ~PIPE_CLEAR_COLOR0;
        if (!zsurf)
                vc4->resolve &= ~(PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL);
        uint32_t resolve_uncleared = vc4->resolve & ~vc4->cleared;
        uint32_t width = vc4->framebuffer.width;
        uint32_t height = vc4->framebuffer.height;
        uint32_t stride_in_tiles = align(width, 64) / 64;

        assert(vc4->draw_min_x != ~0 && vc4->draw_min_y != ~0);
        uint32_t min_x_tile = vc4->draw_min_x / 64;
        uint32_t min_y_tile = vc4->draw_min_y / 64;
        uint32_t max_x_tile = (vc4->draw_max_x - 1) / 64;
        uint32_t max_y_tile = (vc4->draw_max_y - 1) / 64;
        uint32_t xtiles = max_x_tile - min_x_tile + 1;
        uint32_t ytiles = max_y_tile - min_y_tile + 1;

#if 0
        fprintf(stderr, "RCL: resolve 0x%x clear 0x%x resolve uncleared 0x%x\n",
                vc4->resolve,
                vc4->cleared,
                resolve_uncleared);
#endif

        uint32_t reloc_size = 9;
        uint32_t clear_size = 14;
        uint32_t config_size = 11 + reloc_size;
        uint32_t loadstore_size = 7 + reloc_size;
        uint32_t tilecoords_size = 3;
        uint32_t branch_size = 5 + reloc_size;
        uint32_t color_store_size = 1;
        uint32_t semaphore_size = 1;
        cl_ensure_space(&vc4->rcl,
                        clear_size +
                        config_size +
                        loadstore_size +
                        semaphore_size +
                        xtiles * ytiles * (loadstore_size * 4 +
                                           tilecoords_size * 3 +
                                           branch_size +
                                           color_store_size));

        if (vc4->cleared) {
                cl_u8(&vc4->rcl, VC4_PACKET_CLEAR_COLORS);
                cl_u32(&vc4->rcl, vc4->clear_color[0]);
                cl_u32(&vc4->rcl, vc4->clear_color[1]);
                cl_u32(&vc4->rcl, vc4->clear_depth);
                cl_u8(&vc4->rcl, vc4->clear_stencil);
        }

        /* The rendering mode config determines the pointer that's used for
         * VC4_PACKET_STORE_MS_TILE_BUFFER address computations.  The kernel
         * could handle a no-relocation rendering mode config and deny those
         * packets, but instead we just tell the kernel we're doing our color
         * rendering to the Z buffer, and just don't emit any of those
         * packets.
         */
        struct vc4_surface *render_surf = csurf ? csurf : zsurf;
        struct vc4_resource *render_tex = vc4_resource(render_surf->base.texture);
        cl_start_reloc(&vc4->rcl, 1);
        cl_u8(&vc4->rcl, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
        cl_reloc(vc4, &vc4->rcl, render_tex->bo, render_surf->offset);
        cl_u16(&vc4->rcl, width);
        cl_u16(&vc4->rcl, height);
        cl_u16(&vc4->rcl, ((render_surf->tiling <<
                            VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT) |
                           (vc4_rt_format_is_565(render_surf->base.format) ?
                            VC4_RENDER_CONFIG_FORMAT_BGR565 :
                            VC4_RENDER_CONFIG_FORMAT_RGBA8888)));

        /* The tile buffer normally gets cleared when the previous tile is
         * stored.  If the clear values changed between frames, then the tile
         * buffer has stale clear values in it, so we have to do a store in
         * None mode (no writes) so that we trigger the tile buffer clear.
         *
         * Excess clearing is only a performance cost, since per-tile contents
         * will be loaded/stored in the loop below.
         */
        if (vc4->cleared & (PIPE_CLEAR_COLOR0 |
                            PIPE_CLEAR_DEPTH |
                            PIPE_CLEAR_STENCIL)) {
                cl_u8(&vc4->rcl, VC4_PACKET_TILE_COORDINATES);
                cl_u8(&vc4->rcl, 0);
                cl_u8(&vc4->rcl, 0);

                cl_u8(&vc4->rcl, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
                cl_u16(&vc4->rcl, VC4_LOADSTORE_TILE_BUFFER_NONE);
                cl_u32(&vc4->rcl, 0); /* no address, since we're in None mode */
        }

        uint32_t color_hindex = ctex ? vc4_gem_hindex(vc4, ctex->bo) : 0;
        uint32_t depth_hindex = ztex ? vc4_gem_hindex(vc4, ztex->bo) : 0;
        uint32_t tile_alloc_hindex = vc4_gem_hindex(vc4, vc4->tile_alloc);

        for (int y = min_y_tile; y <= max_y_tile; y++) {
                for (int x = min_x_tile; x <= max_x_tile; x++) {
                        bool end_of_frame = (x == max_x_tile &&
                                             y == max_y_tile);
                        bool coords_emitted = false;

