Пример #1
0
static int delete_directory(const char *directory) {
    WS_DIR *dir;
    WS_DIRENT *file;
    gchar *filename;
    int ret = 0;

    /* delete all contents of directory */
    if ((dir = ws_dir_open(directory, 0, NULL)) != NULL) {
        while ((file = ws_dir_read_name(dir)) != NULL) {
            filename = g_strdup_printf ("%s%s%s", directory, G_DIR_SEPARATOR_S,
                            ws_dir_get_name(file));
            if (test_for_directory(filename) != EISDIR) {
                ret = ws_remove(filename);
            } else {
                /* recurse */
                ret = delete_directory (filename);
            }
            if (ret != 0) {
                break;
            }
            g_free (filename);
        }
        ws_dir_close(dir);
    }

    if (ret == 0) {
        ret = ws_remove(directory);
    }

    return ret;
}
Пример #2
0
WSLUA_CONSTRUCTOR Dir_remove(lua_State* L) {
    /* Removes an empty directory.

       If the directory was removed successfully, a boolean `true` is returned.
       If the directory cannot be removed because it does not exist, `false` is returned.
       If the directory cannot be removed because an error occurred, `nil` is returned.

       This function only removes empty directories. To remove a directory regardless,
       use `Dir.remove_all()`.

       @since 1.11.3
    */
#define WSLUA_ARG_Dir_remove_NAME 1 /* The name of the directory, possibly including path. */

    const char *dir_path = luaL_checkstring(L, WSLUA_ARG_Dir_remove_NAME);
    int ret;

    if (test_for_directory (dir_path) == EISDIR) {
        ret = ws_remove(dir_path);
        if (ret != 0) {
            lua_pushnil(L);
        } else {
            lua_pushboolean(L, 1);
        }
    } else {
        lua_pushboolean(L, 0);
    }

    WSLUA_RETURN(1); /* Boolean `true` on success, `false` if does not exist, `nil` on error. */
}
Пример #3
0
/*
 * Write out a list of filters.
 *
 * On success, "*pref_path_return" is set to NULL.
 * On error, "*pref_path_return" is set to point to the pathname of
 * the file we tried to read - it should be freed by our caller -
 * and "*errno_return" is set to the error.
 */
void
save_filter_list(filter_list_type_t list_type, char **pref_path_return,
    int *errno_return)
{
  const gchar *ff_name;
  gchar      *ff_path, *ff_path_new;
  GList      *fl;
  GList      *flpp;
  filter_def *filt;
  FILE       *ff;
  guchar     *p, c;

  *pref_path_return = NULL;	/* assume no error */

  switch (list_type) {

  case CFILTER_LIST:
    ff_name = CFILTER_FILE_NAME;
    fl = capture_filters;
    break;

  case DFILTER_LIST:
    ff_name = DFILTER_FILE_NAME;
    fl = display_filters;
    break;

  default:
    g_assert_not_reached();
    return;
  }

  ff_path = get_persconffile_path(ff_name, TRUE);

  /* Write to "XXX.new", and rename if that succeeds.
     That means we don't trash the file if we fail to write it out
     completely. */
  ff_path_new = g_strdup_printf("%s.new", ff_path);

  if ((ff = ws_fopen(ff_path_new, "w")) == NULL) {
    *pref_path_return = ff_path;
    *errno_return = errno;
    g_free(ff_path_new);
    return;
  }
  flpp = g_list_first(fl);
  while (flpp) {
    filt = (filter_def *) flpp->data;

    /* Write out the filter name as a quoted string; escape any quotes
       or backslashes. */
    putc('"', ff);
    for (p = (guchar *)filt->name; (c = *p) != '\0'; p++) {
      if (c == '"' || c == '\\')
        putc('\\', ff);
      putc(c, ff);
    }
    putc('"', ff);

    /* Separate the filter name and value with a space. */
    putc(' ', ff);

    /* Write out the filter expression and a newline. */
    fprintf(ff, "%s\n", filt->strval);
    if (ferror(ff)) {
      *pref_path_return = ff_path;
      *errno_return = errno;
      fclose(ff);
      ws_unlink(ff_path_new);
      g_free(ff_path_new);
      return;
    }
    flpp = flpp->next;
  }
  if (fclose(ff) == EOF) {
    *pref_path_return = ff_path;
    *errno_return = errno;
    ws_unlink(ff_path_new);
    g_free(ff_path_new);
    return;
  }

#ifdef _WIN32
  /* ANSI C doesn't say whether "rename()" removes the target if it
     exists; the Win32 call to rename files doesn't do so, which I
     infer is the reason why the MSVC++ "rename()" doesn't do so.
     We must therefore remove the target file first, on Windows.

