Пример #1
0
void Location::CutsceneView::CameraManipulatable::UpdateCore()
{
    if (pOutsideCameraPathItem != NULL)
    {
        QRectF gameWindowPosition = windowRect.ToQRectF();

        QPainterPath outsidePath;
        outsidePath.addRect(
                    0, 0,
                    backgroundSize.GetX(), gameWindowPosition.top());
        outsidePath.addRect(
                    0, gameWindowPosition.top(),
                    gameWindowPosition.left(), gameWindowPosition.height());
        outsidePath.addRect(
                    gameWindowPosition.right(), gameWindowPosition.top(),
                    backgroundSize.GetX() - gameWindowPosition.right(), gameWindowPosition.height());
        outsidePath.addRect(
                    0, gameWindowPosition.bottom(),
                    backgroundSize.GetX(), backgroundSize.GetY() - gameWindowPosition.bottom());

        pOutsideCameraPathItem->setPath(outsidePath);
        pOutsideCameraPathItem->setZValue(99 * 1000000);

        QLine horizontalLine(
                    gameWindowPosition.center().x() - 10, gameWindowPosition.center().y(),
                    gameWindowPosition.center().x() + 10, gameWindowPosition.center().y());
        QLine verticalLine(
                    gameWindowPosition.center().x(), gameWindowPosition.center().y() - 10,
                    gameWindowPosition.center().x(), gameWindowPosition.center().y() + 10);

        pCameraCenterHorizontalOuterLineItem->setLine(horizontalLine);
        pCameraCenterVerticalOuterLineItem->setLine(verticalLine);
        pCameraCenterHorizontalInnerLineItem->setLine(horizontalLine);
        pCameraCenterVerticalInnerLineItem->setLine(verticalLine);

        pCameraCenterHorizontalOuterLineItem->setZValue(1);
        pCameraCenterVerticalOuterLineItem->setZValue(1);
        pCameraCenterHorizontalInnerLineItem->setZValue(2);
        pCameraCenterVerticalInnerLineItem->setZValue(2);

        pCameraCenterGraphicsItemGroup->setZValue(99 * 1000000);
        pCameraCenterOpacityEffect->setOpacity(IsEnabled() ? 1.0 : 0.0);
    }
}
Пример #2
0
void QgsTextDiagram::renderDiagram( const QgsFeature& feature, QgsRenderContext& c, const QgsDiagramSettings& s, QPointF position )
{
  QPainter* p = c.painter();
  if ( !p )
  {
    return;
  }

  //convert from mm / map units to painter units
  QSizeF spu = sizePainterUnits( s.size, s, c );
  double w = spu.width();
  double h = spu.height();

  double baseX = position.x();
  double baseY = position.y() - h;

  QVector<QPointF> textPositions; //midpoints for text placement
  int nCategories = s.categoryAttributes.size();
  for ( int i = 0; i < nCategories; ++i )
  {
    if ( mOrientation == Horizontal )
    {
      textPositions.push_back( QPointF( baseX + ( w / nCategories ) * i + w / nCategories / 2.0, baseY + h / 2.0 ) );
    }
    else //vertical
    {
      textPositions.push_back( QPointF( baseX + w / 2.0, baseY + h / nCategories * i + w / nCategories / 2.0 ) );
    }
  }

  mPen.setColor( s.penColor );
  setPenWidth( mPen, s, c );
  p->setPen( mPen );
  mBrush.setColor( s.backgroundColor );
  p->setBrush( mBrush );

  //draw shapes and separator lines first
  if ( mShape == Circle )
  {
    p->drawEllipse( baseX, baseY, w, h );

    //draw separator lines
    QList<QPointF> intersect; //intersections between shape and separation lines
    QPointF center( baseX + w / 2.0, baseY + h / 2.0 );
    double r1 = w / 2.0;
    double r2 = h / 2.0;

    for ( int i = 1; i < nCategories; ++i )
    {
      if ( mOrientation == Horizontal )
      {
        lineEllipseIntersection( QPointF( baseX + w / nCategories * i, baseY ), QPointF( baseX + w / nCategories * i, baseY + h ), center, r1, r2, intersect );
      }
      else //vertical
      {
        lineEllipseIntersection( QPointF( baseX, baseY + h / nCategories * i ), QPointF( baseX + w, baseY + h / nCategories * i ), center, r1, r2, intersect );
      }
      if ( intersect.size() > 1 )
      {
        p->drawLine( intersect.at( 0 ), intersect.at( 1 ) );
      }
    }
  }
  else if ( mShape == Rectangle )
  {
    p->drawRect( QRectF( baseX, baseY, w, h ) );
    for ( int i = 1; i < nCategories; ++i )
    {
      if ( mOrientation == Horizontal )
      {
        p->drawLine( QPointF( baseX + w / nCategories * i, baseY ), QPointF( baseX + w / nCategories * i, baseY + h ) );
      }
      else
      {
        p->drawLine( QPointF( baseX, baseY + h / nCategories * i ), QPointF( baseX + w, baseY + h / nCategories * i ) );
      }
    }
  }
  else //triangle
  {
    QPolygonF triangle;
    triangle << QPointF( baseX, baseY + h ) << QPointF( baseX + w, baseY + h ) << QPointF( baseX + w / 2.0, baseY );
    p->drawPolygon( triangle );

