/** * Player setup a new shop * @param sd : player opening the shop * @param message : shop title * @param data : itemlist data \n * data := {<index>.w <amount>.w <value>.l}[count] * @param count : number of different items * @return 0 If success, 1 - Cannot open (die, not state.prevend, trading), 2 - No cart, 3 - Count issue, 4 - Cart data isn't saved yet, 5 - No valid item found */ char vending_openvending(struct map_session_data* sd, const char* message, const uint8* data, int count) { int i, j; int vending_skill_lvl; char message_sql[MESSAGE_SIZE*2]; nullpo_retr(false,sd); if ( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd)) { return 1; // can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once } vending_skill_lvl = pc_checkskill(sd, MC_VENDING); // skill level and cart check if( !vending_skill_lvl || !pc_iscarton(sd) ) { clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); return 2; } // check number of items in shop if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl ) { // invalid item count clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); return 3; } if (save_settings&2) // Avoid invalid data from saving chrif_save(sd, 0); // filter out invalid items i = 0; for( j = 0; j < count; j++ ) { short index = *(uint16*)(data + 8*j + 0); short amount = *(uint16*)(data + 8*j + 2); unsigned int value = *(uint32*)(data + 8*j + 4); index -= 2; // offset adjustment (client says that the first cart position is 2) if( index < 0 || index >= MAX_CART // invalid position || pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity //NOTE: official server does not do any of the following checks! || !sd->status.cart[index].identify // unidentified item || sd->status.cart[index].attribute == 1 // broken item || sd->status.cart[index].expire_time // It should not be in the cart but just in case || (sd->status.cart[index].bound && !pc_can_give_bounded_items(sd)) // can't trade account bound items and has no permission || !itemdb_cantrade(&sd->status.cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) // untradeable item continue; sd->vending[i].index = index; sd->vending[i].amount = amount; sd->vending[i].value = min(value, (unsigned int)battle_config.vending_max_value); // Player just moved item to cart and we don't have the correct cart ID yet. if (sd->status.cart[sd->vending[i].index].id == 0) { struct item_data *idb = itemdb_search(sd->status.cart[index].nameid); char msg[256]; sprintf(msg, msg_txt(sd, 733), idb->jname); clif_displaymessage(sd->fd, msg); clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); return 4; } i++; // item successfully added } if( i != j ) clif_displaymessage (sd->fd, msg_txt(sd,266)); //"Some of your items cannot be vended and were removed from the shop." if( i == 0 ) { // no valid item found clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // custom reply packet return 5; } sd->state.prevend = 0; sd->state.vending = true; sd->vender_id = vending_getuid(); sd->vend_num = i; safestrncpy(sd->message, message, MESSAGE_SIZE); Sql_EscapeString( mmysql_handle, message_sql, sd->message ); if( Sql_Query( mmysql_handle, "INSERT INTO `%s`(`id`,`account_id`,`char_id`,`sex`,`map`,`x`,`y`,`title`,`autotrade`, `body_direction`, `head_direction`, `sit`) " "VALUES( %d, %d, %d, '%c', '%s', %d, %d, '%s', %d, '%d', '%d', '%d' );", vendings_db, sd->vender_id, sd->status.account_id, sd->status.char_id, sd->status.sex == 0 ? 'F' : 'M', map[sd->bl.m].name, sd->bl.x, sd->bl.y, message_sql, sd->state.autotrade, sd->ud.dir, sd->head_dir, pc_issit(sd) ) != SQL_SUCCESS ){ Sql_ShowDebug(mmysql_handle); } for( i = 0; i < count; i++ ) { if( Sql_Query( mmysql_handle, "INSERT INTO `%s`(`vending_id`,`index`,`cartinventory_id`,`amount`,`price`) VALUES( %d, %d, %d, %d, %d );", vending_items_db, sd->vender_id, i, sd->status.cart[sd->vending[i].index].id, sd->vending[i].amount, sd->vending[i].value ) != SQL_SUCCESS ){ Sql_ShowDebug(mmysql_handle); } } clif_openvending(sd,sd->bl.id,sd->vending); clif_showvendingboard(&sd->bl,message,0); idb_put(vending_db, sd->status.char_id, sd); return 0; }
