Пример #1
0
void x264_quant_2x2_dc_altivec( int16_t dct[2][2], int mf, int bias )
{
    vector bool short mskA;
    vec_u32_t i_qbitsv;
    vec_u16_t coefvA;
    vec_u32_t multEvenvA, multOddvA;
    vec_s16_t zerov, one;

    vec_s16_t temp1v, temp2v;

    vec_u16_t mfv;
    vec_u16_t biasv;

    vect_ushort_u mf_u;
    mf_u.s[0]=mf;
    mfv = vec_splat( mf_u.v, 0 );

    vect_int_u qbits_u;
    qbits_u.s[0]=16;
    i_qbitsv = vec_splat(qbits_u.v, 0);

    vect_ushort_u bias_u;
    bias_u.s[0]=bias;
    biasv = vec_splat(bias_u.v, 0);

    zerov = vec_splat_s16(0);
    one = vec_splat_s16(1);

    QUANT_4_U_DC(0);
}
Пример #2
0
void x264_quant_4x4_altivec( int16_t dct[4][4], uint16_t mf[16], uint16_t bias[16] )
{
    vector bool short mskA;
    vec_u32_t i_qbitsv;
    vec_u16_t coefvA;
    vec_u32_t multEvenvA, multOddvA;
    vec_u16_t mfvA;
    vec_u16_t biasvA;
    vec_s16_t zerov, one;

    vector bool short mskB;
    vec_u16_t coefvB;
    vec_u32_t multEvenvB, multOddvB;
    vec_u16_t mfvB;
    vec_u16_t biasvB;

    vec_s16_t temp1v, temp2v;

    vect_int_u qbits_u;
    qbits_u.s[0]=16;
    i_qbitsv = vec_splat(qbits_u.v, 0);

    zerov = vec_splat_s16(0);
    one = vec_splat_s16(1);

    QUANT_16_U( 0, 16 );
}
Пример #3
0
void x264_quant_8x8_altivec( int16_t dct[8][8], uint16_t mf[64], uint16_t bias[64] )
{
    vector bool short mskA;
    vec_u32_t i_qbitsv;
    vec_u16_t coefvA;
    vec_u32_t multEvenvA, multOddvA;
    vec_u16_t mfvA;
    vec_u16_t biasvA;
    vec_s16_t zerov, one;
    
    vector bool short mskB;
    vec_u16_t coefvB;
    vec_u32_t multEvenvB, multOddvB;
    vec_u16_t mfvB;
    vec_u16_t biasvB;
    
    vec_s16_t temp1v, temp2v;
    
    vect_int_u qbits_u;
    qbits_u.s[0]=16;
    i_qbitsv = vec_splat(qbits_u.v, 0);

    zerov = vec_splat_s16(0);
    one = vec_splat_s16(1);
    
    int i;

    for ( i=0; i<4; i++ ) {
      QUANT_16_U( i*2*16, i*2*16+16 );
    }
}
Пример #4
0
void ff_vp3_idct_put_altivec(uint8_t *dst, int stride, DCTELEM block[64])
{
    vec_u8 t;
    IDCT_START

    // pixels are signed; so add 128*16 in addition to the normal 8
    vec_s16 v2048 = vec_sl(vec_splat_s16(1), vec_splat_u16(11));
    eight = vec_add(eight, v2048);

    IDCT_1D(NOP, NOP)
    TRANSPOSE8(b0, b1, b2, b3, b4, b5, b6, b7);
    IDCT_1D(ADD8, SHIFT4)

#define PUT(a)\
    t = vec_packsu(a, a);\
    vec_ste((vec_u32)t, 0, (unsigned int *)dst);\
    vec_ste((vec_u32)t, 4, (unsigned int *)dst);

    PUT(b0)     dst += stride;
    PUT(b1)     dst += stride;
    PUT(b2)     dst += stride;
    PUT(b3)     dst += stride;
    PUT(b4)     dst += stride;
    PUT(b5)     dst += stride;
    PUT(b6)     dst += stride;
    PUT(b7)
}
Пример #5
0
uint32_t
dequant_mpeg_intra_altivec_c(int16_t * data,
					 const int16_t * coeff,
					 const uint32_t quant,
					 const uint32_t dcscalar,
					 const uint16_t * mpeg_quant_matrices)
{
	register const uint16_t *intra_matrix = get_intra_matrix(mpeg_quant_matrices);
	register const int16_t *coeff_ptr = coeff;
	register int16_t *data_ptr = data;
	
	register vec_sint16_t ox00;
	register vec_sint16_t level;
	register vec_sint16_t vec_2048;
	register vec_uint16_t vintra;
	register vec_uint32_t swap;
	register vec_uint32_t even,odd;
	register vec_uint32_t et,ot,t;
	
	vec_uint32_t vquant;
	vector bool short zero_less;
	vector bool short overflow;
	
#ifdef DEBUG
	if((long)data & 0xf)
		fprintf(stderr, "xvidcore: error in dequant_mpeg_intra_altivec_c, incorrect align: %x\n", data);
#endif

	/* Initialize */
	ox00 = vec_splat_s16(0);
	*((uint32_t*)&vquant) = quant;
	vquant = vec_splat(vquant,0);
	
	swap = vec_rl(vquant, vec_splat_u32(-16));
	vec_2048 = (vec_sint16_t)vec_rl(vec_splat_u16(8),vec_splat_u16(8));
	
	DEQUANT_MPEG_INTRA();
	DEQUANT_MPEG_INTRA();
	DEQUANT_MPEG_INTRA();
	DEQUANT_MPEG_INTRA();
	
	DEQUANT_MPEG_INTRA();
	DEQUANT_MPEG_INTRA();
	DEQUANT_MPEG_INTRA();
	DEQUANT_MPEG_INTRA();
	
	/* Process the first */
	data[0] = coeff[0] * dcscalar;
	if (data[0] < -2048) {
		data[0] = -2048;
	} else if (data[0] > 2047) {
		data[0] = 2047;
	}
		
	return 0;
}
Пример #6
0
uint32_t
dequant_h263_inter_altivec_c(int16_t *data,
                                int16_t *coeff,
                                const uint32_t quant,
                                const uint16_t *mpeg_quant_matrices)
{
    vector signed short acLevel;
    vector signed short vec_2048;
    
    vector unsigned short quant_m_2;
    vector unsigned short quant_add;
    vector unsigned short t;
    
    register vector unsigned int even;
    register vector unsigned int odd;
    register vector unsigned int high;
    register vector unsigned int low;
    
    register vector unsigned char zerovec;
    
    vector bool short equal_zero;
    vector bool short less_zero;
    vector bool short overflow;
    
#ifdef DEBUG
    /* print alignment errors if this is on */
    if(((unsigned)data) & 0x15)
        fprintf(stderr, "dequant_h263_inter_altivec_c:incorrect align, data: %lx\n", (long)data);
#endif
    
    /* initialize */
    *((unsigned short*)&quant_m_2) = (unsigned short)(quant << 1);
    quant_m_2 = vec_splat(quant_m_2,0);
    
    *((unsigned short*)&quant_add) = (unsigned short)(quant & 1 ? quant : quant - 1);
    quant_add = vec_splat(quant_add,0);
    
    vec_2048 = vec_sl(vec_splat_s16(1), vec_splat_u16(11));
    zerovec = vec_splat_u8(0);
    
    /* dequant */
    DEQUANT_H263_INTER_ALTIVEC();
    DEQUANT_H263_INTER_ALTIVEC();
    DEQUANT_H263_INTER_ALTIVEC();
    DEQUANT_H263_INTER_ALTIVEC();
    
    DEQUANT_H263_INTER_ALTIVEC();
    DEQUANT_H263_INTER_ALTIVEC();
    DEQUANT_H263_INTER_ALTIVEC();
    DEQUANT_H263_INTER_ALTIVEC();
    
    return 0;
}
/* ************************************************************************* 

   NAME:  test_mladd

   USAGE: 

   test_madd();

   returns: void

   DESCRIPTION:
                   see how the combination multiply/add operation works
                   this will work on low order 16-bits 

   REFERENCES:

   Ian Ollmann's Altivec Tutorial
   
   LIMITATIONS:

   GLOBAL VARIABLES:

      accessed: none

      modified: none

   FUNCTIONS CALLED:
   
   fprintf
   vec_madd - multiply two short vectors and add to the sum a short
              all in one operation
 
   
   REVISION HISTORY:
        STR                  Description of Revision                 Author
     06-Mar-11               initial coding                           kaj

 ************************************************************************* */
void test_mladd(void)
{
  vector unsigned short shortVector1 =
       { 0, 2, 4, 8, 16, 32, 64, 128 };
  vector unsigned short addVector;
  vector unsigned short coeffVector;
  vector unsigned short resultVector;
  vector short shortVector2 =
       { -128, -64, -32, -16, 0, 16, 32, 64};
  vector short addVector2 = 
       { -10, -10, -10, -10, 0, 10, 10, 10};
  vector short coeffVector2;
  vector short resultVector2;
  short printshort[SHORT_ARRAYSIZE] __attribute__ ((aligned (16)));

  coeffVector = vec_splat_u16(2);
  addVector = vec_splat_u16(0);

  /* print vectors performing mladd on */
  fprintf(stderr,"-----------------------------------------------------------"
                 "\n\n");
  printVecUShorts("vec_mladd unsigned input vector 1", shortVector1,
                   SHORT_ARRAYSIZE);
  printVecUShorts("vec_mladd unsigned input vector to add", addVector,
                   SHORT_ARRAYSIZE);  
  printVecUShorts("vec_mladd unsigned coeffvector to multiply", coeffVector,
                   SHORT_ARRAYSIZE); 
  
  /* calculate */
  resultVector = vec_mladd(shortVector1,coeffVector,addVector);
  printVecUShorts("vec_mladd vector (Input*2+0)", resultVector,
                   SHORT_ARRAYSIZE);

  /* signed shorts */
  coeffVector2 = vec_splat_s16(2);
    
  /* print signed short vectors performing mladd on */
  fprintf(stderr,"----------------------------------------------------------"
                 "\n\n");
  printVecShorts("vec_mladd signed input vector 1", shortVector2,
                  SHORT_ARRAYSIZE);
  printVecShorts("vec_mladd signed input vector to add", addVector2,
                  SHORT_ARRAYSIZE);  
  printVecShorts("vec_mladd signed coeffvector to multiply", coeffVector2,
                  SHORT_ARRAYSIZE); 
  
  /* calculate */
  resultVector2 = vec_mladd(shortVector2,coeffVector2,addVector2);
  printVecShorts("vec_mladd vector (Input*2 + 10(increment pos & neg by 10)",
                  resultVector2,SHORT_ARRAYSIZE);

} /* test_mladd */
Пример #8
0
void x264_add8x8_idct_dc_altivec( uint8_t *p_dst, int16_t dct[4] )
{
    vec_s16_t dcv;
    vec_s16_t v32 = vec_sl( vec_splat_s16( 8 ), vec_splat_u16( 2 ) );
    vec_u16_t v6 = vec_splat_u16( 6 );
    vec_s16_t dctv = vec_vsx_ld( 0, dct );

    dctv = vec_sra( vec_add( dctv, v32 ), v6 );
    dcv = (vec_s16_t)vec_mergeh( (vec_s32_t)vec_splat( dctv, 0 ), (vec_s32_t)vec_splat( dctv, 1 ) );
    dcv = (vec_s16_t)vec_mergeh( (vec_s32_t)dcv, (vec_s32_t)dcv );
    idct8_dc_altivec( &p_dst[0], dcv );
    dcv = (vec_s16_t)vec_mergeh( (vec_s32_t)vec_splat( dctv, 2 ), (vec_s32_t)vec_splat( dctv, 3 ) );
    dcv = (vec_s16_t)vec_mergeh( (vec_s32_t)dcv, (vec_s32_t)dcv );
    idct8_dc_altivec( &p_dst[4*FDEC_STRIDE+0], dcv );
}
Пример #9
0
void PREFIX_h264_chroma_mc8_altivec(uint8_t * dst, uint8_t * src,
                                    int stride, int h, int x, int y) {
  POWERPC_PERF_DECLARE(PREFIX_h264_chroma_mc8_num, 1);
    DECLARE_ALIGNED_16(signed int, ABCD[4]) =
                        {((8 - x) * (8 - y)),
                         ((    x) * (8 - y)),
                         ((8 - x) * (    y)),
                         ((    x) * (    y))};
    register int i;
    vec_u8 fperm;
    const vec_s32 vABCD = vec_ld(0, ABCD);
    const vec_s16 vA = vec_splat((vec_s16)vABCD, 1);
    const vec_s16 vB = vec_splat((vec_s16)vABCD, 3);
    const vec_s16 vC = vec_splat((vec_s16)vABCD, 5);
    const vec_s16 vD = vec_splat((vec_s16)vABCD, 7);
    LOAD_ZERO;
    const vec_s16 v32ss = vec_sl(vec_splat_s16(1),vec_splat_u16(5));
    const vec_u16 v6us = vec_splat_u16(6);
    register int loadSecond = (((unsigned long)src) % 16) <= 7 ? 0 : 1;
    register int reallyBadAlign = (((unsigned long)src) % 16) == 15 ? 1 : 0;

    vec_u8 vsrcAuc, av_uninit(vsrcBuc), vsrcperm0, vsrcperm1;
    vec_u8 vsrc0uc, vsrc1uc;
    vec_s16 vsrc0ssH, vsrc1ssH;
    vec_u8 vsrcCuc, vsrc2uc, vsrc3uc;
    vec_s16 vsrc2ssH, vsrc3ssH, psum;
    vec_u8 vdst, ppsum, vfdst, fsum;

  POWERPC_PERF_START_COUNT(PREFIX_h264_chroma_mc8_num, 1);

    if (((unsigned long)dst) % 16 == 0) {
        fperm = (vec_u8){0x10, 0x11, 0x12, 0x13,
                         0x14, 0x15, 0x16, 0x17,
                         0x08, 0x09, 0x0A, 0x0B,
                         0x0C, 0x0D, 0x0E, 0x0F};
    } else {
        fperm = (vec_u8){0x00, 0x01, 0x02, 0x03,
                         0x04, 0x05, 0x06, 0x07,
                         0x18, 0x19, 0x1A, 0x1B,
                         0x1C, 0x1D, 0x1E, 0x1F};
    }

    vsrcAuc = vec_ld(0, src);

    if (loadSecond)
        vsrcBuc = vec_ld(16, src);
    vsrcperm0 = vec_lvsl(0, src);
    vsrcperm1 = vec_lvsl(1, src);

    vsrc0uc = vec_perm(vsrcAuc, vsrcBuc, vsrcperm0);
    if (reallyBadAlign)
        vsrc1uc = vsrcBuc;
    else
        vsrc1uc = vec_perm(vsrcAuc, vsrcBuc, vsrcperm1);

    vsrc0ssH = (vec_s16)vec_mergeh(zero_u8v,(vec_u8)vsrc0uc);
    vsrc1ssH = (vec_s16)vec_mergeh(zero_u8v,(vec_u8)vsrc1uc);

    if (ABCD[3]) {
        if (!loadSecond) {// -> !reallyBadAlign
            for (i = 0 ; i < h ; i++) {
                vsrcCuc = vec_ld(stride + 0, src);
                vsrc2uc = vec_perm(vsrcCuc, vsrcCuc, vsrcperm0);
                vsrc3uc = vec_perm(vsrcCuc, vsrcCuc, vsrcperm1);

                CHROMA_MC8_ALTIVEC_CORE
            }
        } else {
            vec_u8 vsrcDuc;
            for (i = 0 ; i < h ; i++) {
                vsrcCuc = vec_ld(stride + 0, src);
                vsrcDuc = vec_ld(stride + 16, src);
                vsrc2uc = vec_perm(vsrcCuc, vsrcDuc, vsrcperm0);
                if (reallyBadAlign)
                    vsrc3uc = vsrcDuc;
                else
                    vsrc3uc = vec_perm(vsrcCuc, vsrcDuc, vsrcperm1);