                        /* Note that the load doesn't actually occur until the
                         * tile coords packet is processed, and only one load
                         * may be outstanding at a time.
                         */
                        if (resolve_uncleared & PIPE_CLEAR_COLOR) {
                                vc4_store_before_load(vc4, &coords_emitted);

                                cl_start_reloc(&vc4->rcl, 1);
                                cl_u8(&vc4->rcl, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
                                cl_u8(&vc4->rcl,
                                      VC4_LOADSTORE_TILE_BUFFER_COLOR |
                                      (csurf->tiling <<
                                       VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT));
                                cl_u8(&vc4->rcl,
                                      vc4_rt_format_is_565(csurf->base.format) ?
                                      VC4_LOADSTORE_TILE_BUFFER_BGR565 :
                                      VC4_LOADSTORE_TILE_BUFFER_RGBA8888);
                                cl_reloc_hindex(&vc4->rcl, color_hindex,
                                                csurf->offset);

                                vc4_tile_coordinates(vc4, x, y, &coords_emitted);
                        }

                        if (resolve_uncleared & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
                                vc4_store_before_load(vc4, &coords_emitted);

                                cl_start_reloc(&vc4->rcl, 1);
                                cl_u8(&vc4->rcl, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
                                cl_u8(&vc4->rcl,
                                      VC4_LOADSTORE_TILE_BUFFER_ZS |
                                      (zsurf->tiling <<
                                       VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT));
                                cl_u8(&vc4->rcl, 0);
                                cl_reloc_hindex(&vc4->rcl, depth_hindex,
                                                zsurf->offset);

                                vc4_tile_coordinates(vc4, x, y, &coords_emitted);
                        }

                        /* Clipping depends on tile coordinates having been
                         * emitted, so make sure it's happened even if
                         * everything was cleared to start.
                         */
                        vc4_tile_coordinates(vc4, x, y, &coords_emitted);

                        /* Wait for the binner before jumping to the first
                         * tile's lists.
                         */
                        if (x == min_x_tile && y == min_y_tile)
                                cl_u8(&vc4->rcl, VC4_PACKET_WAIT_ON_SEMAPHORE);

                        cl_start_reloc(&vc4->rcl, 1);
                        cl_u8(&vc4->rcl, VC4_PACKET_BRANCH_TO_SUB_LIST);
                        cl_reloc_hindex(&vc4->rcl, tile_alloc_hindex,
                                        (y * stride_in_tiles + x) * 32);

                        if (vc4->resolve & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
                                vc4_tile_coordinates(vc4, x, y, &coords_emitted);

                                cl_start_reloc(&vc4->rcl, 1);
                                cl_u8(&vc4->rcl, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
                                cl_u8(&vc4->rcl,
                                      VC4_LOADSTORE_TILE_BUFFER_ZS |
                                      (zsurf->tiling <<
                                       VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT));
                                cl_u8(&vc4->rcl,
                                      VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR);
                                cl_reloc_hindex(&vc4->rcl, depth_hindex,
                                                zsurf->offset |
                                                ((end_of_frame &&
                                                  !(vc4->resolve & PIPE_CLEAR_COLOR0)) ?
                                                 VC4_LOADSTORE_TILE_BUFFER_EOF : 0));

                                coords_emitted = false;
                        }

                        if (vc4->resolve & PIPE_CLEAR_COLOR0) {
                                vc4_tile_coordinates(vc4, x, y, &coords_emitted);
                                if (end_of_frame) {
                                        cl_u8(&vc4->rcl,
                                              VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF);
                                } else {
                                        cl_u8(&vc4->rcl,
                                              VC4_PACKET_STORE_MS_TILE_BUFFER);
                                }

                                coords_emitted = false;
                        }

                        /* One of the bits needs to have been set that would
                         * have triggered an EOF.
                         */
                        assert(vc4->resolve & (PIPE_CLEAR_COLOR0 |
                                               PIPE_CLEAR_DEPTH |
                                               PIPE_CLEAR_STENCIL));
                        /* Any coords emitted must also have been consumed by
                         * a store.
                         */
                        assert(!coords_emitted);
                }
        }

        if (vc4->resolve & PIPE_CLEAR_COLOR0)
                ctex->writes++;

