Пример #1
0
/**
 * @brief Persists Lua data.
 *
 *    @param writer XML Writer to use to persist stuff.
 *    @param type Type of the data to save.
 *    @param name Name of the data to save.
 *    @param value Value of the data to save.
 *    @return 0 on success.
 */
static int nxml_saveData( xmlTextWriterPtr writer,
      const char *type, const char *name, const char *value,
      int keynum )
{
   xmlw_startElem(writer,"data");

   xmlw_attr(writer,"type","%s",type);
   xmlw_attr(writer,"name","%s",name);
   if (keynum)
      xmlw_attr(writer,"keynum","1");
   xmlw_str(writer,"%s",value);

   xmlw_endElem(writer); /* "data" */

   return 0;
}
Пример #2
0
/**
 * @brief Saves player's standings with the factions.
 *
 *    @param writer The xml writer to use.
 *    @return 0 on success.
 */
int pfaction_save( xmlTextWriterPtr writer )
{
   int i;

   xmlw_startElem(writer,"factions");

   for (i=1; i<faction_nstack; i++) { /* player is faction 0 */
      xmlw_startElem(writer,"faction");

      xmlw_attr(writer,"name","%s",faction_stack[i].name);
      xmlw_str(writer, "%f", faction_stack[i].player);

      xmlw_endElem(writer); /* "faction" */
   }

   xmlw_endElem(writer); /* "factions" */

   return 0;
}
Пример #3
0
/**
 * @brief Saves player's standings with the factions.
 *
 *    @param writer The xml writer to use.
 *    @return 0 on success.
 */
int pfaction_save( xmlTextWriterPtr writer )
{
   int i;

   xmlw_startElem(writer,"factions");

   for (i=1; i<faction_nstack; i++) { /* player is faction 0 */
      /* Must not be static. */
      if (faction_isFlag( &faction_stack[i], FACTION_STATIC ))
         continue;

      xmlw_startElem(writer,"faction");

      xmlw_attr(writer,"name","%s",faction_stack[i].name);
      xmlw_str(writer, "%f", faction_stack[i].player);

      xmlw_endElem(writer); /* "faction" */
   }

   xmlw_endElem(writer); /* "factions" */

   return 0;
}
Пример #4
0
/**
 * @brief Saves a star system.
 *
 *    @param writer Write to use for saving the star system.
 *    @param sys Star system to save.
 *    @return 0 on success.
 */
int dsys_saveSystem( StarSystem *sys )
{
   int i;
   xmlDocPtr doc;
   xmlTextWriterPtr writer;
   const Planet **sorted_planets;
   const JumpPoint **sorted_jumps, *jp;
   char file[PATH_MAX], *cleanName;

   /* Reconstruct jumps so jump pos are updated. */
   system_reconstructJumps(sys);

   /* Create the writer. */
   writer = xmlNewTextWriterDoc(&doc, 0);
   if (writer == NULL) {
      WARN("testXmlwriterDoc: Error creating the xml writer");
      return -1;
   }

   /* Set the writer parameters. */
   xmlw_setParams( writer );

   /* Start writer. */
   xmlw_start(writer);
   xmlw_startElem( writer, "ssys" );

   /* Attributes. */
   xmlw_attr( writer, "name", "%s", sys->name );

   /* General. */
   xmlw_startElem( writer, "general" );
   if (sys->background != NULL)
      xmlw_elem( writer, "background", "%s", sys->background );
   xmlw_elem( writer, "radius", "%f", sys->radius );
   xmlw_elem( writer, "stars", "%d", sys->stars );
   xmlw_elem( writer, "interference", "%f", sys->interference );
   xmlw_startElem( writer, "nebula" );
   xmlw_attr( writer, "volatility", "%f", sys->nebu_volatility );
   xmlw_str( writer, "%f", sys->nebu_density );
   xmlw_endElem( writer ); /* "nebula" */
   xmlw_endElem( writer ); /* "general" */

   /* Position. */
   xmlw_startElem( writer, "pos" );
   xmlw_elem( writer, "x", "%f", sys->pos.x );
   xmlw_elem( writer, "y", "%f", sys->pos.y );
   xmlw_endElem( writer ); /* "pos" */

   /* Planets. */
   sorted_planets = malloc( sizeof(Planet*) * sys->nplanets);
   memcpy( sorted_planets, sys->planets, sizeof(Planet*) * sys->nplanets );
   qsort( sorted_planets, sys->nplanets, sizeof(Planet*), dsys_compPlanet );
   xmlw_startElem( writer, "assets" );
   for (i=0; i<sys->nplanets; i++)
      xmlw_elem( writer, "asset", "%s", sorted_planets[i]->name );
   xmlw_endElem( writer ); /* "assets" */
   free(sorted_planets);