    QLineF triangleEdgeLeft( baseX + w / 2.0, baseY, baseX, baseY + h );
    QLineF triangleEdgeRight( baseX + w, baseY + h, baseX + w / 2.0, baseY );
    QPointF intersectionPoint1, intersectionPoint2;

    for ( int i = 1; i < nCategories; ++i )
    {
      if ( mOrientation == Horizontal )
      {
        QLineF verticalLine( baseX + w / nCategories * i, baseY + h, baseX + w / nCategories * i, baseY );
        if ( baseX + w / nCategories * i < baseX + w / 2.0 )
        {
          verticalLine.intersect( triangleEdgeLeft, &intersectionPoint1 );
        }
        else
        {
          verticalLine.intersect( triangleEdgeRight, &intersectionPoint1 );
        }
        p->drawLine( QPointF( baseX + w / nCategories * i, baseY + h ), intersectionPoint1 );
      }
      else //vertical
      {
        QLineF horizontalLine( baseX, baseY + h / nCategories * i, baseX + w, baseY + h / nCategories * i );
        horizontalLine.intersect( triangleEdgeLeft, &intersectionPoint1 );
        horizontalLine.intersect( triangleEdgeRight, &intersectionPoint2 );
        p->drawLine( intersectionPoint1, intersectionPoint2 );
      }
    }
  }

  //draw text
  QFont sFont = scaledFont( s, c );
  QFontMetricsF fontMetrics( sFont );
  p->setFont( sFont );

  QgsExpressionContext expressionContext = c.expressionContext();
  expressionContext.setFeature( feature );
  if ( feature.fields() )
    expressionContext.setFields( *feature.fields() );

  for ( int i = 0; i < textPositions.size(); ++i )
  {
    QgsExpression* expression = getExpression( s.categoryAttributes.at( i ), expressionContext );
    QString val = expression->evaluate( &expressionContext ).toString();

    //find out dimesions
    double textWidth = fontMetrics.width( val );
    double textHeight = fontMetrics.height();

    mPen.setColor( s.categoryColors.at( i ) );
    p->setPen( mPen );
    QPointF position = textPositions.at( i );

    // Calculate vertical placement
    double xOffset = 0;

    switch ( s.labelPlacementMethod )
    {
      case QgsDiagramSettings::Height:
        xOffset = textHeight / 2.0;
        break;

      case QgsDiagramSettings::XHeight:
        xOffset = fontMetrics.xHeight();
        break;
    }
    p->drawText( QPointF( position.x() - textWidth / 2.0, position.y() + xOffset ), val );
  }
}
Пример #3
0
	void draw() {
		// update the mouse position and add it to the broadphase
		auto mousePosition = static_cast<sf::Vector2f>(sf::Mouse::getPosition(window));
		const auto mouseSize = mouseObject.getSize();
		mouseObject.setPosition(mousePosition);
		mousePosition -= mouseObject.getOrigin();
		broadphase.addRectangle(
			mousePosition.x,
			mousePosition.y,
			mouseSize.x,
			mouseSize.y,
			&mouseObject);

		// move the rectangles around and add them to the broadphase
		for (const auto& object : objects) {
			object->setPosition(randb(0, window.getSize().x), randb(0,  window.getSize().y));
			const auto objectPosition = object->getPosition() - object->getOrigin();
			const auto objectSize = object->getSize();
			broadphase.addRectangle(
				objectPosition.x,
				objectPosition.y,
				objectSize.x,
				objectSize.y,
				object);

			object->setFillColor(sf::Color(0x00, 0x8B, 0x8B));
			object->setOutlineColor(sf::Color::White);
		}

		// now query the collision pairs and change the color of objects that hit the mouse object to red
		const auto &collisionPairs = broadphase.getCollisionPairs();
		for (const auto &pair : collisionPairs) {
			sf::RectangleShape *other = nullptr;
			if (pair.first == &mouseObject)
				other = (sf::RectangleShape*)pair.second;
			else if (pair.second == &mouseObject)
				other = (sf::RectangleShape*)pair.first;
			else {
				((sf::RectangleShape*)pair.first)->setOutlineColor(sf::Color::Cyan);
				((sf::RectangleShape*)pair.second)->setOutlineColor(sf::Color::Cyan);
			}
			if (other != nullptr)
				other->setFillColor(sf::Color(200, 0, 0));
		}

		// clear out the broadphase for the next run
		broadphase.clear();

		// clear the window with black color
		window.clear(sf::Color::Black);

		for (const auto& object : objects)
			window.draw(*object);

		window.draw(mouseObject);

		// draw a grid to outline the buckets
		const float lineThickness = 5;
		const sf::Color lineColor(150, 150, 150);
		sf::RectangleShape verticalLine(sf::Vector2f(lineThickness, window.getSize().y));
		verticalLine.setFillColor(lineColor);
		for (size_t i = 1; i < (window.getSize().x / broadphase.getCellWidth()); ++i) {
			verticalLine.setPosition(i * broadphase.getCellWidth(), 0);
			window.draw(verticalLine);
		}
		sf::RectangleShape horizontalLine(sf::Vector2f(window.getSize().x, lineThickness));
		horizontalLine.setFillColor(lineColor);
		for (size_t i = 1; i < (window.getSize().y / broadphase.getCellHeight()); ++i) {
			horizontalLine.setPosition(0, i * broadphase.getCellHeight());
			window.draw(horizontalLine);
		}
	}