Пример #1
0
static void wm_method_draw_triple_multiview(bContext *C, wmWindow *win, StereoViews sview)
{
	wmWindowManager *wm = CTX_wm_manager(C);
	wmDrawData *drawdata;
	wmDrawTriple *triple_data, *triple_all;
	bScreen *screen = win->screen;
	ScrArea *sa;
	ARegion *ar;
	int copytex = false;
	int id;

	/* we store the triple_data in sequence to triple_all */
	for (id = 0; id < 2; id++) {
		drawdata = BLI_findlink(&win->drawdata, (sview * 2) + id);

		if (drawdata && drawdata->triple) {
			if (id == 0) {
				glClearColor(0, 0, 0, 0);
				glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

				wmSubWindowSet(win, screen->mainwin);

				wm_triple_draw_textures(win, drawdata->triple, 1.0f);
			}
		}
		else {
			/* we run it when we start OR when we turn stereo on */
			if (drawdata == NULL) {
				drawdata = MEM_callocN(sizeof(wmDrawData), "wmDrawData");
				BLI_addtail(&win->drawdata, drawdata);
			}

			drawdata->triple = MEM_callocN(sizeof(wmDrawTriple), "wmDrawTriple");

			if (!wm_triple_gen_textures(win, drawdata->triple)) {
				wm_draw_triple_fail(C, win);
				return;
			}
		}
	}

	triple_data = ((wmDrawData *) BLI_findlink(&win->drawdata, sview * 2))->triple;
	triple_all  = ((wmDrawData *) BLI_findlink(&win->drawdata, (sview * 2) + 1))->triple;

	/* draw marked area regions */
	for (sa = screen->areabase.first; sa; sa = sa->next) {
		CTX_wm_area_set(C, sa);

		switch (sa->spacetype) {
			case SPACE_IMAGE:
			{
				SpaceImage *sima = sa->spacedata.first;
				sima->iuser.multiview_eye = sview;
				break;
			}
			case SPACE_VIEW3D:
			{
				View3D *v3d = sa->spacedata.first;
				BGpic *bgpic = v3d->bgpicbase.first;
				v3d->multiview_eye = sview;
				if (bgpic) bgpic->iuser.multiview_eye = sview;
				break;
			}
			case SPACE_NODE:
			{
				SpaceNode *snode = sa->spacedata.first;
				if ((snode->flag & SNODE_BACKDRAW) && ED_node_is_compositor(snode)) {
					Image *ima = BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node");
					ima->eye = sview;
				}
				break;
			}
			case SPACE_SEQ:
			{
				SpaceSeq *sseq = sa->spacedata.first;
				sseq->multiview_eye = sview;
				break;
			}
		}

		/* draw marked area regions */
		for (ar = sa->regionbase.first; ar; ar = ar->next) {
			if (ar->swinid && ar->do_draw) {

				if (ar->overlap == false) {
					CTX_wm_region_set(C, ar);
					ED_region_do_draw(C, ar);

					if (sview == STEREO_RIGHT_ID)
						ar->do_draw = false;

					CTX_wm_region_set(C, NULL);
					copytex = true;
				}
			}
		}

		wm_area_mark_invalid_backbuf(sa);
		CTX_wm_area_set(C, NULL);
	}

	if (copytex) {
		wmSubWindowSet(win, screen->mainwin);

		wm_triple_copy_textures(win, triple_data);
	}

	if (wm->paintcursors.first) {
		for (sa = screen->areabase.first; sa; sa = sa->next) {
			for (ar = sa->regionbase.first; ar; ar = ar->next) {
				if (ar->swinid && ar->swinid == screen->subwinactive) {
					CTX_wm_area_set(C, sa);
					CTX_wm_region_set(C, ar);

					/* make region ready for draw, scissor, pixelspace */
					ED_region_set(C, ar);
					wm_paintcursor_draw(C, ar);

					CTX_wm_region_set(C, NULL);
					CTX_wm_area_set(C, NULL);
				}
			}
		}

		wmSubWindowSet(win, screen->mainwin);
	}

	/* draw overlapping area regions (always like popups) */
	for (sa = screen->areabase.first; sa; sa = sa->next) {
		CTX_wm_area_set(C, sa);

		for (ar = sa->regionbase.first; ar; ar = ar->next) {
			if (ar->swinid && ar->overlap) {
				CTX_wm_region_set(C, ar);
				ED_region_do_draw(C, ar);
				if (sview == STEREO_RIGHT_ID)
					ar->do_draw = false;
				CTX_wm_region_set(C, NULL);

				wm_draw_region_blend(win, ar, triple_data);
			}
		}

		CTX_wm_area_set(C, NULL);
	}

	/* after area regions so we can do area 'overlay' drawing */
	ED_screen_draw(win);
	if (sview == STEREO_RIGHT_ID)
		win->screen->do_draw = false;

