Пример #1
0
/***************************************************************************

  Run the emulation. Start the various subsystems and the CPU emulation.
  Returns non zero in case of error.

***************************************************************************/
int run_machine(void)
{
	int res = 1;


	if (vh_open() == 0)
	{
		tilemap_init();
		sprite_init();
		gfxobj_init();
		if (drv->vh_start == 0 || (*drv->vh_start)() == 0)      /* start the video hardware */
		{
			if (sound_start() == 0) /* start the audio hardware */
			{
				int	region;

				real_scrbitmap = artwork_overlay ? overlay_real_scrbitmap : Machine->scrbitmap;

				/* free memory regions allocated with REGIONFLAG_DISPOSE (typically gfx roms) */
				for (region = 0; region < MAX_MEMORY_REGIONS; region++)
				{
					if (Machine->memory_region_type[region] & REGIONFLAG_DISPOSE)
					{
						int i;

						/* invalidate contents to avoid subtle bugs */
						for (i = 0;i < memory_region_length(region);i++)
							memory_region(region)[i] = rand();
						free(Machine->memory_region[region]);
						Machine->memory_region[region] = 0;
					}
				}

				if (settingsloaded == 0)
				{
					/* if there is no saved config, it must be first time we run this game, */
					/* so show the disclaimer. */
//sq					if (showcopyright(real_scrbitmap)) goto userquit;
				}

//sq				if (showgamewarnings(real_scrbitmap) == 0)  /* show info about incorrect behaviour (wrong colors etc.) */
				{
					/* shut down the leds (work around Allegro hanging bug in the DOS port) */
					osd_led_w(0,1);
					osd_led_w(1,1);
					osd_led_w(2,1);
					osd_led_w(3,1);
					osd_led_w(0,0);
					osd_led_w(1,0);
					osd_led_w(2,0);
					osd_led_w(3,0);

					init_user_interface();

					/* disable cheat if no roms */
					if (!gamedrv->rom) options.cheat = 0;

					if (options.cheat) InitCheat();

					if (drv->nvram_handler)
					{
						void *f;

						f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_NVRAM,0);
						(*drv->nvram_handler)(f,0);
						if (f) osd_fclose(f);
					}

					cpu_run();      /* run the emulation! */

					if (drv->nvram_handler)
					{
						void *f;

						if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_NVRAM,1)) != 0)
						{
							(*drv->nvram_handler)(f,1);
							osd_fclose(f);
						}
					}

					if (options.cheat) StopCheat();

					/* save input ports settings */
					save_input_port_settings();
				}

userquit:
				/* the following MUST be done after hiscore_save() otherwise */
				/* some 68000 games will not work */
				sound_stop();
				if (drv->vh_stop) (*drv->vh_stop)();
				overlay_free();
				backdrop_free();

				res = 0;
			}
			else if (!bailing)
			{
				bailing = 1;
				printf("Unable to start audio emulation\n");
			}
		}
		else if (!bailing)
		{
			bailing = 1;
			printf("Unable to start video emulation\n");
		}

		gfxobj_close();
		sprite_close();
		tilemap_close();
		vh_close();
	}
	else if (!bailing)
	{
		bailing = 1;
		printf("Unable to start video emulation\n");
	}

	return res;
}
Пример #2
0
/***************************************************************************

  Run the emulation. Start the various subsystems and the CPU emulation.
  Returns non zero in case of error.

***************************************************************************/
int run_machine(const char *gamename)
{
	int res = 1;


	if (vh_open() == 0)
	{
		if (*drv->vh_start == 0 || (*drv->vh_start)() == 0)	/* start the video hardware */
		{
			if (*drv->sh_start == 0 || (*drv->sh_start)() == 0)	/* start the audio hardware */
			{
				FILE *f;
				char name[100];
				int i,incount, keycount;


				incount = 0;
				while (gamedrv->input_ports[incount].default_value != -1) incount++;

				/* read dipswitch settings from disk */
				sprintf(name,"%s/%s.dsw",gamename,gamename);
				if ((f = fopen(name,"rb")) != 0)
				{
					/* use name as temporary buffer */
					if (fread(name,1,incount,f) == incount)
					{
						for (i = 0;i < incount;i++)
							gamedrv->input_ports[i].default_value = ((unsigned char)name[i]);
					}
					fclose(f);
				}

				keycount = 0;
				while (gamedrv->keysettings[keycount].num != -1) keycount++;

				/* read dipswitch settings from disk */
				sprintf(name,"%s/%s.key",gamename,gamename);
				if ((f = fopen(name,"rb")) != 0)
				{
					/* use name as temporary buffer */
					if (fread(name,1,keycount,f) == keycount)
					{
						for (i = 0;i < keycount;i++)
							gamedrv->input_ports[ gamedrv->keysettings[i].num ].keyboard[ gamedrv->keysettings[i].mask ] = ((unsigned char)name[i]);
					}
					fclose(f);
				}

				/* we have to load the hi scores, but this will be done while */
				/* the game is running */
				hiscoreloaded = 0;
				sprintf(hiscorename,"%s/%s.hi",gamename,gamename);

				cpu_run();	/* run the emulation! */

				if (*drv->sh_stop) (*drv->sh_stop)();
				if (*drv->vh_stop) (*drv->vh_stop)();

				/* write hi scores to disk */
				if (hiscoreloaded != 0 && *gamedrv->hiscore_save)
					(*gamedrv->hiscore_save)(hiscorename);

				/* write dipswitch settings to disk */
				sprintf(name,"%s/%s.dsw",gamename,gamename);
				if ((f = fopen(name,"wb")) != 0)
				{
					/* use name as temporary buffer */
					for (i = 0;i < incount;i++)
						name[i] = gamedrv->input_ports[i].default_value;

					fwrite(name,1,incount,f);
					fclose(f);
				}

				/* write key settings to disk */
				sprintf(name,"%s/%s.key",gamename,gamename);
				if ((f = fopen(name,"wb")) != 0)
				{
					/* use name as temporary buffer */
					for (i = 0;i < keycount;i++)
						name[i] = gamedrv->input_ports[ gamedrv->keysettings[i].num ].keyboard[ gamedrv->keysettings[i].mask ];

					fwrite(name,1,keycount,f);
					fclose(f);
				}

				res = 0;
			}
			else printf("Unable to start audio emulation\n");
		}
		else printf("Unable to start video emulation\n");

		vh_close();
	}
	else printf("Unable to initialize display\n");

	return res;
}