//$EK 2013-03-05 added void IntegrationRule::DefineIntegrationRulePyramid(IntegrationRule & integrationRule, int ruleOrder) { // we use a ready function, which provides a tetrahedral integration rule Vector x_z, xline, w_z, wline; //$EK I don't know why in z-direction one needs in increased order??? //------------------------------------------------------------------------- //FROM NGSolve ... prismatic integration rule (in intrule.cpp) // const IntegrationRule & quadrule = SelectIntegrationRule (ET_QUAD, order); // const IntegrationRule & segrule = SelectIntegrationRule (ET_SEGM, order+2); //const IntegrationPoint & ipquad = quadrule[i]; // .GetIP(i); //const IntegrationPoint & ipseg = segrule[j]; // .GetIP(j); //point[0] = (1-ipseg(0)) * ipquad(0); //point[1] = (1-ipseg(0)) * ipquad(1); //point[2] = ipseg(0); //weight = ipseg.Weight() * sqr (1-ipseg(0)) * ipquad.Weight(); //-------------------------------------------------------------------------- GetIntegrationRule(x_z, w_z, ruleOrder+2); GetIntegrationRule(xline, wline, ruleOrder); //adapt integration points to interval [0,1] instead of [-1,1] for (int i = 1; i <= xline.Length(); ++i) xline(i) = (xline(i) + 1.)/2.; for (int i = 1; i <= x_z.Length(); ++i) x_z(i) = (x_z(i) + 1.)/2.; // and now we create a 3D integration rule integrationRule.integrationPoints.SetLen(x_z.Length()*sqr(xline.Length())); assert(x_z.Length() == w_z.Length()); assert(xline.Length() == wline.Length()); int cnt = 1; for (int i = 1; i <= xline.GetLen(); i++) for (int j = 1; j <= xline.GetLen(); j++) for (int k = 1; k <= x_z.GetLen(); ++k) { double z = x_z(k); integrationRule.integrationPoints(cnt).x = xline(i)*(1-z); integrationRule.integrationPoints(cnt).y = xline(j)*(1-z); integrationRule.integrationPoints(cnt).z = z; //the /8. is due to the transformation of [-1,1] to [0,1] integrationRule.integrationPoints(cnt).weight = w_z(k) * sqr(1- z) * wline(i) * wline(j)/8.; cnt++; } }
int read_ct_tran(struct patient_struct *ppatient, QString *Result) { FILE *f_tran = NULL; uint32_t file_typ, ser_head_length, block_length, ser_number, numb_of_slices; char pat_name[80], comm[80], date[80]; uint32_t trafo_type; uint32_t calculated; uint32_t is_axial; double marker[12][2]; double plate[16][2]; uint32_t missing; uint32_t all_slices; uint32_t elements_v_rev_mat; uint32_t i, j, n; double fov_by_2; double global_inv_mat[4][4]; mat44_t mat; mat44_t rev_mat; vector<mat44_t> v_mat, v_rev_mat; xyze Stereo_point_0; xyze Stereo_point_1; xyze Stereo_point_2; xyze Stereo_point_3; const int imax = 4; double Edge_point_a[imax] = { 0.0, 0.0, 1.0, 1.0 }; double Edge_point_b[imax] = { 0.0, 1023.0, 1.0, 1.0 }; double Edge_point_c[imax] = { 1023.0, 1023.0, 1.0, 1.0 }; double Edge_point_d[imax] = { 1023.0, 0.0, 1.0, 1.0 }; double last_col_glo_matrix[imax] = { 0.0, 0.0, 0.0, 1.0 }; QTextStream ts(Result, IO_WriteOnly); ts << "<B>Loading " << ppatient->Tra_File; if ((f_tran = fopen(ppatient->Tra_File, "rb")) == NULL) { ts << ": failed!