Пример #1
0
int main(int argc, char** argv)
{
#ifdef LOGGING
    rlog::RLogInit(argc, argv);
#endif     
    
    std::string                 complex_fn, values_fn, output_prefix;
    bool                        skip_infinite_vines = false, explicit_events = false, save_vines = false;
    program_options(argc, argv, complex_fn, values_fn, output_prefix, skip_infinite_vines, save_vines, explicit_events);


    // Read in the complex
    PLVineyard::LSFiltration            simplices;
    read_simplices(complex_fn, simplices);
    std::cout << "Complex read, size: " << simplices.size() << std::endl;

    // Read in vertex values
    VertexVectorVector                  vertices;
    read_vertices(values_fn, vertices);

    // Setup the vineyard
    VertexEvaluator                     veval(vertices[0]);
    PLVineyard::VertexComparison        vcmp(veval);
    PLVineyard::SimplexComparison       scmp(vcmp);
    simplices.sort(scmp);
    PLVineyard                      v(boost::counting_iterator<Vertex>(0),
                                      boost::counting_iterator<Vertex>(vertices[0].size()), 
                                      simplices, veval);
    std::cout << "Pairing computed" << std::endl;

    // Compute vineyard
    for (size_t i = 1; i < vertices.size(); ++i)
    {
        veval = VertexEvaluator(vertices[i]);
        v.compute_vineyard(veval);
        std::cout << "Processed frame: " << i << std::endl;
    }
    std::cout << "Vineyard computed" << std::endl;
    
    if (save_vines)
        v.vineyard().save_vines(output_prefix, skip_infinite_vines);
    else
        v.vineyard().save_edges(output_prefix, skip_infinite_vines);
}
Пример #2
0
std::vector<std::shared_ptr<Shape>> CreateNURBS(const Transform *o2w,
                                                const Transform *w2o,
                                                bool reverseOrientation,
                                                const ParamSet &params) {
    int nu = params.FindOneInt("nu", -1);
    if (nu == -1) {
        Error("Must provide number of control points \"nu\" with NURBS shape.");
        return std::vector<std::shared_ptr<Shape>>();
    }

    int uorder = params.FindOneInt("uorder", -1);
    if (uorder == -1) {
        Error("Must provide u order \"uorder\" with NURBS shape.");
        return std::vector<std::shared_ptr<Shape>>();
    }
    int nuknots, nvknots;
    const Float *uknots = params.FindFloat("uknots", &nuknots);
    if (uknots == nullptr) {
        Error("Must provide u knot vector \"uknots\" with NURBS shape.");
        return std::vector<std::shared_ptr<Shape>>();
    }

    if (nuknots != nu + uorder) {
        Error(
            "Number of knots in u knot vector %d doesn't match sum of "
            "number of u control points %d and u order %d.",
            nuknots, nu, uorder);
        return std::vector<std::shared_ptr<Shape>>();
    }

    Float u0 = params.FindOneFloat("u0", uknots[uorder - 1]);
    Float u1 = params.FindOneFloat("u1", uknots[nu]);

    int nv = params.FindOneInt("nv", -1);
    if (nv == -1) {
        Error("Must provide number of control points \"nv\" with NURBS shape.");
        return std::vector<std::shared_ptr<Shape>>();
    }

    int vorder = params.FindOneInt("vorder", -1);
    if (vorder == -1) {
        Error("Must provide v order \"vorder\" with NURBS shape.");
        return std::vector<std::shared_ptr<Shape>>();
    }

    const Float *vknots = params.FindFloat("vknots", &nvknots);
    if (vknots == nullptr) {
        Error("Must provide v knot vector \"vknots\" with NURBS shape.");
        return std::vector<std::shared_ptr<Shape>>();
    }

    if (nvknots != nv + vorder) {
        Error(
            "Number of knots in v knot vector %d doesn't match sum of "
            "number of v control points %d and v order %d.",
            nvknots, nv, vorder);
        return std::vector<std::shared_ptr<Shape>>();
    }

