void ObjectProperties::serialize(std::ostream &os) const { writeU8(os, 1); // version writeS16(os, hp_max); writeU8(os, physical); writeF1000(os, weight); writeV3F1000(os, collisionbox.MinEdge); writeV3F1000(os, collisionbox.MaxEdge); os<<serializeString(visual); writeV2F1000(os, visual_size); writeU16(os, textures.size()); for(u32 i=0; i<textures.size(); i++){ os<<serializeString(textures[i]); } writeV2S16(os, spritediv); writeV2S16(os, initial_sprite_basepos); writeU8(os, is_visible); writeU8(os, makes_footstep_sound); writeF1000(os, automatic_rotate); // Added in protocol version 14 os<<serializeString(mesh); writeU16(os, colors.size()); for(u32 i=0; i<colors.size(); i++){ writeARGB8(os, colors[i]); } writeU8(os, collideWithObjects); writeF1000(os,stepheight); writeU8(os, automatic_face_movement_dir); writeF1000(os, automatic_face_movement_dir_offset); // Add stuff only at the bottom. // Never remove anything, because we don't want new versions of this }
void ObjectProperties::serialize(std::ostream &os) const { writeU8(os, 1); // version writeS16(os, hp_max); writeU8(os, physical); writeF1000(os, weight); writeV3F1000(os, collisionbox.MinEdge); writeV3F1000(os, collisionbox.MaxEdge); os<<serializeString(visual); os<<serializeString(meshfile); writeV2F1000(os, visual_size); writeU16(os, textures.size()); for(u32 i=0; i<textures.size(); i++){ os<<serializeString(textures[i]); } writeU16(os, textures_3d.size()); for(u32 i=0; i<textures_3d.size(); i++){ os<<serializeString(textures_3d[i]); } writeV2S16(os, spritediv); writeV2S16(os, initial_sprite_basepos); writeU8(os, is_visible); writeU8(os, makes_footstep_sound); writeF1000(os, automatic_rotate); }
std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend) { std::ostringstream os(std::ios::binary); // command writeU8(os, GENERIC_CMD_SET_ANIMATION); // parameters writeV2F1000(os, frames); writeF1000(os, frame_speed); writeF1000(os, frame_blend); return os.str(); }
std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend, bool frame_loop) { std::ostringstream os(std::ios::binary); // command writeU8(os, GENERIC_CMD_SET_ANIMATION); // parameters writeV2F1000(os, frames); writeF1000(os, frame_speed); writeF1000(os, frame_blend); // these are sent inverted so we get true when the server sends nothing writeU8(os, !frame_loop); return os.str(); }
void TestSerialization::testStreamWrite() { std::ostringstream os(std::ios_base::binary); std::string data; writeU8(os, 0x11); writeU16(os, 0x2233); writeU32(os, 0x44556677); writeU64(os, 0x8899AABBCCDDEEFF); writeS8(os, -128); writeS16(os, 30000); writeS32(os, -6); writeS64(os, -43); writeF1000(os, 53.53467f); writeF1000(os, -300000.32f); writeF1000(os, F1000_MIN); writeF1000(os, F1000_MAX); os << serializeString("foobar!"); data = os.str(); UASSERT(data.size() < sizeof(test_serialized_data)); UASSERT(!memcmp(&data[0], test_serialized_data, data.size())); writeV2S16(os, v2s16(500, 500)); writeV3S16(os, v3s16(4207, 604, -30)); writeV2S32(os, v2s32(1920, 1080)); writeV3S32(os, v3s32(-400, 6400054, 290549855)); writeV2F1000(os, v2f(500.65661f, 350.34567f)); os << serializeWideString(L"\x02~woof~\x5455"); writeV3F1000(os, v3f(500, 10024.2f, -192.54f)); writeARGB8(os, video::SColor(255, 128, 50, 128)); os << serializeLongString("some longer string here"); writeU16(os, 0xF00D); data = os.str(); UASSERT(data.size() == sizeof(test_serialized_data)); UASSERT(!memcmp(&data[0], test_serialized_data, sizeof(test_serialized_data))); }