ItemDefinition read_item_definition(lua_State *L, int index,
		ItemDefinition default_def)
{
	if(index < 0)
		index = lua_gettop(L) + 1 + index;

	// Read the item definition
	ItemDefinition def = default_def;

	def.type = (ItemType)getenumfield(L, index, "type",
			es_ItemType, ITEM_NONE);
	getstringfield(L, index, "name", def.name);
	getstringfield(L, index, "description", def.description);
	getstringfield(L, index, "inventory_image", def.inventory_image);
	getstringfield(L, index, "wield_image", def.wield_image);

	lua_getfield(L, index, "wield_scale");
	if(lua_istable(L, -1)){
		def.wield_scale = check_v3f(L, -1);
	}
	lua_pop(L, 1);

	def.stack_max = getintfield_default(L, index, "stack_max", def.stack_max);
	if(def.stack_max == 0)
		def.stack_max = 1;

	lua_getfield(L, index, "on_use");
	def.usable = lua_isfunction(L, -1);
	lua_pop(L, 1);

	getboolfield(L, index, "liquids_pointable", def.liquids_pointable);

	warn_if_field_exists(L, index, "tool_digging_properties",
			"deprecated: use tool_capabilities");

	lua_getfield(L, index, "tool_capabilities");
	if(lua_istable(L, -1)){
		def.tool_capabilities = new ToolCapabilities(
				read_tool_capabilities(L, -1));
	}

	// If name is "" (hand), ensure there are ToolCapabilities
	// because it will be looked up there whenever any other item has
	// no ToolCapabilities
	if(def.name == "" && def.tool_capabilities == NULL){
		def.tool_capabilities = new ToolCapabilities();
	}

	lua_getfield(L, index, "groups");
	read_groups(L, -1, def.groups);
	lua_pop(L, 1);

	// Client shall immediately place this node when player places the item.
	// Server will update the precise end result a moment later.
	// "" = no prediction
	getstringfield(L, index, "node_placement_prediction",
			def.node_placement_prediction);

	return def;
}
Пример #2
0
// set_mapgen_params(params)
// set mapgen parameters
int ModApiMapgen::l_set_mapgen_params(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	if (!lua_istable(L, 1))
		return 0;

	EmergeManager *emerge = getServer(L)->getEmergeManager();
	if (emerge->isRunning())
		throw LuaError("Cannot set parameters while mapgen is running");

	MapgenParams *params = &emerge->params;
	u32 flags = 0, flagmask = 0;

	lua_getfield(L, 1, "mgname");
	if (lua_isstring(L, -1)) {
		params->mg_name = lua_tostring(L, -1);
		delete params->sparams;
		params->sparams = NULL;
	}

	lua_getfield(L, 1, "seed");
	if (lua_isnumber(L, -1))
		params->seed = lua_tointeger(L, -1);

	lua_getfield(L, 1, "water_level");
	if (lua_isnumber(L, -1))
		params->water_level = lua_tointeger(L, -1);

	lua_getfield(L, 1, "liquid_pressure");
	if (lua_isnumber(L, -1))
		params->liquid_pressure = lua_tointeger(L, -1);

	lua_getfield(L, 1, "chunksize");
	if (lua_isnumber(L, -1))
		params->chunksize = lua_tointeger(L, -1);

	warn_if_field_exists(L, 1, "flagmask",
		"Deprecated: flags field now includes unset flags.");
	lua_getfield(L, 1, "flagmask");
	if (lua_isstring(L, -1))
		params->flags &= ~readFlagString(lua_tostring(L, -1), flagdesc_mapgen, NULL);

	if (getflagsfield(L, 1, "flags", flagdesc_mapgen, &flags, &flagmask)) {
		params->flags &= ~flagmask;
		params->flags |= flags;
	}

	return 0;
}
Пример #3
0
// set_mapgen_params(params)
// set mapgen parameters
int ModApiMapgen::l_set_mapgen_params(lua_State *L)
{
	if (!lua_istable(L, 1))
		return 0;

	MapgenParams *params = &getServer(L)->getEmergeManager()->params;
	u32 flags = 0, flagmask = 0;

	lua_getfield(L, 1, "mgname");
	if (lua_isstring(L, -1)) {
		params->mg_name = lua_tostring(L, -1);
		delete params->sparams;
		params->sparams = NULL;
	}

	lua_getfield(L, 1, "seed");
	if (lua_isnumber(L, -1))
		params->seed = lua_tointeger(L, -1);

	lua_getfield(L, 1, "water_level");
	if (lua_isnumber(L, -1))
		params->water_level = lua_tointeger(L, -1);

	lua_getfield(L, 1, "liquid_pressure");
	if (lua_isnumber(L, -1))
		params->liquid_pressure = lua_tointeger(L, -1);

	warn_if_field_exists(L, 1, "flagmask",
		"Deprecated: flags field now includes unset flags.");
	lua_getfield(L, 1, "flagmask");
	if (lua_isstring(L, -1))
		params->flags &= ~readFlagString(lua_tostring(L, -1), flagdesc_mapgen, NULL);

	if (getflagsfield(L, 1, "flags", flagdesc_mapgen, &flags, &flagmask)) {
		params->flags &= ~flagmask;
		params->flags |= flags;
	}

	return 0;
}
Пример #4
0
// set_mapgen_params(params)
// set mapgen parameters
int ModApiMapgen::l_set_mapgen_params(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	log_deprecated(L, "set_mapgen_params is deprecated; "
		"use set_mapgen_setting instead");

	if (!lua_istable(L, 1))
		return 0;

