Пример #1
0
void sendNetviewInstantiate(Player *player, QString key, quint16 ViewId, quint16 OwnerId, UVector pos, UQuaternion rot)
{
    QByteArray data(1,1);
    data += stringToData(key);
    QByteArray data2(4,0);
    data2[0]=ViewId;
    data2[1]=ViewId>>8;
    data2[2]=OwnerId;
    data2[3]=OwnerId>>8;
    data += data2;
    data += vectorToData(pos);
    data += quaternionToData(rot);
    sendMessage(player, MsgUserReliableOrdered6, data);
}
Пример #2
0
void Player::savePonies(Player *player, QList<Pony> ponies)
{
    win.logMessage("UDP: Saving ponies for "+QString().setNum(player->pony.netviewId)+" ("+player->name+")", sysTag);

    QDir playerPath(QDir::currentPath());
    playerPath.cd("data");
    playerPath.cd("players");
    playerPath.mkdir(player->name.toLatin1());

    QFile file(QDir::currentPath()+"/data/players/"+player->name.toLatin1()+"/ponies.dat");
    file.open(QIODevice::ReadWrite | QIODevice::Truncate);
    for (int i=0; i<ponies.size(); i++)
    {
        file.write(ponies[i].ponyData);
        file.write(vectorToData(ponies[i].pos));
        file.write(stringToData(ponies[i].sceneName.toLower()));
    }
}
Пример #3
0
void sendNetviewInstantiate(Player *player)
{
    win.logMessage("UDP: Send instantiate for/to "+QString().setNum(player->pony.netviewId));
    QByteArray data(1,1);
    data += stringToData("PlayerBase");
    QByteArray data2(4,0);
    data2[0]=player->pony.netviewId;
    data2[1]=player->pony.netviewId>>8;
    data2[2]=player->pony.id;
    data2[3]=player->pony.id>>8;
    data += data2;
    data += vectorToData(player->pony.pos);
    data += quaternionToData(player->pony.rot);
    sendMessage(player, MsgUserReliableOrdered6, data);

    win.logMessage(QString("Instantiate at ")+QString().setNum(player->pony.pos.x)+" "
                   +QString().setNum(player->pony.pos.y)+" "
                   +QString().setNum(player->pony.pos.z));
}
Пример #4
0
void sendNetviewInstantiate(Player *src, Player *dst)
{
    win.logMessage("UDP: Send instantiate for "+QString().setNum(src->pony.netviewId)
                   +" to "+QString().setNum(dst->pony.netviewId));
    QByteArray data(1,1);
    data += stringToData("PlayerBase");
    QByteArray data2(4,0);
    data2[0]=src->pony.netviewId;
    data2[1]=src->pony.netviewId>>8;
    data2[2]=src->pony.id;
    data2[3]=src->pony.id>>8;
    data += data2;
    data += vectorToData(src->pony.pos);
    data += quaternionToData(src->pony.rot);
    sendMessage(dst, MsgUserReliableOrdered6, data);

   //win.logMessage(QString("Instantiate at ")+QString().setNum(rSrc.pony.pos.x)+" "
   //                +QString().setNum(rSrc.pony.pos.y)+" "
   //                +QString().setNum(rSrc.pony.pos.z));
}