        if (vc4->resolve & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL))
                ztex->writes++;
}
int
vc4_simulator_flush(struct vc4_context *vc4, struct drm_vc4_submit_cl *args)
{
        struct vc4_screen *screen = vc4->screen;
        struct vc4_surface *csurf = vc4_surface(vc4->framebuffer.cbufs[0]);
        struct vc4_resource *ctex = csurf ? vc4_resource(csurf->base.texture) : NULL;
        uint32_t winsys_stride = ctex ? ctex->bo->simulator_winsys_stride : 0;
        uint32_t sim_stride = ctex ? ctex->slices[0].stride : 0;
        uint32_t row_len = MIN2(sim_stride, winsys_stride);
        struct exec_info exec;
        struct drm_device local_dev = {
                .vc4 = vc4,
                .simulator_mem_next = OVERFLOW_SIZE,
        };
        struct drm_device *dev = &local_dev;
        int ret;

        memset(&exec, 0, sizeof(exec));

        if (ctex && ctex->bo->simulator_winsys_map) {
#if 0
                fprintf(stderr, "%dx%d %d %d %d\n",
                        ctex->base.b.width0, ctex->base.b.height0,
                        winsys_stride,
                        sim_stride,
                        ctex->bo->size);
#endif

                for (int y = 0; y < ctex->base.b.height0; y++) {
                        memcpy(ctex->bo->map + y * sim_stride,
                               ctex->bo->simulator_winsys_map + y * winsys_stride,
                               row_len);
                }
        }

        exec.args = args;

        ret = vc4_simulator_pin_bos(dev, &exec);
        if (ret)
                return ret;

        ret = vc4_cl_validate(dev, &exec);
        if (ret)
                return ret;

        int bfc = simpenrose_do_binning(exec.ct0ca, exec.ct0ea);
        if (bfc != 1) {
                fprintf(stderr, "Binning returned %d flushes, should be 1.\n",
                        bfc);
                fprintf(stderr, "Relocated binning command list:\n");
                vc4_dump_cl(screen->simulator_mem_base + exec.ct0ca,
                            exec.ct0ea - exec.ct0ca, false);
                abort();
        }
        int rfc = simpenrose_do_rendering(exec.ct1ca, exec.ct1ea);
        if (rfc != 1) {
                fprintf(stderr, "Rendering returned %d frames, should be 1.\n",
                        rfc);
                fprintf(stderr, "Relocated render command list:\n");
                vc4_dump_cl(screen->simulator_mem_base + exec.ct1ca,
                            exec.ct1ea - exec.ct1ca, true);
                abort();
        }

        ret = vc4_simulator_unpin_bos(&exec);
        if (ret)
                return ret;

        vc4_bo_unreference(&exec.exec_bo->bo);
        free(exec.exec_bo);

        if (ctex && ctex->bo->simulator_winsys_map) {
                for (int y = 0; y < ctex->base.b.height0; y++) {
                        memcpy(ctex->bo->simulator_winsys_map + y * winsys_stride,
                               ctex->bo->map + y * sim_stride,
                               row_len);
                }
        }

        return 0;
}
Пример #7
0
int
vc4_simulator_flush(struct vc4_context *vc4, struct drm_vc4_submit_cl *args)
{
        struct vc4_surface *csurf = vc4_surface(vc4->framebuffer.cbufs[0]);
        struct vc4_resource *ctex = vc4_resource(csurf->base.texture);
        uint32_t winsys_stride = ctex->bo->simulator_winsys_stride;
        uint32_t sim_stride = ctex->slices[0].stride;
        uint32_t row_len = MIN2(sim_stride, winsys_stride);
        struct exec_info exec;
        struct drm_device local_dev = {
                .vc4 = vc4,
                .simulator_mem_next = OVERFLOW_SIZE,
        };
        struct drm_device *dev = &local_dev;
        int ret;

        memset(&exec, 0, sizeof(exec));

        if (ctex->bo->simulator_winsys_map) {
#if 0
                fprintf(stderr, "%dx%d %d %d %d\n",
                        ctex->base.b.width0, ctex->base.b.height0,
                        winsys_stride,
                        sim_stride,
                        ctex->bo->size);
#endif

                for (int y = 0; y < ctex->base.b.height0; y++) {
                        memcpy(ctex->bo->map + y * sim_stride,
                               ctex->bo->simulator_winsys_map + y * winsys_stride,
                               row_len);
                }
        }

        exec.args = args;

        ret = vc4_simulator_pin_bos(dev, &exec);
        if (ret)
                return ret;

        ret = vc4_cl_validate(dev, &exec);
        if (ret)
                return ret;

        simpenrose_do_binning(exec.ct0ca, exec.ct0ea);
        simpenrose_do_rendering(exec.ct1ca, exec.ct1ea);

        ret = vc4_simulator_unpin_bos(&exec);
        if (ret)
                return ret;

        free(exec.exec_bo);