	MapSettingsManager *settingsmgr =
		getServer(L)->getEmergeManager()->map_settings_mgr;

	lua_getfield(L, 1, "mgname");
	if (lua_isstring(L, -1))
		settingsmgr->setMapSetting("mg_name", lua_tostring(L, -1), true);

	lua_getfield(L, 1, "seed");
	if (lua_isnumber(L, -1))
		settingsmgr->setMapSetting("seed", lua_tostring(L, -1), true);

	lua_getfield(L, 1, "water_level");
	if (lua_isnumber(L, -1))
		settingsmgr->setMapSetting("water_level", lua_tostring(L, -1), true);

	lua_getfield(L, 1, "chunksize");
	if (lua_isnumber(L, -1))
		settingsmgr->setMapSetting("chunksize", lua_tostring(L, -1), true);

	warn_if_field_exists(L, 1, "flagmask",
		"Deprecated: flags field now includes unset flags.");

	lua_getfield(L, 1, "flags");
	if (lua_isstring(L, -1))
		settingsmgr->setMapSetting("mg_flags", lua_tostring(L, -1), true);

	return 0;
}
Пример #5
0
// register_ore({lots of stuff})
int ModApiMapgen::l_register_ore(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	int index = 1;
	luaL_checktype(L, index, LUA_TTABLE);

	INodeDefManager *ndef = getServer(L)->getNodeDefManager();
	BiomeManager *bmgr    = getServer(L)->getEmergeManager()->biomemgr;
	OreManager *oremgr    = getServer(L)->getEmergeManager()->oremgr;

	enum OreType oretype = (OreType)getenumfield(L, index,
				"ore_type", es_OreType, ORE_SCATTER);
	Ore *ore = oremgr->create(oretype);
	if (!ore) {
		errorstream << "register_ore: ore_type " << oretype << " not implemented\n";
		return 0;
	}

	ore->name           = getstringfield_default(L, index, "name", "");
	ore->ore_param2     = (u8)getintfield_default(L, index, "ore_param2", 0);
	ore->clust_scarcity = getintfield_default(L, index, "clust_scarcity", 1);
	ore->clust_num_ores = getintfield_default(L, index, "clust_num_ores", 1);
	ore->clust_size     = getintfield_default(L, index, "clust_size", 0);
	ore->noise          = NULL;
	ore->flags          = 0;

	//// Get noise_threshold
	warn_if_field_exists(L, index, "noise_threshhold",
		"Deprecated: new name is \"noise_threshold\".");

	float nthresh;
	if (!getfloatfield(L, index, "noise_threshold", nthresh) &&
			!getfloatfield(L, index, "noise_threshhold", nthresh))
		nthresh = 0;
	ore->nthresh = nthresh;

	//// Get y_min/y_max
	warn_if_field_exists(L, index, "height_min",
		"Deprecated: new name is \"y_min\".");
	warn_if_field_exists(L, index, "height_max",
		"Deprecated: new name is \"y_max\".");

	int ymin, ymax;
	if (!getintfield(L, index, "y_min", ymin) &&
		!getintfield(L, index, "height_min", ymin))
		ymin = -31000;
	if (!getintfield(L, index, "y_max", ymax) &&
		!getintfield(L, index, "height_max", ymax))
		ymax = 31000;
	ore->y_min = ymin;
	ore->y_max = ymax;

	if (ore->clust_scarcity <= 0 || ore->clust_num_ores <= 0) {
		errorstream << "register_ore: clust_scarcity and clust_num_ores"
			"must be greater than 0" << std::endl;
		delete ore;
		return 0;
	}

	//// Get flags
	getflagsfield(L, index, "flags", flagdesc_ore, &ore->flags, NULL);

	//// Get biomes associated with this decoration (if any)
	lua_getfield(L, index, "biomes");
	if (get_biome_list(L, -1, bmgr, &ore->biomes))
		errorstream << "register_ore: couldn't get all biomes " << std::endl;
	lua_pop(L, 1);

	//// Get noise parameters if needed
	lua_getfield(L, index, "noise_params");
	if (read_noiseparams(L, -1, &ore->np)) {
		ore->flags |= OREFLAG_USE_NOISE;
	} else if (ore->NEEDS_NOISE) {
		errorstream << "register_ore: specified ore type requires valid "
			"noise parameters" << std::endl;
		delete ore;
		return 0;
	}
	lua_pop(L, 1);

	//// Get type-specific parameters
	switch (oretype) {
		case ORE_SHEET: {
			OreSheet *oresheet = (OreSheet *)ore;

			oresheet->column_height_min = getintfield_default(L, index,
				"column_height_min", 1);
			oresheet->column_height_max = getintfield_default(L, index,
				"column_height_max", ore->clust_size);
			oresheet->column_midpoint_factor = getfloatfield_default(L, index,
				"column_midpoint_factor", 0.5f);

			break;
		}
		case ORE_PUFF: {
			OrePuff *orepuff = (OrePuff *)ore;

			lua_getfield(L, index, "np_puff_top");
			read_noiseparams(L, -1, &orepuff->np_puff_top);
			lua_pop(L, 1);

			lua_getfield(L, index, "np_puff_bottom");
			read_noiseparams(L, -1, &orepuff->np_puff_bottom);
			lua_pop(L, 1);

			break;
		}
		case ORE_VEIN: {
			OreVein *orevein = (OreVein *)ore;

			orevein->random_factor = getfloatfield_default(L, index,
				"random_factor", 1.f);

			break;
		}
		default:
			break;
	}

	ObjDefHandle handle = oremgr->add(ore);
	if (handle == OBJDEF_INVALID_HANDLE) {
		delete ore;
		return 0;
	}

	ore->m_nodenames.push_back(getstringfield_default(L, index, "ore", ""));

	size_t nnames = getstringlistfield(L, index, "wherein", &ore->m_nodenames);
	ore->m_nnlistsizes.push_back(nnames);

	ndef->pendNodeResolve(ore);

	lua_pushinteger(L, handle);
	return 1;
}
Пример #6
0
// register_ore({lots of stuff})
int ModApiMapgen::l_register_ore(lua_State *L)
{
	int index = 1;
	luaL_checktype(L, index, LUA_TTABLE);