/*========================================== * Open shop * data := {<index>.w <amount>.w <value>.l}[count] *------------------------------------------*/ void vending_openvending(struct map_session_data* sd, const char* message, bool flag, const uint8* data, int count) { int i, j, char_id; int vending_skill_lvl; nullpo_retv(sd); if( !flag ) // cancelled return; // nothing to do if (pc_istrading(sd)) return; // can't have 2 shops at once vending_skill_lvl = pc_checkskill(sd, MC_VENDING); // skill level and cart check if( !vending_skill_lvl || !pc_iscarton(sd) ) { clif_skill_fail(sd, MC_VENDING, 0, 0); return; } // check number of items in shop if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl ) { // invalid item count clif_skill_fail(sd, MC_VENDING, 0, 0); return; } if((sd->bl.m == map_mapname2mapid("mercadores") && ( ((sd->bl.x != 65) && (sd->bl.x != 74) && (sd->bl.x != 85) && (sd->bl.x != 94) && (sd->bl.x != 34) && (sd->bl.x != 25) && (sd->bl.x != 14) && (sd->bl.x != 5) && (sd->bl.x != 44) && (sd->bl.x != 55)) ))) { clif_displaymessage(sd->fd,"Você não pode abrir lojas no meio da Sala."); return; } // filter out invalid items i = 0; for( j = 0; j < count; j++ ) { short index = *(uint16*)(data + 8*j + 0); short amount = *(uint16*)(data + 8*j + 2); unsigned int value = *(uint32*)(data + 8*j + 4); index -= 2; // offset adjustment (client says that the first cart position is 2) if( index < 0 || index >= MAX_CART // invalid position || pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity //NOTE: official server does not do any of the following checks! || !sd->status.cart[index].identify // unidentified item || sd->status.cart[index].attribute == 1 // broken item || sd->status.cart[index].expire_time // It should not be in the cart but just in case || sd->status.cart[index].bound // Can't Trade Account bound items || ( sd->status.cart[index].card[0] == CARD0_CREATE && (char_id = MakeDWord(sd->status.cart[index].card[2],sd->status.cart[index].card[3])) > 0 && ((battle_config.bg_reserved_char_id && char_id == battle_config.bg_reserved_char_id) || (battle_config.ancient_reserved_char_id && char_id == battle_config.ancient_reserved_char_id)) ) || !itemdb_cantrade(&sd->status.cart[index], pc_isGM(sd), pc_isGM(sd)) ) // untradeable item continue; sd->vending[i].index = index; sd->vending[i].amount = amount; sd->vending[i].value = cap_value(value, 0, (unsigned int)battle_config.vending_max_value); i++; // item successfully added } if( i != j ) clif_displaymessage (sd->fd, msg_txt(266)); //"Some of your items cannot be vended and were removed from the shop." if( i == 0 ) { // no valid item found clif_skill_fail(sd, MC_VENDING, 0, 0); // custom reply packet return; } sd->state.vending = true; sd->vender_id = vending_getuid(); sd->vend_num = i; safestrncpy(sd->message, message, MESSAGE_SIZE); pc_stop_walking(sd,1); clif_openvending(sd,sd->bl.id,sd->vending); clif_showvendingboard(&sd->bl,message,0); if( battle_config.channel_announces&0x10 ) { char chat_message[256]; sprintf(chat_message, msg_txt(820), vending_chat_nick, sd->status.name, sd->message, map[sd->bl.m].name, sd->bl.x, sd->bl.y); clif_channel_message(server_channel[CHN_VENDING], chat_message, 27); } if( map[sd->bl.m].flag.vending_cell ) map_setcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_NOBOARDS, false); }