    Float v0 = params.FindOneFloat("v0", vknots[vorder - 1]);
    Float v1 = params.FindOneFloat("v1", vknots[nv]);

    bool isHomogeneous = false;
    int npts;
    const Float *P = (const Float *)params.FindPoint3f("P", &npts);
    if (!P) {
        P = params.FindFloat("Pw", &npts);
        if (!P) {
            Error(
                "Must provide control points via \"P\" or \"Pw\" parameter to "
                "NURBS shape.");
            return std::vector<std::shared_ptr<Shape>>();
        }
        if ((npts % 4) != 0) {
            Error(
                "Number of \"Pw\" control points provided to NURBS shape must "
                "be "
                "multiple of four");
            return std::vector<std::shared_ptr<Shape>>();
        }
        npts /= 4;
        isHomogeneous = true;
    }
    if (npts != nu * nv) {
        Error("NURBS shape was expecting %dx%d=%d control points, was given %d",
              nu, nv, nu * nv, npts);
        return std::vector<std::shared_ptr<Shape>>();
    }

    // Compute NURBS dicing rates
    int diceu = 30, dicev = 30;
    std::unique_ptr<Float[]> ueval(new Float[diceu]);
    std::unique_ptr<Float[]> veval(new Float[dicev]);
    std::unique_ptr<Point3f[]> evalPs(new Point3f[diceu * dicev]);
    std::unique_ptr<Normal3f[]> evalNs(new Normal3f[diceu * dicev]);
    int i;
    for (i = 0; i < diceu; ++i)
        ueval[i] = Lerp((float)i / (float)(diceu - 1), u0, u1);
    for (i = 0; i < dicev; ++i)
        veval[i] = Lerp((float)i / (float)(dicev - 1), v0, v1);

    // Evaluate NURBS over grid of points
    memset(evalPs.get(), 0, diceu * dicev * sizeof(Point3f));
    memset(evalNs.get(), 0, diceu * dicev * sizeof(Point3f));
    std::unique_ptr<Point2f[]> uvs(new Point2f[diceu * dicev]);

    // Turn NURBS into triangles
    std::unique_ptr<Homogeneous3[]> Pw(new Homogeneous3[nu * nv]);
    if (isHomogeneous) {
        for (int i = 0; i < nu * nv; ++i) {
            Pw[i].x = P[4 * i];
            Pw[i].y = P[4 * i + 1];
            Pw[i].z = P[4 * i + 2];
            Pw[i].w = P[4 * i + 3];
        }
    } else {
        for (int i = 0; i < nu * nv; ++i) {
            Pw[i].x = P[3 * i];
            Pw[i].y = P[3 * i + 1];
            Pw[i].z = P[3 * i + 2];
            Pw[i].w = 1.;
        }
    }

    for (int v = 0; v < dicev; ++v) {
        for (int u = 0; u < diceu; ++u) {
            uvs[(v * diceu + u)].x = ueval[u];
            uvs[(v * diceu + u)].y = veval[v];

            Vector3f dpdu, dpdv;
            Point3f pt = NURBSEvaluateSurface(uorder, uknots, nu, ueval[u],
                                              vorder, vknots, nv, veval[v],
                                              Pw.get(), &dpdu, &dpdv);
            evalPs[v * diceu + u].x = pt.x;
            evalPs[v * diceu + u].y = pt.y;
            evalPs[v * diceu + u].z = pt.z;
            evalNs[v * diceu + u] = Normal3f(Normalize(Cross(dpdu, dpdv)));
        }
    }

    // Generate points-polygons mesh
    int nTris = 2 * (diceu - 1) * (dicev - 1);
    std::unique_ptr<int[]> vertices(new int[3 * nTris]);
    int *vertp = vertices.get();
    // Compute the vertex offset numbers for the triangles
    for (int v = 0; v < dicev - 1; ++v) {
        for (int u = 0; u < diceu - 1; ++u) {
#define VN(u, v) ((v)*diceu + (u))
            *vertp++ = VN(u, v);
            *vertp++ = VN(u + 1, v);
            *vertp++ = VN(u + 1, v + 1);

            *vertp++ = VN(u, v);
            *vertp++ = VN(u + 1, v + 1);
            *vertp++ = VN(u, v + 1);
#undef VN
        }
    }
    int nVerts = diceu * dicev;

    return CreateTriangleMesh(o2w, w2o, reverseOrientation, nTris,
                              vertices.get(), nVerts, evalPs.get(), nullptr,
                              evalNs.get(), uvs.get(), nullptr);
}