Пример #1
0
//same as above, from current position
size_t shortcut_print(WINDOW* w, nc_color color, nc_color colork, const char* fmt, ...)
{
    va_list ap;
    va_start(ap,fmt);
    char buff[3000];    //TODO replace Magic Number
    vsprintf(buff, fmt, ap);
    va_end(ap);

    std::string tmp = buff;
    size_t pos = tmp.find_first_of('<');
    size_t pos2 = tmp.find_first_of('>');
    size_t len = 0;
    if(pos2!=std::string::npos && pos<pos2)
    {
        tmp.erase(pos,1);
        tmp.erase(pos2-1,1);
        wprintz(w, color, tmp.substr(0, pos).c_str());
        wprintz(w, colork, "%s", tmp.substr(pos, pos2-pos-1).c_str());
        wprintz(w, color, tmp.substr(pos2-1).c_str());
        len = utf8_width(tmp.c_str());
    }
    else
    {
        // no shutcut?
        wprintz(w, color, buff);
        len = utf8_width(buff);
    }
    return len;
}
Пример #2
0
void print_inv_weight_vol(game *g, WINDOW* w_inv, int weight_carried, int vol_carried)
{
    // Print weight
    mvwprintw(w_inv, 0, 39, _("Weight: "));
    if (weight_carried >= g->u.weight_capacity())
    {
        wprintz(w_inv, c_red, "%6.1f", g->u.convert_weight(weight_carried));
    }
    else
    {
        wprintz(w_inv, c_ltgray, "%6.1f", g->u.convert_weight(weight_carried));
    }
    wprintz(w_inv, c_ltgray, "/%-6.1f", g->u.convert_weight(g->u.weight_capacity()));

    // Print volume
    mvwprintw(w_inv, 0, 61, _("Volume: "));
    if (vol_carried > g->u.volume_capacity() - 2)
    {
        wprintz(w_inv, c_red, "%3d", vol_carried);
    }
    else
    {
        wprintz(w_inv, c_ltgray, "%3d", vol_carried);
    }
    wprintw(w_inv, "/%-3d", g->u.volume_capacity() - 2);
}
Пример #3
0
void draw_caravan_items(WINDOW *w, game *g, std::vector<itype_id> *items,
                        std::vector<int> *counts, int offset,
                        int item_selected)
{
// Print the item info first.  This is important, because it contains \n which
// will corrupt the item list.

// Actually, clear the item info first.
 for (int i = 12; i <= 23; i++)
  mvwprintz(w, i, 1, c_black, "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx");
// THEN print it--if item_selected is valid
 if (item_selected < items->size()) {
  item tmp(g->itypes[ (*items)[item_selected] ], 0); // Dummy item to get info
  mvwprintz(w, 12, 0, c_white, tmp.info().c_str());
 }
// Next, clear the item list on the right
 for (int i = 1; i <= 23; i++)
  mvwprintz(w, i, 40, c_black, "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx");
// Finally, print the item list on the right
 for (int i = offset; i <= offset + 23 && i < items->size(); i++) {
  mvwprintz(w, i - offset + 1, 40, (item_selected == i ? h_white : c_white),
            g->itypes[ (*items)[i] ]->name.c_str());
  wprintz(w, c_white, " x %s%d", ((*counts)[i] >= 10 ? "" : " "), (*counts)[i]);
  if ((*counts)[i] > 0) {
   int price = caravan_price(g->u, g->itypes[(*items)[i]]->price *(*counts)[i]);
   wprintz(w, (price > g->u.cash ? c_red : c_green),
              "($%s%d)", (price >= 100000 ? "" : (price >= 10000 ? " " :
                          (price >= 1000 ? "  " : (price >= 100 ? "   " :
                           (price >= 10 ? "    " : "     "))))), price);
  }
 }
 wrefresh(w);
}
Пример #4
0
void print_inv_weight_vol(game *g, WINDOW* w_inv, int weight_carried, int vol_carried)
{
    // Print weight
    mvwprintw(w_inv, 0, 43, "Weight: ");
    if (weight_carried >= g->u.weight_capacity() * .25)
    {
        wprintz(w_inv, c_red, "%4d", weight_carried);
    }
    else
    {
        wprintz(w_inv, c_ltgray, "%4d", weight_carried);
    }
    wprintz(w_inv, c_ltgray, "/%-4d", int(g->u.weight_capacity() * .25));//, g->u.weight_capacity());