                CHROMA_MC8_ALTIVEC_CORE
            }
        }
    } else {
/* this code assume that stride % 16 == 0 */
void PREFIX_h264_chroma_mc8_altivec(uint8_t * dst, uint8_t * src, int stride, int h, int x, int y) {
  POWERPC_PERF_DECLARE(PREFIX_h264_chroma_mc8_num, 1);
    DECLARE_ALIGNED_16(signed int, ABCD[4]) =
                        {((8 - x) * (8 - y)),
                          ((x) * (8 - y)),
                          ((8 - x) * (y)),
                          ((x) * (y))};
    register int i;
    vec_u8_t fperm;
    const vec_s32_t vABCD = vec_ld(0, ABCD);
    const vec_s16_t vA = vec_splat((vec_s16_t)vABCD, 1);
    const vec_s16_t vB = vec_splat((vec_s16_t)vABCD, 3);
    const vec_s16_t vC = vec_splat((vec_s16_t)vABCD, 5);
    const vec_s16_t vD = vec_splat((vec_s16_t)vABCD, 7);
    LOAD_ZERO;
    const vec_s16_t v32ss = vec_sl(vec_splat_s16(1),vec_splat_u16(5));
    const vec_u16_t v6us = vec_splat_u16(6);
    register int loadSecond = (((unsigned long)src) % 16) <= 7 ? 0 : 1;
    register int reallyBadAlign = (((unsigned long)src) % 16) == 15 ? 1 : 0;

    vec_u8_t vsrcAuc, vsrcBuc, vsrcperm0, vsrcperm1;
    vec_u8_t vsrc0uc, vsrc1uc;
    vec_s16_t vsrc0ssH, vsrc1ssH;
    vec_u8_t vsrcCuc, vsrc2uc, vsrc3uc;
    vec_s16_t vsrc2ssH, vsrc3ssH, psum;
    vec_u8_t vdst, ppsum, vfdst, fsum;

  POWERPC_PERF_START_COUNT(PREFIX_h264_chroma_mc8_num, 1);

    if (((unsigned long)dst) % 16 == 0) {
      fperm = (vec_u8_t)AVV(0x10, 0x11, 0x12, 0x13,
                            0x14, 0x15, 0x16, 0x17,
                            0x08, 0x09, 0x0A, 0x0B,
                            0x0C, 0x0D, 0x0E, 0x0F);
    } else {
      fperm = (vec_u8_t)AVV(0x00, 0x01, 0x02, 0x03,
                            0x04, 0x05, 0x06, 0x07,
                            0x18, 0x19, 0x1A, 0x1B,
                            0x1C, 0x1D, 0x1E, 0x1F);
    }

    vsrcAuc = vec_ld(0, src);

    if (loadSecond)
      vsrcBuc = vec_ld(16, src);
    vsrcperm0 = vec_lvsl(0, src);
    vsrcperm1 = vec_lvsl(1, src);

    vsrc0uc = vec_perm(vsrcAuc, vsrcBuc, vsrcperm0);
    if (reallyBadAlign)
      vsrc1uc = vsrcBuc;
    else
      vsrc1uc = vec_perm(vsrcAuc, vsrcBuc, vsrcperm1);

    vsrc0ssH = (vec_s16_t)vec_mergeh(zero_u8v,(vec_u8_t)vsrc0uc);
    vsrc1ssH = (vec_s16_t)vec_mergeh(zero_u8v,(vec_u8_t)vsrc1uc);

    if (!loadSecond) {// -> !reallyBadAlign
      for (i = 0 ; i < h ; i++) {


        vsrcCuc = vec_ld(stride + 0, src);

        vsrc2uc = vec_perm(vsrcCuc, vsrcCuc, vsrcperm0);
        vsrc3uc = vec_perm(vsrcCuc, vsrcCuc, vsrcperm1);

        vsrc2ssH = (vec_s16_t)vec_mergeh(zero_u8v,(vec_u8_t)vsrc2uc);
        vsrc3ssH = (vec_s16_t)vec_mergeh(zero_u8v,(vec_u8_t)vsrc3uc);

        psum = vec_mladd(vA, vsrc0ssH, vec_splat_s16(0));
        psum = vec_mladd(vB, vsrc1ssH, psum);
        psum = vec_mladd(vC, vsrc2ssH, psum);
        psum = vec_mladd(vD, vsrc3ssH, psum);
        psum = vec_add(v32ss, psum);
        psum = vec_sra(psum, v6us);

        vdst = vec_ld(0, dst);
        ppsum = (vec_u8_t)vec_packsu(psum, psum);
        vfdst = vec_perm(vdst, ppsum, fperm);

        OP_U8_ALTIVEC(fsum, vfdst, vdst);

        vec_st(fsum, 0, dst);

        vsrc0ssH = vsrc2ssH;
        vsrc1ssH = vsrc3ssH;

        dst += stride;
        src += stride;
      }
    } else {
        vec_u8_t vsrcDuc;
      for (i = 0 ; i < h ; i++) {
        vsrcCuc = vec_ld(stride + 0, src);
        vsrcDuc = vec_ld(stride + 16, src);

        vsrc2uc = vec_perm(vsrcCuc, vsrcDuc, vsrcperm0);
        if (reallyBadAlign)
          vsrc3uc = vsrcDuc;
        else
          vsrc3uc = vec_perm(vsrcCuc, vsrcDuc, vsrcperm1);

        vsrc2ssH = (vec_s16_t)vec_mergeh(zero_u8v,(vec_u8_t)vsrc2uc);
        vsrc3ssH = (vec_s16_t)vec_mergeh(zero_u8v,(vec_u8_t)vsrc3uc);

        psum = vec_mladd(vA, vsrc0ssH, vec_splat_s16(0));
        psum = vec_mladd(vB, vsrc1ssH, psum);
        psum = vec_mladd(vC, vsrc2ssH, psum);
        psum = vec_mladd(vD, vsrc3ssH, psum);
        psum = vec_add(v32ss, psum);
        psum = vec_sr(psum, v6us);

        vdst = vec_ld(0, dst);
        ppsum = (vec_u8_t)vec_pack(psum, psum);
        vfdst = vec_perm(vdst, ppsum, fperm);

        OP_U8_ALTIVEC(fsum, vfdst, vdst);

        vec_st(fsum, 0, dst);

        vsrc0ssH = vsrc2ssH;
        vsrc1ssH = vsrc3ssH;

        dst += stride;
        src += stride;
      }
    }
    POWERPC_PERF_STOP_COUNT(PREFIX_h264_chroma_mc8_num, 1);
}
Пример #11
0
/* AltiVec version of dct_unquantize_h263
   this code assumes `block' is 16 bytes-aligned */
static void dct_unquantize_h263_altivec(MpegEncContext *s,
                                 DCTELEM *block, int n, int qscale)
{
    int i, level, qmul, qadd;
    int nCoeffs;

    assert(s->block_last_index[n]>=0);

    qadd = (qscale - 1) | 1;
    qmul = qscale << 1;

    if (s->mb_intra) {
        if (!s->h263_aic) {
            if (n < 4)
                block[0] = block[0] * s->y_dc_scale;
            else
                block[0] = block[0] * s->c_dc_scale;
        }else
            qadd = 0;
        i = 1;
        nCoeffs= 63; //does not always use zigzag table
    } else {
        i = 0;
        nCoeffs= s->intra_scantable.raster_end[ s->block_last_index[n] ];
    }

    {
        register const vector signed short vczero = (const vector signed short)vec_splat_s16(0);
        DECLARE_ALIGNED(16, short, qmul8) = qmul;
        DECLARE_ALIGNED(16, short, qadd8) = qadd;
        register vector signed short blockv, qmulv, qaddv, nqaddv, temp1;
        register vector bool short blockv_null, blockv_neg;
        register short backup_0 = block[0];
        register int j = 0;

        qmulv = vec_splat((vec_s16)vec_lde(0, &qmul8), 0);
        qaddv = vec_splat((vec_s16)vec_lde(0, &qadd8), 0);
        nqaddv = vec_sub(vczero, qaddv);

#if 0   // block *is* 16 bytes-aligned, it seems.
        // first make sure block[j] is 16 bytes-aligned
        for(j = 0; (j <= nCoeffs) && ((((unsigned long)block) + (j << 1)) & 0x0000000F) ; j++) {
            level = block[j];
            if (level) {
                if (level < 0) {
                    level = level * qmul - qadd;
                } else {
                    level = level * qmul + qadd;
                }
                block[j] = level;
            }
        }
#endif

        // vectorize all the 16 bytes-aligned blocks
        // of 8 elements
        for(; (j + 7) <= nCoeffs ; j+=8) {
            blockv = vec_ld(j << 1, block);
            blockv_neg = vec_cmplt(blockv, vczero);
            blockv_null = vec_cmpeq(blockv, vczero);
            // choose between +qadd or -qadd as the third operand
            temp1 = vec_sel(qaddv, nqaddv, blockv_neg);
            // multiply & add (block{i,i+7} * qmul [+-] qadd)
            temp1 = vec_mladd(blockv, qmulv, temp1);
            // put 0 where block[{i,i+7} used to have 0
            blockv = vec_sel(temp1, blockv, blockv_null);
            vec_st(blockv, j << 1, block);
        }

        // if nCoeffs isn't a multiple of 8, finish the job
        // using good old scalar units.
        // (we could do it using a truncated vector,
        // but I'm not sure it's worth the hassle)
        for(; j <= nCoeffs ; j++) {
            level = block[j];
            if (level) {
                if (level < 0) {
                    level = level * qmul - qadd;
                } else {
                    level = level * qmul + qadd;
                }
                block[j] = level;
            }
        }

        if (i == 1) {
            // cheat. this avoid special-casing the first iteration
            block[0] = backup_0;
        }
    }
}
Пример #12
0
/* this code assume stride % 16 == 0 *and* tmp is properly aligned */
static void PREFIX_h264_qpel16_hv_lowpass_altivec(uint8_t * dst, int16_t * tmp, uint8_t * src, int dstStride, int tmpStride, int srcStride) {
  POWERPC_PERF_DECLARE(PREFIX_h264_qpel16_hv_lowpass_num, 1);
  POWERPC_PERF_START_COUNT(PREFIX_h264_qpel16_hv_lowpass_num, 1);
  register int i;
  const vector signed int vzero = vec_splat_s32(0);
  const vector unsigned char permM2 = vec_lvsl(-2, src);
  const vector unsigned char permM1 = vec_lvsl(-1, src);
  const vector unsigned char permP0 = vec_lvsl(+0, src);
  const vector unsigned char permP1 = vec_lvsl(+1, src);
  const vector unsigned char permP2 = vec_lvsl(+2, src);
  const vector unsigned char permP3 = vec_lvsl(+3, src);
  const vector signed short v20ss = (const vector signed short)AVV(20);
  const vector unsigned int v10ui = vec_splat_u32(10);
  const vector signed short v5ss = vec_splat_s16(5);
  const vector signed short v1ss = vec_splat_s16(1);
  const vector signed int v512si = (const vector signed int)AVV(512);
  const vector unsigned int v16ui = (const vector unsigned int)AVV(16);

  register int align = ((((unsigned long)src) - 2) % 16);

  src -= (2 * srcStride);

  for (i = 0 ; i < 21 ; i ++) {
    vector unsigned char srcM2, srcM1, srcP0, srcP1, srcP2, srcP3;
    vector unsigned char srcR1 = vec_ld(-2, src);
    vector unsigned char srcR2 = vec_ld(14, src);

    switch (align) {
    default: {
      srcM2 = vec_perm(srcR1, srcR2, permM2);
      srcM1 = vec_perm(srcR1, srcR2, permM1);
      srcP0 = vec_perm(srcR1, srcR2, permP0);
      srcP1 = vec_perm(srcR1, srcR2, permP1);
      srcP2 = vec_perm(srcR1, srcR2, permP2);
      srcP3 = vec_perm(srcR1, srcR2, permP3);
    } break;
    case 11: {
      srcM2 = vec_perm(srcR1, srcR2, permM2);
      srcM1 = vec_perm(srcR1, srcR2, permM1);
      srcP0 = vec_perm(srcR1, srcR2, permP0);
      srcP1 = vec_perm(srcR1, srcR2, permP1);
      srcP2 = vec_perm(srcR1, srcR2, permP2);
      srcP3 = srcR2;
    } break;
    case 12: {
      vector unsigned char srcR3 = vec_ld(30, src);
      srcM2 = vec_perm(srcR1, srcR2, permM2);
      srcM1 = vec_perm(srcR1, srcR2, permM1);
      srcP0 = vec_perm(srcR1, srcR2, permP0);
      srcP1 = vec_perm(srcR1, srcR2, permP1);
      srcP2 = srcR2;
      srcP3 = vec_perm(srcR2, srcR3, permP3);
    } break;
    case 13: {
      vector unsigned char srcR3 = vec_ld(30, src);
      srcM2 = vec_perm(srcR1, srcR2, permM2);
      srcM1 = vec_perm(srcR1, srcR2, permM1);
      srcP0 = vec_perm(srcR1, srcR2, permP0);
      srcP1 = srcR2;
      srcP2 = vec_perm(srcR2, srcR3, permP2);
      srcP3 = vec_perm(srcR2, srcR3, permP3);
    } break;
    case 14: {
      vector unsigned char srcR3 = vec_ld(30, src);
      srcM2 = vec_perm(srcR1, srcR2, permM2);
      srcM1 = vec_perm(srcR1, srcR2, permM1);
      srcP0 = srcR2;
      srcP1 = vec_perm(srcR2, srcR3, permP1);
      srcP2 = vec_perm(srcR2, srcR3, permP2);
      srcP3 = vec_perm(srcR2, srcR3, permP3);
    } break;
    case 15: {
      vector unsigned char srcR3 = vec_ld(30, src);
      srcM2 = vec_perm(srcR1, srcR2, permM2);
      srcM1 = srcR2;
      srcP0 = vec_perm(srcR2, srcR3, permP0);
      srcP1 = vec_perm(srcR2, srcR3, permP1);
      srcP2 = vec_perm(srcR2, srcR3, permP2);
      srcP3 = vec_perm(srcR2, srcR3, permP3);
    } break;
    }

    const vector signed short srcP0A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP0);
    const vector signed short srcP0B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP0);
    const vector signed short srcP1A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP1);
    const vector signed short srcP1B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP1);

    const vector signed short srcP2A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP2);
    const vector signed short srcP2B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP2);
    const vector signed short srcP3A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP3);
    const vector signed short srcP3B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP3);

    const vector signed short srcM1A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcM1);
    const vector signed short srcM1B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcM1);
    const vector signed short srcM2A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcM2);
    const vector signed short srcM2B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcM2);

    const vector signed short sum1A = vec_adds(srcP0A, srcP1A);
    const vector signed short sum1B = vec_adds(srcP0B, srcP1B);
    const vector signed short sum2A = vec_adds(srcM1A, srcP2A);
    const vector signed short sum2B = vec_adds(srcM1B, srcP2B);
    const vector signed short sum3A = vec_adds(srcM2A, srcP3A);
    const vector signed short sum3B = vec_adds(srcM2B, srcP3B);
    
    const vector signed short pp1A = vec_mladd(sum1A, v20ss, sum3A);
    const vector signed short pp1B = vec_mladd(sum1B, v20ss, sum3B);

    const vector signed short pp2A = vec_mladd(sum2A, v5ss, (vector signed short)vzero);
    const vector signed short pp2B = vec_mladd(sum2B, v5ss, (vector signed short)vzero);

    const vector signed short psumA = vec_sub(pp1A, pp2A);
    const vector signed short psumB = vec_sub(pp1B, pp2B);

    vec_st(psumA, 0, tmp);
    vec_st(psumB, 16, tmp);
    
    src += srcStride;
    tmp += tmpStride; /* int16_t*, and stride is 16, so it's OK here */
  }
  
  const vector unsigned char dstperm = vec_lvsr(0, dst);
  const vector unsigned char neg1 = (const vector unsigned char)vec_splat_s8(-1);
  const vector unsigned char dstmask = vec_perm((const vector unsigned char)vzero, neg1, dstperm);
  const vector unsigned char mperm = (const vector unsigned char)
    AVV(0x00, 0x08, 0x01, 0x09, 0x02, 0x0A, 0x03, 0x0B,
        0x04, 0x0C, 0x05, 0x0D, 0x06, 0x0E, 0x07, 0x0F);
  
  int16_t *tmpbis = tmp - (tmpStride * 21);

  vector signed short tmpM2ssA = vec_ld(0, tmpbis);
  vector signed short tmpM2ssB = vec_ld(16, tmpbis);
  tmpbis += tmpStride;
  vector signed short tmpM1ssA = vec_ld(0, tmpbis);
  vector signed short tmpM1ssB = vec_ld(16, tmpbis);
  tmpbis += tmpStride;
  vector signed short tmpP0ssA = vec_ld(0, tmpbis);
  vector signed short tmpP0ssB = vec_ld(16, tmpbis);
  tmpbis += tmpStride;
  vector signed short tmpP1ssA = vec_ld(0, tmpbis);
  vector signed short tmpP1ssB = vec_ld(16, tmpbis);
  tmpbis += tmpStride;
  vector signed short tmpP2ssA = vec_ld(0, tmpbis);
  vector signed short tmpP2ssB = vec_ld(16, tmpbis);
  tmpbis += tmpStride;

  for (i = 0 ; i < 16 ; i++) {
    const vector signed short tmpP3ssA = vec_ld(0, tmpbis);
    const vector signed short tmpP3ssB = vec_ld(16, tmpbis);
    tmpbis += tmpStride;

