Пример #1
0
HRESULT CDECL wined3d_texture_create_3d(struct wined3d_device *device, UINT width, UINT height, UINT depth,
                                        UINT level_count, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool, void *parent,
                                        const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
{
    struct wined3d_texture *object;
    HRESULT hr;

    TRACE("device %p, width %u, height %u, depth %u, level_count %u, usage %#x\n",
          device, width, height, depth, level_count, usage);
    TRACE("format %s, pool %#x, parent %p, parent_ops %p, texture %p.\n",
          debug_d3dformat(format_id), pool, parent, parent_ops, texture);

    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
    if (!object)
    {
        ERR("Out of memory\n");
        *texture = NULL;
        return WINED3DERR_OUTOFVIDEOMEMORY;
    }

    hr = volumetexture_init(object, width, height, depth, level_count,
                            device, usage, format_id, pool, parent, parent_ops);
    if (FAILED(hr))
    {
        WARN("Failed to initialize volumetexture, returning %#x\n", hr);
        HeapFree(GetProcessHeap(), 0, object);
        *texture = NULL;
        return hr;
    }

    TRACE("Created texture %p.\n", object);
    *texture = object;

    return WINED3D_OK;
}
Пример #2
0
HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
        UINT level_count, DWORD surface_flags, void *parent, const struct wined3d_parent_ops *parent_ops,
        struct wined3d_texture **texture)
{
    struct wined3d_texture *object;
    HRESULT hr;

    TRACE("device %p, desc %p, level_count %u, surface_flags %#x, parent %p, parent_ops %p, texture %p.\n",
            device, desc, level_count, surface_flags, parent, parent_ops, texture);

    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
        return E_OUTOFMEMORY;

    switch (desc->resource_type)
    {
        case WINED3D_RTYPE_TEXTURE:
            hr = texture_init(object, desc, level_count, surface_flags, device, parent, parent_ops);
            break;

        case WINED3D_RTYPE_VOLUME_TEXTURE:
            hr = volumetexture_init(object, desc, level_count, device, parent, parent_ops);
            break;

        case WINED3D_RTYPE_CUBE_TEXTURE:
            hr = cubetexture_init(object, desc, level_count, surface_flags, device, parent, parent_ops);
            break;

        default:
            ERR("Invalid resource type %s.\n", debug_d3dresourcetype(desc->resource_type));
            hr = WINED3DERR_INVALIDCALL;
            break;
    }

    if (FAILED(hr))
    {
        WARN("Failed to initialize texture, returning %#x.\n", hr);
        HeapFree(GetProcessHeap(), 0, object);
        return hr;
    }

    TRACE("Created texture %p.\n", object);
    *texture = object;

    return WINED3D_OK;
}