Пример #1
0
void resize_window(GLint new_width, GLint new_height) {
	int wm;

	width = new_width;
	height = new_height;

	if (new_height == 0)
		new_height = 1;

	SDL_SetVideoMode(width, height, 16, SDL_RESIZABLE | SDL_OPENGL);

	glViewport(0, 0, new_width, new_height);

	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();

	if (render_mode == IR)
		gluOrtho2D(0, width, height, 0);
	else
		gluPerspective(60.0f, (float)new_width/(float)new_height, 0.1f, 100.0f);

	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();

	width = new_width;
	height = new_height;

	for (wm = 0; wm < MAX_WIIMOTES; ++wm)
		wiiuse_set_ir_vres(wiimotes[wm], width, height);
}
Пример #2
0
/**
 * Set virtual screen resolution. It is used to automatically 
 * compute the position of a cursor on this virtual screen
 *  using the sensor bar. These results come in the IREvent.
 * @param id the id of the wiimote concerned
 * @param x x resolution.
 * @param y y resolution.
 */
JNIEXPORT void JNICALL Java_wiiusej_WiiUseApi_setVirtualScreenResolution
(JNIEnv *env, jobject obj, jint id, jint x, jint y) {
	wiiuse_set_ir_vres(wiiuse_get_by_id(wiimotes, nbMaxWiimotes, id), x, y);
}
Пример #3
0
int main(int argc, char** argv) {
#else
int WINAPI WinMain(HINSTANCE hInstance,	HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
#endif
	int found, connected;
	int wm;

	//printf("wiiuse version = %s\n", wiiuse_version());

	wiimotes =  wiiuse_init(MAX_WIIMOTES);
	found = wiiuse_find(wiimotes, MAX_WIIMOTES, 5);
	if (!found)
		return 0;
	connected = wiiuse_connect(wiimotes, MAX_WIIMOTES);
	if (connected)
		printf("Connected to %i wiimotes (of %i found).\n", connected, found);
	else {
		printf("Failed to connect to any wiimote.\n");
		return 0;
	}
	wiiuse_set_leds(wiimotes[0], WIIMOTE_LED_1 | WIIMOTE_LED_4);
	wiiuse_set_leds(wiimotes[1], WIIMOTE_LED_2 | WIIMOTE_LED_4);
	wiiuse_rumble(wiimotes[0], 1);

	#ifndef WIN32
		usleep(200000);
	#else
		Sleep(200);
	#endif

	wiiuse_rumble(wiimotes[0], 0);

	/* enable IR and motion sensing for all wiimotes */
	for (wm = 0; wm < MAX_WIIMOTES; ++wm) {
		wiiuse_motion_sensing(wiimotes[wm], 1);
		wiiuse_set_ir(wiimotes[wm], 1);
	}

	if (SDL_Init(SDL_INIT_VIDEO) < 0) {
		printf("Failed to initialize SDL: %s\n", SDL_GetError());
		return 0;
	}

	SDL_WM_SetCaption("wiiuse SDL IR Example", "wiiuse SDL IR Example");

	SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
	SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);

	/* set window size */
	width = wiimotes[0]->ir.vres[0];
	height = wiimotes[0]->ir.vres[1];
	SDL_SetVideoMode(width, height, 16, SDL_RESIZABLE | SDL_OPENGL);

	for (wm = 0; wm < MAX_WIIMOTES; ++wm)
		wiiuse_set_ir_vres(wiimotes[wm], width, height);

	/* set OpenGL stuff */
	glEnable(GL_DEPTH_TEST);
    glEnable(GL_LIGHTING);
	glEnable(GL_NORMALIZE);
	glEnable(GL_BLEND);

	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    glDepthFunc(GL_LEQUAL);
    glClearColor(0, 0, 0, 0);

	/* set the size of the window */
	resize_window(width, height);

	display();

	#ifdef WIN32
		last_render = GetTickCount();
	#endif

	while (1) {
		SDL_Event event;

		if (SDL_PollEvent(&event)) {
			switch (event.type) {
				case SDL_VIDEORESIZE:
				{
					/* resize the window */
					resize_window(event.resize.w, event.resize.h);
					break;
				}
				case SDL_QUIT:
				{
					/* shutdown */
					SDL_Quit();
					wiiuse_cleanup(wiimotes, MAX_WIIMOTES);
					return 0;
				}
				default:
				{
				}
			}
		}

		if (wiiuse_poll(wiimotes, MAX_WIIMOTES)) {
			/*
			 *	This happens if something happened on any wiimote.
			 *	So go through each one and check if anything happened.
			 */
			int i = 0;
			for (; i < MAX_WIIMOTES; ++i) {
				switch (wiimotes[i]->event) {
					case WIIUSE_EVENT:
						/* a generic event occured */
						handle_event(wiimotes[i]);
						break;

					default:
						break;
				}
			}
		}

		display();
	}
}
Пример #4
0
void Wiimote::setIrVres(unsigned int x, unsigned int y)
{
    wiiuse_set_ir_vres(this->wm, x, y);
}