Пример #1
0
const Vector &
SSPquadUP::getResistingForceIncInertia()
{
	// terms stemming from acceleration
	const Vector &accel1 = theNodes[0]->getTrialAccel();
	const Vector &accel2 = theNodes[1]->getTrialAccel();
	const Vector &accel3 = theNodes[2]->getTrialAccel();
	const Vector &accel4 = theNodes[3]->getTrialAccel();
	
	// compute current resisting force
	this->getResistingForce();

	// compute mass matrix
	this->getMass();

	Vector a(12);
	a(0)  = accel1(0);
	a(1)  = accel1(1);
	a(2)  = accel1(2);
	a(3)  = accel2(0);
	a(4)  = accel2(1);
	a(5)  = accel2(2);
	a(6)  = accel3(0);
	a(7)  = accel3(1);
	a(8)  = accel3(2);
	a(9)  = accel4(0);
	a(10) = accel4(1);
	a(11) = accel4(2);

	mInternalForces.addMatrixVector(1.0, mMass, a, 1.0);

	// terms stemming from velocity
	const Vector &vel1 = theNodes[0]->getTrialVel();
	const Vector &vel2 = theNodes[1]->getTrialVel();
	const Vector &vel3 = theNodes[2]->getTrialVel();
	const Vector &vel4 = theNodes[3]->getTrialVel();
	
	Vector v(12);
	v(0)  = vel1(0);
	v(1)  = vel1(1);
	v(2)  = vel1(2);
	v(3)  = vel2(0);
	v(4)  = vel2(1);
	v(5)  = vel2(2);
	v(6)  = vel3(0);
	v(7)  = vel3(1);
	v(8)  = vel3(2);
	v(9)  = vel4(0);
	v(10) = vel4(1);
	v(11) = vel4(2);

	// compute damping matrix
	this->getDamp();

	mInternalForces.addMatrixVector(1.0, mDamp, v, 1.0);

	return mInternalForces;
}
Пример #2
0
bool AlembicPoints::Save(double time, bool bLastFrame)
{
   ESS_PROFILE_FUNC();

    // Note: Particles are always considered to be animated even though
    //       the node does not have the IsAnimated() flag.

    // Extract our particle emitter at the given time
    TimeValue ticks = GetTimeValueFromFrame(time);
    Object *obj = mMaxNode->EvalWorldState(ticks).obj;

	SaveMetaData(mMaxNode, this);

	SimpleParticle* pSimpleParticle = (SimpleParticle*)obj->GetInterface(I_SIMPLEPARTICLEOBJ);
	IPFSystem* ipfSystem = GetPFSystemInterface(obj);
	IParticleObjectExt* particlesExt = GetParticleObjectExtInterface(obj);
	
#ifdef THINKING_PARTICLES
	ParticleMat* pThinkingParticleMat = NULL;
	TP_MasterSystemInterface* pTPMasterSystemInt = NULL;
	if(obj->CanConvertToType(MATTERWAVES_CLASS_ID))
	{
		pThinkingParticleMat = reinterpret_cast<ParticleMat*>(obj->ConvertToType(ticks, MATTERWAVES_CLASS_ID));
		pTPMasterSystemInt = reinterpret_cast<TP_MasterSystemInterface*>(obj->GetInterface(IID_TP_MASTERSYSTEM));     

	}
#endif

	const bool bAutomaticInstancing = GetCurrentJob()->GetOption("automaticInstancing");

	if( 
#ifdef THINKING_PARTICLES
		!pThinkingParticleMat && 
#endif
		!particlesExt && !pSimpleParticle){
		return false;
	}