    // Print volume
    mvwprintw(w_inv, 0, 61, "Volume: ");
    if (vol_carried > g->u.volume_capacity() - 2)
    {
        wprintz(w_inv, c_red, "%3d", vol_carried);
    }
    else
    {
        wprintz(w_inv, c_ltgray, "%3d", vol_carried);
    }
    wprintw(w_inv, "/%-3d", g->u.volume_capacity() - 2);
}
Пример #5
0
void print_inv_weight_vol(WINDOW* w_inv, int weight_carried, int vol_carried, int vol_capacity)
{
    // Print weight
    mvwprintw(w_inv, 0, 32, _("Weight (%s): "),
              OPTIONS["USE_METRIC_WEIGHTS"].getValue() == "lbs" ? "lbs" : "kg");
    if (weight_carried >= g->u.weight_capacity())
    {
        wprintz(w_inv, c_red, "%6.1f", g->u.convert_weight(weight_carried));
    }
    else
    {
        wprintz(w_inv, c_ltgray, "%6.1f", g->u.convert_weight(weight_carried));
    }
    wprintz(w_inv, c_ltgray, "/%-6.1f", g->u.convert_weight(g->u.weight_capacity()));

    // Print volume
    mvwprintw(w_inv, 0, 61, _("Volume: "));
    if (vol_carried > vol_capacity - 2)
    {
        wprintz(w_inv, c_red, "%3d", vol_carried);
    }
    else
    {
        wprintz(w_inv, c_ltgray, "%3d", vol_carried);
    }
    wprintw(w_inv, "/%-3d", vol_capacity - 2);
}
Пример #6
0
void live_view::show(const int x, const int y)
{
    if (!enabled || !w_live_view) {
        return;
    }

    bool did_hide = hide(false); // Clear window if it's visible

    if (!g->u.sees(x, y)) {
        if (did_hide) {
            wrefresh(*this);
        }
        return;
    }

    map &m = g->m;
    mvwprintz(*this, 0, START_COLUMN, c_white, "< ");
    wprintz(*this, c_green, _("Mouse View"));
    wprintz(*this, c_white, " >");
    int line = START_LINE;
    
    // TODO: Z
    tripoint p( x, y, g->get_levz() );

    g->print_all_tile_info( p, *this, START_COLUMN, line, true);

    if (m.can_put_items( p ) && m.sees_some_items( p, g->u)) {
        if(g->u.has_effect("blind") || g->u.worn_with_flag("BLIND")) {
            mvwprintz(*this, line++, START_COLUMN, c_yellow,
                      _("There's something here, but you can't see what it is."));
        } else {
            print_items(*this, m.i_at(p), line);
        }
    }

#if (defined TILES || defined SDLTILES || defined _WIN32 || defined WINDOWS)
    // Because of the way the status UI is done, the live view window must
    // be tall enough to clear the entire height of the viewport below the
    // status bar. This hack allows the border around the live view box to
    // be drawn only as big as it needs to be, while still leaving the
    // window tall enough. Won't work for ncurses in Linux, but that doesn't
    // currently support the mouse. If and when it does, there'll need to
    // be a different code path here that works for ncurses.
    int full_height = w_live_view->height;
    if (line < w_live_view->height - 1) {
        w_live_view->height = (line > 11) ? line : 11;
    }
    last_height = w_live_view->height;
#endif

    draw_border(*this);

#if (defined TILES || defined SDLTILES || defined _WIN32 || defined WINDOWS)
    w_live_view->height = full_height;
#endif

    inuse = true;
    wrefresh(*this);
}
Пример #7
0
int monster::print_info(WINDOW* w, int vStart, int vLines, int column)
{
// First line of w is the border; the next two are terrain info, and after that
// is a blank line. w is 13 characters tall, and we can't use the last one
// because it's a border as well; so we have lines 4 through 11.
// w is also 48 characters wide - 2 characters for border = 46 characters for us
// vStart added because 'help' text in targeting win makes helpful info hard to find
// at a glance.

 const int vEnd = vStart + vLines;

 mvwprintz(w, vStart++, column, c_white, "%s ", name().c_str());
 nc_color color = c_white;
 std::string attitude = "";

 get_Attitude(color, attitude);
 wprintz(w, color, "%s", attitude.c_str());