	INodeDefManager *ndef = getServer(L)->getNodeDefManager();
	OreManager *oremgr    = getServer(L)->getEmergeManager()->oremgr;

	enum OreType oretype = (OreType)getenumfield(L, index,
				"ore_type", es_OreType, ORE_TYPE_SCATTER);
	Ore *ore = oremgr->create(oretype);
	if (!ore) {
		errorstream << "register_ore: ore_type " << oretype << " not implemented";
		return 0;
	}

	ore->name           = getstringfield_default(L, index, "name", "");
	ore->ore_param2     = (u8)getintfield_default(L, index, "ore_param2", 0);
	ore->clust_scarcity = getintfield_default(L, index, "clust_scarcity", 1);
	ore->clust_num_ores = getintfield_default(L, index, "clust_num_ores", 1);
	ore->clust_size     = getintfield_default(L, index, "clust_size", 0);
	ore->nthresh        = getfloatfield_default(L, index, "noise_threshhold", 0);
	ore->noise          = NULL;
	ore->flags          = 0;

	warn_if_field_exists(L, index, "height_min",
		"Deprecated: new name is \"y_min\".");
	warn_if_field_exists(L, index, "height_max",
		"Deprecated: new name is \"y_max\".");

	int ymin, ymax;
	if (!getintfield(L, index, "y_min", ymin) &&
		!getintfield(L, index, "height_min", ymin))
		ymin = -31000;
	if (!getintfield(L, index, "y_max", ymax) &&
		!getintfield(L, index, "height_max", ymax))
		ymax = 31000;
	ore->y_min = ymin;
	ore->y_max = ymax;

	if (ore->clust_scarcity <= 0 || ore->clust_num_ores <= 0) {
		errorstream << "register_ore: clust_scarcity and clust_num_ores"
			"must be greater than 0" << std::endl;
		delete ore;
		return 0;
	}

	getflagsfield(L, index, "flags", flagdesc_ore, &ore->flags, NULL);

	lua_getfield(L, index, "noise_params");
	if (read_noiseparams(L, -1, &ore->np)) {
		ore->flags |= OREFLAG_USE_NOISE;
	} else if (ore->NEEDS_NOISE) {
		errorstream << "register_ore: specified ore type requires valid "
			"noise parameters" << std::endl;
		delete ore;
		return 0;
	}
	lua_pop(L, 1);

	if (oretype == ORE_TYPE_VEIN) {
		OreVein *orevein = (OreVein *)ore;
		orevein->random_factor = getfloatfield_default(L, index,
			"random_factor", 1.f);
	}

	u32 id = oremgr->add(ore);
	if (id == (u32)-1) {
		delete ore;
		return 0;
	}

	NodeResolveInfo *nri = new NodeResolveInfo(ore);
	nri->nodenames.push_back(getstringfield_default(L, index, "ore", ""));

	std::vector<const char *> wherein_names;
	getstringlistfield(L, index, "wherein", wherein_names);
	nri->nodelistinfo.push_back(NodeListInfo(wherein_names.size()));
	for (size_t i = 0; i != wherein_names.size(); i++)
		nri->nodenames.push_back(wherein_names[i]);

	ndef->pendNodeResolve(nri);

	verbosestream << "register_ore: " << ore->name << std::endl;

	lua_pushinteger(L, id);
	return 1;
}
Пример #7
0
ContentFeatures read_content_features(lua_State *L, int index)
{
	if(index < 0)
		index = lua_gettop(L) + 1 + index;

	ContentFeatures f;

	/* Cache existence of some callbacks */
	lua_getfield(L, index, "on_construct");
	if(!lua_isnil(L, -1)) f.has_on_construct = true;
	lua_pop(L, 1);
	lua_getfield(L, index, "on_destruct");
	if(!lua_isnil(L, -1)) f.has_on_destruct = true;
	lua_pop(L, 1);
	lua_getfield(L, index, "after_destruct");
	if(!lua_isnil(L, -1)) f.has_after_destruct = true;
	lua_pop(L, 1);
	lua_getfield(L, index, "on_activate");
	if(!lua_isnil(L, -1))
	{
		f.has_on_activate = true;
		f.is_circuit_element = true;
	}
	lua_pop(L, 1);
	lua_getfield(L, index, "on_deactivate");
	if(!lua_isnil(L, -1))
	{
		f.has_on_deactivate = true;
		f.is_circuit_element = true;
	}
	lua_pop(L, 1);

	lua_getfield(L, index, "on_rightclick");
	f.rightclickable = lua_isfunction(L, -1);
	lua_pop(L, 1);

	/* Name */
	getstringfield(L, index, "name", f.name);

	/* Groups */
	lua_getfield(L, index, "groups");
	read_groups(L, -1, f.groups);
	lua_pop(L, 1);

	/* Visual definition */

	f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype",
			ScriptApiNode::es_DrawType,NDT_NORMAL);
	getfloatfield(L, index, "visual_scale", f.visual_scale);

	/* Meshnode model filename */
	getstringfield(L, index, "mesh", f.mesh);

