Пример #1
0
// Prior to coding a given prediction block, of size bsize at (mi_row, mi_col),
// check if we should reset the segment_id, and update the cyclic_refresh map
// and segmentation map.
void vp9_cyclic_refresh_update_segment(VP9_COMP *const cpi, MODE_INFO *const mi,
                                       int mi_row, int mi_col, BLOCK_SIZE bsize,
                                       int64_t rate, int64_t dist, int skip,
                                       struct macroblock_plane *const p) {
  const VP9_COMMON *const cm = &cpi->common;
  CYCLIC_REFRESH *const cr = cpi->cyclic_refresh;
  const int bw = num_8x8_blocks_wide_lookup[bsize];
  const int bh = num_8x8_blocks_high_lookup[bsize];
  const int xmis = VPXMIN(cm->mi_cols - mi_col, bw);
  const int ymis = VPXMIN(cm->mi_rows - mi_row, bh);
  const int block_index = mi_row * cm->mi_cols + mi_col;
  int refresh_this_block = candidate_refresh_aq(cr, mi, rate, dist, bsize);
  // Default is to not update the refresh map.
  int new_map_value = cr->map[block_index];
  int x = 0;
  int y = 0;

  int is_skin = 0;
  if (refresh_this_block == 0 && bsize <= BLOCK_16X16 &&
      cpi->use_skin_detection) {
    is_skin =
        vp9_compute_skin_block(p[0].src.buf, p[1].src.buf, p[2].src.buf,
                               p[0].src.stride, p[1].src.stride, bsize, 0, 0);
    if (is_skin) refresh_this_block = 1;
  }

  if (cpi->oxcf.rc_mode == VPX_VBR && mi->ref_frame[0] == GOLDEN_FRAME)
    refresh_this_block = 0;

  // If this block is labeled for refresh, check if we should reset the
  // segment_id.
  if (cyclic_refresh_segment_id_boosted(mi->segment_id)) {
    mi->segment_id = refresh_this_block;
    // Reset segment_id if it will be skipped.
    if (skip) mi->segment_id = CR_SEGMENT_ID_BASE;
  }

  // Update the cyclic refresh map, to be used for setting segmentation map
  // for the next frame. If the block  will be refreshed this frame, mark it
  // as clean. The magnitude of the -ve influences how long before we consider
  // it for refresh again.
  if (cyclic_refresh_segment_id_boosted(mi->segment_id)) {
    new_map_value = -cr->time_for_refresh;
  } else if (refresh_this_block) {
    // Else if it is accepted as candidate for refresh, and has not already
    // been refreshed (marked as 1) then mark it as a candidate for cleanup
    // for future time (marked as 0), otherwise don't update it.
    if (cr->map[block_index] == 1) new_map_value = 0;
  } else {
    // Leave it marked as block that is not candidate for refresh.
    new_map_value = 1;
  }

  // Update entries in the cyclic refresh map with new_map_value, and
  // copy mbmi->segment_id into global segmentation map.
  for (y = 0; y < ymis; y++)
    for (x = 0; x < xmis; x++) {
      int map_offset = block_index + y * cm->mi_cols + x;
      cr->map[map_offset] = new_map_value;
      cpi->segmentation_map[map_offset] = mi->segment_id;
    }
}
Пример #2
0
void vp9_compute_skin_sb(VP9_COMP *const cpi, BLOCK_SIZE bsize, int mi_row,
                         int mi_col) {
  int i, j, num_bl;
  VP9_COMMON *const cm = &cpi->common;
  const uint8_t *src_y = cpi->Source->y_buffer;
  const uint8_t *src_u = cpi->Source->u_buffer;
  const uint8_t *src_v = cpi->Source->v_buffer;
  const int src_ystride = cpi->Source->y_stride;
  const int src_uvstride = cpi->Source->uv_stride;
  const int y_bsize = 4 << b_width_log2_lookup[bsize];
  const int uv_bsize = y_bsize >> 1;
  const int shy = (y_bsize == 8) ? 3 : 4;
  const int shuv = shy - 1;
  const int fac = y_bsize / 8;
  const int y_shift = src_ystride * (mi_row << 3) + (mi_col << 3);
  const int uv_shift = src_uvstride * (mi_row << 2) + (mi_col << 2);
  const int mi_row_limit = VPXMIN(mi_row + 8, cm->mi_rows - 2);
  const int mi_col_limit = VPXMIN(mi_col + 8, cm->mi_cols - 2);
  src_y += y_shift;
  src_u += uv_shift;
  src_v += uv_shift;