	/* draw floating regions (menus) */
	for (ar = screen->regionbase.first; ar; ar = ar->next) {
		if (ar->swinid) {
			CTX_wm_menu_set(C, ar);
			ED_region_do_draw(C, ar);
			if (sview == STEREO_RIGHT_ID)
				ar->do_draw = false;
			CTX_wm_menu_set(C, NULL);
		}
	}

	/* always draw, not only when screen tagged */
	if (win->gesture.first)
		wm_gesture_draw(win);

	/* needs pixel coords in screen */
	if (wm->drags.first) {
		wm_drags_draw(C, win, NULL);
	}

	/* copy the ui + overlays */
	wmSubWindowSet(win, screen->mainwin);
	wm_triple_copy_textures(win, triple_all);
}
Пример #2
0
static void wm_method_draw_triple(bContext *C, wmWindow *win)
{
	wmWindowManager *wm = CTX_wm_manager(C);
	wmDrawTriple *triple;
	bScreen *screen = win->screen;
	ScrArea *sa;
	ARegion *ar;
	int copytex = 0, paintcursor = 1;

	if (win->drawdata) {
		glClearColor(0, 0, 0, 0);
		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

		wmSubWindowSet(win, screen->mainwin);

		wm_triple_draw_textures(win, win->drawdata, 1.0f);
	}
	else {
		win->drawdata = MEM_callocN(sizeof(wmDrawTriple), "wmDrawTriple");

		if (!wm_triple_gen_textures(win, win->drawdata)) {
			wm_draw_triple_fail(C, win);
			return;
		}
	}

	triple = win->drawdata;

	/* draw marked area regions */
	for (sa = screen->areabase.first; sa; sa = sa->next) {
		CTX_wm_area_set(C, sa);

		for (ar = sa->regionbase.first; ar; ar = ar->next) {
			if (ar->swinid && ar->do_draw) {
				
				if (ar->overlap == 0) {
					CTX_wm_region_set(C, ar);
					ED_region_do_draw(C, ar);
					CTX_wm_region_set(C, NULL);
					copytex = 1;
				}
			}
		}
		
		wm_area_mark_invalid_backbuf(sa);
		CTX_wm_area_set(C, NULL);
	}

	if (copytex) {
		wmSubWindowSet(win, screen->mainwin);

		wm_triple_copy_textures(win, triple);
	}

	if (paintcursor && wm->paintcursors.first) {
		for (sa = screen->areabase.first; sa; sa = sa->next) {
			for (ar = sa->regionbase.first; ar; ar = ar->next) {
				if (ar->swinid && ar->swinid == screen->subwinactive) {
					CTX_wm_area_set(C, sa);
					CTX_wm_region_set(C, ar);

					/* make region ready for draw, scissor, pixelspace */
					ED_region_set(C, ar);
					wm_paintcursor_draw(C, ar);

					CTX_wm_region_set(C, NULL);
					CTX_wm_area_set(C, NULL);
				}
			}
		}

		wmSubWindowSet(win, screen->mainwin);
	}

	/* draw overlapping area regions (always like popups) */
	for (sa = screen->areabase.first; sa; sa = sa->next) {
		CTX_wm_area_set(C, sa);
		
		for (ar = sa->regionbase.first; ar; ar = ar->next) {
			if (ar->swinid && ar->overlap) {
				CTX_wm_region_set(C, ar);
				ED_region_do_draw(C, ar);
				CTX_wm_region_set(C, NULL);
				
				wm_draw_region_blend(win, ar);
			}
		}

		CTX_wm_area_set(C, NULL);
	}

	/* after area regions so we can do area 'overlay' drawing */
	ED_screen_draw(win);

	/* draw floating regions (menus) */
	for (ar = screen->regionbase.first; ar; ar = ar->next) {
		if (ar->swinid) {
			CTX_wm_menu_set(C, ar);
			ED_region_do_draw(C, ar);
			CTX_wm_menu_set(C, NULL);
			/* when a menu is being drawn, don't do the paint cursors */
			paintcursor = 0;
		}
	}

