/** Compute undistorted focal plane coordinate from ground position using current Spice from SetImage call * * This method will compute the undistorted focal plane coordinate for * a ground position, using the current Spice settings (time and kernels) * without resetting the current point values for lat/lon/radius/x/y. * * @param lat planetocentric latitude in degrees * @param lon planetocentric longitude in degrees * @param radius local radius in m * * @return conversion was successful */ bool CameraGroundMap::GetXY(const double lat, const double lon, const double radius, std::vector<double> &lookJ) { // Check for Sky images if ( p_camera->IsSky() ) { return false; } // Should a check be added to make sure SetImage has been called??? // Compute the look vector in body-fixed coordinates double pB[3]; // Point on surface latrec_c( radius/1000.0, lon*Isis::PI/180.0, lat*Isis::PI/180.0, pB); // Get spacecraft vector in body-fixed coordinates SpiceRotation *bodyRot = p_camera->BodyRotation(); std::vector<double> sB = bodyRot->ReferenceVector(p_camera->InstrumentPosition()->Coordinate()); std::vector<double> lookB(3); for (int ic=0; ic<3; ic++) lookB[ic] = pB[ic] - sB[ic]; // Check for point on back of planet by checking to see if surface point is viewable (test emission angle) // During iterations, we may not want to do the back of planet test??? double upsB[3],upB[3],dist; vminus_c ( (SpiceDouble *) &lookB[0], upsB); unorm_c (upsB, upsB, &dist); unorm_c (pB, upB, &dist); double angle = vdot_c(upB, upsB); double emission; if (angle > 1) { emission = 0; } else if (angle < -1) { emission = 180.; } else { emission = acos (angle) * 180.0 / Isis::PI; } if (fabs(emission) > 90.) return false; // Get the look vector in the camera frame and the instrument rotation lookJ.resize(3); lookJ = p_camera->BodyRotation()->J2000Vector( lookB ); return true; }
void psv2pl_c ( ConstSpiceDouble point[3], ConstSpiceDouble span1[3], ConstSpiceDouble span2[3], SpicePlane * plane ) /* -Brief_I/O Variable I/O Description -------- --- -------------------------------------------------- point, span1, span2 I A point and two spanning vectors defining a plane. plane O A CSPICE plane representing the plane. -Detailed_Input point, span1, span2 are, respectively, a point and two spanning vectors that define a geometric plane in three-dimensional space. The plane is the set of vectors point + s * span1 + t * span2 where s and t are real numbers. The spanning vectors span1 and span2 must be linearly independent, but they need not be orthogonal or unitized. -Detailed_Output plane is a CSPICE plane that represents the geometric plane defined by point, span1, and span2. -Parameters None. -Exceptions 1) If span1 and span2 are linearly dependent, then the vectors point, span1, and span2 do not define a plane. The error SPICE(DEGENERATECASE) is signaled. -Files None. -Particulars CSPICE geometry routines that deal with planes use the `plane' data type to represent input and output planes. This data type makes the subroutine interfaces simpler and more uniform. The CSPICE routines that produce CSPICE planes from data that define a plane are: nvc2pl_c ( Normal vector and constant to plane ) nvp2pl_c ( Normal vector and point to plane ) psv2pl_c ( Point and spanning vectors to plane ) The CSPICE routines that convert CSPICE planes to data that define a plane are: pl2nvc_c ( Plane to normal vector and constant ) pl2nvp_c ( Plane to normal vector and point ) pl2psv_c ( Plane to point and spanning vectors ) Any of these last three routines may be used to convert this routine's output, plane, to another representation of a geometric plane. -Examples 1) Project a vector v orthogonally onto a plane defined by point, span1, and span2. proj is the projection we want; it is the closest vector in the plane to v. psv2pl_c ( point, span1, span2, &plane ); vprjp_c ( v, &plane, proj ); 2) Find the plane determined by a spacecraft's position vector relative to a central body and the spacecraft's velocity vector. We assume that all vectors are given in the same coordinate system. /. pos is the spacecraft's position, relative to the central body. vel is the spacecraft's velocity vector. pos is a point (vector, if you like) in the orbit plane, and it is also one of the spanning vectors of the plane. ./ psv2pl_c ( pos, pos, vel, &plane ); -Restrictions None. -Literature_References [1] `Calculus and Analytic Geometry', Thomas and Finney. -Author_and_Institution N.J. Bachman (JPL) -Version -CSPICE Version 1.0.0, 05-MAR-1999 (NJB) -Index_Entries point and spanning vectors to plane -& */ { /* Begin psv2pl_c */ /* This routine checks in only if an error is discovered. */ if ( return_c () ) { return; } /* Find the unitized cross product of SPAN1 and SPAN2; this is our unit normal vector, or possibly its inverse. */ ucrss_c ( span1, span2, plane->normal ); if ( vzero_c ( plane->normal ) ) { chkin_c ( "psv2pl_c" ); setmsg_c ( "Spanning vectors are parallel." ); sigerr_c ( "SPICE(DEGENERATECASE)" ); chkout_c ( "psv2pl_c" ); return; } /* Find the plane constant corresponding to the unit normal vector we've found. */ plane->constant = vdot_c ( plane->normal, point ); /* The constant should be the distance of the plane from the origin. If the constant is negative, negate both it and the normal vector. */ if ( plane->constant < 0. ) { plane->constant = - (plane->constant); vminus_c ( plane->normal, plane->normal ); } } /* End psv2pl_c */
void npedln_c ( SpiceDouble a, SpiceDouble b, SpiceDouble c, ConstSpiceDouble linept[3], ConstSpiceDouble linedr[3], SpiceDouble pnear[3], SpiceDouble * dist ) /* -Brief_I/O Variable I/O Description -------- --- -------------------------------------------------- a I Length of ellipsoid's semi-axis in the x direction b I Length of ellipsoid's semi-axis in the y direction c I Length of ellipsoid's semi-axis in the z direction linept I Point on line linedr I Direction vector of line pnear O Nearest point on ellipsoid to line dist O Distance of ellipsoid from line -Detailed_Input a, b, c are the lengths of the semi-axes of a triaxial ellipsoid which is centered at the origin and oriented so that its axes lie on the x-, y- and z- coordinate axes. a, b, and c are the lengths of the semi-axes that point in the x, y, and z directions respectively. linept linedr are, respectively, a point and a direction vector that define a line. The line is the set of vectors linept + t * linedr where t is any real number. -Detailed_Output pnear is the point on the ellipsoid that is closest to the line, if the line doesn't intersect the ellipsoid. If the line intersects the ellipsoid, pnear will be a point of intersection. If linept is outside of the ellipsoid, pnear will be the closest point of intersection. If linept is inside the ellipsoid, pnear will not necessarily be the closest point of intersection. dist is the distance of the line from the ellipsoid. This is the minimum distance between any point on the line and any point on the ellipsoid. If the line intersects the ellipsoid, dist is zero. -Parameters None. -Exceptions If this routine detects an error, the output arguments nearp and dist are not modified. 1) If the length of any semi-axis of the ellipsoid is non-positive, the error SPICE(INVALIDAXISLENGTH) is signaled. 2) If the line's direction vector is the zero vector, the error SPICE(ZEROVECTOR) is signaled. 3) If the length of any semi-axis of the ellipsoid is zero after the semi-axis lengths are scaled by the reciprocal of the magnitude of the longest semi-axis and then squared, the error SPICE(DEGENERATECASE) is signaled. 4) If the input ellipsoid is extremely flat or needle-shaped and has its shortest axis close to perpendicular to the input line, numerical problems could cause this routine's algorithm to fail, in which case the error SPICE(DEGENERATECASE) is signaled. -Files None. -Particulars For any ellipsoid and line, if the line does not intersect the ellipsoid, there is a unique point on the ellipsoid that is closest to the line. Therefore, the distance dist between ellipsoid and line is well-defined. The unique line segment of length dist that connects the line and ellipsoid is normal to both of these objects at its endpoints. If the line intersects the ellipsoid, the distance between the line and ellipsoid is zero. -Examples 1) We can find the distance between an instrument optic axis ray and the surface of a body modelled as a tri-axial ellipsoid using this routine. If the instrument position and pointing unit vector in body-fixed coordinates are linept = ( 1.0e6, 2.0e6, 3.0e6 ) and linedr = ( -4.472091234e-1 -8.944182469e-1, -4.472091234e-3 ) and the body semi-axes lengths are a = 7.0e5 b = 7.0e5 c = 6.0e5, then the call to npedln_c npedln_c ( a, b, c, linept, linedr, pnear, &dist ); yields a value for pnear, the nearest point on the body to the optic axis ray, of ( -.16333110792340931E+04, -.32666222157820771E+04, .59999183350006724E+06 ) and a value for dist, the distance to the ray, of .23899679338299707E+06 (These results were obtained on a PC-Linux system under gcc.) In some cases, it may not be clear that the closest point on the line containing an instrument boresight ray is on the boresight ray itself; the point may lie on the ray having the same vertex as the boresight ray and pointing in the opposite direction. To rule out this possibility, we can make the following test: /. Find the difference vector between the closest point on the ellipsoid to the line containing the boresight ray and the boresight ray's vertex. Find the angular separation between this difference vector and the boresight ray. If the angular separation does not exceed pi/2, we have the nominal geometry. Otherwise, we have an error. ./ vsub_c ( pnear, linept, diff ); sep = vsep_c ( diff, linedr ); if ( sep <= halfpi_c() ) { [ perform normal processing ] } else { [ handle error case ] } -Restrictions None. -Literature_References None. -Author_and_Institution N.J. Bachman (JPL) -Version -CSPICE Version 1.1.0, 01-JUN-2010 (NJB) Added touchd_ calls to tests for squared, scaled axis length underflow. This forces rounding to zero in certain cases where it otherwise might not occur due to use of extended registers. -CSPICE Version 1.0.1, 06-DEC-2002 (NJB) Outputs shown in header example have been corrected to be consistent with those produced by this routine. -CSPICE Version 1.0.0, 03-SEP-1999 (NJB) -Index_Entries distance between line and ellipsoid distance between line of sight and body nearest point on ellipsoid to line -& */ { /* Begin npedln_c */ /* Local variables */ SpiceBoolean found [2]; SpiceBoolean ifound; SpiceBoolean xfound; SpiceDouble oppdir [3]; SpiceDouble mag; SpiceDouble normal [3]; SpiceDouble prjpt [3]; SpiceDouble prjnpt [3]; SpiceDouble pt [2][3]; SpiceDouble scale; SpiceDouble scla; SpiceDouble scla2; SpiceDouble sclb; SpiceDouble sclb2; SpiceDouble sclc; SpiceDouble sclc2; SpiceDouble sclpt [3]; SpiceDouble udir [3]; SpiceEllipse cand; SpiceEllipse prjel; SpiceInt i; SpicePlane candpl; SpicePlane prjpl; /* Static variables */ /* Participate in error tracing. */ chkin_c ( "npedln_c" ); /* The algorithm used in this routine has two parts. The first part handles the case where the input line and ellipsoid intersect. Our procedure is simple in that case; we just call surfpt_c twice, passing it first one ray determined by the input line, then a ray pointing in the opposite direction. The second part of the algorithm handles the case where surfpt_c doesn't find an intersection. Finding the nearest point on the ellipsoid to the line, when the two do not intersect, is a matter of following four steps: 1) Find the points on the ellipsoid where the surface normal is normal to the line's direction. This set of points is an ellipse centered at the origin. The point we seek MUST lie on this `candidate' ellipse. 2) Project the candidate ellipse onto a plane that is normal to the line's direction. This projection preserves distance from the line; the nearest point to the line on this new ellipse is the projection of the nearest point to the line on the candidate ellipse, and these two points are exactly the same distance from the line. If computed using infinite-precision arithmetic, this projection would be guaranteed to be non-degenerate as long as the input ellipsoid were non-degenerate. This can be verified by taking the inner product of the scaled normal to the candidate ellipse plane and the line's unitized direction vector (these vectors are called normal and udir in the code below); the inner product is strictly greater than 1 if the ellipsoid is non-degenerate. 3) The nearest point on the line to the projected ellipse will be contained in the plane onto which the projection is done; we find this point and then find the nearest point to it on the projected ellipse. The distance between these two points is the distance between the line and the ellipsoid. 