/* * reads n eclip structs from a PHYSFS_file */ int eclip_read_n(eclip *ec, int n, PHYSFS_file *fp) { int i; for (i = 0; i < n; i++) { vclip_read_n(&ec[i].vc, 1, fp); ec[i].time_left = PHYSFSX_readFix(fp); ec[i].frame_count = PHYSFSX_readInt(fp); ec[i].changing_wall_texture = PHYSFSX_readShort(fp); ec[i].changing_object_texture = PHYSFSX_readShort(fp); ec[i].flags = PHYSFSX_readInt(fp); ec[i].crit_clip = PHYSFSX_readInt(fp); ec[i].dest_bm_num = PHYSFSX_readInt(fp); ec[i].dest_vclip = PHYSFSX_readInt(fp); ec[i].dest_eclip = PHYSFSX_readInt(fp); ec[i].dest_size = PHYSFSX_readFix(fp); ec[i].sound_num = PHYSFSX_readInt(fp); ec[i].segnum = (segnum_t)PHYSFSX_readInt(fp); ec[i].sidenum = PHYSFSX_readInt(fp); } return i; }
/* * reads n eclip structs from a CFILE */ int EClipReadN(eclip *ecP, int n, CFILE *fp) { int i = n; for (; n; n--, ecP++) { vclip_read_n(&ecP->vc, 1, fp); ecP->time_left = CFReadFix(fp); ecP->nCurFrame = CFReadInt(fp); ecP->changing_wall_texture = CFReadShort(fp); ecP->changingObject_texture = CFReadShort(fp); ecP->flags = CFReadInt(fp); ecP->crit_clip = CFReadInt(fp); ecP->dest_bm_num = CFReadInt(fp); ecP->dest_vclip = CFReadInt(fp); ecP->dest_eclip = CFReadInt(fp); ecP->dest_size = CFReadFix(fp); ecP->nSound = CFReadInt(fp); ecP->nSegment = CFReadInt(fp); ecP->nSide = CFReadInt(fp); } return i; }
void bm_read_all(PHYSFS_file * fp) { int i,t; NumTextures = PHYSFSX_readInt(fp); bitmap_index_read_n(Textures, NumTextures, fp ); tmap_info_read_n(TmapInfo, NumTextures, fp); t = PHYSFSX_readInt(fp); PHYSFS_read( fp, Sounds, sizeof(ubyte), t ); PHYSFS_read( fp, AltSounds, sizeof(ubyte), t ); Num_vclips = PHYSFSX_readInt(fp); vclip_read_n(Vclip, Num_vclips, fp); Num_effects = PHYSFSX_readInt(fp); eclip_read_n(Effects, Num_effects, fp); Num_wall_anims = PHYSFSX_readInt(fp); wclip_read_n(WallAnims, Num_wall_anims, fp); N_robot_types = PHYSFSX_readInt(fp); robot_info_read_n(Robot_info, N_robot_types, fp); N_robot_joints = PHYSFSX_readInt(fp); jointpos_read_n(Robot_joints, N_robot_joints, fp); N_weapon_types = PHYSFSX_readInt(fp); weapon_info_read_n(Weapon_info, N_weapon_types, fp, Piggy_hamfile_version); N_powerup_types = PHYSFSX_readInt(fp); powerup_type_info_read_n(Powerup_info, N_powerup_types, fp); N_polygon_models = PHYSFSX_readInt(fp); polymodel_read_n(Polygon_models, N_polygon_models, fp); for (i=0; i<N_polygon_models; i++ ) polygon_model_data_read(&Polygon_models[i], fp); for (i = 0; i < N_polygon_models; i++) Dying_modelnums[i] = PHYSFSX_readInt(fp); for (i = 0; i < N_polygon_models; i++) Dead_modelnums[i] = PHYSFSX_readInt(fp); t = PHYSFSX_readInt(fp); bitmap_index_read_n(Gauges, t, fp); bitmap_index_read_n(Gauges_hires, t, fp); N_ObjBitmaps = PHYSFSX_readInt(fp); bitmap_index_read_n(ObjBitmaps, N_ObjBitmaps, fp); for (i = 0; i < N_ObjBitmaps; i++) ObjBitmapPtrs[i] = PHYSFSX_readShort(fp); player_ship_read(&only_player_ship, fp); Num_cockpits = PHYSFSX_readInt(fp); bitmap_index_read_n(cockpit_bitmap, Num_cockpits, fp); //@@ PHYSFS_read( fp, &Num_total_object_types, sizeof(int), 1 ); //@@ PHYSFS_read( fp, ObjType, sizeof(byte), Num_total_object_types ); //@@ PHYSFS_read( fp, ObjId, sizeof(byte), Num_total_object_types ); //@@ PHYSFS_read( fp, ObjStrength, sizeof(fix), Num_total_object_types ); First_multi_bitmap_num = PHYSFSX_readInt(fp); Num_reactors = PHYSFSX_readInt(fp); reactor_read_n(Reactors, Num_reactors, fp); Marker_model_num = PHYSFSX_readInt(fp); //@@PHYSFS_read( fp, &N_controlcen_guns, sizeof(int), 1 ); //@@PHYSFS_read( fp, controlcen_gun_points, sizeof(vms_vector), N_controlcen_guns ); //@@PHYSFS_read( fp, controlcen_gun_dirs, sizeof(vms_vector), N_controlcen_guns ); if (Piggy_hamfile_version < 3) { exit_modelnum = PHYSFSX_readInt(fp); destroyed_exit_modelnum = PHYSFSX_readInt(fp); } else exit_modelnum = destroyed_exit_modelnum = N_polygon_models; }