	//We have to put the particle system into the renders state so that PFOperatorMaterialFrequency::Proceed will set the materialID channel
	//Note: settting the render state to true breaks the shape node instancing export
	bool bRenderStateForced = false;
	if(bAutomaticInstancing && ipfSystem && !ipfSystem->IsRenderState()){
		ipfSystem->SetRenderState(true);
		bRenderStateForced = true;
	}

	int numParticles = 0;
#ifdef THINKING_PARTICLES
	if(pThinkingParticleMat){
		numParticles = pThinkingParticleMat->NumParticles();	
	}
	else 
#endif
	if(particlesExt){
		particlesExt->UpdateParticles(mMaxNode, ticks);
		numParticles = particlesExt->NumParticles();
	}
	else if(pSimpleParticle){
		pSimpleParticle->Update(ticks, mMaxNode);
		numParticles = pSimpleParticle->parts.points.Count();
	}


    // Store positions, velocity, width/size, scale, id, bounding box
    std::vector<Abc::V3f> positionVec;
    std::vector<Abc::V3f> velocityVec;
    std::vector<Abc::V3f> scaleVec;
    std::vector<float> widthVec;
    std::vector<float> ageVec;
    std::vector<float> massVec;
    std::vector<float> shapeTimeVec;
    std::vector<Abc::uint64_t> idVec;
    std::vector<Abc::uint16_t> shapeTypeVec;
    std::vector<Abc::uint16_t> shapeInstanceIDVec;
    std::vector<Abc::Quatf> orientationVec;
    std::vector<Abc::Quatf> angularVelocityVec;
    std::vector<Abc::C4f> colorVec;

    positionVec.reserve(numParticles);
    velocityVec.reserve(numParticles);
    scaleVec.reserve(numParticles);
    widthVec.reserve(numParticles);
    ageVec.reserve(numParticles);
    massVec.reserve(numParticles);
    shapeTimeVec.reserve(numParticles);
    idVec.reserve(numParticles);
    shapeTypeVec.reserve(numParticles);
    shapeInstanceIDVec.reserve(numParticles);
    orientationVec.reserve(numParticles);
    angularVelocityVec.reserve(numParticles);
    colorVec.reserve(numParticles);

    //std::vector<std::string> instanceNamesVec;
    Abc::Box3d bbox;
    bool constantPos = true;
    bool constantVel = true;
    bool constantScale = true;
    bool constantWidth = true;
    bool constantAge = true;
    bool constantOrientation = true;
    bool constantAngularVel = true;
	bool constantColor = true;


	if(bAutomaticInstancing){
		SetMaxSceneTime(ticks);
	}

	//The MAX interfaces return everything in world coordinates,
	//so we need to multiply the inverse the node world transform matrix
    Matrix3 nodeWorldTM = mMaxNode->GetObjTMAfterWSM(ticks);
    // Convert the max transform to alembic
    Matrix3 alembicMatrix;
    ConvertMaxMatrixToAlembicMatrix(nodeWorldTM, alembicMatrix);
    Abc::M44d nodeWorldTrans(	alembicMatrix.GetRow(0).x,  alembicMatrix.GetRow(0).y,  alembicMatrix.GetRow(0).z,  0,
										alembicMatrix.GetRow(1).x,  alembicMatrix.GetRow(1).y,  alembicMatrix.GetRow(1).z,  0,
										alembicMatrix.GetRow(2).x,  alembicMatrix.GetRow(2).y,  alembicMatrix.GetRow(2).z,  0,
										alembicMatrix.GetRow(3).x,  alembicMatrix.GetRow(3).y,  alembicMatrix.GetRow(3).z,  1);
	Abc::M44d nodeWorldTransInv = nodeWorldTrans.inverse();


	//ESS_LOG_WARNING("tick: "<<ticks<<"   numParticles: "<<numParticles<<"\n");

	ExoNullView nullView;
	particleGroupInterface groupInterface(particlesExt, obj, mMaxNode, &nullView);