	// tiles = {}
	lua_getfield(L, index, "tiles");
	// If nil, try the deprecated name "tile_images" instead
	if(lua_isnil(L, -1)){
		lua_pop(L, 1);
		warn_if_field_exists(L, index, "tile_images",
				"Deprecated; new name is \"tiles\".");
		lua_getfield(L, index, "tile_images");
	}
	if(lua_istable(L, -1)){
		int table = lua_gettop(L);
		lua_pushnil(L);
		int i = 0;
		while(lua_next(L, table) != 0){
			// Read tiledef from value
			f.tiledef[i] = read_tiledef(L, -1);
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
			i++;
			if(i==6){
				lua_pop(L, 1);
				break;
			}
		}
		// Copy last value to all remaining textures
		if(i >= 1){
			TileDef lasttile = f.tiledef[i-1];
			while(i < 6){
				f.tiledef[i] = lasttile;
				i++;
			}
		}
	}
	lua_pop(L, 1);
	
	/* Circuit options */
	lua_getfield(L, index, "is_wire");
	if(!lua_isnil(L, -1)) {
		f.is_wire = true;
	}
	lua_pop(L, 1);
	
	lua_getfield(L, index, "is_wire_connector");
	if(!lua_isnil(L, -1)) {
		f.is_wire_connector = true;
	}
	lua_pop(L, 1);
	
	lua_getfield(L, index, "wire_connections");
	if(!lua_isnil(L, -1) && lua_istable(L, -1)) {
		// Both can't be set to true
		f.is_wire |= !f.is_wire_connector;
		int table = lua_gettop(L);
		lua_pushnil(L);
		int i;
		unsigned char current_shift = 1;
		for(i = 0; (i < 6) && (lua_next(L, table) != 0); ++i) {
			f.wire_connections[i] = lua_tonumber(L, -1);
			f.wire_connections[i] |= current_shift;
			current_shift <<= 1;
			lua_pop(L, 1);
		}
		if(i < 6) {
			luaL_error(L, "Wire connectins array must have exactly 6 integer numbers.");
		}

		// Convert to two-way wire (one-way may cause undefined behavior)
		for(i = 0; i < 6; ++i) {
			for(int j = 0; j < 6; ++j) {
				f.wire_connections[i] |= f.wire_connections[j] & (1 << i);
				f.wire_connections[j] |= f.wire_connections[i] & (1 << j);
			}
		}
		
	} else if(f.is_wire || f.is_wire_connector) {
		// Assuming that it's a standart wire or wire connector
		for(int i = 0; i < 6; ++i) {
			f.wire_connections[i] = 0x3F;
		}
	}
	lua_pop(L, 1);
	
	lua_getfield(L, index, "circuit_states");
	if(!lua_isnil(L, -1) && lua_istable(L, -1)) {
		f.is_circuit_element = true;
		int table = lua_gettop(L);
		lua_pushnil(L);
		int i;
		for(i = 0; (i < 64) && (lua_next(L, table) != 0); ++i) {
			f.circuit_element_func[i] = lua_tonumber(L, -1);
			lua_pop(L, 1);
		}
		if(i < 64) {
			luaL_error(L, "Circuit element states table must have exactly 64 integer numbers.");
		}
	}
	lua_pop(L, 1);

	f.circuit_element_delay = getintfield_default(L, index, "circuit_element_delay", f.circuit_element_delay + 1) - 1;
	if(f.circuit_element_delay > 100) {
		luaL_error(L, "\"circuit_element_delay\" must be a positive integer number less than 101");
	}

	// special_tiles = {}
	lua_getfield(L, index, "special_tiles");
	// If nil, try the deprecated name "special_materials" instead
	if(lua_isnil(L, -1)){
		lua_pop(L, 1);
		warn_if_field_exists(L, index, "special_materials",
				"Deprecated; new name is \"special_tiles\".");
		lua_getfield(L, index, "special_materials");
	}
	if(lua_istable(L, -1)){
		int table = lua_gettop(L);
		lua_pushnil(L);
		int i = 0;
		while(lua_next(L, table) != 0){
			// Read tiledef from value
			f.tiledef_special[i] = read_tiledef(L, -1);
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
			i++;
			if(i==CF_SPECIAL_COUNT){
				lua_pop(L, 1);
				break;
			}
		}
	}
	lua_pop(L, 1);

	f.alpha = getintfield_default(L, index, "alpha", 255);

	bool usealpha = getboolfield_default(L, index,
			"use_texture_alpha", false);
	if (usealpha)
		f.alpha = 0;

	/* Other stuff */

	lua_getfield(L, index, "post_effect_color");
	if(!lua_isnil(L, -1))
		f.post_effect_color = readARGB8(L, -1);
	lua_pop(L, 1);

	f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
			ScriptApiNode::es_ContentParamType, CPT_NONE);
	f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
			ScriptApiNode::es_ContentParamType2, CPT2_NONE);

	// Warn about some deprecated fields
	warn_if_field_exists(L, index, "wall_mounted",
			"deprecated: use paramtype2 = 'wallmounted'");
	warn_if_field_exists(L, index, "light_propagates",
			"deprecated: determined from paramtype");
	warn_if_field_exists(L, index, "dug_item",
			"deprecated: use 'drop' field");
	warn_if_field_exists(L, index, "extra_dug_item",
			"deprecated: use 'drop' field");
	warn_if_field_exists(L, index, "extra_dug_item_rarity",
			"deprecated: use 'drop' field");
	warn_if_field_exists(L, index, "metadata_name",
			"deprecated: use on_add and metadata callbacks");