    const vector signed short sum1A = vec_adds(tmpP0ssA, tmpP1ssA);
    const vector signed short sum1B = vec_adds(tmpP0ssB, tmpP1ssB);
    const vector signed short sum2A = vec_adds(tmpM1ssA, tmpP2ssA);
    const vector signed short sum2B = vec_adds(tmpM1ssB, tmpP2ssB);
    const vector signed short sum3A = vec_adds(tmpM2ssA, tmpP3ssA);
    const vector signed short sum3B = vec_adds(tmpM2ssB, tmpP3ssB);

    tmpM2ssA = tmpM1ssA;
    tmpM2ssB = tmpM1ssB;
    tmpM1ssA = tmpP0ssA;
    tmpM1ssB = tmpP0ssB;
    tmpP0ssA = tmpP1ssA;
    tmpP0ssB = tmpP1ssB;
    tmpP1ssA = tmpP2ssA;
    tmpP1ssB = tmpP2ssB;
    tmpP2ssA = tmpP3ssA;
    tmpP2ssB = tmpP3ssB;

    const vector signed int pp1Ae = vec_mule(sum1A, v20ss);
    const vector signed int pp1Ao = vec_mulo(sum1A, v20ss);
    const vector signed int pp1Be = vec_mule(sum1B, v20ss);
    const vector signed int pp1Bo = vec_mulo(sum1B, v20ss);

    const vector signed int pp2Ae = vec_mule(sum2A, v5ss);
    const vector signed int pp2Ao = vec_mulo(sum2A, v5ss);
    const vector signed int pp2Be = vec_mule(sum2B, v5ss);
    const vector signed int pp2Bo = vec_mulo(sum2B, v5ss);

    const vector signed int pp3Ae = vec_sra((vector signed int)sum3A, v16ui);
    const vector signed int pp3Ao = vec_mulo(sum3A, v1ss);
    const vector signed int pp3Be = vec_sra((vector signed int)sum3B, v16ui);
    const vector signed int pp3Bo = vec_mulo(sum3B, v1ss);

    const vector signed int pp1cAe = vec_add(pp1Ae, v512si);
    const vector signed int pp1cAo = vec_add(pp1Ao, v512si);
    const vector signed int pp1cBe = vec_add(pp1Be, v512si);
    const vector signed int pp1cBo = vec_add(pp1Bo, v512si);

    const vector signed int pp32Ae = vec_sub(pp3Ae, pp2Ae);
    const vector signed int pp32Ao = vec_sub(pp3Ao, pp2Ao);
    const vector signed int pp32Be = vec_sub(pp3Be, pp2Be);
    const vector signed int pp32Bo = vec_sub(pp3Bo, pp2Bo);

    const vector signed int sumAe = vec_add(pp1cAe, pp32Ae);
    const vector signed int sumAo = vec_add(pp1cAo, pp32Ao);
    const vector signed int sumBe = vec_add(pp1cBe, pp32Be);
    const vector signed int sumBo = vec_add(pp1cBo, pp32Bo);
    
    const vector signed int ssumAe = vec_sra(sumAe, v10ui);
    const vector signed int ssumAo = vec_sra(sumAo, v10ui);
    const vector signed int ssumBe = vec_sra(sumBe, v10ui);
    const vector signed int ssumBo = vec_sra(sumBo, v10ui);

    const vector signed short ssume = vec_packs(ssumAe, ssumBe);
    const vector signed short ssumo = vec_packs(ssumAo, ssumBo);

    const vector unsigned char sumv = vec_packsu(ssume, ssumo);
    const vector unsigned char sum = vec_perm(sumv, sumv, mperm);

    const vector unsigned char dst1 = vec_ld(0, dst);
    const vector unsigned char dst2 = vec_ld(16, dst);
    const vector unsigned char vdst = vec_perm(dst1, dst2, vec_lvsl(0, dst));

    vector unsigned char fsum;
    OP_U8_ALTIVEC(fsum, sum, vdst);

    const vector unsigned char rsum = vec_perm(fsum, fsum, dstperm);
    const vector unsigned char fdst1 = vec_sel(dst1, rsum, dstmask);
    const vector unsigned char fdst2 = vec_sel(rsum, dst2, dstmask);

    vec_st(fdst1, 0, dst);
    vec_st(fdst2, 16, dst);

    dst += dstStride;
  }
  POWERPC_PERF_STOP_COUNT(PREFIX_h264_qpel16_hv_lowpass_num, 1);
}
Пример #13
0
/* this code assume stride % 16 == 0 */
static void PREFIX_h264_qpel16_v_lowpass_altivec(uint8_t * dst, uint8_t * src, int dstStride, int srcStride) {
  POWERPC_PERF_DECLARE(PREFIX_h264_qpel16_v_lowpass_num, 1);
  POWERPC_PERF_START_COUNT(PREFIX_h264_qpel16_v_lowpass_num, 1);
  
  register int i;

  const vector signed int vzero = vec_splat_s32(0);
  const vector unsigned char perm = vec_lvsl(0, src);
  const vector signed short v20ss = (const vector signed short)AVV(20);
  const vector unsigned short v5us = vec_splat_u16(5);
  const vector signed short v5ss = vec_splat_s16(5);
  const vector signed short v16ss = (const vector signed short)AVV(16);
  const vector unsigned char dstperm = vec_lvsr(0, dst);
  const vector unsigned char neg1 = (const vector unsigned char)vec_splat_s8(-1);
  const vector unsigned char dstmask = vec_perm((const vector unsigned char)vzero, neg1, dstperm);
  
  uint8_t *srcbis = src - (srcStride * 2);

  const vector unsigned char srcM2a = vec_ld(0, srcbis);
  const vector unsigned char srcM2b = vec_ld(16, srcbis);
  const vector unsigned char srcM2 = vec_perm(srcM2a, srcM2b, perm);
  srcbis += srcStride;
  const vector unsigned char srcM1a = vec_ld(0, srcbis);
  const vector unsigned char srcM1b = vec_ld(16, srcbis);
  const vector unsigned char srcM1 = vec_perm(srcM1a, srcM1b, perm);
  srcbis += srcStride;
  const vector unsigned char srcP0a = vec_ld(0, srcbis);
  const vector unsigned char srcP0b = vec_ld(16, srcbis);
  const vector unsigned char srcP0 = vec_perm(srcP0a, srcP0b, perm);
  srcbis += srcStride;
  const vector unsigned char srcP1a = vec_ld(0, srcbis);
  const vector unsigned char srcP1b = vec_ld(16, srcbis);
  const vector unsigned char srcP1 = vec_perm(srcP1a, srcP1b, perm);
  srcbis += srcStride;
  const vector unsigned char srcP2a = vec_ld(0, srcbis);
  const vector unsigned char srcP2b = vec_ld(16, srcbis);
  const vector unsigned char srcP2 = vec_perm(srcP2a, srcP2b, perm);
  srcbis += srcStride;

  vector signed short srcM2ssA = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcM2);
  vector signed short srcM2ssB = (vector signed short)vec_mergel((vector unsigned char)vzero, srcM2);
  vector signed short srcM1ssA = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcM1);
  vector signed short srcM1ssB = (vector signed short)vec_mergel((vector unsigned char)vzero, srcM1);
  vector signed short srcP0ssA = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP0);
  vector signed short srcP0ssB = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP0);
  vector signed short srcP1ssA = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP1);
  vector signed short srcP1ssB = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP1);
  vector signed short srcP2ssA = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP2);
  vector signed short srcP2ssB = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP2);

  for (i = 0 ; i < 16 ; i++) {
    const vector unsigned char srcP3a = vec_ld(0, srcbis);
    const vector unsigned char srcP3b = vec_ld(16, srcbis);
    const vector unsigned char srcP3 = vec_perm(srcP3a, srcP3b, perm);
    const vector signed short srcP3ssA = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP3);
    const vector signed short srcP3ssB = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP3);
    srcbis += srcStride;

    const vector signed short sum1A = vec_adds(srcP0ssA, srcP1ssA);
    const vector signed short sum1B = vec_adds(srcP0ssB, srcP1ssB);
    const vector signed short sum2A = vec_adds(srcM1ssA, srcP2ssA);
    const vector signed short sum2B = vec_adds(srcM1ssB, srcP2ssB);
    const vector signed short sum3A = vec_adds(srcM2ssA, srcP3ssA);
    const vector signed short sum3B = vec_adds(srcM2ssB, srcP3ssB);

    srcM2ssA = srcM1ssA;
    srcM2ssB = srcM1ssB;
    srcM1ssA = srcP0ssA;
    srcM1ssB = srcP0ssB;
    srcP0ssA = srcP1ssA;
    srcP0ssB = srcP1ssB;
    srcP1ssA = srcP2ssA;
    srcP1ssB = srcP2ssB;
    srcP2ssA = srcP3ssA;
    srcP2ssB = srcP3ssB;
    
    const vector signed short pp1A = vec_mladd(sum1A, v20ss, v16ss);
    const vector signed short pp1B = vec_mladd(sum1B, v20ss, v16ss);

    const vector signed short pp2A = vec_mladd(sum2A, v5ss, (vector signed short)vzero);
    const vector signed short pp2B = vec_mladd(sum2B, v5ss, (vector signed short)vzero);
    
    const vector signed short pp3A = vec_add(sum3A, pp1A);
    const vector signed short pp3B = vec_add(sum3B, pp1B);

    const vector signed short psumA = vec_sub(pp3A, pp2A);
    const vector signed short psumB = vec_sub(pp3B, pp2B);

    const vector signed short sumA = vec_sra(psumA, v5us);
    const vector signed short sumB = vec_sra(psumB, v5us);

    const vector unsigned char sum = vec_packsu(sumA, sumB);

    const vector unsigned char dst1 = vec_ld(0, dst);
    const vector unsigned char dst2 = vec_ld(16, dst);
    const vector unsigned char vdst = vec_perm(dst1, dst2, vec_lvsl(0, dst));

    vector unsigned char fsum;
    OP_U8_ALTIVEC(fsum, sum, vdst);

    const vector unsigned char rsum = vec_perm(fsum, fsum, dstperm);
    const vector unsigned char fdst1 = vec_sel(dst1, rsum, dstmask);
    const vector unsigned char fdst2 = vec_sel(rsum, dst2, dstmask);

    vec_st(fdst1, 0, dst);
    vec_st(fdst2, 16, dst);

    dst += dstStride;
  }
  POWERPC_PERF_STOP_COUNT(PREFIX_h264_qpel16_v_lowpass_num, 1);
}
Пример #14
0
void
gimp_composite_dodge_rgba8_rgba8_rgba8_altivec (GimpCompositeContext *ctx)
{
  const guchar *A = ctx->A;
  const guchar *B = ctx->B;
  guchar *D = ctx->D;
  guint length = ctx->n_pixels;
  vector unsigned char a,b,d;
  vector unsigned char alpha_a,alpha_b,alpha;
  vector signed short ox0001=vec_splat_s16(1);
  union
    {
      vector signed short v;
      vector unsigned short vu;
      gushort u16[8];
    } ah,al,bh,bl;

  while (length >= 4)
    {
      a=LoadUnaligned(A);
      b=LoadUnaligned(B);

      alpha_a=vec_and(a, alphamask);
      alpha_b=vec_and(b, alphamask);
      alpha=vec_min(alpha_a, alpha_b);

      ah.v=vec_unpackh((vector signed char)a);
      ah.v=vec_sl(ah.v,ox0008);
      al.v=vec_unpackl((vector signed char)a);
      al.v=vec_sl(al.v,ox0008);

      b=vec_nor(b,b);
      bh.v=vec_unpackh((vector signed char)b);
      bh.v=vec_and(bh.v,ox00ff);
      bh.v=vec_add(bh.v,ox0001);
      bl.v=vec_unpackl((vector signed char)b);
      bl.v=vec_and(bl.v,ox00ff);
      bl.v=vec_add(bl.v,ox0001);

      ah.u16[0]=ah.u16[0]/bh.u16[0];
      ah.u16[1]=ah.u16[1]/bh.u16[1];
      ah.u16[2]=ah.u16[2]/bh.u16[2];
      ah.u16[4]=ah.u16[4]/bh.u16[4];
      ah.u16[5]=ah.u16[5]/bh.u16[5];
      ah.u16[6]=ah.u16[6]/bh.u16[6];

      al.u16[0]=al.u16[0]/bl.u16[0];
      al.u16[1]=al.u16[1]/bl.u16[1];
      al.u16[2]=al.u16[2]/bl.u16[2];
      al.u16[4]=al.u16[4]/bl.u16[4];
      al.u16[5]=al.u16[5]/bl.u16[5];
      al.u16[6]=al.u16[6]/bl.u16[6];

      d=vec_packs(ah.vu,al.vu);

      d=vec_andc(d, alphamask);
      d=vec_or(d, alpha);

      StoreUnaligned(d, D);
      A+=16;
      B+=16;
      D+=16;
      length-=4;
    }
  length = length*4;
  a=LoadUnalignedLess(A, length);
  b=LoadUnalignedLess(B, length);

  alpha_a=vec_and(a, alphamask);
  alpha_b=vec_and(b, alphamask);
  alpha=vec_min(alpha_a, alpha_b);

  ah.v=vec_unpackh((vector signed char)a);
  ah.v=vec_sl(ah.v,ox0008);
  al.v=vec_unpackl((vector signed char)a);
  al.v=vec_sl(al.v,ox0008);

  b=vec_nor(b,b);
  bh.v=vec_unpackh((vector signed char)b);
  bh.v=vec_and(bh.v,ox00ff);
  bh.v=vec_add(bh.v,ox0001);
  bl.v=vec_unpackl((vector signed char)b);
  bl.v=vec_and(bl.v,ox00ff);
  bl.v=vec_add(bl.v,ox0001);

  ah.u16[0]=ah.u16[0]/bh.u16[0];
  ah.u16[1]=ah.u16[1]/bh.u16[1];
  ah.u16[2]=ah.u16[2]/bh.u16[2];
  ah.u16[4]=ah.u16[4]/bh.u16[4];
  ah.u16[5]=ah.u16[5]/bh.u16[5];
  ah.u16[6]=ah.u16[6]/bh.u16[6];

  al.u16[0]=al.u16[0]/bl.u16[0];
  al.u16[1]=al.u16[1]/bl.u16[1];
  al.u16[2]=al.u16[2]/bl.u16[2];
  al.u16[4]=al.u16[4]/bl.u16[4];
  al.u16[5]=al.u16[5]/bl.u16[5];
  al.u16[6]=al.u16[6]/bl.u16[6];

  d=vec_packs(ah.vu,al.vu);

  d=vec_andc(d, alphamask);
  d=vec_or(d, alpha);