    {
    ESS_PROFILE_SCOPE("AlembicPoints::SAVE - numParticlesLoop");

	for (int i = 0; i < numParticles; ++i)
	{
		Abc::V3f pos(0.0);
		Abc::V3f vel(0.0);
		Abc::V3f scale(1.0);
		Abc::C4f color(0.5, 0.5, 0.5, 1.0);
		float age = 0;
		Abc::uint64_t id = 0;
	    Abc::Quatd orientation(0.0, 0.0, 1.0, 0.0);
		Abc::Quatd spin(0.0, 0.0, 1.0, 0.0);
		// Particle size is a uniform scale multiplier in XSI.  In Max, I need to learn where to get this 
		// For now, we'll just default to 1
		float width = 1.0f;

		ShapeType shapetype = ShapeType_Point;
		float shapeInstanceTime = (float)time;
		Abc::uint16_t shapeInstanceId = 0;

#ifdef THINKING_PARTICLES
		if(pThinkingParticleMat){
            

			if(pTPMasterSystemInt->IsAlive(i) == FALSE){
				continue;
			}

			//TimeValue ageValue = particlesExt->GetParticleAgeByIndex(i);
			TimeValue ageValue = pTPMasterSystemInt->Age(i);
			if(ageValue == -1){
				continue;
			}

            ESS_PROFILE_SCOPE("AlembicPoints::SAVE - numParticlesLoop - ThinkingParticles");
			age = (float)GetSecondsFromTimeValue(ageValue);

			//pos = ConvertMaxPointToAlembicPoint(*particlesExt->GetParticlePositionByIndex(i));
			pos = ConvertMaxPointToAlembicPoint(pTPMasterSystemInt->Position(i));
			//vel = ConvertMaxVectorToAlembicVector(*particlesExt->GetParticleSpeedByIndex(i) * TIME_TICKSPERSEC);
			vel = ConvertMaxVectorToAlembicVector(pTPMasterSystemInt->Velocity(i) * TIME_TICKSPERSEC);
			scale = ConvertMaxScaleToAlembicScale(pTPMasterSystemInt->Scale(i));
			scale *= pTPMasterSystemInt->Size(i);
			
			//ConvertMaxEulerXYZToAlembicQuat(*particlesExt->GetParticleOrientationByIndex(i), orientation);

			Matrix3 alignmentMatMax = pTPMasterSystemInt->Alignment(i);
			Abc::M44d alignmentMat;
			ConvertMaxMatrixToAlembicMatrix(alignmentMatMax, alignmentMat);
			/*alignmentMat = Abc::M44d( alignmentMatMax.GetRow(0).x,  alignmentMatMax.GetRow(0).y,  alignmentMatMax.GetRow(0).z,  0,
                                 alignmentMatMax.GetRow(1).x,  alignmentMatMax.GetRow(1).y,  alignmentMatMax.GetRow(1).z,  0,
                                 alignmentMatMax.GetRow(2).x,  alignmentMatMax.GetRow(2).y,  alignmentMatMax.GetRow(2).z,  0,
                                 alignmentMatMax.GetRow(3).x,  alignmentMatMax.GetRow(3).y,  alignmentMatMax.GetRow(3).z,  1);*/
			//orientation = ConvertMaxQuatToAlembicQuat(extracctuat(alignmentMat), true);

			alignmentMat = alignmentMat * nodeWorldTransInv;
			orientation = extractQuat(alignmentMat);

			//ConvertMaxAngAxisToAlembicQuat(*particlesExt->GetParticleSpinByIndex(i), spin);
			ConvertMaxAngAxisToAlembicQuat(pTPMasterSystemInt->Spin(i), spin);


			id = particlesExt->GetParticleBornIndex(i);

			//seems to always return 0
			//int nPid = pThinkingParticleMat->ParticleID(i);
					
			int nMatId = -1;
			Matrix3 meshTM;
			meshTM.IdentityMatrix();
			BOOL bNeedDelete = FALSE;
			BOOL bChanged = FALSE;
            Mesh* pMesh = NULL;
            {
            ESS_PROFILE_SCOPE("AlembicPoints::SAVE - numParticlesLoop - ThinkingParticles - GetParticleRenderMesh");
			pMesh = pThinkingParticleMat->GetParticleRenderMesh(ticks, mMaxNode, nullView, bNeedDelete, i, meshTM, bChanged);
            }