</B><br><br>"; return 1; } // read transformation header if (fread(&file_typ, 4, 1, f_tran) != 4) { fprintf(stderr, "fread_52 failed in ReadSTP3.cpp"); } if (fread(&ser_head_length, 4, 1, f_tran) != 4) { fprintf(stderr, "fread_53 failed in ReadSTP3.cpp"); } if (fread(&block_length, 4, 1, f_tran) != 4) { fprintf(stderr, "fread_54 failed in ReadSTP3.cpp"); } if (fread(pat_name, 1, 80, f_tran) != 1) { fprintf(stderr, "fread_55 failed in ReadSTP3.cpp"); } if (fread(comm, 1, 80, f_tran) != 1) { fprintf(stderr, "fread_56 failed in ReadSTP3.cpp"); } if (fread(date, 1, 80, f_tran) != 1) { fprintf(stderr, "fread_57 failed in ReadSTP3.cpp"); } if (fread(&ser_number, 4, 1, f_tran) != 4) { fprintf(stderr, "fread_58 failed in ReadSTP3.cpp"); } if (fread(&numb_of_slices, 4, 1, f_tran) != 4) { fprintf(stderr, "fread_59 failed in ReadSTP3.cpp"); } // read transformation for each slice for (j = 1; j < numb_of_slices + 1; j++) { fseek(f_tran, block_length * j + ser_head_length, SEEK_SET); if (fread(&trafo_type, 4, 1, f_tran) != 4) { fprintf(stderr, "fread_60 failed in ReadSTP3.cpp"); } if (fread(&calculated, 4, 1, f_tran) != 4) { fprintf(stderr, "fread_61 failed in ReadSTP3.cpp"); } if (fread(&is_axial, 4, 1, f_tran) != 4) { fprintf(stderr, "fread_62 failed in ReadSTP3.cpp"); } if (fread(marker, sizeof(marker), 1, f_tran) != sizeof(marker)) { fprintf(stderr, "fread_63 failed in ReadSTP3.cpp"); } if (fread(plate, sizeof(plate), 1, f_tran) != sizeof(plate)) { fprintf(stderr, "fread_64 failed in ReadSTP3.cpp"); } if (fread(&missing, 4, 1, f_tran) != 4) { fprintf(stderr, "fread_65 failed in ReadSTP3.cpp"); } if (fread(mat.mat, sizeof(mat.mat), 1, f_tran) != sizeof(mat.mat)) { fprintf(stderr, "fread_66 failed in ReadSTP3.cpp"); } if (fread(rev_mat.mat, sizeof(rev_mat.mat), 1, f_tran) != sizeof(rev_mat.mat)) { fprintf(stderr, "fread_67 failed in ReadSTP3.cpp"); } v_mat.push_back(mat); v_rev_mat.push_back(rev_mat); } fclose(f_tran); all_slices = v_mat.size(); elements_v_rev_mat = v_rev_mat.size(); fov_by_2 = ppatient->Pixel_size * ppatient->Resolution / 2.0; n = ppatient->No_Slices * 4; // define for geting the glogal transformation matrix, using the // singular value decomposition NR::svdcmp(x,w,v), and backsustitution NR::svbksb(x,w,v,b_x,x_x); // here we used matrix defined in Numerical Recipes because are dinamics(we dont know how many members have) Mat_DP x(n, 4), u(n, 4), v(4, 4); Vec_DP w(4), b(n); Vec_DP b_x(n), b_y(n), b_z(n); Vec_DP x_x(n), x_y(n), x_z(n); // define for geting the inverse glogal transformation matrix, using the Lower Up decomposition // NR::ludcmp(global_mat,indx,d), and backsustitution NR::lubksb(global_mat,indx,col); Mat_DP global_mat(4, 4); Vec_DP col(4); Vec_INT indx(4); DP d; for (i = 0; i < all_slices; i++) { // image coordinates x[i * 4 + 0][0] = fov_by_2; x[i * 4 + 0][1] = fov_by_2; x[i * 4 + 0][2] = ppatient->Z_Table[i]; x[i * 4 + 0][3] = 1.0; x[i * 4 + 1][0] = fov_by_2; x[i * 4 + 1][1] = -fov_by_2; x[i * 4 + 1][2] = ppatient->Z_Table[i]; x[i * 4 + 1][3] = 1.0; x[i * 4 + 2][0] = -fov_by_2; x[i * 4 + 2][1] = -fov_by_2; x[i * 4 + 2][2] = ppatient->Z_Table[i]; x[i * 4 + 2][3] = 1.0; x[i * 4 + 3][0] = -fov_by_2; x[i * 4 + 3][1] = fov_by_2; x[i * 4 + 3][2] = ppatient->Z_Table[i]; x[i * 4 + 3][3] = 1.0; // Stereotactic coordinates Stereo_point_0.x = 0.0; Stereo_point_0.y = 0.0; Stereo_point_0.z = 0.0; Stereo_point_1.x = 0.0; Stereo_point_1.y = 0.0; Stereo_point_1.z = 0.0; Stereo_point_2.x = 0.0; Stereo_point_2.y = 