     XXX - ws_rename() should be ws_stdio_rename() on Windows,
     and ws_stdio_rename() uses MoveFileEx() with MOVEFILE_REPLACE_EXISTING,
     so it should remove the target if it exists, so this stuff
     shouldn't be necessary.  Perhaps it dates back to when we were
     calling rename(), with that being a wrapper around Microsoft's
     _rename(), which didn't remove the target. */
  if (ws_remove(ff_path) < 0 && errno != ENOENT) {
    /* It failed for some reason other than "it's not there"; if
       it's not there, we don't need to remove it, so we just
       drive on. */
    *pref_path_return = ff_path;
    *errno_return = errno;
    ws_unlink(ff_path_new);
    g_free(ff_path_new);
    return;
  }
#endif

  if (ws_rename(ff_path_new, ff_path) < 0) {
    *pref_path_return = ff_path;
    *errno_return = errno;
    ws_unlink(ff_path_new);
    g_free(ff_path_new);
    return;
  }
  g_free(ff_path_new);
  g_free(ff_path);
}
Пример #4
0
/*
 * Write out a list of disabled protocols.
 *
 * On success, "*pref_path_return" is set to NULL.
 * On error, "*pref_path_return" is set to point to the pathname of
 * the file we tried to read - it should be freed by our caller -
 * and "*errno_return" is set to the error.
 */
void
save_disabled_protos_list(char **pref_path_return, int *errno_return)
{
  gchar       *ff_path, *ff_path_new;
  FILE        *ff;
  gint         i;
  protocol_t  *protocol;
  void        *cookie;

  *pref_path_return = NULL;	/* assume no error */

  ff_path = get_persconffile_path(PROTOCOLS_FILE_NAME, TRUE, TRUE);

  /* Write to "XXX.new", and rename if that succeeds.
     That means we don't trash the file if we fail to write it out
     completely. */
  ff_path_new = g_strdup_printf("%s.new", ff_path);

  if ((ff = ws_fopen(ff_path_new, "w")) == NULL) {
    *pref_path_return = ff_path;
    *errno_return = errno;
    g_free(ff_path_new);
    return;
  }

  /* Iterate over all the protocols */

  for (i = proto_get_first_protocol(&cookie); i != -1;
       i = proto_get_next_protocol(&cookie)) {

    if (!proto_can_toggle_protocol(i)) {
      continue;
    }

    protocol = find_protocol_by_id(i);
    if (proto_is_protocol_enabled(protocol)) {
      continue;
    }

    /* Write out the protocol name. */
    fprintf(ff, "%s\n", proto_get_protocol_filter_name(i));
  }

  if (fclose(ff) == EOF) {
    *pref_path_return = ff_path;
    *errno_return = errno;
    ws_unlink(ff_path_new);
    g_free(ff_path_new);
    return;
  }

#ifdef _WIN32
  /* ANSI C doesn't say whether "rename()" removes the target if it
     exists; the Win32 call to rename files doesn't do so, which I
     infer is the reason why the MSVC++ "rename()" doesn't do so.
     We must therefore remove the target file first, on Windows.

     XXX - ws_rename() should be ws_stdio_rename() on Windows,
     and ws_stdio_rename() uses MoveFileEx() with MOVEFILE_REPLACE_EXISTING,
     so it should remove the target if it exists, so this stuff
     shouldn't be necessary.  Perhaps it dates back to when we were
     calling rename(), with that being a wrapper around Microsoft's
     _rename(), which didn't remove the target. */
  if (ws_remove(ff_path) < 0 && errno != ENOENT) {
    /* It failed for some reason other than "it's not there"; if
       it's not there, we don't need to remove it, so we just
       drive on. */
    *pref_path_return = ff_path;
    *errno_return = errno;
    ws_unlink(ff_path_new);
    g_free(ff_path_new);
    return;
  }
#endif

  if (ws_rename(ff_path_new, ff_path) < 0) {
    *pref_path_return = ff_path;
    *errno_return = errno;
    ws_unlink(ff_path_new);
    g_free(ff_path_new);
    return;
  }
  g_free(ff_path_new);
  g_free(ff_path);
}