 if (has_effect("downed"))
  wprintz(w, h_white, _("On ground"));
 else if (has_effect("stunned"))
  wprintz(w, h_white, _("Stunned"));
 else if (has_effect("beartrap"))
  wprintz(w, h_white, _("Trapped"));
 std::string damage_info;
 nc_color col;
 if (hp >= type->hp) {
  damage_info = _("It is uninjured");
  col = c_green;
 } else if (hp >= type->hp * .8) {
  damage_info = _("It is lightly injured");
  col = c_ltgreen;
 } else if (hp >= type->hp * .6) {
  damage_info = _("It is moderately injured");
  col = c_yellow;
 } else if (hp >= type->hp * .3) {
  damage_info = _("It is heavily injured");
  col = c_yellow;
 } else if (hp >= type->hp * .1) {
  damage_info = _("It is severely injured");
  col = c_ltred;
 } else {
  damage_info = _("it is nearly dead");
  col = c_red;
 }
 mvwprintz(w, vStart++, column, col, "%s", damage_info.c_str());

    std::vector<std::string> lines = foldstring(type->description, getmaxx(w) - 1 - column);
    int numlines = lines.size();
    for (int i = 0; i < numlines && vStart <= vEnd; i++)
        mvwprintz(w, vStart++, column, c_white, "%s", lines[i].c_str());

    return vStart;
}
Пример #8
0
void live_view::show(const int x, const int y)
{
    if (!enabled || w_live_view == NULL) {
        return;
    }

    bool did_hide = hide(false); // Clear window if it's visible

    if (!g->u_see(x,y)) {
        if (did_hide) {
            wrefresh(w_live_view);
        }
        return;
    }

    map &m = g->m;
    mvwprintz(w_live_view, 0, START_COLUMN, c_white, "< ");
    wprintz(w_live_view, c_green, _("Mouse View"));
    wprintz(w_live_view, c_white, " >");
    int line = START_LINE;

    g->print_all_tile_info(x, y, w_live_view, START_COLUMN, line, true);

    if (m.can_put_items(x, y)) {
        std::vector<item> &items = m.i_at(x, y);
        print_items(items, line);
    }

#if (defined TILES || defined SDLTILES || defined _WIN32 || defined WINDOWS)
    // Because of the way the status UI is done, the live view window must
    // be tall enough to clear the entire height of the viewport below the
    // status bar. This hack allows the border around the live view box to
    // be drawn only as big as it needs to be, while still leaving the
    // window tall enough. Won't work for ncurses in Linux, but that doesn't
    // currently support the mouse. If and when it does, there'll need to
    // be a different code path here that works for ncurses.
    int full_height = w_live_view->height;
    if (line < w_live_view->height - 1) {
        w_live_view->height = (line > 11) ? line : 11;
    }
    last_height = w_live_view->height;
#endif

    wborder(w_live_view, LINE_XOXO, LINE_XOXO, LINE_OXOX, LINE_OXOX,
        LINE_OXXO, LINE_OOXX, LINE_XXOO, LINE_XOOX );

#if (defined TILES || defined SDLTILES || defined _WIN32 || defined WINDOWS)
    w_live_view->height = full_height;
#endif

    inuse = true;
    wrefresh(w_live_view);
}
Пример #9
0
int monster::print_info(WINDOW* w, int vStart, int vLines, int column) const
{
    const int vEnd = vStart + vLines;

    mvwprintz(w, vStart++, column, c_white, "%s ", name().c_str());
    nc_color color = c_white;
    std::string attitude = "";

    get_Attitude(color, attitude);
    wprintz(w, color, "%s", attitude.c_str());

    if (has_effect("downed")) {
        wprintz(w, h_white, _("On ground"));
    } else if (has_effect("stunned")) {
        wprintz(w, h_white, _("Stunned"));
    } else if (has_effect("beartrap")) {
        wprintz(w, h_white, _("Trapped"));
    } else if (has_effect("tied")) {
        wprintz(w, h_white, _("Tied"));
    }
    std::string damage_info;
    nc_color col;
    if (hp >= type->hp) {
        damage_info = _("It is uninjured");
        col = c_green;
    } else if (hp >= type->hp * .8) {
        damage_info = _("It is lightly injured");
        col = c_ltgreen;
    } else if (hp >= type->hp * .6) {
        damage_info = _("It is moderately injured");
        col = c_yellow;
    } else if (hp >= type->hp * .3) {
        damage_info = _("It is heavily injured");
        col = c_yellow;
    } else if (hp >= type->hp * .1) {
        damage_info = _("It is severely injured");
        col = c_ltred;
    } else {
        damage_info = _("it is nearly dead");
        col = c_red;
    }
    mvwprintz(w, vStart++, column, col, "%s", damage_info.c_str());

    std::vector<std::string> lines = foldstring(type->description, getmaxx(w) - 1 - column);
    int numlines = lines.size();
    for (int i = 0; i < numlines && vStart <= vEnd; i++) {
        mvwprintz(w, vStart++, column, c_white, "%s", lines[i].c_str());
    }