        if (ctex->bo->simulator_winsys_map) {
                for (int y = 0; y < ctex->base.b.height0; y++) {
                        memcpy(ctex->bo->simulator_winsys_map + y * winsys_stride,
                               ctex->bo->map + y * sim_stride,
                               row_len);
                }
        }

        return 0;
}
Пример #8
0
static void
vc4_setup_rcl(struct vc4_context *vc4)
{
        struct vc4_surface *csurf = vc4_surface(vc4->framebuffer.cbufs[0]);
        struct vc4_resource *ctex = vc4_resource(csurf->base.texture);
        uint32_t resolve_uncleared = vc4->resolve & ~vc4->cleared;
        uint32_t width = vc4->framebuffer.width;
        uint32_t height = vc4->framebuffer.height;
        uint32_t xtiles = align(width, 64) / 64;
        uint32_t ytiles = align(height, 64) / 64;

#if 0
        fprintf(stderr, "RCL: resolve 0x%x clear 0x%x resolve uncleared 0x%x\n",
                vc4->resolve,
                vc4->cleared,
                resolve_uncleared);
#endif

        cl_u8(&vc4->rcl, VC4_PACKET_CLEAR_COLORS);
        cl_u32(&vc4->rcl, vc4->clear_color[0]);
        cl_u32(&vc4->rcl, vc4->clear_color[1]);
        cl_u32(&vc4->rcl, vc4->clear_depth);
        cl_u8(&vc4->rcl, 0);

        cl_start_reloc(&vc4->rcl, 1);
        cl_u8(&vc4->rcl, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
        cl_reloc(vc4, &vc4->rcl, ctex->bo, csurf->offset);
        cl_u16(&vc4->rcl, width);
        cl_u16(&vc4->rcl, height);
        cl_u16(&vc4->rcl, ((csurf->tiling <<
                            VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT) |
                           (vc4_rt_format_is_565(csurf->base.format) ?
                            VC4_RENDER_CONFIG_FORMAT_BGR565 :
                            VC4_RENDER_CONFIG_FORMAT_RGBA8888) |
                           VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE));

        /* The tile buffer normally gets cleared when the previous tile is
         * stored.  If the clear values changed between frames, then the tile
         * buffer has stale clear values in it, so we have to do a store in
         * None mode (no writes) so that we trigger the tile buffer clear.
         */
        if (vc4->cleared & PIPE_CLEAR_COLOR0) {
                cl_u8(&vc4->rcl, VC4_PACKET_TILE_COORDINATES);
                cl_u8(&vc4->rcl, 0);
                cl_u8(&vc4->rcl, 0);

                cl_u8(&vc4->rcl, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
                cl_u16(&vc4->rcl, VC4_LOADSTORE_TILE_BUFFER_NONE);
                cl_u32(&vc4->rcl, 0); /* no address, since we're in None mode */
        }

        for (int y = 0; y < ytiles; y++) {
                for (int x = 0; x < xtiles; x++) {
                        bool end_of_frame = (x == xtiles - 1 &&
                                             y == ytiles - 1);

                        /* Note that the load doesn't actually occur until the
                         * tile coords packet is processed.
                         */
                        if (resolve_uncleared & PIPE_CLEAR_COLOR) {
                                cl_start_reloc(&vc4->rcl, 1);
                                cl_u8(&vc4->rcl, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
                                cl_u8(&vc4->rcl,
                                      VC4_LOADSTORE_TILE_BUFFER_COLOR |
                                      (csurf->tiling <<
                                       VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT));
                                cl_u8(&vc4->rcl,
                                      vc4_rt_format_is_565(csurf->base.format) ?
                                      VC4_LOADSTORE_TILE_BUFFER_BGR565 :
                                      VC4_LOADSTORE_TILE_BUFFER_RGBA8888);
                                cl_reloc(vc4, &vc4->rcl, ctex->bo,
                                         csurf->offset);
                        }

                        cl_u8(&vc4->rcl, VC4_PACKET_TILE_COORDINATES);
                        cl_u8(&vc4->rcl, x);
                        cl_u8(&vc4->rcl, y);

                        cl_start_reloc(&vc4->rcl, 1);
                        cl_u8(&vc4->rcl, VC4_PACKET_BRANCH_TO_SUB_LIST);
                        cl_reloc(vc4, &vc4->rcl, vc4->tile_alloc,
                                 (y * xtiles + x) * 32);

                        if (vc4->resolve & PIPE_CLEAR_COLOR0) {
                                if (end_of_frame) {
                                        cl_u8(&vc4->rcl,
                                              VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF);
                                } else {
                                        cl_u8(&vc4->rcl,
                                              VC4_PACKET_STORE_MS_TILE_BUFFER);
                                }
                        } else {
                                assert(!"unfinished: Need to end the frame\n");
                        }
                }
        }
}