4) Finally, we find the point on the candidate ellipse that was projected to the nearest point to the line on the projected ellipse that was found in step 3. This is the nearest point on the ellipsoid to the line. Glossary of Geometric Variables a, b, c Input ellipsoid's semi-axis lengths. point Point of intersection of line and ellipsoid if the intersection is non-empty. candpl Plane containing candidate ellipse. normal Normal vector to the candidate plane candpl. cand Candidate ellipse. linept, linedr, Point and direction vector on input line. udir Unitized line direction vector. prjpl Projection plane; the candidate ellipse is projected onto this plane to yield prjel. prjel Projection of the candidate ellipse cand onto the projection plane prjel. prjpt Projection of line point. prjnpt Nearest point on projected ellipse to projection of line point. pnear Nearest point on ellipsoid to line. */ /* We need a valid normal vector. */ unorm_c ( linedr, udir, &mag ); if ( mag == 0. ) { setmsg_c( "Line direction vector is the zero vector. " ); sigerr_c( "SPICE(ZEROVECTOR)" ); chkout_c( "npedln_c" ); return; } if ( ( a <= 0. ) || ( b <= 0. ) || ( c <= 0. ) ) { setmsg_c ( "Semi-axis lengths: a = #, b = #, c = #." ); errdp_c ( "#", a ); errdp_c ( "#", b ); errdp_c ( "#", c ); sigerr_c ( "SPICE(INVALIDAXISLENGTH)" ); chkout_c ( "npedln_c" ); return; } /* Scale the semi-axes lengths for better numerical behavior. If squaring any one of the scaled lengths causes it to underflow to zero, we cannot continue the computation. Otherwise, scale the viewing point too. */ scale = maxd_c ( 3, a, b, c ); scla = a / scale; sclb = b / scale; sclc = c / scale; scla2 = scla*scla; sclb2 = sclb*sclb; sclc2 = sclc*sclc; if ( ( (SpiceDouble)touchd_(&scla2) == 0. ) || ( (SpiceDouble)touchd_(&sclb2) == 0. ) || ( (SpiceDouble)touchd_(&sclc2) == 0. ) ) { setmsg_c ( "Semi-axis too small: a = #, b = #, c = #. " ); errdp_c ( "#", a ); errdp_c ( "#", b ); errdp_c ( "#", c ); sigerr_c ( "SPICE(DEGENERATECASE)" ); chkout_c ( "npedln_c" ); return; } /* Scale linept. */ sclpt[0] = linept[0] / scale; sclpt[1] = linept[1] / scale; sclpt[2] = linept[2] / scale; /* Hand off the intersection case to surfpt_c. surfpt_c determines whether rays intersect a body, so we treat the line as a pair of rays. */ vminus_c ( udir, oppdir ); surfpt_c ( sclpt, udir, scla, sclb, sclc, pt[0], &(found[0]) ); surfpt_c ( sclpt, oppdir, scla, sclb, sclc, pt[1], &(found[1]) ); for ( i = 0; i < 2; i++ ) { if ( found[i] ) { *dist = 0.0; vequ_c ( pt[i], pnear ); vscl_c ( scale, pnear, pnear ); chkout_c ( "npedln_c" ); return; } } /* Getting here means the line doesn't intersect the ellipsoid. Find the candidate ellipse CAND. NORMAL is a normal vector to the plane containing the candidate ellipse. Mathematically the ellipse must exist, since it's the intersection of an ellipsoid centered at the origin and a plane containing the origin. Only numerical problems can prevent the intersection from being found. */ normal[0] = udir[0] / scla2; normal[1] = udir[1] / sclb2; normal[2] = udir[2] / sclc2; nvc2pl_c ( normal, 0., &candpl ); inedpl_c ( scla, sclb, sclc, &candpl, &cand, &xfound ); if ( !xfound ) { setmsg_c ( "Candidate ellipse could not be found." ); sigerr_c ( "SPICE(DEGENERATECASE)" ); chkout_c ( "npedln_c" ); return; } /* Project the candidate ellipse onto a plane orthogonal to the line. We'll call the plane prjpl and the projected ellipse prjel. */ nvc2pl_c ( udir, 0., &prjpl ); pjelpl_c ( &cand, &prjpl, &prjel ); /* Find the point on the line lying in the projection plane, and then find the near point PRJNPT on the projected ellipse. Here PRJPT is the point on the line lying in the projection plane. The distance between PRJPT and PRJNPT is DIST. */ vprjp_c ( sclpt, &prjpl, prjpt ); npelpt_c ( prjpt, &prjel, prjnpt, dist ); /* Find the near point pnear on the ellipsoid by taking the inverse orthogonal projection of prjnpt; this is the point on the candidate ellipse that projects to prjnpt. Note that the output dist was computed in step 3 and needs only to be re-scaled. The inverse projection of pnear ought to exist, but may not be calculable due to numerical problems (this can only happen when the input ellipsoid is extremely flat or needle-shaped). */ vprjpi_c ( prjnpt, &prjpl, &candpl, pnear, &ifound ); if ( !ifound ) { setmsg_c ( "Inverse projection could not be found." ); sigerr_c ( "SPICE(DEGENERATECASE)" ); chkout_c ( "npedln_c" ); return; } /* Undo the scaling. */ vscl_c ( scale, pnear, pnear ); *dist *= scale; chkout_c ( "npedln_c" ); } /* End npedln_c */