	/* always draw, not only when screen tagged */
	if (win->gesture.first)
		wm_gesture_draw(win);
	
	/* needs pixel coords in screen */
	if (wm->drags.first) {
		wm_drags_draw(C, win, NULL);
	}
}
Пример #3
0
static void wm_method_draw_triple(bContext *C, wmWindow *win)
{
	wmWindowManager *wm = CTX_wm_manager(C);
	wmDrawTriple *triple;
	wmDrawData *dd, *dd_next, *drawdata = win->drawdata.first;
	bScreen *screen = win->screen;
	ScrArea *sa;
	ARegion *ar;
	int copytex = false;

	if (drawdata && drawdata->triple) {
		glClearColor(0, 0, 0, 0);
		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

		wmSubWindowSet(win, screen->mainwin);

		wm_triple_draw_textures(win, drawdata->triple, 1.0f);
	}
	else {
		/* we run it when we start OR when we turn stereo on */
		if (drawdata == NULL) {
			drawdata = MEM_callocN(sizeof(wmDrawData), "wmDrawData");
			BLI_addhead(&win->drawdata, drawdata);
		}

		drawdata->triple = MEM_callocN(sizeof(wmDrawTriple), "wmDrawTriple");

		if (!wm_triple_gen_textures(win, drawdata->triple)) {
			wm_draw_triple_fail(C, win);
			return;
		}
	}

	/* it means stereo was just turned off */
	/* note: we are removing all drawdatas that are not the first */
	for (dd = drawdata->next; dd; dd = dd_next) {
		dd_next = dd->next;

		BLI_remlink(&win->drawdata, dd);
		wm_draw_triple_free(dd->triple);
		MEM_freeN(dd);
	}

	triple = drawdata->triple;

	/* draw marked area regions */
	for (sa = screen->areabase.first; sa; sa = sa->next) {
		CTX_wm_area_set(C, sa);

		for (ar = sa->regionbase.first; ar; ar = ar->next) {
			if (ar->swinid && ar->do_draw) {

				if (ar->overlap == false) {
					CTX_wm_region_set(C, ar);
					ED_region_do_draw(C, ar);
					ar->do_draw = false;
					CTX_wm_region_set(C, NULL);
					copytex = true;
				}
			}
		}

		wm_area_mark_invalid_backbuf(sa);
		CTX_wm_area_set(C, NULL);
	}

	if (copytex) {
		wmSubWindowSet(win, screen->mainwin);

		wm_triple_copy_textures(win, triple);
	}

	if (wm->paintcursors.first) {
		for (sa = screen->areabase.first; sa; sa = sa->next) {
			for (ar = sa->regionbase.first; ar; ar = ar->next) {
				if (ar->swinid && ar->swinid == screen->subwinactive) {
					CTX_wm_area_set(C, sa);
					CTX_wm_region_set(C, ar);

					/* make region ready for draw, scissor, pixelspace */
					ED_region_set(C, ar);
					wm_paintcursor_draw(C, ar);

					CTX_wm_region_set(C, NULL);
					CTX_wm_area_set(C, NULL);
				}
			}
		}

		wmSubWindowSet(win, screen->mainwin);
	}

	/* draw overlapping area regions (always like popups) */
	for (sa = screen->areabase.first; sa; sa = sa->next) {
		CTX_wm_area_set(C, sa);

		for (ar = sa->regionbase.first; ar; ar = ar->next) {
			if (ar->swinid && ar->overlap) {
				CTX_wm_region_set(C, ar);
				ED_region_do_draw(C, ar);
				ar->do_draw = false;
				CTX_wm_region_set(C, NULL);

				wm_draw_region_blend(win, ar, triple);
			}
		}

		CTX_wm_area_set(C, NULL);
	}

	/* after area regions so we can do area 'overlay' drawing */
	ED_screen_draw(win);
	win->screen->do_draw = false;

	/* draw floating regions (menus) */
	for (ar = screen->regionbase.first; ar; ar = ar->next) {
		if (ar->swinid) {
			CTX_wm_menu_set(C, ar);
			ED_region_do_draw(C, ar);
			ar->do_draw = false;
			CTX_wm_menu_set(C, NULL);
		}
	}

	/* always draw, not only when screen tagged */
	if (win->gesture.first)
		wm_gesture_draw(win);

	/* needs pixel coords in screen */
	if (wm->drags.first) {
		wm_drags_draw(C, win, NULL);
	}
}