/** * Player setup a new shop * @param sd : player opening the shop * @param message : shop title * @param data : itemlist data * data := {<index>.w <amount>.w <value>.l}[count] * @param count : number of different items * @param at Autotrader info, or NULL if requetsed not from autotrade persistance * @return 0 If success, 1 - Cannot open (die, not state.prevend, trading), 2 - No cart, 3 - Count issue, 4 - Cart data isn't saved yet, 5 - No valid item found */ int8 vending_openvending(struct map_session_data* sd, const char* message, const uint8* data, int count, struct s_autotrader *at) { int i, j, k, n; int vending_skill_lvl; char message_sql[MESSAGE_SIZE*2]; int item_bad_price[MAX_VENDING]; StringBuf buf; struct item_data *item; nullpo_retr(false,sd); if ( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd)) { return 1; // can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once } vending_skill_lvl = pc_checkskill(sd, MC_VENDING); // skill level and cart check if( !vending_skill_lvl || !pc_iscarton(sd) ) { clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); return 2; } // check number of items in shop if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl ) { // invalid item count clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); return 3; } if (save_settings&CHARSAVE_VENDING) // Avoid invalid data from saving chrif_save(sd, 0); // filter out invalid items i = k = 0; for( j = 0; j < count; j++ ) { short index = *(uint16*)(data + 8*j + 0); short amount = *(uint16*)(data + 8*j + 2); unsigned int value = *(uint32*)(data + 8*j + 4); index -= 2; // offset adjustment (client says that the first cart position is 2) if( index < 0 || index >= MAX_CART // invalid position || pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity //NOTE: official server does not do any of the following checks! || !sd->status.cart[index].identify // unidentified item || sd->status.cart[index].attribute == 1 // broken item || sd->status.cart[index].expire_time // It should not be in the cart but just in case || (sd->status.cart[index].bound && !pc_can_give_bounded_items(sd)) // can't trade account bound items and has no permission || !itemdb_cantrade(&sd->status.cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) // untradeable item continue; item = itemdb_search(sd->status.cart[index].nameid); if (item->value_buy_min > 0 && value > item->value_buy_min) { if (battle_config.vending_price_min_overflow > 0 ) { if (value > item->value_buy_min + (item->value_buy_min * (battle_config.vending_price_min_overflow / 10000.))) { item_bad_price[k++] = sd->status.cart[index].nameid; continue; } } else { item_bad_price[k++] = sd->status.cart[index].nameid; continue; } } sd->vending[i].index = index; sd->vending[i].amount = amount; sd->vending[i].value = min(value, (unsigned int)battle_config.vending_max_value); // Player just moved item to cart and we don't have the correct cart ID yet. if (sd->status.cart[sd->vending[i].index].id == 0) { char msg[256]; snprintf(msg, 256, "äÍà·çÁ %s ÂѧäÁèä´éºÑ¹·Ö¡. ¡ÃسÒÍÍ¡à¢éÒãËÁè à¾×èÍãËéäÍà·çÁ·Ó¡ÒÃ૿ŧÃéÒ¹¤éÒ", item->jname); clif_displaymessage(sd->fd, msg); clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); return 4; } i++; // item successfully added } //if( i != j ) //clif_displaymessage (sd->fd, msg_txt(sd,266)); //"Some of your items cannot be vended and were removed from the shop." for (n = 0; n < k; n++) { char msg[512]; item = itemdb_search(item_bad_price[n]); if (battle_config.vending_price_min_overflow > 0) sprintf(msg, "%s µÑé§ÃÒ¤Ò¢ÒÂÊÙ§¡ÇèÒ·Õè NPC ÁÕ¢ÒÂÍÂÙèà¡Ô¹ %d%% ¨Ð¶Ù¡µÑ´ÍÍ¡¨Ò¡ÃÒ¡ÒÃà¾×èÍ»éͧ¡Ñ¹¡ÒÃâ¡è§ÃÒ¤Ò", item->jname, battle_config.vending_price_min_overflow/100); else sprintf(msg, "%s µÑé§ÃÒ¤Ò¢ÒÂÊÙ§¡ÇèÒ·Õè NPC ÁÕ¢ÒÂÍÂÙè ¨Ð¶Ù¡µÑ´ÍÍ¡¨Ò¡ÃÒ¡ÒÃà¾×èÍ»éͧ¡Ñ¹¡ÒÃâ¡è§ÃÒ¤Ò", item->jname); clif_displaymessage(sd->fd, msg); } if( i == 0 ) { // no valid item found clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // custom reply packet return 5; } sd->state.prevend = 0; sd->state.vending = true; sd->vender_id = vending_getuid(); sd->vend_num = i; safestrncpy(sd->message, message, MESSAGE_SIZE); Sql_EscapeString( mmysql_handle, message_sql, sd->message ); if( Sql_Query( mmysql_handle, "INSERT INTO `%s`(`id`, `account_id`, `char_id`, `sex`, `map`, `x`, `y`, `title`, `autotrade`, `body_direction`, `head_direction`, `sit`) " "VALUES( %d, %d, %d, '%c', '%s', %d, %d, '%s', %d, '%d', '%d', '%d' );", vendings_db, sd->vender_id, sd->status.account_id, sd->status.char_id, sd->status.sex == 0 ? 