Пример #1
0
static int pause_action(int tok, int val)
{
    audio_play(AUD_MENU, 1.0f);

    switch (tok)
    {
    case PAUSE_CONTINUE:
        audio_pause(0);
        video_set_grab(0);
        return goto_state(st_continue);

    case PAUSE_RESTART:
        if (progress_same())
        {
            audio_pause(0);
            video_set_grab(1);
            return goto_state(&st_play_ready);
        }
        break;

    case PAUSE_EXIT:
        progress_stat(GAME_NONE);
        progress_stop();
        audio_pause(0);
        audio_music_stop();
        return goto_state(&st_exit);
    }

    return 1;
}
Пример #2
0
static int play_ready_enter(struct state *st, struct state *prev)
{
    audio_play(AUD_READY, 1.0f);
    video_set_grab(1);

    hud_cam_pulse(config_get_d(CONFIG_CAMERA));

    return play_ready_gui();
}
Пример #3
0
static int stroke_enter(void)
{
    hud_init();
    game_clr_mag();
    config_set_d(CONFIG_CAMERA, 2);
    video_set_grab(!paused);

    if (paused)
        paused = 0;

    return 0;
}
Пример #4
0
static int stroke_enter(struct state *st, struct state *prev)
{
    hud_init();
    game_clr_mag();
    config_set_d(CONFIG_CAMERA, 2);
    video_set_grab(1);

    if (paused)
        paused = 0;

    return 0;
}