			if(pMesh){
                ESS_PROFILE_SCOPE("AlembicPoints::SAVE - numParticlesLoop - ThinkingParticles - CacheShapeMesh");
            meshInfo mi = CacheShapeMesh(pMesh, bNeedDelete, meshTM, nMatId, i, ticks, shapetype, shapeInstanceId, shapeInstanceTime);
            Abc::V3d min = pos + mi.bbox.min;
            Abc::V3d max = pos + mi.bbox.max;
            bbox.extendBy(min);
            bbox.extendBy(max);
			}
			else{
				shapetype = ShapeType_Point;
			}
		}
		else 
#endif
		if(particlesExt && ipfSystem){

			TimeValue ageValue = particlesExt->GetParticleAgeByIndex(i);
			if(ageValue == -1){
				continue;
			}
			age = (float)GetSecondsFromTimeValue(ageValue);

			pos = ConvertMaxPointToAlembicPoint(*particlesExt->GetParticlePositionByIndex(i));
			vel = ConvertMaxVectorToAlembicVector(*particlesExt->GetParticleSpeedByIndex(i) * TIME_TICKSPERSEC);
			scale = ConvertMaxScaleToAlembicScale(*particlesExt->GetParticleScaleXYZByIndex(i));
			ConvertMaxEulerXYZToAlembicQuat(*particlesExt->GetParticleOrientationByIndex(i), orientation);
			ConvertMaxAngAxisToAlembicQuat(*particlesExt->GetParticleSpinByIndex(i), spin);
			//age = (float)GetSecondsFromTimeValue(particlesExt->GetParticleAgeByIndex(i));
			id = particlesExt->GetParticleBornIndex(i);
			if(bAutomaticInstancing){

				int nMatId = -1;
				if(ipfSystem){
					if( groupInterface.setCurrentParticle(ticks, i) ){
						nMatId = groupInterface.getCurrentMtlId();
					}
					else{
						ESS_LOG_WARNING("Error: cound retrieve material ID for particle mesh "<<i);
					}
				}

				Matrix3 meshTM;
				meshTM.IdentityMatrix();
				BOOL bNeedDelete = FALSE;
				BOOL bChanged = FALSE;
				Mesh* pMesh = pMesh = particlesExt->GetParticleShapeByIndex(i);

				if(pMesh){
					meshInfo mi = CacheShapeMesh(pMesh, bNeedDelete, meshTM, nMatId, i, ticks, shapetype, shapeInstanceId, shapeInstanceTime);
               Abc::V3d min = pos + mi.bbox.min;
               Abc::V3d max = pos + mi.bbox.max;
               bbox.extendBy(min);
               bbox.extendBy(max);
				}
				else{
					shapetype = ShapeType_Point;
				}
			}
			else{
				GetShapeType(particlesExt, i, ticks, shapetype, shapeInstanceId, shapeInstanceTime);
			}
			color = GetColor(particlesExt, i, ticks);
		}
		else if(pSimpleParticle){
			if( ! pSimpleParticle->parts.Alive( i ) ) {
				continue;
			}

			pos = ConvertMaxPointToAlembicPoint(pSimpleParticle->ParticlePosition(ticks, i));
			vel = ConvertMaxVectorToAlembicVector(pSimpleParticle->ParticleVelocity(ticks, i));
			//simple particles have no scale?
			//simple particles have no orientation?
			age = (float)GetSecondsFromTimeValue( pSimpleParticle->ParticleAge(ticks, i) );
			//simple particles have born index
			width = pSimpleParticle->ParticleSize(ticks, i);

         Abc::V3d min(pos.x - width/2, pos.y - width/2, pos.z - width/2);
         Abc::V3d max(pos.x + width/2, pos.y + width/2, pos.z + width/2);
         bbox.extendBy(min);
         bbox.extendBy(max);
		}

        {
        ESS_PROFILE_SCOPE("AlembicPoints::SAVE - numParticlesLoop - end loop save");