'F' : 'M', map[sd->bl.m].name, sd->bl.x, sd->bl.y, message_sql, sd->state.autotrade, at ? at->dir : sd->ud.dir, at ? at->head_dir : sd->head_dir, at ? at->sit : pc_issit(sd) ) != SQL_SUCCESS ) { Sql_ShowDebug(mmysql_handle); } StringBuf_Init(&buf); StringBuf_Printf(&buf, "INSERT INTO `%s`(`vending_id`,`index`,`cartinventory_id`,`amount`,`price`) VALUES", vending_items_db); for (i = 0; i < count; i++) { StringBuf_Printf(&buf, "(%d,%d,%d,%d,%d)", sd->vender_id, i, sd->status.cart[sd->vending[i].index].id, sd->vending[i].amount, sd->vending[i].value); if (i < count-1) StringBuf_AppendStr(&buf, ","); } if (SQL_ERROR == Sql_QueryStr(mmysql_handle, StringBuf_Value(&buf))) Sql_ShowDebug(mmysql_handle); StringBuf_Destroy(&buf); clif_openvending(sd,sd->bl.id,sd->vending); clif_showvendingboard(&sd->bl,message,0); idb_put(vending_db, sd->status.char_id, sd); return 0; }
/*========================================== * Open shop * data := {<index>.w <amount>.w <value>.l}[count] *------------------------------------------*/ void vending_openvending(struct map_session_data* sd, const char* message, bool flag, const uint8* data, int count) { int i, j; int vending_skill_lvl; nullpo_retv(sd); if( !flag ) // cancelled return; // nothing to do if (pc_istrading(sd)) return; // can't have 2 shops at once vending_skill_lvl = pc_checkskill(sd, MC_VENDING); // skill level and cart check if( !vending_skill_lvl || !pc_iscarton(sd) ) { clif_skill_fail(sd, MC_VENDING, 0, 0); return; } // check number of items in shop if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl ) { // invalid item count clif_skill_fail(sd, MC_VENDING, 0, 0); return; } // filter out invalid items i = 0; for( j = 0; j < count; j++ ) { short index = *(uint16*)(data + 8*j + 0); short amount = *(uint16*)(data + 8*j + 2); unsigned int value = *(uint32*)(data + 8*j + 4); index -= 2; // offset adjustment (client says that the first cart position is 2) if( index < 0 || index >= MAX_CART // invalid position || pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity //NOTE: official server does not do any of the following checks! || !sd->status.cart[index].identify // unidentified item || sd->status.cart[index].attribute == 1 // broken item || sd->status.cart[index].expire_time // It should not be in the cart but just in case || !itemdb_cantrade(&sd->status.cart[index], pc_isGM(sd), pc_isGM(sd)) ) // untradeable item continue; sd->vending[i].index = index; sd->vending[i].amount = amount; sd->vending[i].value = cap_value(value, 0, (unsigned int)battle_config.vending_max_value); i++; // item successfully added } if( i != j ) clif_displaymessage (sd->fd, msg_txt(266)); //"Some of your items cannot be vended and were removed from the shop." if( i == 0 ) { // no valid item found clif_skill_fail(sd, MC_VENDING, 0, 0); // custom reply packet return; } sd->state.vending = true; sd->vender_id = vending_getuid(); sd->vend_num = i; safestrncpy(sd->message, message, MESSAGE_SIZE); pc_stop_walking(sd,1); clif_openvending(sd,sd->bl.id,sd->vending); clif_showvendingboard(&sd->bl,message,0); log_shop(sd, 0); }
