Пример #1
0
void copyVaryings(Varyings* out,const Varyings* src) {
    vec4Copy(out->loc,src->loc);
    vec3Copy(out->color,src->color);
    unsigned i;
    for(i=0;i<out->numAttributes;++i) {
        unsigned n = out->attributes[i].numValues;
        vecNCopy(n,out->attributePtrs[i],src->attributePtrs[i]);
    }
}
Пример #2
0
static void add(struct particle_emitter *emit, struct pool *pool)
{
	struct particle p;

	vec3Copy(emit->loc, p.loc);
	vec3Copy(emit->dir, p.dir);
	p.tex[0] = 0.0;
	p.tex[1] = 0.0;
	vec4Copy(emit->clr, p.clr);
// vec4Set(p.clr, 1.0, 2.0, 3.0, 4.0);
	vec3Set(p.acc, 0.0, 0.0, 0.0);
	vec3Set(p.vel, 0.0, 0.0, 0.0);
	p.life = emit->life;
	p.mass = emit->mass;

	poolAdd(pool, &p);
/*
fprintf(stderr, "EMIT %d\n", pool->id);
particlesDump(pool); */
}