    return vStart;
}
Пример #10
0
void monster::print_info(game *g, WINDOW* w)
{
// First line of w is the border; the next two are terrain info, and after that
// is a blank line. w is 13 characters tall, and we can't use the last one
// because it's a border as well; so we have lines 4 through 11.
// w is also 48 characters wide - 2 characters for border = 46 characters for us
    mvwprintz(w, 6, 1, type->color, type->name.c_str());
    if (friendly != 0) {
        wprintz(w, c_white, " ");
        wprintz(w, h_white, "Friendly!");
    }
    std::string damage_info;
    nc_color col;
    if (hp == type->hp) {
        damage_info = "It is uninjured";
        col = c_green;
    } else if (hp >= type->hp * .8) {
        damage_info = "It is lightly injured";
        col = c_ltgreen;
    } else if (hp >= type->hp * .6) {
        damage_info = "It is moderately injured";
        col = c_yellow;
    } else if (hp >= type->hp * .3) {
        damage_info = "It is heavily injured";
        col = c_yellow;
    } else if (hp >= type->hp * .1) {
        damage_info = "It is severly injured";
        col = c_ltred;
    } else {
        damage_info = "it is nearly dead";
        col = c_red;
    }
    mvwprintz(w, 7, 1, col, damage_info.c_str());
    if (is_fleeing(g->u))
        wprintz(w, c_white, ", and it is fleeing.");
    else
        wprintz(w, col, ".");


    std::string tmp = type->description;
    std::string out;
    size_t pos;
    int line = 8;
    do {
        pos = tmp.find_first_of('\n');
        out = tmp.substr(0, pos);
        mvwprintz(w, line, 1, c_white, out.c_str());
        tmp = tmp.substr(pos + 1);
        line++;
    } while (pos != std::string::npos && line < 12);
}
Пример #11
0
void draw_caravan_categories(WINDOW *w, int category_selected, int total_price,
                             int cash)
{
// Clear the window
 for (int i = 1; i <= 10; i++)
  mvwprintz(w, i, 1, c_black, "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx");
 mvwprintz(w, 1, 1, c_white, _("Your Cash:%6d"),cash);
 wprintz(w, c_ltgray, " -> ");
 wprintz(w, (total_price > cash ? c_red : c_green), "%d", cash - total_price);

 for (int i = 0; i < NUM_CARAVAN_CATEGORIES; i++)
  mvwprintz(w, i + 3, 1, (i == category_selected ? h_white : c_white),
            caravan_category_name( caravan_category(i) ).c_str());
 wrefresh(w);
}
Пример #12
0
void game::print_menu_items(WINDOW* w_in, std::vector<std::string> vItems, int iSel, int iOffsetY, int iOffsetX)
{
    mvwprintz(w_in, iOffsetY, iOffsetX, c_black, "");

    for (int i=0; i < vItems.size(); i++) {
        wprintz(w_in, c_ltgray, "[");
        if (iSel == i) {
            wprintz(w_in, h_white, vItems[i].c_str());
        } else {
            wprintz(w_in, c_white, (vItems[i].substr(0, 1)).c_str());
            wprintz(w_in, c_ltgray, (vItems[i].substr(1)).c_str());
        }
        wprintz(w_in, c_ltgray, "] ");
    }
}
Пример #13
0
int fold_and_print_from(WINDOW *w, int begin_y, int begin_x, int width, int begin_line,
                        nc_color base_color, const std::string &text)
{
    nc_color color = base_color;
    std::vector<std::string> textformatted;
    textformatted = foldstring(text, width);
    for (int line_num = 0; line_num < textformatted.size(); line_num++) {
        if (line_num >= begin_line) {
            wmove(w, line_num + begin_y - begin_line, begin_x);
        }
        // split into colourable sections
        std::vector<std::string> color_segments = split_by_color(textformatted[line_num]);
        // for each section, get the colour, and print it
        std::vector<std::string>::iterator it;
        for (it = color_segments.begin(); it != color_segments.end(); ++it) {
            if (!it->empty() && it->at(0) == '<') {
                color = get_color_from_tag(*it, base_color);
            }
            if (line_num >= begin_line) {
                std::string l = rm_prefix(*it);
                if(l != "--") { // -- is a newline!
                    wprintz(w, color, "%s", rm_prefix(*it).c_str());
                }
            }
        }
    }
    return textformatted.size();
};
Пример #14
0
/**
 * Prints all of the fuel indicators of the vehicle
 * @param win Pointer to the window to draw in.
 * @param y Y location to draw at.
 * @param x X location to draw at.
 * @param start_index Starting index in array of fuel gauges to start reading from
 * @param fullsize true if it's expected to print multiple rows
 * @param verbose true if there should be anything after the gauge (either the %, or number)
 * @param desc true if the name of the fuel should be at the end
 * @param isHorizontal true if the menu is not vertical
 */
void vehicle::print_fuel_indicators( const catacurses::window &win, int y, int x, int start_index,
                                     bool fullsize, bool verbose, bool desc, bool isHorizontal ) const
{
    auto fuels = get_printable_fuel_types();