  StoreUnalignedLess(d, D, length);
}
Пример #15
0
static void PREFIX_h264_qpel16_hv_lowpass_altivec(uint8_t * dst, int16_t * tmp, uint8_t * src, int dstStride, int tmpStride, int srcStride) {
    register int i;
    LOAD_ZERO;
    const vec_u8 permM2 = vec_lvsl(-2, src);
    const vec_u8 permM1 = vec_lvsl(-1, src);
    const vec_u8 permP0 = vec_lvsl(+0, src);
    const vec_u8 permP1 = vec_lvsl(+1, src);
    const vec_u8 permP2 = vec_lvsl(+2, src);
    const vec_u8 permP3 = vec_lvsl(+3, src);
    const vec_s16 v20ss = vec_sl(vec_splat_s16(5),vec_splat_u16(2));
    const vec_u32 v10ui = vec_splat_u32(10);
    const vec_s16 v5ss = vec_splat_s16(5);
    const vec_s16 v1ss = vec_splat_s16(1);
    const vec_s32 v512si = vec_sl(vec_splat_s32(1),vec_splat_u32(9));
    const vec_u32 v16ui = vec_sl(vec_splat_u32(1),vec_splat_u32(4));

    register int align = ((((unsigned long)src) - 2) % 16);

    vec_s16 srcP0A, srcP0B, srcP1A, srcP1B,
              srcP2A, srcP2B, srcP3A, srcP3B,
              srcM1A, srcM1B, srcM2A, srcM2B,
              sum1A, sum1B, sum2A, sum2B, sum3A, sum3B,
              pp1A, pp1B, pp2A, pp2B, psumA, psumB;

    const vec_u8 mperm = (const vec_u8)
        {0x00, 0x08, 0x01, 0x09, 0x02, 0x0A, 0x03, 0x0B,
         0x04, 0x0C, 0x05, 0x0D, 0x06, 0x0E, 0x07, 0x0F};
    int16_t *tmpbis = tmp;

    vec_s16 tmpM1ssA, tmpM1ssB, tmpM2ssA, tmpM2ssB,
              tmpP0ssA, tmpP0ssB, tmpP1ssA, tmpP1ssB,
              tmpP2ssA, tmpP2ssB;

    vec_s32 pp1Ae, pp1Ao, pp1Be, pp1Bo, pp2Ae, pp2Ao, pp2Be, pp2Bo,
              pp3Ae, pp3Ao, pp3Be, pp3Bo, pp1cAe, pp1cAo, pp1cBe, pp1cBo,
              pp32Ae, pp32Ao, pp32Be, pp32Bo, sumAe, sumAo, sumBe, sumBo,
              ssumAe, ssumAo, ssumBe, ssumBo;
    vec_u8 fsum, sumv, sum;
    vec_s16 ssume, ssumo;

    src -= (2 * srcStride);
    for (i = 0 ; i < 21 ; i ++) {
        vec_u8 srcM2, srcM1, srcP0, srcP1, srcP2, srcP3;
        vec_u8 srcR1 = vec_ld(-2, src);
        vec_u8 srcR2 = vec_ld(14, src);

        switch (align) {
        default: {
            srcM2 = vec_perm(srcR1, srcR2, permM2);
            srcM1 = vec_perm(srcR1, srcR2, permM1);
            srcP0 = vec_perm(srcR1, srcR2, permP0);
            srcP1 = vec_perm(srcR1, srcR2, permP1);
            srcP2 = vec_perm(srcR1, srcR2, permP2);
            srcP3 = vec_perm(srcR1, srcR2, permP3);
        } break;
        case 11: {
            srcM2 = vec_perm(srcR1, srcR2, permM2);
            srcM1 = vec_perm(srcR1, srcR2, permM1);
            srcP0 = vec_perm(srcR1, srcR2, permP0);
            srcP1 = vec_perm(srcR1, srcR2, permP1);
            srcP2 = vec_perm(srcR1, srcR2, permP2);
            srcP3 = srcR2;
        } break;
        case 12: {
            vec_u8 srcR3 = vec_ld(30, src);
            srcM2 = vec_perm(srcR1, srcR2, permM2);
            srcM1 = vec_perm(srcR1, srcR2, permM1);
            srcP0 = vec_perm(srcR1, srcR2, permP0);
            srcP1 = vec_perm(srcR1, srcR2, permP1);
            srcP2 = srcR2;
            srcP3 = vec_perm(srcR2, srcR3, permP3);
        } break;
        case 13: {
            vec_u8 srcR3 = vec_ld(30, src);
            srcM2 = vec_perm(srcR1, srcR2, permM2);
            srcM1 = vec_perm(srcR1, srcR2, permM1);
            srcP0 = vec_perm(srcR1, srcR2, permP0);
            srcP1 = srcR2;
            srcP2 = vec_perm(srcR2, srcR3, permP2);
            srcP3 = vec_perm(srcR2, srcR3, permP3);
        } break;
        case 14: {
            vec_u8 srcR3 = vec_ld(30, src);
            srcM2 = vec_perm(srcR1, srcR2, permM2);
            srcM1 = vec_perm(srcR1, srcR2, permM1);
            srcP0 = srcR2;
            srcP1 = vec_perm(srcR2, srcR3, permP1);
            srcP2 = vec_perm(srcR2, srcR3, permP2);
            srcP3 = vec_perm(srcR2, srcR3, permP3);
        } break;
        case 15: {
            vec_u8 srcR3 = vec_ld(30, src);
            srcM2 = vec_perm(srcR1, srcR2, permM2);
            srcM1 = srcR2;
            srcP0 = vec_perm(srcR2, srcR3, permP0);
            srcP1 = vec_perm(srcR2, srcR3, permP1);
            srcP2 = vec_perm(srcR2, srcR3, permP2);
            srcP3 = vec_perm(srcR2, srcR3, permP3);
        } break;
        }

        srcP0A = (vec_s16) vec_mergeh(zero_u8v, srcP0);
        srcP0B = (vec_s16) vec_mergel(zero_u8v, srcP0);
        srcP1A = (vec_s16) vec_mergeh(zero_u8v, srcP1);
        srcP1B = (vec_s16) vec_mergel(zero_u8v, srcP1);

        srcP2A = (vec_s16) vec_mergeh(zero_u8v, srcP2);
        srcP2B = (vec_s16) vec_mergel(zero_u8v, srcP2);
        srcP3A = (vec_s16) vec_mergeh(zero_u8v, srcP3);
        srcP3B = (vec_s16) vec_mergel(zero_u8v, srcP3);

        srcM1A = (vec_s16) vec_mergeh(zero_u8v, srcM1);
        srcM1B = (vec_s16) vec_mergel(zero_u8v, srcM1);
        srcM2A = (vec_s16) vec_mergeh(zero_u8v, srcM2);
        srcM2B = (vec_s16) vec_mergel(zero_u8v, srcM2);

        sum1A = vec_adds(srcP0A, srcP1A);
        sum1B = vec_adds(srcP0B, srcP1B);
        sum2A = vec_adds(srcM1A, srcP2A);
        sum2B = vec_adds(srcM1B, srcP2B);
        sum3A = vec_adds(srcM2A, srcP3A);
        sum3B = vec_adds(srcM2B, srcP3B);

        pp1A = vec_mladd(sum1A, v20ss, sum3A);
        pp1B = vec_mladd(sum1B, v20ss, sum3B);

        pp2A = vec_mladd(sum2A, v5ss, zero_s16v);
        pp2B = vec_mladd(sum2B, v5ss, zero_s16v);

        psumA = vec_sub(pp1A, pp2A);
        psumB = vec_sub(pp1B, pp2B);

        vec_st(psumA, 0, tmp);
        vec_st(psumB, 16, tmp);

        src += srcStride;
        tmp += tmpStride; /* int16_t*, and stride is 16, so it's OK here */
    }

    tmpM2ssA = vec_ld(0, tmpbis);
    tmpM2ssB = vec_ld(16, tmpbis);
    tmpbis += tmpStride;
    tmpM1ssA = vec_ld(0, tmpbis);
    tmpM1ssB = vec_ld(16, tmpbis);
    tmpbis += tmpStride;
    tmpP0ssA = vec_ld(0, tmpbis);
    tmpP0ssB = vec_ld(16, tmpbis);
    tmpbis += tmpStride;
    tmpP1ssA = vec_ld(0, tmpbis);
    tmpP1ssB = vec_ld(16, tmpbis);
    tmpbis += tmpStride;
    tmpP2ssA = vec_ld(0, tmpbis);
    tmpP2ssB = vec_ld(16, tmpbis);
    tmpbis += tmpStride;

    for (i = 0 ; i < 16 ; i++) {
        const vec_s16 tmpP3ssA = vec_ld(0, tmpbis);
        const vec_s16 tmpP3ssB = vec_ld(16, tmpbis);

        const vec_s16 sum1A = vec_adds(tmpP0ssA, tmpP1ssA);
        const vec_s16 sum1B = vec_adds(tmpP0ssB, tmpP1ssB);
        const vec_s16 sum2A = vec_adds(tmpM1ssA, tmpP2ssA);
        const vec_s16 sum2B = vec_adds(tmpM1ssB, tmpP2ssB);
        const vec_s16 sum3A = vec_adds(tmpM2ssA, tmpP3ssA);
        const vec_s16 sum3B = vec_adds(tmpM2ssB, tmpP3ssB);

        tmpbis += tmpStride;

        tmpM2ssA = tmpM1ssA;
        tmpM2ssB = tmpM1ssB;
        tmpM1ssA = tmpP0ssA;
        tmpM1ssB = tmpP0ssB;
        tmpP0ssA = tmpP1ssA;
        tmpP0ssB = tmpP1ssB;
        tmpP1ssA = tmpP2ssA;
        tmpP1ssB = tmpP2ssB;
        tmpP2ssA = tmpP3ssA;
        tmpP2ssB = tmpP3ssB;

        pp1Ae = vec_mule(sum1A, v20ss);
        pp1Ao = vec_mulo(sum1A, v20ss);
        pp1Be = vec_mule(sum1B, v20ss);
        pp1Bo = vec_mulo(sum1B, v20ss);

        pp2Ae = vec_mule(sum2A, v5ss);
        pp2Ao = vec_mulo(sum2A, v5ss);
        pp2Be = vec_mule(sum2B, v5ss);
        pp2Bo = vec_mulo(sum2B, v5ss);

        pp3Ae = vec_sra((vec_s32)sum3A, v16ui);
        pp3Ao = vec_mulo(sum3A, v1ss);
        pp3Be = vec_sra((vec_s32)sum3B, v16ui);
        pp3Bo = vec_mulo(sum3B, v1ss);

        pp1cAe = vec_add(pp1Ae, v512si);
        pp1cAo = vec_add(pp1Ao, v512si);
        pp1cBe = vec_add(pp1Be, v512si);
        pp1cBo = vec_add(pp1Bo, v512si);

        pp32Ae = vec_sub(pp3Ae, pp2Ae);
        pp32Ao = vec_sub(pp3Ao, pp2Ao);
        pp32Be = vec_sub(pp3Be, pp2Be);
        pp32Bo = vec_sub(pp3Bo, pp2Bo);

        sumAe = vec_add(pp1cAe, pp32Ae);
        sumAo = vec_add(pp1cAo, pp32Ao);
        sumBe = vec_add(pp1cBe, pp32Be);
        sumBo = vec_add(pp1cBo, pp32Bo);

        ssumAe = vec_sra(sumAe, v10ui);
        ssumAo = vec_sra(sumAo, v10ui);
        ssumBe = vec_sra(sumBe, v10ui);
        ssumBo = vec_sra(sumBo, v10ui);

        ssume = vec_packs(ssumAe, ssumBe);
        ssumo = vec_packs(ssumAo, ssumBo);

        sumv = vec_packsu(ssume, ssumo);
        sum = vec_perm(sumv, sumv, mperm);

        ASSERT_ALIGNED(dst);

        OP_U8_ALTIVEC(fsum, sum, vec_ld(0, dst));

        vec_st(fsum, 0, dst);

        dst += dstStride;
    }
}
Пример #16
0
static av_always_inline
void put_vp8_epel_v_altivec_core(uint8_t *dst, ptrdiff_t dst_stride,
                                 uint8_t *src, ptrdiff_t src_stride,
                                 int h, int my, int w, int is6tap)
{
    LOAD_V_SUBPEL_FILTER(my-1);
    vec_u8 s0, s1, s2, s3, s4, s5, filt, align_vech, perm_vec, align_vecl;
    vec_s16 s0f, s1f, s2f, s3f, s4f, s5f, f16h, f16l;
    vec_s16 c64 = vec_sl(vec_splat_s16(1), vec_splat_u16(6));
    vec_u16 c7  = vec_splat_u16(7);

    // we want pixels 0-7 to be in the even positions and 8-15 in the odd,
    // so combine this permute with the alignment permute vector
    align_vech = vec_lvsl(0, src);
    align_vecl = vec_sld(align_vech, align_vech, 8);
    if (w ==16)
        perm_vec = vec_mergeh(align_vech, align_vecl);
    else
        perm_vec = vec_mergeh(align_vech, align_vech);

    if (is6tap)
        s0 = load_with_perm_vec(-2*src_stride, src, perm_vec);
    s1 = load_with_perm_vec(-1*src_stride, src, perm_vec);
    s2 = load_with_perm_vec( 0*src_stride, src, perm_vec);
    s3 = load_with_perm_vec( 1*src_stride, src, perm_vec);
    if (is6tap)
        s4 = load_with_perm_vec( 2*src_stride, src, perm_vec);

    src += (2+is6tap)*src_stride;

    while (h --> 0) {
        if (is6tap)
            s5 = load_with_perm_vec(0, src, perm_vec);
        else
            s4 = load_with_perm_vec(0, src, perm_vec);

        FILTER_V(f16h, vec_mule);

        if (w == 16) {
            FILTER_V(f16l, vec_mulo);
            filt = vec_packsu(f16h, f16l);
            vec_st(filt, 0, dst);
        } else {
            filt = vec_packsu(f16h, f16h);
            if (w == 4)
                filt = (vec_u8)vec_splat((vec_u32)filt, 0);
            else
                vec_ste((vec_u32)filt, 4, (uint32_t*)dst);
            vec_ste((vec_u32)filt, 0, (uint32_t*)dst);
        }

        if (is6tap)
            s0 = s1;
        s1 = s2;
        s2 = s3;
        s3 = s4;
        if (is6tap)
            s4 = s5;

        dst += dst_stride;
        src += src_stride;
    }
}
/** Do inverse transform on 8x8 block
*/
static void vc1_inv_trans_8x8_altivec(DCTELEM block[64],
                                      int sign, int rangered)
{
	vector signed short src0, src1, src2, src3, src4, src5, src6, src7;
	vector signed int s0, s1, s2, s3, s4, s5, s6, s7;
	vector signed int s8, s9, sA, sB, sC, sD, sE, sF;
	vector signed int t0, t1, t2, t3, t4, t5, t6, t7;
	const vector signed int vec_64 = vec_sl(vec_splat_s32(4), vec_splat_u32(4));
	const vector unsigned int vec_7 = vec_splat_u32(7);
	const vector unsigned int vec_4 = vec_splat_u32(4);
	const vector  signed int vec_4s = vec_splat_s32(4);
	const vector unsigned int vec_3 = vec_splat_u32(3);
	const vector unsigned int vec_2 = vec_splat_u32(2);
	const vector  signed int vec_1s = vec_splat_s32(1);
	const vector unsigned int vec_1 = vec_splat_u32(1);
	const vector unsigned short rangered_shift = vec_splat_u16(1);
	const vector   signed short signed_bias = vec_sl(vec_splat_s16(4),
	        vec_splat_u16(4));

	src0 = vec_ld(  0, block);
	src1 = vec_ld( 16, block);
	src2 = vec_ld( 32, block);
	src3 = vec_ld( 48, block);
	src4 = vec_ld( 64, block);
	src5 = vec_ld( 80, block);
	src6 = vec_ld( 96, block);
	src7 = vec_ld(112, block);

	s0 = vec_unpackl(src0);
	s1 = vec_unpackl(src1);
	s2 = vec_unpackl(src2);
	s3 = vec_unpackl(src3);
	s4 = vec_unpackl(src4);
	s5 = vec_unpackl(src5);
	s6 = vec_unpackl(src6);
	s7 = vec_unpackl(src7);
	s8 = vec_unpackh(src0);
	s9 = vec_unpackh(src1);
	sA = vec_unpackh(src2);
	sB = vec_unpackh(src3);
	sC = vec_unpackh(src4);
	sD = vec_unpackh(src5);
	sE = vec_unpackh(src6);
	sF = vec_unpackh(src7);
	STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_4s);
	SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7);
	STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_4s);
	SHIFT_HOR8(s8, s9, sA, sB, sC, sD, sE, sF);
	src0 = vec_pack(s8, s0);
	src1 = vec_pack(s9, s1);
	src2 = vec_pack(sA, s2);
	src3 = vec_pack(sB, s3);
	src4 = vec_pack(sC, s4);
	src5 = vec_pack(sD, s5);
	src6 = vec_pack(sE, s6);
	src7 = vec_pack(sF, s7);
	TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);

	s0 = vec_unpackl(src0);
	s1 = vec_unpackl(src1);
	s2 = vec_unpackl(src2);
	s3 = vec_unpackl(src3);
	s4 = vec_unpackl(src4);
	s5 = vec_unpackl(src5);
	s6 = vec_unpackl(src6);
	s7 = vec_unpackl(src7);
	s8 = vec_unpackh(src0);
	s9 = vec_unpackh(src1);
	sA = vec_unpackh(src2);
	sB = vec_unpackh(src3);
	sC = vec_unpackh(src4);
	sD = vec_unpackh(src5);
	sE = vec_unpackh(src6);
	sF = vec_unpackh(src7);
	STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_64);
	SHIFT_VERT8(s0, s1, s2, s3, s4, s5, s6, s7);
	STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_64);
	SHIFT_VERT8(s8, s9, sA, sB, sC, sD, sE, sF);
	src0 = vec_pack(s8, s0);
	src1 = vec_pack(s9, s1);
	src2 = vec_pack(sA, s2);
	src3 = vec_pack(sB, s3);
	src4 = vec_pack(sC, s4);
	src5 = vec_pack(sD, s5);
	src6 = vec_pack(sE, s6);
	src7 = vec_pack(sF, s7);

	if (rangered)
	{
		if (!sign)
		{
			src0 = vec_sub(src0, signed_bias);
			src1 = vec_sub(src1, signed_bias);
			src2 = vec_sub(src2, signed_bias);
			src3 = vec_sub(src3, signed_bias);
			src4 = vec_sub(src4, signed_bias);
			src5 = vec_sub(src5, signed_bias);
			src6 = vec_sub(src6, signed_bias);
			src7 = vec_sub(src7, signed_bias);
		}
		src0 = vec_sl(src0, rangered_shift);
		src1 = vec_sl(src1, rangered_shift);
		src2 = vec_sl(src2, rangered_shift);
		src3 = vec_sl(src3, rangered_shift);
		src4 = vec_sl(src4, rangered_shift);
		src5 = vec_sl(src5, rangered_shift);
		src6 = vec_sl(src6, rangered_shift);
		src7 = vec_sl(src7, rangered_shift);
	}

	vec_st(src0,  0, block);
	vec_st(src1, 16, block);
	vec_st(src2, 32, block);
	vec_st(src3, 48, block);
	vec_st(src4, 64, block);
	vec_st(src5, 80, block);
	vec_st(src6, 96, block);
	vec_st(src7,112, block);
}
Пример #18
0
void v_resample16_altivec(uint8_t *dst, int dst_width, const uint8_t *src,
                          int wrap, int16_t *filter)
{
    int sum, i;
    const uint8_t *s;
    vector unsigned char *tv, tmp, dstv, zero;
    vec_ss_t srchv[4], srclv[4], fv[4];
    vector signed short zeros, sumhv, sumlv;
    s = src;

    for(i=0;i<4;i++) {
        /*
           The vec_madds later on does an implicit >>15 on the result.
           Since FILTER_BITS is 8, and we have 15 bits of magnitude in
           a signed short, we have just enough bits to pre-shift our
           filter constants <<7 to compensate for vec_madds.
        */
        fv[i].s[0] = filter[i] << (15-FILTER_BITS);
        fv[i].v = vec_splat(fv[i].v, 0);
    }

    zero = vec_splat_u8(0);
    zeros = vec_splat_s16(0);


