Plane::Plane(GzCoord aVertexList[]){
	GzCoord temp1, temp2;
	for(int i = 0; i < 3; i++){
		for(int j = 0; j < 3; j++){
			vertexList[i][j] = aVertexList[i][j];
		}
	}

	vectorConstruct(vertexList[0], vertexList[1], temp1);
	vectorConstruct(vertexList[0], vertexList[2], temp2);
	vectorCrossProduct(temp1, temp2, normal);
	vectorNormalize(normal);

	distance = vectorDotProduct(normal, vertexList[0]);
}
int Plane::findIntersectPoint(Ray& aRay, GzCoord aPoint){

	GzCoord w0, temp;

	if(vectorZero(normal)) return -1; //triangle degenerate to a point

	vectorConstruct(vertexList[0], aRay.origin, w0);
	float a = -vectorDotProduct(normal, w0);
	float b = vectorDotProduct(normal, aRay.direction);

	if(fabs(b) < SMALL_NUM){ //ray is parallel to triangle
		if(a == 0){
			return 2; //ray lies in triangle plane
		}else{
			return 0; //ray disjoint from triangle plane
		}
	}

	float r = a/b;
	if(r < 0.0) return 0; //ray goes away from triangle

	vectorScale(r, aRay.direction, temp);
	vectorAdd(aRay.origin, temp, aPoint);

	return 1; //one intersect point 
}
Пример #3
0
/* DESCRIPTION:
 * ------------
 * The function calculates the sum of the parameter vectors v1 and v2, both
 * containing s elements. The memory for the result must be dynamically
 * allocated.
 *
 * The sum between the two vectors is simply calculated by adding the
 * corresponding values of the two vectors and using the sums as the values of
 * the new vector:
 *
 * result[i] = v1[i] + v2[i]
 *
 * The function should check that neither of the parameter vectors is NULL by
 * using assert.
 *
 * PARAMETERS:
 * ------------
 * double const* v1: a vector containing s elements.
 * double const* v2: a vector containing s elements.
 * size_t s: number of elements in the parameter vectors. 
 *
 * RETURNS:
 * ------------
 * A dynamically allocated vector, containing the sum of the two parameter 
 * vectors.
 */
double* vectorSum(double const* v1, double const* v2, size_t size) {
	assert(v1);
	assert(v2);
	double* result = vectorConstruct(size, 0.0);
	for (size_t i = 0; i < size; i++) {
		result[i] = v1[i] + v2[i];
	}
	return result;
}
bool Plane::checkPointInTriangle(GzCoord aPoint){
	GzCoord vector0, vector1, vector2;

	//compute vectors
	vectorConstruct(vertexList[0], vertexList[2], vector0);
	vectorConstruct(vertexList[0], vertexList[1], vector1);
	vectorConstruct(vertexList[0], aPoint, vector2);

	//compute dot products
	float dot00 = vectorDotProduct(vector0, vector0);
	float dot01 = vectorDotProduct(vector0, vector1);
	float dot02 = vectorDotProduct(vector0, vector2);
	float dot11 = vectorDotProduct(vector1, vector1);
	float dot12 = vectorDotProduct(vector1, vector2);

	//compute barycentric coordinates
	float invDenom = 1.0/(dot00*dot11 - dot01*dot01);
	float u = (dot11*dot02 - dot01*dot12) * invDenom;
	float v = (dot00*dot12 - dot01*dot02) * invDenom;

	//check if point is in the triangle
	return (u >= 0) && (v >= 0) && (u + v < 1.0);
}
Пример #5
0
/* DESCRIPTION:
 * ------------
 * The function appends all the elements of v2 (size s2) to the end of v1.
 *
 * The memory allocated for v1 must be reallocated to fit the new elements and
 * the new address and size are returned via the pointer parameters v1 and s1
 * as pass-by-pointer.
 *
 * Pass-by-pointer means, that the function doesn't use return to return the
 * values, but stores the results to the address pointed to by a parameter
 * pointer.
 *
 * All the parameter pointer values should be asserted as not NULL.
 *
 * PARAMETERS:
 * ------------
 * double** v1: a vector containing s1 elements.
 * size_t* s1: the number of elements in v1.
 * double const* v2: a vector containing s2 elements.
 * size_t s2: the number of elements in v2.
 *
 * RETURNS:
 * ------------
 * Nothing.
 */
void vectorAppend(double** pv1, size_t* psize1, double const* v2, size_t size2) {
	assert(pv1);
	assert(psize1);
	assert(v2);
	double* v1 = *pv1;
	size_t size1 = *psize1;
	
	size_t result_size = size1 + size2;
	double* result = vectorConstruct(result_size, 0.0);
	
	for (size_t i = 0; i < size1; i++) {
		result[i] = v1[i];
	}
	for (size_t i = 0; i < size2; i++) {
		result[i + size1] = v2[i];
	}
	
	free(*pv1);
	*pv1 = result;
	*psize1 = result_size;
}