    if( !fullsize ) {
        if( !fuels.empty() ) {
            print_fuel_indicator( win, y, x, fuels.front(), verbose, desc );
        }
        return;
    }

    int yofs = 0;
    int max_gauge = ( ( isHorizontal ) ? 12 : 5 ) + start_index;
    int max_size = std::min( ( int )fuels.size(), max_gauge );

    for( int i = start_index; i < max_size; i++ ) {
        const itype_id &f = fuels[i];
        print_fuel_indicator( win, y + yofs, x, f, verbose, desc );
        yofs++;
    }

    // check if the current index is less than the max size minus 12 or 5, to indicate that there's more
    if( ( start_index < ( int )fuels.size() - ( ( isHorizontal ) ? 12 : 5 ) ) ) {
        mvwprintz( win, y + yofs, x, c_light_green, ">" );
        wprintz( win, c_light_gray, " for more" );
    }
}
Пример #15
0
void live_view::print_items(const map_stack &items, int &line) const
{
    std::map<std::string, int> item_names;
    for( auto &item : items ) {
        std::string name = item.tname();
        if (item_names.find(name) == item_names.end()) {
            item_names[name] = 0;
        }
        item_names[name] += 1;
    }

    int last_line = height - START_LINE - 1;
    bool will_overflow = line - 1 + (int)item_names.size() > last_line;

    for (std::map<std::string, int>::iterator it = item_names.begin();
         it != item_names.end() && (!will_overflow || line < last_line); it++) {
        mvwprintz(w_live_view, line++, START_COLUMN, c_white, it->first.c_str());
        if (it->second > 1) {
            wprintz(w_live_view, c_white, _(" [%d]"), it->second);
        }
    }

    if (will_overflow) {
        mvwprintz(w_live_view, line++, START_COLUMN, c_yellow, _("More items here..."));
    }
}
Пример #16
0
// returns number of printed lines
int fold_and_print(WINDOW* w, int begin_y, int begin_x, int width, nc_color base_color, const char *mes, ...)
{
    va_list ap;
    va_start(ap,mes);
    char buff[6000];    //TODO replace Magic Number
    vsprintf(buff, mes, ap);
    va_end(ap);

    nc_color color = base_color;
    std::vector<std::string> textformatted;
    textformatted = foldstring(buff, width);
    for (int line_num=0; line_num<textformatted.size(); line_num++)
    {
        wmove(w, line_num+begin_y, begin_x);
        // split into colourable sections
        std::vector<std::string> color_segments = split_by_color(textformatted[line_num]);
        // for each section, get the colour, and print it
        std::vector<std::string>::iterator it;
        for (it = color_segments.begin(); it != color_segments.end(); ++it) {
            if (!it->empty() && it->at(0) == '<') {
                color = get_color_from_tag(*it, base_color);
            }
            wprintz(w, color, "%s", rm_prefix(*it).c_str());
        }
    }
    return textformatted.size();
};
Пример #17
0
void game::print_menu_items(WINDOW *w_in, std::vector<std::string> vItems, int iSel, int iOffsetY,
                            int iOffsetX, int spacing)
{
    mvwprintz(w_in, iOffsetY, iOffsetX, c_black, "");

    for (int i = 0; i < vItems.size(); i++) {
        wprintz(w_in, c_ltgray, "[");
        if (iSel == i) {
            shortcut_print(w_in, h_white, h_white, vItems[i].c_str());
        } else {
            shortcut_print(w_in, c_ltgray, c_white, vItems[i].c_str());
        }
        wprintz(w_in, c_ltgray, "]");
        for (int j = 0; j < spacing; j++) {
            wprintz(w_in, c_ltgray, " ");
        }
    }
}
Пример #18
0
int live_view::draw( const catacurses::window &win, int const max_height )
{
    if( !enabled ) {
        return 0;
    }

    // -1 for border. -1 because getmaxy() actually returns height, not y position.
    const int line_limit = max_height - 2;
    const visibility_variables &cache = g->m.get_visibility_variables_cache();
    int line_out = START_LINE;
    g->print_all_tile_info( mouse_position, win, START_COLUMN, line_out,
                            line_limit, false, cache );

    const int live_view_box_height = std::min( max_height, std::max( line_out + 1, MIN_BOX_HEIGHT ) );

