Пример #1
0
void GetVariableTraverser::traverse(const TType &type, const TString &name, std::vector<VarT> *output)
{
    const TStructure *structure = type.getStruct();

    VarT variable;
    variable.name = name.c_str();
    variable.arraySize = static_cast<unsigned int>(type.getArraySize());

    if (!structure)
    {
        variable.type = GLVariableType(type);
        variable.precision = GLVariablePrecision(type);
    }
    else
    {
        // Note: this enum value is not exposed outside ANGLE
        variable.type = GL_STRUCT_ANGLEX;
        variable.structName = structure->name().c_str();

        const TFieldList &fields = structure->fields();

        for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
        {
            TField *field = fields[fieldIndex];
            traverse(*field->type(), field->name(), &variable.fields);
        }
    }

    visitVariable(&variable);

    ASSERT(output);
    output->push_back(variable);
}
Пример #2
0
void CollectVariables::visitInfoList(const TIntermSequence &sequence,
                                     std::vector<VarT> *infoList) const
{
    for (size_t seqIndex = 0; seqIndex < sequence.size(); seqIndex++)
    {
        const TIntermSymbol *variable = sequence[seqIndex]->getAsSymbolNode();
        // The only case in which the sequence will not contain a
        // TIntermSymbol node is initialization. It will contain a
        // TInterBinary node in that case. Since attributes, uniforms,
        // and varyings cannot be initialized in a shader, we must have
        // only TIntermSymbol nodes in the sequence.
        ASSERT(variable != NULL);
        visitVariable(variable, infoList);
    }
}