Пример #1
0
void contourextract_free(void *d)
{
    if(d)
    {
        contourextract_data *my = (contourextract_data*) d;
        if(my->current) free(my->current);
        if(my->bitmap) free(my->bitmap);
        free(d);
    }

    if( shrink_ )
    {
        yuv_free_swscaler( shrink_ );
        shrink_ = NULL;
    }

    int i;
    for( i = 0; i < 255; i++ )
        if( proj_[i] )
            viewport_destroy( proj_[i] );
    for( i = 0; i < 12000; i ++ )
    {
        if(points[i])
            free(points[i]);
    }
    free(points);

    d = NULL;
}
Пример #2
0
AS3_Val destroyViewport( void* self, AS3_Val args )
{
	Viewport *viewport = AS3_PtrValue(args);

	viewport_destroy(&viewport);

	return 0;
}
Пример #3
0
void zoom_free() {
	int i;
	for( i = 0; i < 3; i ++ ) {	
	if( zoom_private_[i] )
		free(zoom_private_[i] );
	zoom_private_[i] = NULL;
	}
	if( zoom_vp_ )
		viewport_destroy( zoom_vp_ );
	zoom_vp_ = NULL;
}
Пример #4
0
void zoom_apply( VJFrame *frame, int width, int height, int x, int y, int factor, int dir)
{
	if( zoom_[0] != x || zoom_[1] != y || zoom_[2] != factor || !zoom_vp_ || dir != zoom_[3])
	{
		if( zoom_vp_ )
			viewport_destroy( zoom_vp_ );
		zoom_vp_ = viewport_fx_init( VP_QUADZOOM, width,height,x,y,factor, dir );
		if(!zoom_vp_ )
			return;
		zoom_[0] = x; zoom_[1] = y; zoom_[2] = factor; zoom_[3] = dir;
	}

	int strides[4] = { (width*height),(width*height),(width*height), 0 };
	vj_frame_copy( frame->data, zoom_private_, strides );

	viewport_process_dynamic( zoom_vp_, zoom_private_, frame->data );
	
}