static int load_resources(void* unused) { load_folder("./resources/terrain/"); load_folder("./resources/vegetation/"); static_object* skydome = entity_new("skydome", static_object); skydome->renderable = asset_get("./resources/terrain/skydome.obj"); renderable_set_material(skydome->renderable, asset_get("./resources/terrain/skydome.mat")); skydome->position = v3(512, 0, 512); skydome->scale = v3(1024, 1024, 1024); landscape* world = entity_new("world", landscape); world->terrain = asset_get("./resources/terrain/heightmap.raw"); world->normalmap = asset_get("./resources/terrain/normalsmap.dds"); world->colormap = asset_get("./resources/terrain/colormap.dds"); world->attributemap = asset_get("./resources/terrain/attributemap.dds"); landscape_set_surface(world, 0, asset_get("./resources/terrain/grass.dds"), asset_get("./resources/terrain/grass_nm.dds"), asset_get("./resources/terrain/grass_far.dds"), asset_get("./resources/terrain/grass_far_nm.dds")); landscape_set_surface(world, 1, asset_get("./resources/terrain/grass2.dds"), asset_get("./resources/terrain/grass2_nm.dds"), asset_get("./resources/terrain/grass_far.dds"), asset_get("./resources/terrain/grass_far_nm.dds")); landscape_set_surface(world, 2, asset_get("./resources/terrain/earth.dds"), asset_get("./resources/terrain/earth_nm.dds"), asset_get("./resources/terrain/earth_far.dds"), asset_get("./resources/terrain/earth_far_nm.dds")); landscape_set_surface(world, 3, asset_get("./resources/terrain/rock.dds"), asset_get("./resources/terrain/rock_nm.dds"), asset_get("./resources/terrain/rock_far.dds"), asset_get("./resources/terrain/rock_far_nm.dds")); vegetation_init(); vegetation_add_type(asset_get("./resources/terrain/heightmap.raw"), asset_get("./resources/vegetation/grass.obj"), 4.0); ui_button* loading = ui_elem_get("loading"); ui_spinner* load_spinner = ui_elem_get("load_spinner"); ui_button* framerate = ui_elem_get("framerate"); ui_button* wireframe = ui_elem_get("wireframe"); ui_button* freecam = ui_elem_get("freecam"); loading->active = false; load_spinner->active = false; framerate->active = true; wireframe->active = true; freecam->active = true; loading_resources = false; return 1; }
static int load_resources(void* unused) { folder_load(P("./resources/terrain/")); folder_load(P("./resources/vegetation/")); static_object* skydome = entity_new("skydome", static_object); skydome->renderable = asset_hndl_new_load(P("./resources/terrain/skydome.obj")); ((renderable*)asset_hndl_ptr(skydome->renderable))->material = asset_hndl_new_load(P("$CORANGE/shaders/skydome.mat")); skydome->position = vec3_new(512, 0, 512); skydome->scale = vec3_new(1024, 1024, 1024); landscape* world = entity_new("world", landscape); world->terrain = asset_hndl_new_load(P("./resources/terrain/heightmap.raw")); world->normalmap = asset_hndl_new_load(P("./resources/terrain/normalsmap.dds")); world->colormap = asset_hndl_new_load(P("./resources/terrain/colormap.dds")); world->attributemap = asset_hndl_new_load(P("./resources/terrain/attributemap.dds")); landscape_set_textures(world, asset_hndl_new_load(P("./resources/terrain/surface.dds")), asset_hndl_new_load(P("./resources/terrain/surface_bump.dds")), asset_hndl_new_load(P("./resources/terrain/surface_far.dds")), asset_hndl_new_load(P("./resources/terrain/surface_far_bump.dds"))); vegetation_init(); //vegetation_add_type(asset_get("./resources/terrain/heightmap.raw"), // asset_get("./resources/vegetation/grass.obj"), // 4.0); ui_button* loading = ui_elem_get("loading"); ui_spinner* load_spinner = ui_elem_get("load_spinner"); ui_button* framerate = ui_elem_get("framerate"); ui_button* wireframe = ui_elem_get("wireframe"); ui_button* freecam = ui_elem_get("freecam"); loading->active = false; load_spinner->active = false; framerate->active = true; wireframe->active = true; freecam->active = true; loading_resources = false; return 1; }