#if (defined TILES || defined _WIN32 || defined WINDOWS)
    // Because of the way the status UI is done, the live view window must
    // be tall enough to clear the entire height of the viewport below the
    // status bar. This hack allows the border around the live view box to
    // be drawn only as big as it needs to be, while still leaving the
    // window tall enough. Won't work for ncurses in Linux, but that doesn't
    // currently support the mouse. If and when it does, there will need to
    // be a different code path here that works for ncurses.
    const int original_height = win.get<cata_cursesport::WINDOW>()->height;
    win.get<cata_cursesport::WINDOW>()->height = live_view_box_height;
#endif

    draw_border( win );
    static const char *title_prefix = "< ";
    static const char *title = _( "Mouse View" );
    static const char *title_suffix = " >";
    static const std::string full_title = string_format( "%s%s%s", title_prefix, title, title_suffix );
    const int start_pos = center_text_pos( full_title.c_str(), 0, getmaxx( win ) - 1 );
    mvwprintz( win, 0, start_pos, c_white, title_prefix );
    wprintz( win, c_green, title );
    wprintz( win, c_white, title_suffix );

#if (defined TILES || defined _WIN32 || defined WINDOWS)
    win.get<cata_cursesport::WINDOW>()->height = original_height;
#endif

    return live_view_box_height;
}
Пример #19
0
/*
 * redraw borders, which is required in some cases ( look_around() )
 */
void uimenu::redraw( bool redraw_callback ) {
    draw_border(window, border_color);
    if( !title.empty() ) {
        mvwprintz(window, 0, 1, border_color, "< ");
        wprintz(window, title_color, "%s", title.c_str() );
        wprintz(window, border_color, " >");
    }
    if ( !filter.empty() ) {
        mvwprintz(window, w_height - 1, 2, border_color, "< %s >", filter.c_str() );
        mvwprintz(window, w_height - 1, 4, text_color, "%s", filter.c_str());
    }
    (void)redraw_callback; // TODO
/*
// pending tests on if this is needed
    if ( redraw_callback && callback != NULL ) {
        callback->redraw(this);
    }
*/
}
Пример #20
0
void game::draw_sct()
{
    for (std::vector<scrollingcombattext::cSCT>::iterator iter = SCT.vSCT.begin(); iter != SCT.vSCT.end(); ++iter) {
        const int iDY = POSY + (iter->getPosY() - (u.posy + u.view_offset_y));
        const int iDX = POSX + (iter->getPosX() - (u.posx + u.view_offset_x));

        mvwprintz(w_terrain, iDY, iDX, msgtype_to_color(iter->getMsgType("first"), (iter->getStep() >= SCT.iMaxSteps/2)), "%s", iter->getText("first").c_str());
        wprintz(w_terrain, msgtype_to_color(iter->getMsgType("second"), (iter->getStep() >= SCT.iMaxSteps/2)), iter->getText("second").c_str());
    }
}
Пример #21
0
//same as above, from current position
size_t shortcut_print(WINDOW *w, nc_color color, nc_color colork, const std::string &fmt)
{
    std::string tmp = fmt;
    size_t pos = tmp.find_first_of('<');
    size_t pos2 = tmp.find_first_of('>');
    size_t len = 0;
    if(pos2 != std::string::npos && pos < pos2) {
        tmp.erase(pos, 1);
        tmp.erase(pos2 - 1, 1);
        wprintz(w, color, "%s", tmp.substr(0, pos).c_str());
        wprintz(w, colork, "%s", tmp.substr(pos, pos2 - pos - 1).c_str());
        wprintz(w, color, "%s", tmp.substr(pos2 - 1).c_str());
        len = utf8_width(tmp.c_str());
    } else {
        // no shutcut?
        wprintz(w, color, "%s", fmt.c_str());
        len = utf8_width(fmt.c_str());
    }
    return len;
}
Пример #22
0
void game::print_menu_items(WINDOW *w_in, std::vector<std::string> vItems, int iSel, int iOffsetY,
                            int iOffsetX, int spacing)
{
    mvwprintz(w_in, iOffsetY, iOffsetX, c_black, "");