    /*
       When we're resampling, we'd ideally like both our input buffers,
       and output buffers to be 16-byte aligned, so we can do both aligned
       reads and writes. Sadly we can't always have this at the moment, so
       we opt for aligned writes, as unaligned writes have a huge overhead.
       To do this, do enough scalar resamples to get dst 16-byte aligned.
    */
    i = (-(int)dst) & 0xf;
    while(i>0) {
        sum = s[0 * wrap] * filter[0] +
        s[1 * wrap] * filter[1] +
        s[2 * wrap] * filter[2] +
        s[3 * wrap] * filter[3];
        sum = sum >> FILTER_BITS;
        if (sum<0) sum = 0; else if (sum>255) sum=255;
        dst[0] = sum;
        dst++;
        s++;
        dst_width--;
        i--;
    }

    /* Do our altivec resampling on 16 pixels at once. */
    while(dst_width>=16) {
        /* Read 16 (potentially unaligned) bytes from each of
           4 lines into 4 vectors, and split them into shorts.
           Interleave the multipy/accumulate for the resample
           filter with the loads to hide the 3 cycle latency
           the vec_madds have. */
        tv = (vector unsigned char *) &s[0 * wrap];
        tmp = vec_perm(tv[0], tv[1], vec_lvsl(0, &s[i * wrap]));
        srchv[0].v = (vector signed short) vec_mergeh(zero, tmp);
        srclv[0].v = (vector signed short) vec_mergel(zero, tmp);
        sumhv = vec_madds(srchv[0].v, fv[0].v, zeros);
        sumlv = vec_madds(srclv[0].v, fv[0].v, zeros);

        tv = (vector unsigned char *) &s[1 * wrap];
        tmp = vec_perm(tv[0], tv[1], vec_lvsl(0, &s[1 * wrap]));
        srchv[1].v = (vector signed short) vec_mergeh(zero, tmp);
        srclv[1].v = (vector signed short) vec_mergel(zero, tmp);
        sumhv = vec_madds(srchv[1].v, fv[1].v, sumhv);
        sumlv = vec_madds(srclv[1].v, fv[1].v, sumlv);

        tv = (vector unsigned char *) &s[2 * wrap];
        tmp = vec_perm(tv[0], tv[1], vec_lvsl(0, &s[2 * wrap]));
        srchv[2].v = (vector signed short) vec_mergeh(zero, tmp);
        srclv[2].v = (vector signed short) vec_mergel(zero, tmp);
        sumhv = vec_madds(srchv[2].v, fv[2].v, sumhv);
        sumlv = vec_madds(srclv[2].v, fv[2].v, sumlv);

        tv = (vector unsigned char *) &s[3 * wrap];
        tmp = vec_perm(tv[0], tv[1], vec_lvsl(0, &s[3 * wrap]));
        srchv[3].v = (vector signed short) vec_mergeh(zero, tmp);
        srclv[3].v = (vector signed short) vec_mergel(zero, tmp);
        sumhv = vec_madds(srchv[3].v, fv[3].v, sumhv);
        sumlv = vec_madds(srclv[3].v, fv[3].v, sumlv);

        /* Pack the results into our destination vector,
           and do an aligned write of that back to memory. */
        dstv = vec_packsu(sumhv, sumlv) ;
        vec_st(dstv, 0, (vector unsigned char *) dst);

        dst+=16;
        s+=16;
        dst_width-=16;
    }

    /* If there are any leftover pixels, resample them
       with the slow scalar method. */
    while(dst_width>0) {
        sum = s[0 * wrap] * filter[0] +
        s[1 * wrap] * filter[1] +
        s[2 * wrap] * filter[2] +
        s[3 * wrap] * filter[3];
        sum = sum >> FILTER_BITS;
        if (sum<0) sum = 0; else if (sum>255) sum=255;
        dst[0] = sum;
        dst++;
        s++;
        dst_width--;
    }
}
Пример #19
0
static void PREFIX_h264_qpel16_v_lowpass_altivec(uint8_t *dst,
                                                 const uint8_t *src,
                                                 int dstStride, int srcStride)
{
    register int i;

    LOAD_ZERO;
    vec_u8 perm;
#if HAVE_BIGENDIAN
    perm = vec_lvsl(0, src);
#endif
    const vec_s16 v20ss = vec_sl(vec_splat_s16(5),vec_splat_u16(2));
    const vec_u16 v5us = vec_splat_u16(5);
    const vec_s16 v5ss = vec_splat_s16(5);
    const vec_s16 v16ss = vec_sl(vec_splat_s16(1),vec_splat_u16(4));

    const uint8_t *srcbis = src - (srcStride * 2);

    const vec_u8 srcM2 = load_with_perm_vec(0, srcbis, perm);
    srcbis += srcStride;
    const vec_u8 srcM1 = load_with_perm_vec(0, srcbis, perm);
    srcbis += srcStride;
    const vec_u8 srcP0 = load_with_perm_vec(0, srcbis, perm);
    srcbis += srcStride;
    const vec_u8 srcP1 = load_with_perm_vec(0, srcbis, perm);
    srcbis += srcStride;
    const vec_u8 srcP2 = load_with_perm_vec(0, srcbis, perm);
    srcbis += srcStride;

    vec_s16 srcM2ssA = (vec_s16) VEC_MERGEH(zero_u8v, srcM2);
    vec_s16 srcM2ssB = (vec_s16) VEC_MERGEL(zero_u8v, srcM2);
    vec_s16 srcM1ssA = (vec_s16) VEC_MERGEH(zero_u8v, srcM1);
    vec_s16 srcM1ssB = (vec_s16) VEC_MERGEL(zero_u8v, srcM1);
    vec_s16 srcP0ssA = (vec_s16) VEC_MERGEH(zero_u8v, srcP0);
    vec_s16 srcP0ssB = (vec_s16) VEC_MERGEL(zero_u8v, srcP0);
    vec_s16 srcP1ssA = (vec_s16) VEC_MERGEH(zero_u8v, srcP1);
    vec_s16 srcP1ssB = (vec_s16) VEC_MERGEL(zero_u8v, srcP1);
    vec_s16 srcP2ssA = (vec_s16) VEC_MERGEH(zero_u8v, srcP2);
    vec_s16 srcP2ssB = (vec_s16) VEC_MERGEL(zero_u8v, srcP2);

    vec_s16 pp1A, pp1B, pp2A, pp2B, pp3A, pp3B,
              psumA, psumB, sumA, sumB,
              srcP3ssA, srcP3ssB,
              sum1A, sum1B, sum2A, sum2B, sum3A, sum3B;

    vec_u8 sum, fsum, srcP3;

    for (i = 0 ; i < 16 ; i++) {
        srcP3 = load_with_perm_vec(0, srcbis, perm);
        srcbis += srcStride;

        srcP3ssA = (vec_s16) VEC_MERGEH(zero_u8v, srcP3);
        srcP3ssB = (vec_s16) VEC_MERGEL(zero_u8v, srcP3);

        sum1A = vec_adds(srcP0ssA, srcP1ssA);
        sum1B = vec_adds(srcP0ssB, srcP1ssB);
        sum2A = vec_adds(srcM1ssA, srcP2ssA);
        sum2B = vec_adds(srcM1ssB, srcP2ssB);
        sum3A = vec_adds(srcM2ssA, srcP3ssA);
        sum3B = vec_adds(srcM2ssB, srcP3ssB);

        srcM2ssA = srcM1ssA;
        srcM2ssB = srcM1ssB;
        srcM1ssA = srcP0ssA;
        srcM1ssB = srcP0ssB;
        srcP0ssA = srcP1ssA;
        srcP0ssB = srcP1ssB;
        srcP1ssA = srcP2ssA;
        srcP1ssB = srcP2ssB;
        srcP2ssA = srcP3ssA;
        srcP2ssB = srcP3ssB;

        pp1A = vec_mladd(sum1A, v20ss, v16ss);
        pp1B = vec_mladd(sum1B, v20ss, v16ss);

        pp2A = vec_mladd(sum2A, v5ss, zero_s16v);
        pp2B = vec_mladd(sum2B, v5ss, zero_s16v);

        pp3A = vec_add(sum3A, pp1A);
        pp3B = vec_add(sum3B, pp1B);

        psumA = vec_sub(pp3A, pp2A);
        psumB = vec_sub(pp3B, pp2B);

        sumA = vec_sra(psumA, v5us);
        sumB = vec_sra(psumB, v5us);

        sum = vec_packsu(sumA, sumB);

        ASSERT_ALIGNED(dst);

        OP_U8_ALTIVEC(fsum, sum, vec_ld(0, dst));

        vec_st(fsum, 0, dst);

        dst += dstStride;
    }
}
Пример #20
0
static void PREFIX_h264_qpel16_h_lowpass_altivec(uint8_t *dst,
                                                 const uint8_t *src,
                                                 int dstStride, int srcStride)
{
    register int i;

    LOAD_ZERO;
    vec_u8 permM2, permM1, permP0, permP1, permP2, permP3;
    const vec_s16 v5ss = vec_splat_s16(5);
    const vec_u16 v5us = vec_splat_u16(5);
    const vec_s16 v20ss = vec_sl(vec_splat_s16(5),vec_splat_u16(2));
    const vec_s16 v16ss = vec_sl(vec_splat_s16(1),vec_splat_u16(4));

    vec_u8 srcM2, srcM1, srcP0, srcP1, srcP2, srcP3;

    register int align = ((((unsigned long)src) - 2) % 16);

    vec_s16 srcP0A, srcP0B, srcP1A, srcP1B,
              srcP2A, srcP2B, srcP3A, srcP3B,
              srcM1A, srcM1B, srcM2A, srcM2B,
              sum1A, sum1B, sum2A, sum2B, sum3A, sum3B,
              pp1A, pp1B, pp2A, pp2B, pp3A, pp3B,
              psumA, psumB, sumA, sumB;

    vec_u8 sum, fsum;

#if HAVE_BIGENDIAN
    permM2 = vec_lvsl(-2, src);
    permM1 = vec_lvsl(-1, src);
    permP0 = vec_lvsl(+0, src);
    permP1 = vec_lvsl(+1, src);
    permP2 = vec_lvsl(+2, src);
    permP3 = vec_lvsl(+3, src);
#endif /* HAVE_BIGENDIAN */

    for (i = 0 ; i < 16 ; i ++) {
        load_alignment(src, align, permM2, permM1, permP0, permP1, permP2, permP3);

        srcP0A = (vec_s16) VEC_MERGEH(zero_u8v, srcP0);
        srcP0B = (vec_s16) VEC_MERGEL(zero_u8v, srcP0);
        srcP1A = (vec_s16) VEC_MERGEH(zero_u8v, srcP1);
        srcP1B = (vec_s16) VEC_MERGEL(zero_u8v, srcP1);

        srcP2A = (vec_s16) VEC_MERGEH(zero_u8v, srcP2);
        srcP2B = (vec_s16) VEC_MERGEL(zero_u8v, srcP2);
        srcP3A = (vec_s16) VEC_MERGEH(zero_u8v, srcP3);
        srcP3B = (vec_s16) VEC_MERGEL(zero_u8v, srcP3);

        srcM1A = (vec_s16) VEC_MERGEH(zero_u8v, srcM1);
        srcM1B = (vec_s16) VEC_MERGEL(zero_u8v, srcM1);
        srcM2A = (vec_s16) VEC_MERGEH(zero_u8v, srcM2);
        srcM2B = (vec_s16) VEC_MERGEL(zero_u8v, srcM2);

        sum1A = vec_adds(srcP0A, srcP1A);
        sum1B = vec_adds(srcP0B, srcP1B);
        sum2A = vec_adds(srcM1A, srcP2A);
        sum2B = vec_adds(srcM1B, srcP2B);
        sum3A = vec_adds(srcM2A, srcP3A);
        sum3B = vec_adds(srcM2B, srcP3B);

        pp1A = vec_mladd(sum1A, v20ss, v16ss);
        pp1B = vec_mladd(sum1B, v20ss, v16ss);

        pp2A = vec_mladd(sum2A, v5ss, zero_s16v);
        pp2B = vec_mladd(sum2B, v5ss, zero_s16v);

        pp3A = vec_add(sum3A, pp1A);
        pp3B = vec_add(sum3B, pp1B);

        psumA = vec_sub(pp3A, pp2A);
        psumB = vec_sub(pp3B, pp2B);

        sumA = vec_sra(psumA, v5us);
        sumB = vec_sra(psumB, v5us);

        sum = vec_packsu(sumA, sumB);

        ASSERT_ALIGNED(dst);

        OP_U8_ALTIVEC(fsum, sum, vec_ld(0, dst));

        vec_st(fsum, 0, dst);

        src += srcStride;
        dst += dstStride;
    }
}
Пример #21
0
/* this code assume that stride % 16 == 0 */
void put_no_rnd_h264_chroma_mc8_altivec(uint8_t * dst, uint8_t * src, int stride, int h, int x, int y) {
    signed int ABCD[4] __attribute__((aligned(16))) =
                        {((8 - x) * (8 - y)),
                          ((x) * (8 - y)),
                          ((8 - x) * (y)),
                          ((x) * (y))};
    register int i;
    vector unsigned char fperm;
    const vector signed int vABCD = vec_ld(0, ABCD);
    const vector signed short vA = vec_splat((vector signed short)vABCD, 1);
    const vector signed short vB = vec_splat((vector signed short)vABCD, 3);
    const vector signed short vC = vec_splat((vector signed short)vABCD, 5);
    const vector signed short vD = vec_splat((vector signed short)vABCD, 7);
    const vector signed int vzero = vec_splat_s32(0);
    const vector signed short v28ss = vec_sub(vec_sl(vec_splat_s16(1),vec_splat_u16(5)),vec_splat_s16(4));
    const vector unsigned short v6us = vec_splat_u16(6);
    register int loadSecond = (((unsigned long)src) % 16) <= 7 ? 0 : 1;
    register int reallyBadAlign = (((unsigned long)src) % 16) == 15 ? 1 : 0;

    vector unsigned char vsrcAuc, vsrcBuc, vsrcperm0, vsrcperm1;
    vector unsigned char vsrc0uc, vsrc1uc;
    vector signed short vsrc0ssH, vsrc1ssH;
    vector unsigned char vsrcCuc, vsrc2uc, vsrc3uc;
    vector signed short vsrc2ssH, vsrc3ssH, psum;
    vector unsigned char vdst, ppsum, fsum;

    if (((unsigned long)dst) % 16 == 0) {
      fperm = (vector unsigned char)AVV(0x10, 0x11, 0x12, 0x13,
                                        0x14, 0x15, 0x16, 0x17,
                                        0x08, 0x09, 0x0A, 0x0B,
                                        0x0C, 0x0D, 0x0E, 0x0F);
    } else {
      fperm = (vector unsigned char)AVV(0x00, 0x01, 0x02, 0x03,
                                        0x04, 0x05, 0x06, 0x07,
                                        0x18, 0x19, 0x1A, 0x1B,
                                        0x1C, 0x1D, 0x1E, 0x1F);
    }

    vsrcAuc = vec_ld(0, src);

    if (loadSecond)
      vsrcBuc = vec_ld(16, src);
    vsrcperm0 = vec_lvsl(0, src);
    vsrcperm1 = vec_lvsl(1, src);

    vsrc0uc = vec_perm(vsrcAuc, vsrcBuc, vsrcperm0);
    if (reallyBadAlign)
      vsrc1uc = vsrcBuc;
    else
      vsrc1uc = vec_perm(vsrcAuc, vsrcBuc, vsrcperm1);

    vsrc0ssH = (vector signed short)vec_mergeh((vector unsigned char)vzero,
                                               (vector unsigned char)vsrc0uc);
    vsrc1ssH = (vector signed short)vec_mergeh((vector unsigned char)vzero,
                                               (vector unsigned char)vsrc1uc);

