Пример #1
0
static int config_load_xml(running_machine &machine, emu_file &file, int which_type)
{
	xml_data_node *root, *confignode, *systemnode;
	config_type *type;
	const char *srcfile;
	int version, count;

	/* read the file */
	root = xml_file_read(file, NULL);
	if (!root)
		goto error;

	/* find the config node */
	confignode = xml_get_sibling(root->child, "mameconfig");
	if (!confignode)
		goto error;

	/* validate the config data version */
	version = xml_get_attribute_int(confignode, "version", 0);
	if (version != CONFIG_VERSION)
		goto error;

	/* strip off all the path crap from the source filename */
	srcfile = strrchr(machine.system().source_file, '/');
	if (!srcfile)
		srcfile = strrchr(machine.system().source_file, '\\');
	if (!srcfile)
		srcfile = strrchr(machine.system().source_file, ':');
	if (!srcfile)
		srcfile = machine.system().source_file;
	else
		srcfile++;

	/* loop over all system nodes in the file */
	count = 0;
	for (systemnode = xml_get_sibling(confignode->child, "system"); systemnode; systemnode = xml_get_sibling(systemnode->next, "system"))
	{
		/* look up the name of the system here; skip if none */
		const char *name = xml_get_attribute_string(systemnode, "name", "");

		/* based on the file type, determine whether we have a match */
		switch (which_type)
		{
			case CONFIG_TYPE_GAME:
				/* only match on the specific game name */
				if (strcmp(name, machine.system().name) != 0)
					continue;
				break;

			case CONFIG_TYPE_DEFAULT:
				/* only match on default */
				if (strcmp(name, "default") != 0)
					continue;
				break;

			case CONFIG_TYPE_CONTROLLER:
			{
				int clone_of;
				/* match on: default, game name, source file name, parent name, grandparent name */
				if (strcmp(name, "default") != 0 &&
					strcmp(name, machine.system().name) != 0 &&
					strcmp(name, srcfile) != 0 &&
					((clone_of = driver_list::clone(machine.system())) == -1 || strcmp(name, driver_list::driver(clone_of).name) != 0) &&
					(clone_of == -1 || ((clone_of = driver_list::clone(clone_of)) == -1) || strcmp(name, driver_list::driver(clone_of).name) != 0))
					continue;
				break;
			}
		}

		/* log that we are processing this entry */
		if (DEBUG_CONFIG)
			osd_printf_debug("Entry: %s -- processing\n", name);

		/* loop over all registrants and call their load function */
		for (type = typelist; type; type = type->next)
			type->load(which_type, xml_get_sibling(systemnode->child, type->name));
		count++;
	}

	/* error if this isn't a valid game match */
	if (count == 0)
		goto error;

	/* free the parser */
	xml_file_free(root);
	return 1;

error:
	if (root)
		xml_file_free(root);
	return 0;
}
Пример #2
0
static int debug_comment_load_xml(mame_file *fp)
{
	int i, j;
	xml_data_node *root, *commentnode, *systemnode, *cpunode, *datanode;
	const char *name;
	int version;

	/* read the file */
	root = xml_file_read(fp, NULL);
	if (!root)
		goto error;

	/* find the config node */
	commentnode = xml_get_sibling(root->child, "mamecommentfile");
	if (!commentnode)
		goto error;

	/* validate the config data version */
	version = xml_get_attribute_int(commentnode, "version", 0);
	if (version != COMMENT_VERSION)
		goto error;

	/* check to make sure the file is applicable */
	systemnode = xml_get_sibling(commentnode->child, "system");
	name = xml_get_attribute_string(systemnode, "name", "");
	if (strcmp(name, Machine->gamedrv->name) != 0)
		goto error;

	i = 0;

	for (cpunode = xml_get_sibling(systemnode->child, "cpu"); cpunode; cpunode = xml_get_sibling(cpunode->next, "cpu"))
	{
		j = 0;

		for (datanode = xml_get_sibling(cpunode->child, "comment"); datanode; datanode = xml_get_sibling(datanode->next, "comment"))
		{
			/* Malloc the comment */
			debug_comments[i].comment_info[j] = (debug_comment*) malloc(sizeof(debug_comment));

			debug_comments[i].comment_info[j]->address = xml_get_attribute_int(datanode, "address", 0);
			debug_comments[i].comment_info[j]->color = xml_get_attribute_int(datanode, "color", 0);
			sscanf(xml_get_attribute_string(datanode, "crc", 0), "%08X", &debug_comments[i].comment_info[j]->crc);
			strcpy(debug_comments[i].comment_info[j]->text, datanode->value);
			debug_comments[i].comment_info[j]->is_valid = 1;

			j++;
		}

		debug_comments[i].comment_count = j;

		i++;
	}

	/* free the parser */
	xml_file_free(root);

	return 1;

error:
	if (root)
		xml_file_free(root);
	return 0;
}
Пример #3
0
void cheat_manager::load_cheats(const char *filename)
{
	xml_data_node *rootnode = NULL;
	emu_file cheatfile(machine().options().cheat_path(), OPEN_FLAG_READ);
	try
	{
		// open the file with the proper name
		file_error filerr = cheatfile.open(filename, ".xml");