    const int items_size = (int)vItems.size();
    for (int i = 0; i < items_size; i++) {
        wprintz(w_in, c_ltgray, "[");
        if (iSel == i) {
            shortcut_print(w_in, h_white, h_white, vItems[i]);
        } else {
            shortcut_print(w_in, c_ltgray, c_white, vItems[i]);
        }
        wprintz(w_in, c_ltgray, "]");
        // Don't print spaces after last item.
        if ( i != (items_size - 1)) {
            wprintz(w_in, c_ltgray, std::string(spacing, ' ').c_str());
        }
    }
}
Пример #23
0
/*
 * redraw borders, which is required in some cases ( look_around() )
 */
void uimenu::redraw( bool redraw_callback ) {
    wattron(window, border_color);
    wborder(window, LINE_XOXO, LINE_XOXO, LINE_OXOX, LINE_OXOX,
            LINE_OXXO, LINE_OOXX, LINE_XXOO, LINE_XOOX );
    wattroff(window, border_color);
    if( title.size() > 0 ) {
        mvwprintz(window, 0, 1, border_color, "< ");
        wprintz(window, title_color, "%s", title.c_str() );
        wprintz(window, border_color, " >");
    }
    if ( filter.size() > 0 ) {
        mvwprintz(window,w_height-1,2,border_color,"< %s >",filter.c_str() );
        mvwprintz(window,w_height-1,4,text_color,"%s",filter.c_str());
    }
/*
// pending tests on if this is needed
    if ( redraw_callback && callback != NULL ) {
        callback->redraw(this);
    }
*/
}
Пример #24
0
void inventory_selector::print_inv_weight_vol(int weight_carried, int vol_carried,
        int vol_capacity) const
{
    // Print weight
    mvwprintw(w_inv, 0, 32, _("Weight (%s): "), weight_units());
    nc_color weight_color;
    if (weight_carried > g->u.weight_capacity()) {
        weight_color = c_red;
    } else {
        weight_color = c_ltgray;
    }
    wprintz(w_inv, weight_color, "%6.1f", convert_weight(weight_carried) + 0.05 ); // +0.05 to round up;
    wprintz(w_inv, c_ltgray, "/%-6.1f", convert_weight(g->u.weight_capacity()));

    // Print volume
    mvwprintw(w_inv, 0, 61, _("Volume: "));
    if (vol_carried > vol_capacity) {
        wprintz(w_inv, c_red, "%3d", vol_carried);
    } else {
        wprintz(w_inv, c_ltgray, "%3d", vol_carried);
    }
    wprintw(w_inv, "/%-3d", vol_capacity);
}
Пример #25
0
void main_menu::print_menu_items( const catacurses::window &w_in, std::vector<std::string> vItems,
                                  size_t iSel, int iOffsetY, int iOffsetX, int spacing )
{
    wmove( w_in, iOffsetY, iOffsetX );
    for( size_t i = 0; i < vItems.size(); ++i ) {
        nc_color text_color;
        nc_color key_color;
        if( iSel == i ) {
            text_color = h_white;
            key_color = h_white;
        } else {
            text_color = c_light_gray;
            key_color = c_white;
        }
        wprintz( w_in, c_light_gray, "[" );
        shortcut_print( w_in, text_color, key_color, vItems[i] );
        wprintz( w_in, c_light_gray, "]" );
        // Don't print spaces after last item.
        if( i != ( vItems.size() - 1 ) ) {
            wprintz( w_in, c_light_gray, std::string( spacing, ' ' ).c_str() );
        }
    }
}
Пример #26
0
void computer::print_error(const char *mes, ...)
{
// Translate the printf flags
 va_list ap;
 va_start(ap, mes);
 char buff[6000];
 vsprintf(buff, mes, ap);
 va_end(ap);
// Print the line.
 wprintz(w_terminal, c_red, " %s%s", buff, "\n");
// Reprint the border, in case we pushed a line over it
 wborder(w_terminal, LINE_XOXO, LINE_XOXO, LINE_OXOX, LINE_OXOX,
                     LINE_OXXO, LINE_OOXX, LINE_XXOO, LINE_XOOX );
 wrefresh(w_terminal);
}
Пример #27
0
void inventory_selector::print_inv_weight_vol(int weight_carried, int vol_carried,
        int vol_capacity) const
{
    // Print weight
    mvwprintw(w_inv, 0, 32, _("Weight (%s): "),
              OPTIONS["USE_METRIC_WEIGHTS"].getValue() == "lbs" ? "lbs" : "kg");
    nc_color weight_color;
    if (weight_carried > g->u.weight_capacity()) {
        weight_color = c_red;
    } else {
        weight_color = c_ltgray;
    }
    wprintz(w_inv, weight_color, "%6.1f", g->u.convert_weight(weight_carried) + 0.05 ); // +0.05 to round up;
    wprintz(w_inv, c_ltgray, "/%-6.1f", g->u.convert_weight(g->u.weight_capacity()));