    if (!loadSecond) {// -> !reallyBadAlign
      for (i = 0 ; i < h ; i++) {


        vsrcCuc = vec_ld(stride + 0, src);

        vsrc2uc = vec_perm(vsrcCuc, vsrcCuc, vsrcperm0);
        vsrc3uc = vec_perm(vsrcCuc, vsrcCuc, vsrcperm1);

        vsrc2ssH = (vector signed short)vec_mergeh((vector unsigned char)vzero,
                                                (vector unsigned char)vsrc2uc);
        vsrc3ssH = (vector signed short)vec_mergeh((vector unsigned char)vzero,
                                                (vector unsigned char)vsrc3uc);

        psum = vec_mladd(vA, vsrc0ssH, vec_splat_s16(0));
        psum = vec_mladd(vB, vsrc1ssH, psum);
        psum = vec_mladd(vC, vsrc2ssH, psum);
        psum = vec_mladd(vD, vsrc3ssH, psum);
        psum = vec_add(v28ss, psum);
        psum = vec_sra(psum, v6us);

        vdst = vec_ld(0, dst);
        ppsum = (vector unsigned char)vec_packsu(psum, psum);
        fsum = vec_perm(vdst, ppsum, fperm);

        vec_st(fsum, 0, dst);

        vsrc0ssH = vsrc2ssH;
        vsrc1ssH = vsrc3ssH;

        dst += stride;
        src += stride;
      }
    } else {
        vector unsigned char vsrcDuc;
      for (i = 0 ; i < h ; i++) {
        vsrcCuc = vec_ld(stride + 0, src);
        vsrcDuc = vec_ld(stride + 16, src);

        vsrc2uc = vec_perm(vsrcCuc, vsrcDuc, vsrcperm0);
        if (reallyBadAlign)
          vsrc3uc = vsrcDuc;
        else
          vsrc3uc = vec_perm(vsrcCuc, vsrcDuc, vsrcperm1);

        vsrc2ssH = (vector signed short)vec_mergeh((vector unsigned char)vzero,
                                                (vector unsigned char)vsrc2uc);
        vsrc3ssH = (vector signed short)vec_mergeh((vector unsigned char)vzero,
                                                (vector unsigned char)vsrc3uc);

        psum = vec_mladd(vA, vsrc0ssH, vec_splat_s16(0));
        psum = vec_mladd(vB, vsrc1ssH, psum);
        psum = vec_mladd(vC, vsrc2ssH, psum);
        psum = vec_mladd(vD, vsrc3ssH, psum);
        psum = vec_add(v28ss, psum);
        psum = vec_sr(psum, v6us);

        vdst = vec_ld(0, dst);
        ppsum = (vector unsigned char)vec_pack(psum, psum);
        fsum = vec_perm(vdst, ppsum, fperm);

        vec_st(fsum, 0, dst);

        vsrc0ssH = vsrc2ssH;
        vsrc1ssH = vsrc3ssH;

        dst += stride;
        src += stride;
      }
    }
}
Пример #22
0
uint32_t
dequant_h263_intra_altivec_c(int16_t *data,
                        const int16_t *coeff,
                        const uint32_t quant,
                        const uint32_t dcscalar,
                        const uint16_t *mpeg_quant_matrices)
{
    vector signed short acLevel;
    vector signed short vec_2048;
    vector unsigned short quant_add;
    vector unsigned short quant_m_2;
    vector unsigned short t;
    
    vector bool short equal_zero;
    vector bool short less_zero;
    vector bool short overflow;
    
    register vector unsigned int even;
    register vector unsigned int odd;
    register vector unsigned int high;
    register vector unsigned int low;
    
    register vector unsigned char zerovec;
    
    register int16_t *data_ptr;
    register int16_t *coeff_ptr;

#ifdef DEBUG
    if(((unsigned)data) & 0x15)
        fprintf(stderr, "dequant_h263_intra_altivec_c:incorrect align, data: %lx\n", (long)data);
#endif

    /* initialize */
    *((unsigned short*)&quant_add) = (unsigned short)(quant & 1 ? quant : quant - 1);
    quant_add = vec_splat(quant_add,0);
    
    *((unsigned short*)&quant_m_2) = (unsigned short)(quant << 1);
    quant_m_2 = vec_splat(quant_m_2,0);
    
    vec_2048 = vec_sl(vec_splat_s16(1), vec_splat_u16(11));
    zerovec = vec_splat_u8(0);
    
    data_ptr = (int16_t*)data;
    coeff_ptr = (int16_t*)coeff;
    
    /* dequant */
    DEQUANT_H263_INTRA_ALTIVEC();
    DEQUANT_H263_INTRA_ALTIVEC();
    DEQUANT_H263_INTRA_ALTIVEC();
    DEQUANT_H263_INTRA_ALTIVEC();
    
    DEQUANT_H263_INTRA_ALTIVEC();
    DEQUANT_H263_INTRA_ALTIVEC();
    DEQUANT_H263_INTRA_ALTIVEC();
    DEQUANT_H263_INTRA_ALTIVEC();
        
    /* data[0] is special */
    data[0] = coeff[0] * dcscalar;
    if(data[0] < -2048)
        data[0] = -2048;
    else if(data[0] > 2047)
        data[0] = 2047;
    
    return 0;
}
Пример #23
0
void iquant_intra_m1_altivec(IQUANT_INTRA_PDECL)
{
    int i;
    vector signed short vsrc;
    uint16_t *qmat;
    vector unsigned short vqmat;
    vector unsigned short vmquant;
    vector bool short eqzero, ltzero;
    vector signed short val, t0;
    vector signed short zero, one;
    vector unsigned int four;
    vector signed short min, max;
    int offset, offset2;
    int16_t dst0;
    union {
	vector unsigned short vu16;
	unsigned short mquant;
	vector signed int vs32;
	struct {
	    signed int pad[3];
	    signed int sum;
	} s;
    } vu;
#ifdef ALTIVEC_DST
    DataStreamControl dsc;
#endif

#ifdef ALTIVEC_VERIFY /* {{{ */
    if (NOT_VECTOR_ALIGNED(wsp->intra_q_mat))
	mjpeg_error_exit1("iquant_intra_m1: wsp->intra_q_mat %% 16 != 0, (%d)",
	    wsp->intra_q_mat);

    if (NOT_VECTOR_ALIGNED(src))
	mjpeg_error_exit1("iquant_intra_m1: src %% 16 != 0, (%d)", src);

    if (NOT_VECTOR_ALIGNED(dst))
	mjpeg_error_exit1("iquant_intra_m1: dst %% 16 != 0, (%d)", dst);

    for (i = 0; i < 64; i++)
	if (src[i] < -256 || src[i] > 255)
	    mjpeg_error_exit1("iquant_intra_m2: -256 > src[%i] > 255, (%d)",
		i, src[i]);
#endif /* }}} */

    AMBER_START;

    dst0 = src[0] << (3 - dc_prec);

    qmat = (uint16_t*)wsp->intra_q_mat;

#ifdef ALTIVEC_DST
    dsc.control = DATA_STREAM_CONTROL(64/8,1,0);
    vec_dst(src, dsc.control, 0);
    vec_dst(qmat, dsc.control, 1);
#endif

    /* vmquant = (vector unsigned short)(mquant); */
    vu.mquant = (unsigned short)mquant;
    vmquant = vec_splat(vu.vu16, 0);

    zero = vec_splat_s16(0);
    one = vec_splat_s16(1);
    four = vec_splat_u32(4);
    /* max = (2047); min = (-2048); {{{ */
    vu8(max) = vec_splat_u8(0x7);
    t0 = vec_splat_s16(-1); /* 0xffff */
    vu8(max) = vec_mergeh(vu8(max), vu8(t0)); /* 0x07ff == 2047 */
    min = vec_sub(t0, max);
    /* }}} */
    offset = 0;

#if 1
    vsrc = vec_ld(offset, (signed short*)src);
    vqmat = vec_ld(offset, (unsigned short*)qmat);
    i = (64/8) - 1;
    do {
	/* intra_q[i] * mquant */
	vu16(vqmat) = vec_mulo(vu8(vqmat), vu8(vmquant));

	/* save sign */
	ltzero = vec_cmplt(vsrc, zero);
	eqzero = vec_cmpeq(vsrc, zero);

	/* val = abs(src) */
	t0 = vec_sub(zero, vsrc);
	val = vec_max(t0, vsrc);

	/* val = (src * quant) >> 4 */
	vs32(t0) = vec_mule(val, vs16(vqmat));
	vs32(val) = vec_mulo(val, vs16(vqmat));
	vs32(t0) = vec_sra(vs32(t0), four);
	vs16(t0) = vec_pack(vs32(t0), vs32(t0));
	vs32(val) = vec_sra(vs32(val), four);
	vs16(val) = vec_pack(vs32(val), vs32(val));
	val = vec_mergeh(vs16(t0), vs16(val));

	offset2 = offset;
	offset += 8*sizeof(int16_t);
	vsrc = vec_ld(offset, (signed short*)src);
	vqmat = vec_ld(offset, (unsigned short*)qmat);

	/* val = val - 1&~(val|val==0) */
	t0 = vec_or(val, eqzero);
	t0 = vec_andc(one, t0);
	val = vec_sub(val, t0);

	/* restore sign */
	t0 = vec_sub(zero, val);
	val = vec_sel(val, t0, ltzero);

	/* val = (val > 2047) ? ((val < -2048) ? -2048 : val); */
	val = vec_min(val, max);
	val = vec_max(val, min);

	vec_st(val, offset2, dst);
    } while (--i);
    /* intra_q[i] * mquant */
    vu16(vqmat) = vec_mulo(vu8(vqmat), vu8(vmquant));

    /* save sign */
    ltzero = vec_cmplt(vsrc, zero);
    eqzero = vec_cmpeq(vsrc, zero);

    /* val = abs(src) */
    t0 = vec_sub(zero, vsrc);
    val = vec_max(t0, vsrc);

    /* val = (src * quant) >> 4 */
    vs32(t0) = vec_mule(val, vs16(vqmat));
    vs32(val) = vec_mulo(val, vs16(vqmat));
    vs32(t0) = vec_sra(vs32(t0), four);
    vs16(t0) = vec_pack(vs32(t0), vs32(t0));
    vs32(val) = vec_sra(vs32(val), four);
    vs16(val) = vec_pack(vs32(val), vs32(val));
    val = vec_mergeh(vs16(t0), vs16(val));

    /* val = val - 1&~(val|val==0) */
    t0 = vec_or(val, eqzero);
    t0 = vec_andc(one, t0);
    val = vec_sub(val, t0);

    /* restore sign */
    t0 = vec_sub(zero, val);
    val = vec_sel(val, t0, ltzero);

    /* val = (val > 2047) ? ((val < -2048) ? -2048 : val); */
    val = vec_min(val, max);
    val = vec_max(val, min);

    vec_st(val, offset, dst);
#else
    /* {{{ */
    i = (64/8);
    do {
	vsrc = vec_ld(offset, (signed short*)src);
	vqmat = vec_ld(offset, (unsigned short*)qmat);

	/* intra_q[i] * mquant */
	vu16(vqmat) = vec_mulo(vu8(vqmat), vu8(vmquant));

	/* save sign */
	ltzero = vec_cmplt(vsrc, zero);
	eqzero = vec_cmpeq(vsrc, zero);

	/* val = abs(src) */
	t0 = vec_sub(zero, vsrc);
	val = vec_max(t0, vsrc);

	/* val = (src * quant) >> 4 */
	vs32(t0) = vec_mule(val, vs16(vqmat));
	vs32(val) = vec_mulo(val, vs16(vqmat));
	vs32(t0) = vec_sra(vs32(t0), four);
	vs16(t0) = vec_pack(vs32(t0), vs32(t0));
	vs32(val) = vec_sra(vs32(val), four);
	vs16(val) = vec_pack(vs32(val), vs32(val));
	val = vec_mergeh(vs16(t0), vs16(val));

	/* val = val - 1&~(val|val==0) */
	t0 = vec_or(val, eqzero);
	t0 = vec_andc(one, t0);
	val = vec_sub(val, t0);

	/* restore sign */
	t0 = vec_sub(zero, val);
	val = vec_sel(val, t0, ltzero);

	/* val = (val > 2047) ? ((val < -2048) ? -2048 : val); */
	val = vec_min(val, max);
	val = vec_max(val, min);

	vec_st(val, offset, dst);

	offset += 8*sizeof(int16_t);
    } while (--i);
    /* }}} */
#endif

    dst[0] = dst0;

    AMBER_STOP;
}
Пример #24
0
uint32_t
dequant_mpeg_inter_altivec_c(int16_t * data,
					 const int16_t * coeff,
					 const uint32_t quant,
					 const uint16_t * mpeg_quant_matrices)
{
	register uint32_t sum;
	register const uint16_t *inter_matrix = get_inter_matrix(mpeg_quant_matrices);
	
	register vec_sint16_t ox00;
	register vec_sint16_t v2048;
	register vec_sint16_t level;
	register vec_uint16_t vinter;
	register vec_uint32_t hi,lo;
	register vec_uint32_t sw_hi,sw_lo;
	register vec_uint32_t swap;
	register vec_uint32_t t,v16;
	
	vec_uint32_t vsum;
	vec_uint32_t vquant;
	vector bool short zero_eq;
	vector bool short zero_less;
	vector bool short overflow;
	
#ifdef DEBUG
	if((long)data & 0xf)
		fprintf(stderr, "xvidcore: error in dequant_mpeg_inter_altivec_c, incorrect align: %x\n", data);
#endif
	
	/* Initialization */
	ox00 = vec_splat_s16(0);
	v16 = vec_splat_u32(-16);
	v2048 = vec_rl(vec_splat_s16(8),vec_splat_u16(8));
	
	vsum = (vec_uint32_t)ox00;
	
	*((uint32_t*)&vquant) = quant;
	vquant = vec_splat(vquant,0);
	swap = vec_rl(vquant,v16);
	
	DEQUANT_MPEG_INTER();
	DEQUANT_MPEG_INTER();
	DEQUANT_MPEG_INTER();
	DEQUANT_MPEG_INTER();
	
	DEQUANT_MPEG_INTER();
	DEQUANT_MPEG_INTER();
	DEQUANT_MPEG_INTER();
	DEQUANT_MPEG_INTER();
	
	sum = ((uint32_t*)&vsum)[0];
	sum ^= ((uint32_t*)&vsum)[1];
	sum ^= ((uint32_t*)&vsum)[2];
	sum ^= ((uint32_t*)&vsum)[3];
	