		//move everything from world space to local space
		pos = pos * nodeWorldTransInv;

		Abc::V4f vel4(vel.x, vel.y, vel.z, 0.0);
		vel4 = vel4 * nodeWorldTransInv;
		vel.setValue(vel4.x, vel4.y, vel4.z);

		//scale = scale * nodeWorldTransInv;
		//orientation = Abc::extractQuat(orientation.toMatrix44() * nodeWorldTransInv);
		//spin = Abc::extractQuat(spin.toMatrix44() * nodeWorldTransInv);

		bbox.extendBy( pos );




		positionVec.push_back( pos );
		velocityVec.push_back( vel );
		scaleVec.push_back( scale );
		widthVec.push_back( width );
		ageVec.push_back( age );
		idVec.push_back( id );
		orientationVec.push_back( orientation );
		angularVelocityVec.push_back( spin );

        shapeTypeVec.push_back( shapetype );
        shapeInstanceIDVec.push_back( shapeInstanceId );
        shapeTimeVec.push_back( shapeInstanceTime );
		colorVec.push_back( color );

		constantPos &= (pos == positionVec[0]);
		constantVel &= (vel == velocityVec[0]);
		constantScale &= (scale == scaleVec[0]);
		constantWidth &= (width == widthVec[0]);
		constantAge &= (age == ageVec[0]);
		constantOrientation &= (orientation == orientationVec[0]);
		constantAngularVel &= (spin == angularVelocityVec[0]);
		constantColor &= (color == colorVec[0]);

		// Set the archive bounding box
		// Positions for particles are already cnsider to be in world space
		if (mJob)
		{
			mJob->GetArchiveBBox().extendBy(pos);
		}

        }
	}

    }

  //  if (numParticles > 1)
  //  {
  //     ESS_PROFILE_SCOPE("AlembicPoints::Save - vectorResize");
  //      if (constantPos)        { positionVec.resize(1); }
  //      if (constantVel)        { velocityVec.resize(1); }
  //      if (constantScale)      { scaleVec.resize(1); }
  //      if (constantWidth)      { widthVec.resize(1); }
  //      if (constantAge)        { ageVec.resize(1); }
  //      if (constantOrientation){ orientationVec.resize(1); }
  //      if (constantAngularVel) { angularVelocityVec.resize(1); }
		//if (constantColor)		{ colorVec.resize(1); }
  //  }

    {
    ESS_PROFILE_SCOPE("AlembicPoints::Save - sample writing");
    // Store the information into our properties and points schema
    Abc::P3fArraySample positionSample( positionVec);
    Abc::P3fArraySample velocitySample(velocityVec);
    Abc::P3fArraySample scaleSample(scaleVec);
    Abc::FloatArraySample widthSample(widthVec);
    Abc::FloatArraySample ageSample(ageVec);
    Abc::FloatArraySample massSample(massVec);
    Abc::FloatArraySample shapeTimeSample(shapeTimeVec);
    Abc::UInt64ArraySample idSample(idVec);
    Abc::UInt16ArraySample shapeTypeSample(shapeTypeVec);
    Abc::UInt16ArraySample shapeInstanceIDSample(shapeInstanceIDVec);
    Abc::QuatfArraySample orientationSample(orientationVec);
    Abc::QuatfArraySample angularVelocitySample(angularVelocityVec);
    Abc::C4fArraySample colorSample(colorVec);  

    mScaleProperty.set(scaleSample);
    mAgeProperty.set(ageSample);
    mMassProperty.set(massSample);
    mShapeTimeProperty.set(shapeTimeSample);
    mShapeTypeProperty.set(shapeTypeSample);
    mShapeInstanceIDProperty.set(shapeInstanceIDSample);
    mOrientationProperty.set(orientationSample);
    mAngularVelocityProperty.set(angularVelocitySample);
    mColorProperty.set(colorSample);

    mPointsSample.setPositions(positionSample);
    mPointsSample.setVelocities(velocitySample);
    mPointsSample.setWidths(AbcG::OFloatGeomParam::Sample(widthSample, AbcG::kVertexScope));
    mPointsSample.setIds(idSample);
    mPointsSample.setSelfBounds(bbox);
	mPointsSchema.getChildBoundsProperty().set( bbox);

    mPointsSchema.set(mPointsSample);
    }

    mNumSamples++;

