Пример #1
0
void vp8_de_alloc_frame_buffers(VP8_COMMON *oci)
{
    int i;
    for (i = 0; i < NUM_YV12_BUFFERS; i++)
        vp8_yv12_de_alloc_frame_buffer(&oci->yv12_fb[i]);

    vp8_yv12_de_alloc_frame_buffer(&oci->temp_scale_frame);
#if CONFIG_POSTPROC
    vp8_yv12_de_alloc_frame_buffer(&oci->post_proc_buffer);
    if (oci->post_proc_buffer_int_used)
        vp8_yv12_de_alloc_frame_buffer(&oci->post_proc_buffer_int);

    vpx_free(oci->pp_limits_buffer);
    oci->pp_limits_buffer = NULL;
#endif

    vpx_free(oci->above_context);
    vpx_free(oci->mip);
#if CONFIG_ERROR_CONCEALMENT
    vpx_free(oci->prev_mip);
    oci->prev_mip = NULL;
#endif

    oci->above_context = NULL;
    oci->mip = NULL;
}
Пример #2
0
void vp8_denoiser_free(VP8_DENOISER *denoiser)
{
    int i;
    assert(denoiser);

    for (i = 0; i < MAX_REF_FRAMES ; i++)
    {
        vp8_yv12_de_alloc_frame_buffer(&denoiser->yv12_running_avg[i]);
    }
    vp8_yv12_de_alloc_frame_buffer(&denoiser->yv12_mc_running_avg);
}
Пример #3
0
int vp8_yv12_alloc_frame_buffer(YV12_BUFFER_CONFIG *ybf,
                                int width, int height, int border) {
  if (ybf) {
    vp8_yv12_de_alloc_frame_buffer(ybf);
    return vp8_yv12_realloc_frame_buffer(ybf, width, height, border);
  }
  return -2;
}
Пример #4
0
void vp8_de_alloc_frame_buffers(VP8_COMMON *oci)
{
    int i;

    for (i = 0; i < NUM_YV12_BUFFERS; i++)
        vp8_yv12_de_alloc_frame_buffer(&oci->yv12_fb[i]);

    vp8_yv12_de_alloc_frame_buffer(&oci->temp_scale_frame);
    vp8_yv12_de_alloc_frame_buffer(&oci->post_proc_buffer);

    vpx_free(oci->above_context);
    vpx_free(oci->mip);

    oci->above_context = 0;
    oci->mip = 0;

}
Пример #5
0
int
vp8_yv12_alloc_frame_buffer(YV12_BUFFER_CONFIG *ybf, int width, int height, int border)
{
/*NOTE:*/

    int yplane_size = (height + 2 * border) * (width + 2 * border);
    int uvplane_size = ((1 + height) / 2 + border) * ((1 + width) / 2 + border);

    if (ybf)
    {
        vp8_yv12_de_alloc_frame_buffer(ybf);

        ybf->y_width  = width;
        ybf->y_height = height;
        ybf->y_stride = width + 2 * border;

        ybf->uv_width = (1 + width) / 2;
        ybf->uv_height = (1 + height) / 2;
        ybf->uv_stride = ybf->uv_width + border;

        ybf->border = border;
        ybf->frame_size = yplane_size + 2 * uvplane_size;

        /* Added 2 extra lines to framebuffer so that copy12x12 doesn't fail
         * when we have a large motion vector in V on the last v block.
         * Note : We never use these pixels anyway so this doesn't hurt.
         */
        ybf->buffer_alloc = (unsigned char *) duck_memalign(32,  ybf->frame_size + (ybf->y_stride * 2) + 32, 0);

        if (ybf->buffer_alloc == NULL)
            return -1;

        ybf->y_buffer = ybf->buffer_alloc + (border * ybf->y_stride) + border;

        if (yplane_size & 0xf)
            yplane_size += 16 - (yplane_size & 0xf);

        ybf->u_buffer = ybf->buffer_alloc + yplane_size + (border / 2  * ybf->uv_stride) + border / 2;
        ybf->v_buffer = ybf->buffer_alloc + yplane_size + uvplane_size + (border / 2  * ybf->uv_stride) + border / 2;

        ybf->corrupted = 0; /* assume not currupted by errors */
    }
    else
    {
        return -2;
    }

    return 0;
}
Пример #6
0
void
vp8_lookahead_destroy(struct lookahead_ctx *ctx)
{
    if(ctx)
    {
        if(ctx->buf)
        {
            unsigned int i;

            for(i = 0; i < ctx->max_sz; i++)
                vp8_yv12_de_alloc_frame_buffer(&ctx->buf[i].img);
            free(ctx->buf);
        }
        free(ctx);
    }
}