    // Print volume
    mvwprintw(w_inv, 0, 61, _("Volume: "));
    if (vol_carried > vol_capacity - 2) {
        wprintz(w_inv, c_red, "%3d", vol_carried);
    } else {
        wprintz(w_inv, c_ltgray, "%3d", vol_carried);
    }
    wprintw(w_inv, "/%-3d", vol_capacity - 2);
}
Пример #28
0
/**
 * Prints a fuel gauge for a vehicle
 * @param w Pointer to the window to draw in.
 * @param y Y location to draw at.
 * @param x X location to draw at.
 * @param fuel_type ID of the fuel type to draw
 * @param verbose true if there should be anything after the gauge (either the %, or number)
 * @param desc true if the name of the fuel should be at the end
 */
void vehicle::print_fuel_indicator( const catacurses::window &win, int y, int x,
                                    const itype_id &fuel_type, bool verbose, bool desc ) const
{
    const char fsyms[5] = { 'E', '\\', '|', '/', 'F' };
    nc_color col_indf1 = c_light_gray;
    int cap = fuel_capacity( fuel_type );
    int f_left = fuel_left( fuel_type );
    nc_color f_color = item::find_type( fuel_type )->color;
    mvwprintz( win, y, x, col_indf1, "E...F" );
    int amnt = cap > 0 ? f_left * 99 / cap : 0;
    int indf = ( amnt / 20 ) % 5;
    mvwprintz( win, y, x + indf, f_color, "%c", fsyms[indf] );
    if( verbose ) {
        if( debug_mode ) {
            mvwprintz( win, y, x + 6, f_color, "%d/%d", f_left, cap );
        } else {
            mvwprintz( win, y, x + 6, f_color, "%d", ( f_left * 100 ) / cap );
            wprintz( win, c_light_gray, "%c", 045 );
        }
    }
    if( desc ) {
        wprintz( win, c_light_gray, " - %s", item::nname( fuel_type ).c_str() );
    }
}
Пример #29
0
void robot_finds_kitten::instructions(WINDOW *w)
{
    int pos = 1;
    pos += fold_and_print(w, 0, 1, getmaxx(w) - 4, c_ltgray, _("robotfindskitten v22July2008"));
    pos += 1 + fold_and_print(w, pos, 1, getmaxx(w) - 4, c_ltgray, _("\
Originally by the illustrious Leonard Richardson, \
rewritten in PDCurses by Joseph Larson, \
ported to CDDA gaming system by a nutcase."));

    pos += 1 + fold_and_print(w, pos, 1, getmaxx(w) - 4, c_ltgray,
                              _("In this game, you are robot ("));
    draw_robot(w);
    wprintz(w, c_ltgray, _(")."));
    pos += 1 + fold_and_print(w, pos, 1, getmaxx(w) - 4, c_ltgray, _("\
Your job is to find kitten. This task is complicated by the existance of various things \
which are not kitten. Robot must touch items to determine if they are kitten or not. \
The game ends when robotfindskitten. Alternatively, you may end the game by hitting \
'q', 'Q' or the escape key."));
    fold_and_print(w, pos, 1, getmaxx(w) - 4, c_ltgray, _("Press any key to start."));
    wrefresh(w);
    getch();
}
Пример #30
0
/*
 * update the help text, which hijacks w_info's bottom border
 */
void editmap::uphelp (std::string txt1, std::string txt2, std::string title)
{

    if ( txt1 != "" ) {
        mvwprintw(w_help, 0, 0, "%s", padding.c_str() );
        mvwprintw(w_help, 1, 0, "%s", padding.c_str() );
        mvwprintw(w_help, ( txt2 != "" ? 0 : 1 ), 0, _(txt1.c_str()));
        if ( txt2 != "" ) {
            mvwprintw(w_help, 1, 0, _(txt2.c_str()));
        }
    }
    if ( title != "" ) {
        int hwidth = getmaxx(w_help);
        for ( int i = 0; i < hwidth; i++ ) { // catacurses/sdl/etc have no hline()
            mvwaddch(w_help, 2, i, LINE_OXOX);
        }
        int starttxt = int( (hwidth - title.size() - 4) / 2 );
        mvwprintw(w_help, 2, starttxt, "< ");
        wprintz(w_help, c_cyan, "%s", title.c_str() );
        wprintw(w_help, " >");
    }
    //mvwprintw(w_help, 0, 0, "%d,%d / %d,%d", target.x, target.y, origin.x, origin.y );
    wrefresh(w_help);
}