	//mInstanceNames.pop_back();

	if(bAutomaticInstancing){
		saveCurrentFrameMeshes();
	}

	if(bRenderStateForced){
		ipfSystem->SetRenderState(false);
	}

    if(bLastFrame){
       ESS_PROFILE_SCOPE("AlembicParticles::Save - save instance names property");

       std::vector<std::string> instanceNames(mNumShapeMeshes);

       for(faceVertexHashToShapeMap::iterator it = mShapeMeshCache.begin(); it != mShapeMeshCache.end(); it++){
          std::stringstream pathStream;
          pathStream << "/" << it->second.name<< "/" << it->second.name <<"Shape";
          instanceNames[it->second.nMeshInstanceId] = pathStream.str();
       }

	   //for some reason the .dims property is not written when there is exactly one entry if we don't push an empty string
	   //having an extra unreferenced entry seems to be harmless
	   instanceNames.push_back("");

       mInstanceNamesProperty.set(Abc::StringArraySample(instanceNames));
    }

    return true;
}
Пример #3
0
const Vector&
FourNodeQuadUP::getResistingForceIncInertia()
{
    int i, j, k;

    const Vector &accel1 = nd1Ptr->getTrialAccel();
    const Vector &accel2 = nd2Ptr->getTrialAccel();
    const Vector &accel3 = nd3Ptr->getTrialAccel();
    const Vector &accel4 = nd4Ptr->getTrialAccel();

    static double a[12];

    a[0] = accel1(0);
    a[1] = accel1(1);
    a[2] = accel1(2);
    a[3] = accel2(0);
    a[4] = accel2(1);
    a[5] = accel2(2);
    a[6] = accel3(0);
    a[7] = accel3(1);
    a[8] = accel3(2);
    a[9] = accel4(0);
    a[10] = accel4(1);
    a[11] = accel4(2);

    // Compute the current resisting force
    this->getResistingForce();
    //opserr<<"K "<<P<<endln;

    // Compute the mass matrix
    this->getMass();

    for (i = 0; i < 12; i++) {
        for (j = 0; j < 12; j++)
            P(i) += K(i,j)*a[j];
    }
    //opserr<<"K+M "<<P<<endln;

    // dynamic seepage force
    /*for (i = 0, k = 0; i < 4; i++, k += 3) {
      // loop over integration points
      for (j = 0; j < 4; j++) {
        P(i+2) -= rho*dvol[j]*(shp[2][i][j]*a[k]*perm[0]*shp[0][i][j]
    		     +shp[2][i][j]*a[k+1]*perm[1]*shp[1][i][j]);
      }
    }*/
    //opserr<<"K+M+fb "<<P<<endln;

    const Vector &vel1 = nd1Ptr->getTrialVel();
    const Vector &vel2 = nd2Ptr->getTrialVel();
    const Vector &vel3 = nd3Ptr->getTrialVel();
    const Vector &vel4 = nd4Ptr->getTrialVel();

    a[0] = vel1(0);
    a[1] = vel1(1);
    a[2] = vel1(2);
    a[3] = vel2(0);
    a[4] = vel2(1);
    a[5] = vel2(2);
    a[6] = vel3(0);
    a[7] = vel3(1);
    a[8] = vel3(2);
    a[9] = vel4(0);
    a[10] = vel4(1);
    a[11] = vel4(2);

    this->getDamp();

    for (i = 0; i < 12; i++) {
        for (j = 0; j < 12; j++) {
            P(i) += K(i,j)*a[j];
        }
    }
    //opserr<<"final "<<P<<endln;
    return P;
}