	// True for all ground-like things like stone and mud, false for eg. trees
	getboolfield(L, index, "is_ground_content", f.is_ground_content);
	f.light_propagates = (f.param_type == CPT_LIGHT);
	getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates);
	// This is used for collision detection.
	// Also for general solidness queries.
	getboolfield(L, index, "walkable", f.walkable);
	// Player can point to these
	getboolfield(L, index, "pointable", f.pointable);
	// Player can dig these
	getboolfield(L, index, "diggable", f.diggable);
	// Player can climb these
	getboolfield(L, index, "climbable", f.climbable);
	// Player can build on these
	getboolfield(L, index, "buildable_to", f.buildable_to);
	// Whether the node is non-liquid, source liquid or flowing liquid
	f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
			ScriptApiNode::es_LiquidType, LIQUID_NONE);
	// If the content is liquid, this is the flowing version of the liquid.
	getstringfield(L, index, "liquid_alternative_flowing",
			f.liquid_alternative_flowing);
	// If the content is liquid, this is the source version of the liquid.
	getstringfield(L, index, "liquid_alternative_source",
			f.liquid_alternative_source);
	// Viscosity for fluid flow, ranging from 1 to 7, with
	// 1 giving almost instantaneous propagation and 7 being
	// the slowest possible
	f.liquid_viscosity = getintfield_default(L, index,
			"liquid_viscosity", f.liquid_viscosity);

	f.leveled = getintfield_default(L, index, "leveled", f.leveled);

	getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
	getstringfield(L, index, "freeze", f.freeze);
	getstringfield(L, index, "melt", f.melt);
	f.drowning = getintfield_default(L, index,
			"drowning", f.drowning);
	// Amount of light the node emits
	f.light_source = getintfield_default(L, index,
			"light_source", f.light_source);
	f.damage_per_second = getintfield_default(L, index,
			"damage_per_second", f.damage_per_second);

	lua_getfield(L, index, "node_box");
	if(lua_istable(L, -1))
		f.node_box = read_nodebox(L, -1);
	lua_pop(L, 1);

	lua_getfield(L, index, "selection_box");
	if(lua_istable(L, -1))
		f.selection_box = read_nodebox(L, -1);
 	lua_pop(L, 1);

	lua_getfield(L, index, "collision_box");
	if(lua_istable(L, -1))
		f.collision_box = read_nodebox(L, -1);
	lua_pop(L, 1);

	f.waving = getintfield_default(L, index,
			"waving", f.waving);

	// Set to true if paramtype used to be 'facedir_simple'
	getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
	// Set to true if wall_mounted used to be set to true
	getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);

	// Sound table
	lua_getfield(L, index, "sounds");
	if(lua_istable(L, -1)){
		lua_getfield(L, -1, "footstep");
		read_soundspec(L, -1, f.sound_footstep);
		lua_pop(L, 1);
		lua_getfield(L, -1, "dig");
		read_soundspec(L, -1, f.sound_dig);
		lua_pop(L, 1);
		lua_getfield(L, -1, "dug");
		read_soundspec(L, -1, f.sound_dug);
		lua_pop(L, 1);
	}
	lua_pop(L, 1);

	return f;
}
Пример #8
0
ContentFeatures read_content_features(lua_State *L, int index)
{
	if(index < 0)
		index = lua_gettop(L) + 1 + index;

	ContentFeatures f;

	/* Cache existence of some callbacks */
	lua_getfield(L, index, "on_construct");
	if(!lua_isnil(L, -1)) f.has_on_construct = true;
	lua_pop(L, 1);
	lua_getfield(L, index, "on_destruct");
	if(!lua_isnil(L, -1)) f.has_on_destruct = true;
	lua_pop(L, 1);
	lua_getfield(L, index, "after_destruct");
	if(!lua_isnil(L, -1)) f.has_after_destruct = true;
	lua_pop(L, 1);

	lua_getfield(L, index, "on_rightclick");
	f.rightclickable = lua_isfunction(L, -1);
	lua_pop(L, 1);

	/* Name */
	getstringfield(L, index, "name", f.name);

	/* Groups */
	lua_getfield(L, index, "groups");
	read_groups(L, -1, f.groups);
	lua_pop(L, 1);

	/* Visual definition */

	f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype",
			ScriptApiNode::es_DrawType,NDT_NORMAL);
	getfloatfield(L, index, "visual_scale", f.visual_scale);

	/* Meshnode model filename */
	getstringfield(L, index, "mesh", f.mesh);

	// tiles = {}
	lua_getfield(L, index, "tiles");
	// If nil, try the deprecated name "tile_images" instead
	if(lua_isnil(L, -1)){
		lua_pop(L, 1);
		warn_if_field_exists(L, index, "tile_images",
				"Deprecated; new name is \"tiles\".");
		lua_getfield(L, index, "tile_images");
	}
	if(lua_istable(L, -1)){
		int table = lua_gettop(L);
		lua_pushnil(L);
		int i = 0;
		while(lua_next(L, table) != 0){
			// Read tiledef from value
			f.tiledef[i] = read_tiledef(L, -1, f.drawtype);
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
			i++;
			if(i==6){
				lua_pop(L, 1);
				break;
			}
		}
		// Copy last value to all remaining textures
		if(i >= 1){
			TileDef lasttile = f.tiledef[i-1];
			while(i < 6){
				f.tiledef[i] = lasttile;
				i++;
			}
		}
	}
	lua_pop(L, 1);

	// special_tiles = {}
	lua_getfield(L, index, "special_tiles");
	// If nil, try the deprecated name "special_materials" instead
	if(lua_isnil(L, -1)){
		lua_pop(L, 1);
		warn_if_field_exists(L, index, "special_materials",
				"Deprecated; new name is \"special_tiles\".");
		lua_getfield(L, index, "special_materials");
	}
	if(lua_istable(L, -1)){
		int table = lua_gettop(L);
		lua_pushnil(L);
		int i = 0;
		while(lua_next(L, table) != 0){
			// Read tiledef from value
			f.tiledef_special[i] = read_tiledef(L, -1, f.drawtype);
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
			i++;
			if(i==CF_SPECIAL_COUNT){
				lua_pop(L, 1);
				break;
			}
		}
	}
	lua_pop(L, 1);

	f.alpha = getintfield_default(L, index, "alpha", 255);

	bool usealpha = getboolfield_default(L, index,
			"use_texture_alpha", false);
	if (usealpha)
		f.alpha = 0;