/** * Player setup a new shop * @param sd : player opening the shop * @param message : shop title * @param data : itemlist data * data := {<index>.w <amount>.w <value>.l}[count] * @param count : number of different items * @param at Autotrader info, or NULL if requetsed not from autotrade persistance * @return 0 If success, 1 - Cannot open (die, not state.prevend, trading), 2 - No cart, 3 - Count issue, 4 - No valid item found */ int8 vending_openvending(struct map_session_data *sd, const char *message, const uint8 *data, int count, struct s_autotrader *at) { int i, j; int vending_skill_lvl; char message_sql[MESSAGE_SIZE * 2]; StringBuf buf; nullpo_retr(1, sd); if( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd) ) return 1; //Can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once vending_skill_lvl = pc_checkskill(sd, MC_VENDING); //Skill level and cart check if( !vending_skill_lvl || !pc_iscarton(sd) ) { clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0, 0); return 2; } //Check number of items in shop if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl ) { //Invalid item count clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0, 0); return 3; } if( save_settings&CHARSAVE_VENDING ) // Avoid invalid data from saving chrif_save(sd, CSAVE_INVENTORY|CSAVE_CART); //Filter out invalid items i = 0; for( j = 0; j < count; j++ ) { short index = *(uint16 *)(data + 8 * j + 0); short amount = *(uint16 *)(data + 8 * j + 2); unsigned int value = *(uint32 *)(data + 8 * j + 4); index -= 2; //Offset adjustment (client says that the first cart position is 2) if( index < 0 || index >= MAX_CART || //Invalid position pc_cartitem_amount(sd, index, amount) < 0 || //Invalid item or insufficient quantity //NOTE: Official server does not do any of the following checks! !sd->cart.u.items_cart[index].identify || //Unidentified item sd->cart.u.items_cart[index].attribute || //Broken item sd->cart.u.items_cart[index].expire_time || //It should not be in the cart but just in case (sd->cart.u.items_cart[index].bound && !pc_can_give_bounded_items(sd)) || //Can't trade account bound items and has no permission !itemdb_cantrade(&sd->cart.u.items_cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) //Untradeable item continue; sd->vending[i].index = index; sd->vending[i].amount = amount; sd->vending[i].value = umin(value, (unsigned int)battle_config.vending_max_value); i++; //Item successfully added } if( i != j ) clif_displaymessage(sd->fd, msg_txt(266)); // "Some of your items cannot be vended and were removed from the shop." if( i == 0 ) { //No valid item found clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0, 0); //Custom reply packet return 4; } sd->state.prevend = 0; sd->state.vending = 1; sd->vender_id = vending_getuid(); sd->vend_num = i; safestrncpy(sd->message, message, MESSAGE_SIZE); Sql_EscapeString(mmysql_handle, message_sql, sd->message); if( Sql_Query(mmysql_handle, "INSERT INTO `%s`(`id`,`account_id`,`char_id`,`sex`,`map`,`x`,`y`,`title`,`autotrade`,`body_direction`,`head_direction`,`sit`) VALUES(%d, %d, %d, '%c', '%s', %d, %d, '%s', %d, '%d', '%d', '%d');", vendings_db, sd->vender_id, sd->status.account_id, sd->status.char_id, (!sd->status.sex ? 'F' : 'M'), map[sd->bl.m].name, sd->bl.x, sd->bl.y, message_sql, sd->state.autotrade, (at ? at->dir : sd->ud.dir), (at ? at->head_dir : sd->head_dir), (at ? at->sit : pc_issit(sd))) != SQL_SUCCESS ) Sql_ShowDebug(mmysql_handle); StringBuf_Init(&buf); StringBuf_Printf(&buf, "INSERT INTO `%s`(`vending_id`,`index`,`cartinventory_id`,`amount`,`price`) VALUES", vending_items_db); for( j = 0; j < i; j++ ) { StringBuf_Printf(&buf, "(%d,%d,%d,%d,%d)", sd->vender_id, j, sd->cart.u.items_cart[sd->vending[j].index].id, sd->vending[j].amount, sd->vending[j].value); if( j < i - 1 ) StringBuf_AppendStr(&buf, ","); } if( SQL_ERROR == Sql_QueryStr(mmysql_handle, StringBuf_Value(&buf)) ) Sql_ShowDebug(mmysql_handle); StringBuf_Destroy(&buf); clif_openvending(sd, sd->bl.id, sd->vending); clif_showvendingboard(&sd->bl, message, 0); idb_put(vending_db, sd->status.char_id, sd); return 0; }