   /* Jumps. */
   sorted_jumps = malloc( sizeof(JumpPoint*) * sys->njumps );
   for (i=0; i<sys->njumps; i++)
      sorted_jumps[i] = &sys->jumps[i];
   qsort( sorted_jumps, sys->njumps, sizeof(JumpPoint*), dsys_compJump );
   xmlw_startElem( writer, "jumps" );
   for (i=0; i<sys->njumps; i++) {
      jp = sorted_jumps[i];
      xmlw_startElem( writer, "jump" );
      xmlw_attr( writer, "target", "%s", jp->target->name );
      /* Position. */
      if (!jp_isFlag( jp, JP_AUTOPOS )) {
         xmlw_startElem( writer, "pos" );
         xmlw_attr( writer, "x", "%f", jp->pos.x );
         xmlw_attr( writer, "y", "%f", jp->pos.y );
         xmlw_endElem( writer ); /* "pos" */
      }
      else
         xmlw_elemEmpty( writer, "autopos" );
      /* Radius and misc properties. */
      if (jp->radius != 200.)
         xmlw_elem( writer, "radius", "%f", jp->radius );
      /* More flags. */
      if (jp_isFlag( jp, JP_HIDDEN ))
         xmlw_elemEmpty( writer, "hidden" );
      if (jp_isFlag( jp, JP_EXITONLY ))
         xmlw_elemEmpty( writer, "exitonly" );
      xmlw_elem( writer, "hide", "%f", sqrt(jp->hide) );
      xmlw_endElem( writer ); /* "jump" */
   }
   xmlw_endElem( writer ); /* "jumps" */
   free(sorted_jumps);

   xmlw_endElem( writer ); /** "ssys" */
   xmlw_done(writer);

   /* No need for writer anymore. */
   xmlFreeTextWriter(writer);

   /* Write data. */
   cleanName = uniedit_nameFilter( sys->name );
   nsnprintf( file, sizeof(file), "%s/%s.xml", conf.dev_save_sys, cleanName );
   xmlSaveFileEnc( file, doc, "UTF-8" );

   /* Clean up. */
   xmlFreeDoc(doc);
   free(cleanName);

   return 0;
}
Пример #5
0
/**
 * @brief Saves the player's active missions.
 *
 *    @param writer XML Write to use to save missions.
 *    @return 0 on success.
 */
int missions_saveActive( xmlTextWriterPtr writer )
{
   int i,j,n;
   int nitems;
   char **items;

   xmlw_startElem(writer,"missions");

   for (i=0; i<MISSION_MAX; i++) {
      if (player_missions[i]->id != 0) {
         xmlw_startElem(writer,"mission");

         /* data and id are attributes because they must be loaded first */
         xmlw_attr(writer,"data","%s",player_missions[i]->data->name);
         xmlw_attr(writer,"id","%u",player_missions[i]->id);

         xmlw_elem(writer,"title","%s",player_missions[i]->title);
         xmlw_elem(writer,"desc","%s",player_missions[i]->desc);
         xmlw_elem(writer,"reward","%s",player_missions[i]->reward);

         /* Markers. */
         xmlw_startElem( writer, "markers" );
         if (player_missions[i]->markers != NULL) {
            n = array_size( player_missions[i]->markers );
            for (j=0; j<n; j++) {
               xmlw_startElem(writer,"marker");
               xmlw_attr(writer,"id","%d",player_missions[i]->markers[j].id);
               xmlw_attr(writer,"type","%d",player_missions[i]->markers[j].type);
               xmlw_str(writer,"%s", system_getIndex(player_missions[i]->markers[j].sys)->name);
               xmlw_endElem(writer); /* "marker" */
            }
         }
         xmlw_endElem( writer ); /* "markers" */

         /* Cargo */
         xmlw_startElem(writer,"cargos");
         for (j=0; j<player_missions[i]->ncargo; j++)
            xmlw_elem(writer,"cargo","%u", player_missions[i]->cargo[j]);
         xmlw_endElem(writer); /* "cargos" */

         /* OSD. */
         if (player_missions[i]->osd > 0) {
            xmlw_startElem(writer,"osd");

            /* Save attributes. */
            items = osd_getItems(player_missions[i]->osd, &nitems);
            xmlw_attr(writer,"title","%s",osd_getTitle(player_missions[i]->osd));
            xmlw_attr(writer,"nitems","%d",nitems);
            xmlw_attr(writer,"active","%d",osd_getActive(player_missions[i]->osd));

            /* Save messages. */
            for (j=0; j<nitems; j++)
               xmlw_elem(writer,"msg","%s",items[j]);

            xmlw_endElem(writer); /* "osd" */
         }

         /* Claims. */
         xmlw_startElem(writer,"claims");
         claim_xmlSave( writer, player_missions[i]->claims );
         xmlw_endElem(writer); /* "claims" */

         /* Write Lua magic */
         xmlw_startElem(writer,"lua");
         nxml_persistLua( player_missions[i]->L, writer );
         xmlw_endElem(writer); /* "lua" */

         xmlw_endElem(writer); /* "mission" */
      }
   }

   xmlw_endElem(writer); /* "missions" */

   return 0;
}