	// Read node color.
	lua_getfield(L, index, "color");
	read_color(L, -1, &f.color);
	lua_pop(L, 1);

	getstringfield(L, index, "palette", f.palette_name);

	/* Other stuff */

	lua_getfield(L, index, "post_effect_color");
	read_color(L, -1, &f.post_effect_color);
	lua_pop(L, 1);

	f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
			ScriptApiNode::es_ContentParamType, CPT_NONE);
	f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
			ScriptApiNode::es_ContentParamType2, CPT2_NONE);

	if (f.palette_name != "" &&
			!(f.param_type_2 == CPT2_COLOR ||
			f.param_type_2 == CPT2_COLORED_FACEDIR ||
			f.param_type_2 == CPT2_COLORED_WALLMOUNTED))
		warningstream << "Node " << f.name.c_str()
			<< " has a palette, but not a suitable paramtype2." << std::endl;

	// Warn about some deprecated fields
	warn_if_field_exists(L, index, "wall_mounted",
			"Deprecated; use paramtype2 = 'wallmounted'");
	warn_if_field_exists(L, index, "light_propagates",
			"Deprecated; determined from paramtype");
	warn_if_field_exists(L, index, "dug_item",
			"Deprecated; use 'drop' field");
	warn_if_field_exists(L, index, "extra_dug_item",
			"Deprecated; use 'drop' field");
	warn_if_field_exists(L, index, "extra_dug_item_rarity",
			"Deprecated; use 'drop' field");
	warn_if_field_exists(L, index, "metadata_name",
			"Deprecated; use on_add and metadata callbacks");

	// True for all ground-like things like stone and mud, false for eg. trees
	getboolfield(L, index, "is_ground_content", f.is_ground_content);
	f.light_propagates = (f.param_type == CPT_LIGHT);
	getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates);
	// This is used for collision detection.
	// Also for general solidness queries.
	getboolfield(L, index, "walkable", f.walkable);
	// Player can point to these
	getboolfield(L, index, "pointable", f.pointable);
	// Player can dig these
	getboolfield(L, index, "diggable", f.diggable);
	// Player can climb these
	getboolfield(L, index, "climbable", f.climbable);
	// Player can build on these
	getboolfield(L, index, "buildable_to", f.buildable_to);
	// Liquids flow into and replace node
	getboolfield(L, index, "floodable", f.floodable);
	// Whether the node is non-liquid, source liquid or flowing liquid
	f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
			ScriptApiNode::es_LiquidType, LIQUID_NONE);
	// If the content is liquid, this is the flowing version of the liquid.
	getstringfield(L, index, "liquid_alternative_flowing",
			f.liquid_alternative_flowing);
	// If the content is liquid, this is the source version of the liquid.
	getstringfield(L, index, "liquid_alternative_source",
			f.liquid_alternative_source);
	// Viscosity for fluid flow, ranging from 1 to 7, with
	// 1 giving almost instantaneous propagation and 7 being
	// the slowest possible
	f.liquid_viscosity = getintfield_default(L, index,
			"liquid_viscosity", f.liquid_viscosity);
	f.liquid_range = getintfield_default(L, index,
			"liquid_range", f.liquid_range);
	f.leveled = getintfield_default(L, index, "leveled", f.leveled);

	getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
	f.drowning = getintfield_default(L, index,
			"drowning", f.drowning);
	// Amount of light the node emits
	f.light_source = getintfield_default(L, index,
			"light_source", f.light_source);
	if (f.light_source > LIGHT_MAX) {
		warningstream << "Node " << f.name.c_str()
			<< " had greater light_source than " << LIGHT_MAX
			<< ", it was reduced." << std::endl;
		f.light_source = LIGHT_MAX;
	}
	f.damage_per_second = getintfield_default(L, index,
			"damage_per_second", f.damage_per_second);

	lua_getfield(L, index, "node_box");
	if(lua_istable(L, -1))
		f.node_box = read_nodebox(L, -1);
	lua_pop(L, 1);

	lua_getfield(L, index, "connects_to");
	if (lua_istable(L, -1)) {
		int table = lua_gettop(L);
		lua_pushnil(L);
		while (lua_next(L, table) != 0) {
			// Value at -1
			f.connects_to.push_back(lua_tostring(L, -1));
			lua_pop(L, 1);
		}
	}
	lua_pop(L, 1);

	lua_getfield(L, index, "connect_sides");
	if (lua_istable(L, -1)) {
		int table = lua_gettop(L);
		lua_pushnil(L);
		while (lua_next(L, table) != 0) {
			// Value at -1
			std::string side(lua_tostring(L, -1));
			// Note faces are flipped to make checking easier
			if (side == "top")
				f.connect_sides |= 2;
			else if (side == "bottom")
				f.connect_sides |= 1;
			else if (side == "front")
				f.connect_sides |= 16;
			else if (side == "left")
				f.connect_sides |= 32;
			else if (side == "back")
				f.connect_sides |= 4;
			else if (side == "right")
				f.connect_sides |= 8;
			else
				warningstream << "Unknown value for \"connect_sides\": "
					<< side << std::endl;
			lua_pop(L, 1);
		}
	}
	lua_pop(L, 1);

	lua_getfield(L, index, "selection_box");
	if(lua_istable(L, -1))
		f.selection_box = read_nodebox(L, -1);
 	lua_pop(L, 1);

	lua_getfield(L, index, "collision_box");
	if(lua_istable(L, -1))
		f.collision_box = read_nodebox(L, -1);
	lua_pop(L, 1);

	f.waving = getintfield_default(L, index,
			"waving", f.waving);

