Пример #1
0
void wps_display_images(struct gui_wps *gwps, struct viewport* vp)
{
    if(!gwps || !gwps->data || !gwps->display)
        return;

    struct wps_data *data = gwps->data;
    struct screen *display = gwps->display;
    struct skin_token_list *list = data->images;

    while (list)
    {
        struct gui_img *img = (struct gui_img*)list->token->value.data;
        if (img->using_preloaded_icons && img->display >= 0)
        {
            screen_put_icon(display, img->x, img->y, img->display);
        }
        else if (img->loaded)
        {
            if (img->display >= 0)
            {
                wps_draw_image(gwps, img, img->display);
            }
            else if (img->always_display && img->vp == vp)
            {
                wps_draw_image(gwps, img, 0);
            }
        }
        list = list->next;
    }
#ifdef HAVE_ALBUMART
    /* now draw the AA */
    if (data->albumart && data->albumart->vp == vp
        && data->albumart->draw_handle >= 0)
    {
        draw_album_art(gwps, data->albumart->draw_handle, false);
        data->albumart->draw_handle = -1;
    }
#endif

    display->set_drawmode(DRMODE_SOLID);
}
Пример #2
0
void wps_display_images(struct gui_wps *gwps, struct viewport* vp)
{
    if(!gwps || !gwps->data || !gwps->display)
        return;
    (void)vp;
    struct wps_data *data = gwps->data;
    struct screen *display = gwps->display;
    struct skin_token_list *list = SKINOFFSETTOPTR(get_skin_buffer(data), data->images);

    while (list)
    {
        struct wps_token *token = SKINOFFSETTOPTR(get_skin_buffer(data), list->token);
        struct gui_img *img = (struct gui_img*)SKINOFFSETTOPTR(get_skin_buffer(data), token->value.data);
        if (img->using_preloaded_icons && img->display >= 0)
        {
            screen_put_icon(display, img->x, img->y, img->display);
        }
        else if (img->loaded)
        {
            if (img->display >= 0)
            {
                wps_draw_image(gwps, img, img->display);
            }
        }
        list = SKINOFFSETTOPTR(get_skin_buffer(data), list->next);
    }
#ifdef HAVE_ALBUMART
    /* now draw the AA */
    struct skin_albumart *aa = SKINOFFSETTOPTR(get_skin_buffer(data), data->albumart);
    if (aa && SKINOFFSETTOPTR(get_skin_buffer(data), aa->vp) == vp
        && aa->draw_handle >= 0)
    {
        draw_album_art(gwps, aa->draw_handle, false);
        aa->draw_handle = -1;
    }
#endif

    display->set_drawmode(DRMODE_SOLID);
}