	/* mismatch control */
	if((sum & 1) == 0) {
		data -= 1;
		*data ^= 1;
	}
	
	return 0;
}
    DECLARE_ALIGNED(16, signed int, ABCD)[4] =
    {
        ((8 - x) * (8 - y)),
        ((    x) * (8 - y)),
        ((8 - x) * (    y)),
        ((    x) * (    y))
    };
    register int i;
    vec_u8 fperm;
    const vec_s32 vABCD = vec_ld(0, ABCD);
    const vec_s16 vA = vec_splat((vec_s16)vABCD, 1);
    const vec_s16 vB = vec_splat((vec_s16)vABCD, 3);
    const vec_s16 vC = vec_splat((vec_s16)vABCD, 5);
    const vec_s16 vD = vec_splat((vec_s16)vABCD, 7);
    LOAD_ZERO;
    const vec_s16 v32ss = vec_sl(vec_splat_s16(1), vec_splat_u16(5));
    const vec_u16 v6us = vec_splat_u16(6);
    register int loadSecond = (((unsigned long)src) % 16) <= 7 ? 0 : 1;
    register int reallyBadAlign = (((unsigned long)src) % 16) == 15 ? 1 : 0;

    vec_u8 vsrcAuc, av_uninit(vsrcBuc), vsrcperm0, vsrcperm1;
    vec_u8 vsrc0uc, vsrc1uc;
    vec_s16 vsrc0ssH, vsrc1ssH;
    vec_u8 vsrcCuc, vsrc2uc, vsrc3uc;
    vec_s16 vsrc2ssH, vsrc3ssH, psum;
    vec_u8 vdst, ppsum, vfdst, fsum;

    if (((unsigned long)dst) % 16 == 0)
    {
        fperm = (vec_u8)
        {
Пример #26
0
/* this code assume stride % 16 == 0 */
static void PREFIX_h264_qpel16_h_lowpass_altivec(uint8_t * dst, uint8_t * src, int dstStride, int srcStride) {
  POWERPC_PERF_DECLARE(PREFIX_h264_qpel16_h_lowpass_num, 1);
  POWERPC_PERF_START_COUNT(PREFIX_h264_qpel16_h_lowpass_num, 1);
  register int i;
  
  const vector signed int vzero = vec_splat_s32(0);
  const vector unsigned char permM2 = vec_lvsl(-2, src);
  const vector unsigned char permM1 = vec_lvsl(-1, src);
  const vector unsigned char permP0 = vec_lvsl(+0, src);
  const vector unsigned char permP1 = vec_lvsl(+1, src);
  const vector unsigned char permP2 = vec_lvsl(+2, src);
  const vector unsigned char permP3 = vec_lvsl(+3, src);
  const vector signed short v20ss = (const vector signed short)AVV(20);
  const vector unsigned short v5us = vec_splat_u16(5);
  const vector signed short v5ss = vec_splat_s16(5);
  const vector signed short v16ss = (const vector signed short)AVV(16);
  const vector unsigned char dstperm = vec_lvsr(0, dst);
  const vector unsigned char neg1 = (const vector unsigned char)vec_splat_s8(-1);
  const vector unsigned char dstmask = vec_perm((const vector unsigned char)vzero, neg1, dstperm);

  register int align = ((((unsigned long)src) - 2) % 16);

  for (i = 0 ; i < 16 ; i ++) {
    vector unsigned char srcM2, srcM1, srcP0, srcP1, srcP2, srcP3;
    vector unsigned char srcR1 = vec_ld(-2, src);
    vector unsigned char srcR2 = vec_ld(14, src);

    switch (align) {
    default: {
      srcM2 = vec_perm(srcR1, srcR2, permM2);
      srcM1 = vec_perm(srcR1, srcR2, permM1);
      srcP0 = vec_perm(srcR1, srcR2, permP0);
      srcP1 = vec_perm(srcR1, srcR2, permP1);
      srcP2 = vec_perm(srcR1, srcR2, permP2);
      srcP3 = vec_perm(srcR1, srcR2, permP3);
    } break;
    case 11: {
      srcM2 = vec_perm(srcR1, srcR2, permM2);
      srcM1 = vec_perm(srcR1, srcR2, permM1);
      srcP0 = vec_perm(srcR1, srcR2, permP0);
      srcP1 = vec_perm(srcR1, srcR2, permP1);
      srcP2 = vec_perm(srcR1, srcR2, permP2);
      srcP3 = srcR2;
    } break;
    case 12: {
      vector unsigned char srcR3 = vec_ld(30, src);
      srcM2 = vec_perm(srcR1, srcR2, permM2);
      srcM1 = vec_perm(srcR1, srcR2, permM1);
      srcP0 = vec_perm(srcR1, srcR2, permP0);
      srcP1 = vec_perm(srcR1, srcR2, permP1);
      srcP2 = srcR2;
      srcP3 = vec_perm(srcR2, srcR3, permP3);
    } break;
    case 13: {
      vector unsigned char srcR3 = vec_ld(30, src);
      srcM2 = vec_perm(srcR1, srcR2, permM2);
      srcM1 = vec_perm(srcR1, srcR2, permM1);
      srcP0 = vec_perm(srcR1, srcR2, permP0);
      srcP1 = srcR2;
      srcP2 = vec_perm(srcR2, srcR3, permP2);
      srcP3 = vec_perm(srcR2, srcR3, permP3);
    } break;
    case 14: {
      vector unsigned char srcR3 = vec_ld(30, src);
      srcM2 = vec_perm(srcR1, srcR2, permM2);
      srcM1 = vec_perm(srcR1, srcR2, permM1);
      srcP0 = srcR2;
      srcP1 = vec_perm(srcR2, srcR3, permP1);
      srcP2 = vec_perm(srcR2, srcR3, permP2);
      srcP3 = vec_perm(srcR2, srcR3, permP3);
    } break;
    case 15: {
      vector unsigned char srcR3 = vec_ld(30, src);
      srcM2 = vec_perm(srcR1, srcR2, permM2);
      srcM1 = srcR2;
      srcP0 = vec_perm(srcR2, srcR3, permP0);
      srcP1 = vec_perm(srcR2, srcR3, permP1);
      srcP2 = vec_perm(srcR2, srcR3, permP2);
      srcP3 = vec_perm(srcR2, srcR3, permP3);
    } break;
    }

    const vector signed short srcP0A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP0);
    const vector signed short srcP0B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP0);
    const vector signed short srcP1A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP1);
    const vector signed short srcP1B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP1);

    const vector signed short srcP2A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP2);
    const vector signed short srcP2B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP2);
    const vector signed short srcP3A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcP3);
    const vector signed short srcP3B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcP3);

    const vector signed short srcM1A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcM1);
    const vector signed short srcM1B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcM1);
    const vector signed short srcM2A = (vector signed short)vec_mergeh((vector unsigned char)vzero, srcM2);
    const vector signed short srcM2B = (vector signed short)vec_mergel((vector unsigned char)vzero, srcM2);

    const vector signed short sum1A = vec_adds(srcP0A, srcP1A);
    const vector signed short sum1B = vec_adds(srcP0B, srcP1B);
    const vector signed short sum2A = vec_adds(srcM1A, srcP2A);
    const vector signed short sum2B = vec_adds(srcM1B, srcP2B);
    const vector signed short sum3A = vec_adds(srcM2A, srcP3A);
    const vector signed short sum3B = vec_adds(srcM2B, srcP3B);
    
    const vector signed short pp1A = vec_mladd(sum1A, v20ss, v16ss);
    const vector signed short pp1B = vec_mladd(sum1B, v20ss, v16ss);

    const vector signed short pp2A = vec_mladd(sum2A, v5ss, (vector signed short)vzero);
    const vector signed short pp2B = vec_mladd(sum2B, v5ss, (vector signed short)vzero);
    
    const vector signed short pp3A = vec_add(sum3A, pp1A);
    const vector signed short pp3B = vec_add(sum3B, pp1B);

    const vector signed short psumA = vec_sub(pp3A, pp2A);
    const vector signed short psumB = vec_sub(pp3B, pp2B);

    const vector signed short sumA = vec_sra(psumA, v5us);
    const vector signed short sumB = vec_sra(psumB, v5us);

    const vector unsigned char sum = vec_packsu(sumA, sumB);

    const vector unsigned char dst1 = vec_ld(0, dst);
    const vector unsigned char dst2 = vec_ld(16, dst);
    const vector unsigned char vdst = vec_perm(dst1, dst2, vec_lvsl(0, dst));

    vector unsigned char fsum;
    OP_U8_ALTIVEC(fsum, sum, vdst);

    const vector unsigned char rsum = vec_perm(fsum, fsum, dstperm);
    const vector unsigned char fdst1 = vec_sel(dst1, rsum, dstmask);
    const vector unsigned char fdst2 = vec_sel(rsum, dst2, dstmask);

    vec_st(fdst1, 0, dst);
    vec_st(fdst2, 16, dst);

    src += srcStride;
    dst += dstStride;
  }
POWERPC_PERF_STOP_COUNT(PREFIX_h264_qpel16_h_lowpass_num, 1);
}
Пример #27
0
static void PREFIX_h264_qpel16_v_lowpass_altivec(uint8_t * dst, uint8_t * src, int dstStride, int srcStride) {
    register int i;

    LOAD_ZERO;
    const vec_u8 perm = vec_lvsl(0, src);
    const vec_s16 v20ss = vec_sl(vec_splat_s16(5),vec_splat_u16(2));
    const vec_u16 v5us = vec_splat_u16(5);
    const vec_s16 v5ss = vec_splat_s16(5);
    const vec_s16 v16ss = vec_sl(vec_splat_s16(1),vec_splat_u16(4));

    uint8_t *srcbis = src - (srcStride * 2);

    const vec_u8 srcM2a = vec_ld(0, srcbis);
    const vec_u8 srcM2b = vec_ld(16, srcbis);
    const vec_u8 srcM2 = vec_perm(srcM2a, srcM2b, perm);
    //srcbis += srcStride;
    const vec_u8 srcM1a = vec_ld(0, srcbis += srcStride);
    const vec_u8 srcM1b = vec_ld(16, srcbis);
    const vec_u8 srcM1 = vec_perm(srcM1a, srcM1b, perm);
    //srcbis += srcStride;
    const vec_u8 srcP0a = vec_ld(0, srcbis += srcStride);
    const vec_u8 srcP0b = vec_ld(16, srcbis);
    const vec_u8 srcP0 = vec_perm(srcP0a, srcP0b, perm);
    //srcbis += srcStride;
    const vec_u8 srcP1a = vec_ld(0, srcbis += srcStride);
    const vec_u8 srcP1b = vec_ld(16, srcbis);
    const vec_u8 srcP1 = vec_perm(srcP1a, srcP1b, perm);
    //srcbis += srcStride;
    const vec_u8 srcP2a = vec_ld(0, srcbis += srcStride);
    const vec_u8 srcP2b = vec_ld(16, srcbis);
    const vec_u8 srcP2 = vec_perm(srcP2a, srcP2b, perm);
    //srcbis += srcStride;

    vec_s16 srcM2ssA = (vec_s16) vec_mergeh(zero_u8v, srcM2);
    vec_s16 srcM2ssB = (vec_s16) vec_mergel(zero_u8v, srcM2);
    vec_s16 srcM1ssA = (vec_s16) vec_mergeh(zero_u8v, srcM1);
    vec_s16 srcM1ssB = (vec_s16) vec_mergel(zero_u8v, srcM1);
    vec_s16 srcP0ssA = (vec_s16) vec_mergeh(zero_u8v, srcP0);
    vec_s16 srcP0ssB = (vec_s16) vec_mergel(zero_u8v, srcP0);
    vec_s16 srcP1ssA = (vec_s16) vec_mergeh(zero_u8v, srcP1);
    vec_s16 srcP1ssB = (vec_s16) vec_mergel(zero_u8v, srcP1);
    vec_s16 srcP2ssA = (vec_s16) vec_mergeh(zero_u8v, srcP2);
    vec_s16 srcP2ssB = (vec_s16) vec_mergel(zero_u8v, srcP2);

    vec_s16 pp1A, pp1B, pp2A, pp2B, pp3A, pp3B,
              psumA, psumB, sumA, sumB,
              srcP3ssA, srcP3ssB,
              sum1A, sum1B, sum2A, sum2B, sum3A, sum3B;

    vec_u8 sum, fsum, srcP3a, srcP3b, srcP3;

    for (i = 0 ; i < 16 ; i++) {
        srcP3a = vec_ld(0, srcbis += srcStride);
        srcP3b = vec_ld(16, srcbis);
        srcP3 = vec_perm(srcP3a, srcP3b, perm);
        srcP3ssA = (vec_s16) vec_mergeh(zero_u8v, srcP3);
        srcP3ssB = (vec_s16) vec_mergel(zero_u8v, srcP3);
        //srcbis += srcStride;

        sum1A = vec_adds(srcP0ssA, srcP1ssA);
        sum1B = vec_adds(srcP0ssB, srcP1ssB);
        sum2A = vec_adds(srcM1ssA, srcP2ssA);
        sum2B = vec_adds(srcM1ssB, srcP2ssB);
        sum3A = vec_adds(srcM2ssA, srcP3ssA);
        sum3B = vec_adds(srcM2ssB, srcP3ssB);

        srcM2ssA = srcM1ssA;
        srcM2ssB = srcM1ssB;
        srcM1ssA = srcP0ssA;
        srcM1ssB = srcP0ssB;
        srcP0ssA = srcP1ssA;
        srcP0ssB = srcP1ssB;
        srcP1ssA = srcP2ssA;
        srcP1ssB = srcP2ssB;
        srcP2ssA = srcP3ssA;
        srcP2ssB = srcP3ssB;

        pp1A = vec_mladd(sum1A, v20ss, v16ss);
        pp1B = vec_mladd(sum1B, v20ss, v16ss);

        pp2A = vec_mladd(sum2A, v5ss, zero_s16v);
        pp2B = vec_mladd(sum2B, v5ss, zero_s16v);

        pp3A = vec_add(sum3A, pp1A);
        pp3B = vec_add(sum3B, pp1B);

        psumA = vec_sub(pp3A, pp2A);
        psumB = vec_sub(pp3B, pp2B);

        sumA = vec_sra(psumA, v5us);
        sumB = vec_sra(psumB, v5us);

        sum = vec_packsu(sumA, sumB);

        ASSERT_ALIGNED(dst);

        OP_U8_ALTIVEC(fsum, sum, vec_ld(0, dst));

        vec_st(fsum, 0, dst);

        dst += dstStride;
    }
}
Пример #28
0
/* this code assume that stride % 16 == 0 */
void PREFIX_h264_chroma_mc8_altivec(uint8_t * dst, uint8_t * src, int stride, int h, int x, int y) {
  POWERPC_PERF_DECLARE(PREFIX_h264_chroma_mc8_num, 1);
  POWERPC_PERF_START_COUNT(PREFIX_h264_chroma_mc8_num, 1);
    signed int ABCD[4] __attribute__((aligned(16)));
    register int i;
    ABCD[0] = ((8 - x) * (8 - y));
    ABCD[1] = ((x) * (8 - y));
    ABCD[2] = ((8 - x) * (y));
    ABCD[3] = ((x) * (y));
    const vector signed int vABCD = vec_ld(0, ABCD);
    const vector signed short vA = vec_splat((vector signed short)vABCD, 1);
    const vector signed short vB = vec_splat((vector signed short)vABCD, 3);
    const vector signed short vC = vec_splat((vector signed short)vABCD, 5);
    const vector signed short vD = vec_splat((vector signed short)vABCD, 7);
    const vector signed int vzero = vec_splat_s32(0);
    const vector signed short v32ss = (const vector signed short)AVV(32);
    const vector unsigned short v6us = vec_splat_u16(6);

    vector unsigned char fperm;

    if (((unsigned long)dst) % 16 == 0) {
      fperm = (vector unsigned char)AVV(0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17,
                                        0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F);
    } else {
      fperm = (vector unsigned char)AVV(0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
                                        0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F);
    }

    register int loadSecond = (((unsigned long)src) % 16) <= 7 ? 0 : 1;
    register int reallyBadAlign = (((unsigned long)src) % 16) == 15 ? 1 : 0;
    
    vector unsigned char vsrcAuc;
    vector unsigned char vsrcBuc;
    vector unsigned char vsrcperm0;
    vector unsigned char vsrcperm1;
    vsrcAuc = vec_ld(0, src);
    if (loadSecond)
      vsrcBuc = vec_ld(16, src);
    vsrcperm0 = vec_lvsl(0, src);
    vsrcperm1 = vec_lvsl(1, src);
    
    vector unsigned char vsrc0uc;
    vector unsigned char vsrc1uc;
    vsrc0uc = vec_perm(vsrcAuc, vsrcBuc, vsrcperm0);
    if (reallyBadAlign)
      vsrc1uc = vsrcBuc;
    else
      vsrc1uc = vec_perm(vsrcAuc, vsrcBuc, vsrcperm1);
    
    vector signed short vsrc0ssH = (vector signed short)vec_mergeh((vector unsigned char)vzero, (vector unsigned char)vsrc0uc);
    vector signed short vsrc1ssH = (vector signed short)vec_mergeh((vector unsigned char)vzero, (vector unsigned char)vsrc1uc);

    if (!loadSecond) {// -> !reallyBadAlign
      for (i = 0 ; i < h ; i++) {
        vector unsigned char vsrcCuc;
        vsrcCuc = vec_ld(stride + 0, src);
        
        vector unsigned char vsrc2uc;
        vector unsigned char vsrc3uc;
        vsrc2uc = vec_perm(vsrcCuc, vsrcCuc, vsrcperm0);
        vsrc3uc = vec_perm(vsrcCuc, vsrcCuc, vsrcperm1);
        
        vector signed short vsrc2ssH = (vector signed short)vec_mergeh((vector unsigned char)vzero, (vector unsigned char)vsrc2uc);
        vector signed short vsrc3ssH = (vector signed short)vec_mergeh((vector unsigned char)vzero, (vector unsigned char)vsrc3uc);
        
        vector signed short psum;
        
        psum = vec_mladd(vA, vsrc0ssH, vec_splat_s16(0));
        psum = vec_mladd(vB, vsrc1ssH, psum);
        psum = vec_mladd(vC, vsrc2ssH, psum);
        psum = vec_mladd(vD, vsrc3ssH, psum);
        psum = vec_add(v32ss, psum);
        psum = vec_sra(psum, v6us);
        
        vector unsigned char vdst = vec_ld(0, dst);
        vector unsigned char ppsum = (vector unsigned char)vec_packsu(psum, psum);
        
        vector unsigned char vfdst = vec_perm(vdst, ppsum, fperm);
        vector unsigned char fsum;
        