	// Set to true if paramtype used to be 'facedir_simple'
	getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
	// Set to true if wall_mounted used to be set to true
	getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);

	// Sound table
	lua_getfield(L, index, "sounds");
	if(lua_istable(L, -1)){
		lua_getfield(L, -1, "footstep");
		read_soundspec(L, -1, f.sound_footstep);
		lua_pop(L, 1);
		lua_getfield(L, -1, "dig");
		read_soundspec(L, -1, f.sound_dig);
		lua_pop(L, 1);
		lua_getfield(L, -1, "dug");
		read_soundspec(L, -1, f.sound_dug);
		lua_pop(L, 1);
	}
	lua_pop(L, 1);

	return f;
}
Пример #9
0
ContentFeatures read_content_features(lua_State *L, int index)
{
	if(index < 0)
		index = lua_gettop(L) + 1 + index;

	ContentFeatures f;

	/* Cache existence of some callbacks */
	lua_getfield(L, index, "on_construct");
	if(!lua_isnil(L, -1)) f.has_on_construct = true;
	lua_pop(L, 1);
	lua_getfield(L, index, "on_destruct");
	if(!lua_isnil(L, -1)) f.has_on_destruct = true;
	lua_pop(L, 1);
	lua_getfield(L, index, "after_destruct");
	if(!lua_isnil(L, -1)) f.has_after_destruct = true;
	lua_pop(L, 1);

	lua_getfield(L, index, "on_rightclick");
	f.rightclickable = lua_isfunction(L, -1);
	lua_pop(L, 1);
	
	/* Name */
	getstringfield(L, index, "name", f.name);

	/* Groups */
	lua_getfield(L, index, "groups");
	read_groups(L, -1, f.groups);
	lua_pop(L, 1);

	/* Visual definition */

	f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype",
			ScriptApiNode::es_DrawType,NDT_NORMAL);
	getfloatfield(L, index, "visual_scale", f.visual_scale);

	// tiles = {}
	lua_getfield(L, index, "tiles");
	// If nil, try the deprecated name "tile_images" instead
	if(lua_isnil(L, -1)){
		lua_pop(L, 1);
		warn_if_field_exists(L, index, "tile_images",
				"Deprecated; new name is \"tiles\".");
		lua_getfield(L, index, "tile_images");
	}
	if(lua_istable(L, -1)){
		int table = lua_gettop(L);
		lua_pushnil(L);
		int i = 0;
		while(lua_next(L, table) != 0){
			// Read tiledef from value
			f.tiledef[i] = read_tiledef(L, -1);
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
			i++;
			if(i==6){
				lua_pop(L, 1);
				break;
			}
		}
		// Copy last value to all remaining textures
		if(i >= 1){
			TileDef lasttile = f.tiledef[i-1];
			while(i < 6){
				f.tiledef[i] = lasttile;
				i++;
			}
		}
	}
	lua_pop(L, 1);

	// special_tiles = {}
	lua_getfield(L, index, "special_tiles");
	// If nil, try the deprecated name "special_materials" instead
	if(lua_isnil(L, -1)){
		lua_pop(L, 1);
		warn_if_field_exists(L, index, "special_materials",
				"Deprecated; new name is \"special_tiles\".");
		lua_getfield(L, index, "special_materials");
	}
	if(lua_istable(L, -1)){
		int table = lua_gettop(L);
		lua_pushnil(L);
		int i = 0;
		while(lua_next(L, table) != 0){
			// Read tiledef from value
			f.tiledef_special[i] = read_tiledef(L, -1);
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
			i++;
			if(i==6){
				lua_pop(L, 1);
				break;
			}
		}
	}
	lua_pop(L, 1);

	f.alpha = getintfield_default(L, index, "alpha", 255);

	bool usealpha = getboolfield_default(L, index,
			"use_texture_alpha", false);
	if (usealpha)
		f.alpha = 0;

	/* Other stuff */

	lua_getfield(L, index, "post_effect_color");
	if(!lua_isnil(L, -1))
		f.post_effect_color = readARGB8(L, -1);
	lua_pop(L, 1);

	f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
			ScriptApiNode::es_ContentParamType, CPT_NONE);
	f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
			ScriptApiNode::es_ContentParamType2, CPT2_NONE);

	// Warn about some deprecated fields
	warn_if_field_exists(L, index, "wall_mounted",
			"deprecated: use paramtype2 = 'wallmounted'");
	warn_if_field_exists(L, index, "light_propagates",
			"deprecated: determined from paramtype");
	warn_if_field_exists(L, index, "dug_item",
			"deprecated: use 'drop' field");
	warn_if_field_exists(L, index, "extra_dug_item",
			"deprecated: use 'drop' field");
	warn_if_field_exists(L, index, "extra_dug_item_rarity",
			"deprecated: use 'drop' field");
	warn_if_field_exists(L, index, "metadata_name",
			"deprecated: use on_add and metadata callbacks");