		// loop over all instrances of the files found in our search paths
		while (filerr == FILERR_NONE)
		{
			mame_printf_verbose("Loading cheats file from %s\n", cheatfile.fullpath());

			// read the XML file into internal data structures
			xml_parse_options options = { 0 };
			xml_parse_error error;
			options.error = &error;
			rootnode = xml_file_read(cheatfile, &options);

			// if unable to parse the file, just bail
			if (rootnode == NULL)
				throw emu_fatalerror("%s.xml(%d): error parsing XML (%s)\n", filename, error.error_line, error.error_message);

			// find the layout node
			xml_data_node *mamecheatnode = xml_get_sibling(rootnode->child, "mamecheat");
			if (mamecheatnode == NULL)
				throw emu_fatalerror("%s.xml: missing mamecheatnode node", filename);

			// validate the config data version
			int version = xml_get_attribute_int(mamecheatnode, "version", 0);
			if (version != CHEAT_VERSION)
				throw emu_fatalerror("%s.xml(%d): Invalid cheat XML file: unsupported version", filename, mamecheatnode->line);

			// parse all the elements
			for (xml_data_node *cheatnode = xml_get_sibling(mamecheatnode->child, "cheat"); cheatnode != NULL; cheatnode = xml_get_sibling(cheatnode->next, "cheat"))
			{
				// load this entry
				cheat_entry *curcheat = global_alloc(cheat_entry(*this, m_symtable, filename, *cheatnode));

				// make sure we're not a duplicate
				cheat_entry *scannode = NULL;
				if (REMOVE_DUPLICATE_CHEATS)
					for (scannode = m_cheatlist.first(); scannode != NULL; scannode = scannode->next())
						if (strcmp(scannode->description(), curcheat->description()) == 0)
						{
							mame_printf_verbose("Ignoring duplicate cheat '%s' from file %s\n", curcheat->description(), cheatfile.fullpath());
							break;
						}

				// add to the end of the list
				if (scannode == NULL)
					m_cheatlist.append(*curcheat);
				else
					global_free(curcheat);
			}

			// free the file and loop for the next one
			xml_file_free(rootnode);

			// open the next file in sequence
			filerr = cheatfile.open_next();
		}
	}

	// handle errors cleanly
	catch (emu_fatalerror &err)
	{
		mame_printf_error("%s\n", err.string());
		m_cheatlist.reset();
		if (rootnode != NULL)
			xml_file_free(rootnode);
	}
}
Пример #4
0
void cheat_manager::load_cheats(const char *filename)
{
	xml_data_node *rootnode = nullptr;
	std::string searchstr(machine().options().cheat_path());
	path_iterator path(searchstr.c_str());
	std::string curpath;
	while (path.next(curpath))
	{
		searchstr.append(";").append(curpath).append(PATH_SEPARATOR).append("cheat");
	}
	emu_file cheatfile(searchstr.c_str(), OPEN_FLAG_READ);
	try
	{
		// open the file with the proper name
		osd_file::error filerr = cheatfile.open(filename, ".xml");

		// loop over all instrances of the files found in our search paths
		while (filerr == osd_file::error::NONE)
		{
			osd_printf_verbose("Loading cheats file from %s\n", cheatfile.fullpath());

			// read the XML file into internal data structures
			xml_parse_options options = { nullptr };
			xml_parse_error error;
			options.error = &error;
			rootnode = xml_file_read(cheatfile, &options);

			// if unable to parse the file, just bail
			if (rootnode == nullptr)
				throw emu_fatalerror("%s.xml(%d): error parsing XML (%s)\n", filename, error.error_line, error.error_message);

			// find the layout node
			xml_data_node *mamecheatnode = xml_get_sibling(rootnode->child, "mamecheat");
			if (mamecheatnode == nullptr)
				throw emu_fatalerror("%s.xml: missing mamecheatnode node", filename);

			// validate the config data version
			int version = xml_get_attribute_int(mamecheatnode, "version", 0);
			if (version != CHEAT_VERSION)
				throw emu_fatalerror("%s.xml(%d): Invalid cheat XML file: unsupported version", filename, mamecheatnode->line);

			// parse all the elements
			for (xml_data_node *cheatnode = xml_get_sibling(mamecheatnode->child, "cheat"); cheatnode != nullptr; cheatnode = xml_get_sibling(cheatnode->next, "cheat"))
			{
				// load this entry
				auto curcheat = std::make_unique<cheat_entry>(*this, m_symtable, filename, *cheatnode);

				// make sure we're not a duplicate
				if (REMOVE_DUPLICATE_CHEATS && curcheat->is_duplicate())
				{
					osd_printf_verbose("Ignoring duplicate cheat '%s' from file %s\n", curcheat->description(), cheatfile.fullpath());
				}
				else // add to the end of the list
					m_cheatlist.push_back(std::move(curcheat));
			}

			// free the file and loop for the next one
			xml_file_free(rootnode);

			// open the next file in sequence
			filerr = cheatfile.open_next();
		}
	}

	// handle errors cleanly
	catch (emu_fatalerror &err)
	{
		osd_printf_error("%s\n", err.string());
		m_cheatlist.clear();
		if (rootnode != nullptr)
			xml_file_free(rootnode);
	}
}