        OP_U8_ALTIVEC(fsum, vfdst, vdst);

        vec_st(fsum, 0, dst);
        
        vsrc0ssH = vsrc2ssH;
        vsrc1ssH = vsrc3ssH;
        
        dst += stride;
        src += stride;
      }
    } else {
      for (i = 0 ; i < h ; i++) {
        vector unsigned char vsrcCuc;
        vector unsigned char vsrcDuc;
        vsrcCuc = vec_ld(stride + 0, src);
        vsrcDuc = vec_ld(stride + 16, src);
        
        vector unsigned char vsrc2uc;
        vector unsigned char vsrc3uc;
        vsrc2uc = vec_perm(vsrcCuc, vsrcDuc, vsrcperm0);
        if (reallyBadAlign)
          vsrc3uc = vsrcDuc;
        else
          vsrc3uc = vec_perm(vsrcCuc, vsrcDuc, vsrcperm1);
        
        vector signed short vsrc2ssH = (vector signed short)vec_mergeh((vector unsigned char)vzero, (vector unsigned char)vsrc2uc);
        vector signed short vsrc3ssH = (vector signed short)vec_mergeh((vector unsigned char)vzero, (vector unsigned char)vsrc3uc);
        
        vector signed short psum;
      
        psum = vec_mladd(vA, vsrc0ssH, vec_splat_s16(0));
        psum = vec_mladd(vB, vsrc1ssH, psum);
        psum = vec_mladd(vC, vsrc2ssH, psum);
        psum = vec_mladd(vD, vsrc3ssH, psum);
        psum = vec_add(v32ss, psum);
        psum = vec_sr(psum, v6us);
        
        vector unsigned char vdst = vec_ld(0, dst);
        vector unsigned char ppsum = (vector unsigned char)vec_pack(psum, psum); 
        
        vector unsigned char vfdst = vec_perm(vdst, ppsum, fperm);
        vector unsigned char fsum;
        
        OP_U8_ALTIVEC(fsum, vfdst, vdst);

        vec_st(fsum, 0, dst);
        
        vsrc0ssH = vsrc2ssH;
        vsrc1ssH = vsrc3ssH;
        
        dst += stride;
        src += stride;
      }
    }
    POWERPC_PERF_STOP_COUNT(PREFIX_h264_chroma_mc8_num, 1);
}
Пример #29
0
static void PREFIX_h264_qpel16_h_lowpass_altivec(uint8_t * dst, uint8_t * src, int dstStride, int srcStride) {
    register int i;

    LOAD_ZERO;
    const vec_u8 permM2 = vec_lvsl(-2, src);
    const vec_u8 permM1 = vec_lvsl(-1, src);
    const vec_u8 permP0 = vec_lvsl(+0, src);
    const vec_u8 permP1 = vec_lvsl(+1, src);
    const vec_u8 permP2 = vec_lvsl(+2, src);
    const vec_u8 permP3 = vec_lvsl(+3, src);
    const vec_s16 v5ss = vec_splat_s16(5);
    const vec_u16 v5us = vec_splat_u16(5);
    const vec_s16 v20ss = vec_sl(vec_splat_s16(5),vec_splat_u16(2));
    const vec_s16 v16ss = vec_sl(vec_splat_s16(1),vec_splat_u16(4));

    vec_u8 srcM2, srcM1, srcP0, srcP1, srcP2, srcP3;

    register int align = ((((unsigned long)src) - 2) % 16);

    vec_s16 srcP0A, srcP0B, srcP1A, srcP1B,
              srcP2A, srcP2B, srcP3A, srcP3B,
              srcM1A, srcM1B, srcM2A, srcM2B,
              sum1A, sum1B, sum2A, sum2B, sum3A, sum3B,
              pp1A, pp1B, pp2A, pp2B, pp3A, pp3B,
              psumA, psumB, sumA, sumB;

    vec_u8 sum, fsum;

    for (i = 0 ; i < 16 ; i ++) {
        vec_u8 srcR1 = vec_ld(-2, src);
        vec_u8 srcR2 = vec_ld(14, src);

        switch (align) {
        default: {
            srcM2 = vec_perm(srcR1, srcR2, permM2);
            srcM1 = vec_perm(srcR1, srcR2, permM1);
            srcP0 = vec_perm(srcR1, srcR2, permP0);
            srcP1 = vec_perm(srcR1, srcR2, permP1);
            srcP2 = vec_perm(srcR1, srcR2, permP2);
            srcP3 = vec_perm(srcR1, srcR2, permP3);
        } break;
        case 11: {
            srcM2 = vec_perm(srcR1, srcR2, permM2);
            srcM1 = vec_perm(srcR1, srcR2, permM1);
            srcP0 = vec_perm(srcR1, srcR2, permP0);
            srcP1 = vec_perm(srcR1, srcR2, permP1);
            srcP2 = vec_perm(srcR1, srcR2, permP2);
            srcP3 = srcR2;
        } break;
        case 12: {
            vec_u8 srcR3 = vec_ld(30, src);
            srcM2 = vec_perm(srcR1, srcR2, permM2);
            srcM1 = vec_perm(srcR1, srcR2, permM1);
            srcP0 = vec_perm(srcR1, srcR2, permP0);
            srcP1 = vec_perm(srcR1, srcR2, permP1);
            srcP2 = srcR2;
            srcP3 = vec_perm(srcR2, srcR3, permP3);
        } break;
        case 13: {
            vec_u8 srcR3 = vec_ld(30, src);
            srcM2 = vec_perm(srcR1, srcR2, permM2);
            srcM1 = vec_perm(srcR1, srcR2, permM1);
            srcP0 = vec_perm(srcR1, srcR2, permP0);
            srcP1 = srcR2;
            srcP2 = vec_perm(srcR2, srcR3, permP2);
            srcP3 = vec_perm(srcR2, srcR3, permP3);
        } break;
        case 14: {
            vec_u8 srcR3 = vec_ld(30, src);
            srcM2 = vec_perm(srcR1, srcR2, permM2);
            srcM1 = vec_perm(srcR1, srcR2, permM1);
            srcP0 = srcR2;
            srcP1 = vec_perm(srcR2, srcR3, permP1);
            srcP2 = vec_perm(srcR2, srcR3, permP2);
            srcP3 = vec_perm(srcR2, srcR3, permP3);
        } break;
        case 15: {
            vec_u8 srcR3 = vec_ld(30, src);
            srcM2 = vec_perm(srcR1, srcR2, permM2);
            srcM1 = srcR2;
            srcP0 = vec_perm(srcR2, srcR3, permP0);
            srcP1 = vec_perm(srcR2, srcR3, permP1);
            srcP2 = vec_perm(srcR2, srcR3, permP2);
            srcP3 = vec_perm(srcR2, srcR3, permP3);
        } break;
        }

        srcP0A = (vec_s16) vec_mergeh(zero_u8v, srcP0);
        srcP0B = (vec_s16) vec_mergel(zero_u8v, srcP0);
        srcP1A = (vec_s16) vec_mergeh(zero_u8v, srcP1);
        srcP1B = (vec_s16) vec_mergel(zero_u8v, srcP1);

        srcP2A = (vec_s16) vec_mergeh(zero_u8v, srcP2);
        srcP2B = (vec_s16) vec_mergel(zero_u8v, srcP2);
        srcP3A = (vec_s16) vec_mergeh(zero_u8v, srcP3);
        srcP3B = (vec_s16) vec_mergel(zero_u8v, srcP3);

        srcM1A = (vec_s16) vec_mergeh(zero_u8v, srcM1);
        srcM1B = (vec_s16) vec_mergel(zero_u8v, srcM1);
        srcM2A = (vec_s16) vec_mergeh(zero_u8v, srcM2);
        srcM2B = (vec_s16) vec_mergel(zero_u8v, srcM2);

        sum1A = vec_adds(srcP0A, srcP1A);
        sum1B = vec_adds(srcP0B, srcP1B);
        sum2A = vec_adds(srcM1A, srcP2A);
        sum2B = vec_adds(srcM1B, srcP2B);
        sum3A = vec_adds(srcM2A, srcP3A);
        sum3B = vec_adds(srcM2B, srcP3B);

        pp1A = vec_mladd(sum1A, v20ss, v16ss);
        pp1B = vec_mladd(sum1B, v20ss, v16ss);

        pp2A = vec_mladd(sum2A, v5ss, zero_s16v);
        pp2B = vec_mladd(sum2B, v5ss, zero_s16v);

        pp3A = vec_add(sum3A, pp1A);
        pp3B = vec_add(sum3B, pp1B);

        psumA = vec_sub(pp3A, pp2A);
        psumB = vec_sub(pp3B, pp2B);

        sumA = vec_sra(psumA, v5us);
        sumB = vec_sra(psumB, v5us);

        sum = vec_packsu(sumA, sumB);

        ASSERT_ALIGNED(dst);

        OP_U8_ALTIVEC(fsum, sum, vec_ld(0, dst));

        vec_st(fsum, 0, dst);

        src += srcStride;
        dst += dstStride;
    }
}
Пример #30
0
void YUV422_to_BGRA_altivec(const unsigned char *yuvdata,
			    size_t pixelnum, unsigned char *output)
{
  const vector unsigned char *UYVY_ptr=reinterpret_cast<const vector unsigned char *>(yuvdata);
  vector unsigned char *BGRA_ptr=reinterpret_cast<vector unsigned char *>(output);

  vector unsigned int vShift;
  vector signed short tempU, tempV, tempY, tempUV, out1, out2, out3, out4;

  vector signed short  v16, v128, a255, szero, one;
  vector unsigned char zero;
  vector signed short t0, t1, t2, tempGB1, tempGB2, tempRA1, tempRA2;
  vector signed short vU_G, vV_G, vU_B, vU_R, y0, hiImage, loImage;
  vector unsigned int   uv_rEven, uv_rOdd, uv_rHi, uv_rLo,
					  uv_gUEven, uv_gVEven, uv_gUOdd, uv_gVOdd, uv_gHi, uv_gLo,
					  uv_bEven, uv_bOdd;
  vector signed int	tempUhi, tempUlo, tempVhi, tempVlo;
  vector signed int yEven, yOdd;

  vector unsigned int t0Even, t0Odd, t1Even, t1Odd, t2Even, t2Odd;

  /* Load the equation constants. */
  vector signed short vConst =
    static_cast<vector signed short>(298, 519, 409, 16, 128, 255, -100, -210 );

  vector unsigned char vPerm1 =
    static_cast<vector unsigned char>( 0, 1, 16, 17,  8,  9, 24, 25,
                            2, 3, 18, 19, 10, 11, 26, 27 );
  vector unsigned char vPerm2 =
    static_cast<vector unsigned char>( 4, 5, 20, 21, 12, 13, 28, 29,
							6, 7, 22, 23, 14, 15, 30, 31 );

  vector unsigned char vPermY =
    static_cast<vector unsigned char>(  2,  3,  6,  7, 10, 11, 14, 15,
	                        18, 19, 22, 23, 26, 27, 30, 31 );
  vector unsigned char vPermU =
    static_cast<vector unsigned char>(  0,  1, 16, 17,  4,  5, 20, 21,
	                         8,  9, 24, 25, 12, 13, 28, 29 );
  vector unsigned char vPermV =
    static_cast<vector unsigned char>(  2,  3, 18, 19,  6,  7, 22, 23,
							10, 11, 26, 27, 14, 15, 30, 31 );
  vector unsigned char vOutPerm1 =
    static_cast<vector unsigned char>(  0,  1,  2,  3, 16, 17, 18, 19,
	                         4,  5,  6,  7, 20, 21, 22, 23 );
  vector unsigned char vOutPerm2 =
    static_cast<vector unsigned char>(  8,  9, 10, 11, 24, 25, 26, 27,
	                        12, 13, 14, 15, 28, 29, 30, 31 );
  vector unsigned char uvPerm =
    static_cast<vector unsigned char>(  0,  1,  4,  5,  8,  9, 12, 13,
	                        16, 17, 20, 21, 24, 25, 28, 29 );

  zero   = vec_splat_u8(0);
  szero  = vec_splat_s16(0);
  one    = vec_splat_s16(1);
  vShift = vec_splat_u32(8);
  a255   = vec_splat( vConst, 5 ); // alpha channel = 255
  vU_G   = vec_splat( vConst, 6 ); // -100
  vV_G   = vec_splat( vConst, 7 ); // -210
  vU_B   = vec_splat( vConst, 1 ); // 519
  vU_R   = vec_splat( vConst, 2 ); // 409
  y0     = vec_splat( vConst, 0 ); // 298
  v16    = vec_splat( vConst, 3 ); //  16
  v128   = vec_splat( vConst, 4 ); // 128

  for ( unsigned int i = 0; i < (pixelnum/sizeof(vector unsigned char)); i++ ) {

    // Load UYUV input vector
	const vector unsigned char *vec1 = UYVY_ptr++;

	//expand the UInt8's to short's
	hiImage = static_cast<vector signed short>(vec_mergeh( zero, *vec1 ));
	loImage = static_cast<vector signed short>(vec_mergel( zero, *vec1 ));

	tempUV = static_cast<vector signed short>(vec_perm( hiImage, loImage, uvPerm ));
	tempY  = static_cast<vector signed short>(vec_perm( hiImage, loImage, vPermY ));

	// subtract UV_OFFSET from UV's  (should this be saturated?)
	tempUV = static_cast<vector signed short>(vec_sub( tempUV, v128 ));
	// subtract Y-OFFSET from Y's    (should this be saturated?)
	tempY  = static_cast<vector signed short>(vec_sub( tempY, v16 ));

	// expand to UUUU UUUU and VVVV VVVV
	tempU = vec_perm(tempUV, tempUV, vPermU);
	tempV = vec_perm(tempUV, tempUV, vPermV);
	//below:
	//
	//error: cannot convert `vector int' to `vector unsigned int' in assignment
	tempUhi = vec_mule( tempU, one );
	// unsigned int = vec_mule( signed short, signed short )
	// should be
	// signed int = vec_mule( signed short, signed short )
	tempUlo = vec_mulo( tempU, one );
	tempVhi = vec_mule( tempV, one );
	tempVlo = vec_mulo( tempV, one );

	// uv_r = YUV2RGB_12*u + YUV2RGB_13*v
	// uv_r = (-1)*u + 409*v (or "409*V - U")
	uv_rEven = vec_mule( tempV, vU_R );
	uv_rOdd  = vec_mulo( tempV, vU_R );
	uv_rHi = vec_sub( uv_rEven, tempUhi );
	uv_rLo = vec_sub( uv_rOdd, tempUlo );

	// uv_g = YUV2RGB_22*u + YUV2RGB_23*v
	// uv_g = -100*u + (-210)*v
	// multiply U by -100
	uv_gUEven = vec_mule( tempU, vU_G );
	uv_gUOdd  = vec_mulo( tempU, vU_G );
	// multiply V by -210
	uv_gVEven = vec_mule( tempV, vV_G );
	uv_gVOdd  = vec_mulo( tempV, vV_G );
	// add U & V products
	uv_gHi   = vec_add( uv_gUEven, uv_gVEven );
	uv_gLo   = vec_add( uv_gUOdd, uv_gVOdd );

	// uv_b = YUV2RGB_32*u + YUV2RGB_33*v
	// uv_b = 519*u + 0*v
	uv_bEven = vec_mule( tempU, vU_B );
	uv_bOdd  = vec_mulo( tempU, vU_B );

	// y = YUV2RGB_11 * tempY
	// y = 298* (tempY - 16)
	yEven = vec_mule( tempY, y0 );
	yOdd  = vec_mulo( tempY, y0 );

	// add while int's
	t0Even = vec_add( yEven, uv_bEven );
	t0Odd  = vec_add( yOdd, uv_bOdd );
	t1Even = vec_add( yEven, uv_gHi );
	t1Odd  = vec_add( yOdd, uv_gLo );
	t2Even = vec_add( yEven, uv_rHi );
	t2Odd  = vec_add( yOdd, uv_rLo );

	// shift while int's
	t0Even = vec_sra( t0Even, vShift );
	t0Odd  = vec_sra( t0Odd,  vShift );
	t1Even = vec_sra( t1Even, vShift );
	t1Odd  = vec_sra( t1Odd,  vShift );
	t2Even = vec_sra( t2Even, vShift );
	t2Odd  = vec_sra( t2Odd,  vShift );

	// pack down to shorts
	t0 = vec_packs( t0Even, t0Odd );
	t1 = vec_packs( t1Even, t1Odd );
	t2 = vec_packs( t2Even, t2Odd );

	// Permute to GBGBGBGB GBGBGBGB + re-interleave even & odd
	tempGB1 = vec_perm( t1,   t0, vPerm1 );
	tempGB2 = vec_perm( t1,   t0, vPerm2 );
	// Permute to ARARARAR ARARARAR + re-interleave even & odd
	tempRA1 = vec_perm( a255, t2, vPerm1 );
	tempRA2 = vec_perm( a255, t2, vPerm2 );

	// Permute to ARGB's
	out1 = vec_perm( tempRA1, tempGB1, vOutPerm1 );
	out2 = vec_perm( tempRA1, tempGB1, vOutPerm2 );
	out3 = vec_perm( tempRA2, tempGB2, vOutPerm1 );
	out4 = vec_perm( tempRA2, tempGB2, vOutPerm2 );

	// pack down to char's
	*BGRA_ptr = vec_packsu( out1, out2 );
	BGRA_ptr++;
	*BGRA_ptr = vec_packsu( out3, out4 );
	BGRA_ptr++;
  }
}