	// True for all ground-like things like stone and mud, false for eg. trees
	getboolfield(L, index, "is_ground_content", f.is_ground_content);
	f.light_propagates = (f.param_type == CPT_LIGHT);
	getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates);
	// This is used for collision detection.
	// Also for general solidness queries.
	getboolfield(L, index, "walkable", f.walkable);
	// Player can point to these
	getboolfield(L, index, "pointable", f.pointable);
	// Player can dig these
	getboolfield(L, index, "diggable", f.diggable);
	// Player can climb these
	getboolfield(L, index, "climbable", f.climbable);
	// Player can build on these
	getboolfield(L, index, "buildable_to", f.buildable_to);
	// Whether the node is non-liquid, source liquid or flowing liquid
	f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
			ScriptApiNode::es_LiquidType, LIQUID_NONE);
	// If the content is liquid, this is the flowing version of the liquid.
	getstringfield(L, index, "liquid_alternative_flowing",
			f.liquid_alternative_flowing);
	// If the content is liquid, this is the source version of the liquid.
	getstringfield(L, index, "liquid_alternative_source",
			f.liquid_alternative_source);
	// Viscosity for fluid flow, ranging from 1 to 7, with
	// 1 giving almost instantaneous propagation and 7 being
	// the slowest possible
	f.liquid_viscosity = getintfield_default(L, index,
			"liquid_viscosity", f.liquid_viscosity);
	f.liquid_range = getintfield_default(L, index,
			"liquid_range", f.liquid_range);
	f.leveled = getintfield_default(L, index, "leveled", f.leveled);

	getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
	getstringfield(L, index, "freezemelt", f.freezemelt);
	f.drowning = getintfield_default(L, index,
			"drowning", f.drowning);
	// Amount of light the node emits
	f.light_source = getintfield_default(L, index,
			"light_source", f.light_source);
	f.damage_per_second = getintfield_default(L, index,
			"damage_per_second", f.damage_per_second);

	lua_getfield(L, index, "node_box");
	if(lua_istable(L, -1))
		f.node_box = read_nodebox(L, -1);
	lua_pop(L, 1);

	lua_getfield(L, index, "selection_box");
	if(lua_istable(L, -1))
		f.selection_box = read_nodebox(L, -1);
 	lua_pop(L, 1);

	// Set to true if paramtype used to be 'facedir_simple'
	getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
	// Set to true if wall_mounted used to be set to true
	getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);

	// Sound table
	lua_getfield(L, index, "sounds");
	if(lua_istable(L, -1)){
		lua_getfield(L, -1, "footstep");
		read_soundspec(L, -1, f.sound_footstep);
		lua_pop(L, 1);
		lua_getfield(L, -1, "dig");
		read_soundspec(L, -1, f.sound_dig);
		lua_pop(L, 1);
		lua_getfield(L, -1, "dug");
		read_soundspec(L, -1, f.sound_dug);
		lua_pop(L, 1);
	}
	lua_pop(L, 1);

	return f;
}
Пример #10
0
// register_ore({lots of stuff})
int ModApiMapgen::l_register_ore(lua_State *L)
{
	int index = 1;
	luaL_checktype(L, index, LUA_TTABLE);

	INodeDefManager *ndef = getServer(L)->getNodeDefManager();
	OreManager *oremgr    = getServer(L)->getEmergeManager()->oremgr;

	enum OreType oretype = (OreType)getenumfield(L, index,
				"ore_type", es_OreType, ORE_SCATTER);
	Ore *ore = oremgr->create(oretype);
	if (!ore) {
		errorstream << "register_ore: ore_type " << oretype << " not implemented";
		return 0;
	}

	ore->name           = getstringfield_default(L, index, "name", "");
	ore->ore_param2     = (u8)getintfield_default(L, index, "ore_param2", 0);
	ore->clust_scarcity = getintfield_default(L, index, "clust_scarcity", 1);
	ore->clust_num_ores = getintfield_default(L, index, "clust_num_ores", 1);
	ore->clust_size     = getintfield_default(L, index, "clust_size", 0);
	ore->nthresh        = getfloatfield_default(L, index, "noise_threshhold", 0);
	ore->noise          = NULL;
	ore->flags          = 0;

	warn_if_field_exists(L, index, "height_min",
		"Deprecated: new name is \"y_min\".");
	warn_if_field_exists(L, index, "height_max",
		"Deprecated: new name is \"y_max\".");

	int ymin, ymax;
	if (!getintfield(L, index, "y_min", ymin) &&
		!getintfield(L, index, "height_min", ymin))
		ymin = -31000;
	if (!getintfield(L, index, "y_max", ymax) &&
		!getintfield(L, index, "height_max", ymax))
		ymax = 31000;
	ore->y_min = ymin;
	ore->y_max = ymax;

	if (ore->clust_scarcity <= 0 || ore->clust_num_ores <= 0) {
		errorstream << "register_ore: clust_scarcity and clust_num_ores"
			"must be greater than 0" << std::endl;
		delete ore;
		return 0;
	}

	getflagsfield(L, index, "flags", flagdesc_ore, &ore->flags, NULL);

	lua_getfield(L, index, "noise_params");
	if (read_noiseparams(L, -1, &ore->np)) {
		ore->flags |= OREFLAG_USE_NOISE;
	} else if (ore->NEEDS_NOISE) {
		errorstream << "register_ore: specified ore type requires valid "
			"noise parameters" << std::endl;
		delete ore;
		return 0;
	}
	lua_pop(L, 1);

	if (oretype == ORE_VEIN) {
		OreVein *orevein = (OreVein *)ore;
		orevein->random_factor = getfloatfield_default(L, index,
			"random_factor", 1.f);
	}

	ObjDefHandle handle = oremgr->add(ore);
	if (handle == OBJDEF_INVALID_HANDLE) {
		delete ore;
		return 0;
	}

	ore->m_nodenames.push_back(getstringfield_default(L, index, "ore", ""));

	size_t nnames = getstringlistfield(L, index, "wherein", &ore->m_nodenames);
	ore->m_nnlistsizes.push_back(nnames);

	ndef->pendNodeResolve(ore, NODE_RESOLVE_DEFERRED);

	lua_pushinteger(L, handle);
	return 1;
}