  for (i = mi_row; i < mi_row_limit; i += fac) {
    num_bl = 0;
    for (j = mi_col; j < mi_col_limit; j += fac) {
      int consec_zeromv = 0;
      int bl_index = i * cm->mi_cols + j;
      int bl_index1 = bl_index + 1;
      int bl_index2 = bl_index + cm->mi_cols;
      int bl_index3 = bl_index2 + 1;
      // Don't detect skin on the boundary.
      if (i == 0 || j == 0) continue;
      if (bsize == BLOCK_8X8)
        consec_zeromv = cpi->consec_zero_mv[bl_index];
      else
        consec_zeromv = VPXMIN(cpi->consec_zero_mv[bl_index],
                               VPXMIN(cpi->consec_zero_mv[bl_index1],
                                      VPXMIN(cpi->consec_zero_mv[bl_index2],
                                             cpi->consec_zero_mv[bl_index3])));
      cpi->skin_map[bl_index] =
          vp9_compute_skin_block(src_y, src_u, src_v, src_ystride, src_uvstride,
                                 bsize, consec_zeromv, 0);
      num_bl++;
      src_y += y_bsize;
      src_u += uv_bsize;
      src_v += uv_bsize;
    }
    src_y += (src_ystride << shy) - (num_bl << shy);
    src_u += (src_uvstride << shuv) - (num_bl << shuv);
    src_v += (src_uvstride << shuv) - (num_bl << shuv);
  }

  // Remove isolated skin blocks (none of its neighbors are skin) and isolated
  // non-skin blocks (all of its neighbors are skin).
  // Skip 4 corner blocks which have only 3 neighbors to remove isolated skin
  // blocks. Skip superblock borders to remove isolated non-skin blocks.
  for (i = mi_row; i < mi_row_limit; i += fac) {
    for (j = mi_col; j < mi_col_limit; j += fac) {
      int bl_index = i * cm->mi_cols + j;
      int num_neighbor = 0;
      int mi, mj;
      int non_skin_threshold = 8;
      // Skip 4 corners.
      if ((i == mi_row && (j == mi_col || j == mi_col_limit - fac)) ||
          (i == mi_row_limit - fac && (j == mi_col || j == mi_col_limit - fac)))
        continue;
      // There are only 5 neighbors for non-skin blocks on the border.
      if (i == mi_row || i == mi_row_limit - fac || j == mi_col ||
          j == mi_col_limit - fac)
        non_skin_threshold = 5;

      for (mi = -fac; mi <= fac; mi += fac) {
        for (mj = -fac; mj <= fac; mj += fac) {
          if (i + mi >= mi_row && i + mi < mi_row_limit && j + mj >= mi_col &&
              j + mj < mi_col_limit) {
            int bl_neighbor_index = (i + mi) * cm->mi_cols + j + mj;
            if (cpi->skin_map[bl_neighbor_index]) num_neighbor++;
          }
        }
      }

      if (cpi->skin_map[bl_index] && num_neighbor < 2)
        cpi->skin_map[bl_index] = 0;
      if (!cpi->skin_map[bl_index] && num_neighbor == non_skin_threshold)
        cpi->skin_map[bl_index] = 1;
    }
  }
}