0.0; Stereo_point_2.z = 0.0; Stereo_point_3.x = 0.0; Stereo_point_3.y = 0.0; Stereo_point_3.z = 0.0; for (int f = 0; f <= 3; f++) { Stereo_point_0.x += v_mat[i].mat[f][1] * Edge_point_a[f]; Stereo_point_0.y += v_mat[i].mat[f][2] * Edge_point_a[f]; Stereo_point_0.z += v_mat[i].mat[f][3] * Edge_point_a[f]; Stereo_point_0.err = 1.0; // [0.0, 0.0, 1.0, 1,0] Stereo_point_1.x += v_mat[i].mat[f][1] * Edge_point_b[f]; Stereo_point_1.y += v_mat[i].mat[f][2] * Edge_point_b[f]; Stereo_point_1.z += v_mat[i].mat[f][3] * Edge_point_b[f]; Stereo_point_1.err = 1.0; // [0.0, 1024.0, 1.0, 1,0] Stereo_point_2.x += v_mat[i].mat[f][1] * Edge_point_c[f]; Stereo_point_2.y += v_mat[i].mat[f][2] * Edge_point_c[f]; Stereo_point_2.z += v_mat[i].mat[f][3] * Edge_point_c[f]; Stereo_point_2.err = 1.0; // [1024.0, 1024.0, 1.0, 1,0] Stereo_point_3.x += v_mat[i].mat[f][1] * Edge_point_d[f]; Stereo_point_3.y += v_mat[i].mat[f][2] * Edge_point_d[f]; Stereo_point_3.z += v_mat[i].mat[f][3] * Edge_point_d[f]; Stereo_point_3.err = 1.0; // [1024.0, 0.0, 1.0, 1,0] } b_x[i * 4 + 0] = Stereo_point_0.x; b_x[i * 4 + 1] = Stereo_point_1.x; b_x[i * 4 + 2] = Stereo_point_2.x; b_x[i * 4 + 3] = Stereo_point_3.x; b_y[i * 4 + 0] = Stereo_point_0.y; b_y[i * 4 + 1] = Stereo_point_1.y; b_y[i * 4 + 2] = Stereo_point_2.y; b_y[i * 4 + 3] = Stereo_point_3.y; b_z[i * 4 + 0] = Stereo_point_0.z; b_z[i * 4 + 1] = Stereo_point_1.z; b_z[i * 4 + 2] = Stereo_point_2.z; b_z[i * 4 + 3] = Stereo_point_3.z; } // solve linear equation NR::svdcmp(x, w, v); // here we make the decomposition of the matrix X (image coordinate,for the for points in each slices)! NR::svbksb(x, w, v, b_x, x_x); NR::svbksb(x, w, v, b_y, x_y); NR::svbksb(x, w, v, b_z, x_z); // transformation matrix for (i = 0; i < 4; i++) { ppatient->Global_Tra_Matrix[i][0] = x_x[i]; ppatient->Global_Tra_Matrix[i][1] = x_y[i]; ppatient->Global_Tra_Matrix[i][2] = x_z[i]; ppatient->Global_Tra_Matrix[i][3] = last_col_glo_matrix[i]; for (j = 0; j < 4; j++) global_mat[i][j] = ppatient->Global_Tra_Matrix[i][j]; } // calculate inverse matrix NR::ludcmp(global_mat, indx, d); for (j = 0; j < 4; j++) { for (i = 0; i < 4; i++) col[i] = 0.0; col[j] = 1.0; NR::lubksb(global_mat, indx, col); for (i = 0; i < 4; i++) global_inv_mat[i][j] = col[i]; } // print transformation info ts << ": Ok</B>"; ts << "<br><br><B>Transformation Info</B>"; // <br> te salta una linea, con el primer B me lo escribiria to en negro pa especificar q solo queremos la linea esa se pone al final </B> ts << "<pre>"; // si omito esta linea me escribe la dos matrices juntas sin ningun sentido!, y pq el otro no pasa na cuando se omite, ver # ts << "Mat = <br>"; for (i = 0; i < 4; i++) { for (j = 0; j < 4; j++) ppatient->Rev_Global_Tra_Matrix[i][j] = global_inv_mat[i][j]; ts << " " << ppatient->Global_Tra_Matrix[i][0] << " " << ppatient->Global_Tra_Matrix[i][1] << " " << ppatient->Global_Tra_Matrix[i][2] << " " << ppatient->Global_Tra_Matrix[i][3] << "<br>"; } ts << "RevMat = <br>"; for (i = 0; i < 4; i++) ts << " " << ppatient->Rev_Global_Tra_Matrix[i][0] << " " << ppatient->Rev_Global_Tra_Matrix[i][1] << " " << ppatient->Rev_Global_Tra_Matrix[i][2] << " " << ppatient->Rev_Global_Tra_Matrix[i][3] << "<br>"; ts << "<br></pre>"; return 0; }